// Decompiled with JetBrains decompiler // Type: Terraria.Server.Game // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.Graphics; using System; namespace Terraria.Server { public class Game : IDisposable { public GameComponentCollection Components => (GameComponentCollection) null; public ContentManager Content { get => (ContentManager) null; set { } } public GraphicsDevice GraphicsDevice => (GraphicsDevice) null; public TimeSpan InactiveSleepTime { get => TimeSpan.Zero; set { } } public bool IsActive => true; public bool IsFixedTimeStep { get => true; set { } } public bool IsMouseVisible { get => false; set { } } public LaunchParameters LaunchParameters => (LaunchParameters) null; public GameServiceContainer Services => (GameServiceContainer) null; public TimeSpan TargetElapsedTime { get => TimeSpan.Zero; set { } } public GameWindow Window => (GameWindow) null; public event EventHandler Activated; public event EventHandler Deactivated; public event EventHandler Disposed; public event EventHandler Exiting; protected virtual bool BeginDraw() => true; protected virtual void BeginRun() { } public void Dispose() { } protected virtual void Dispose(bool disposing) { } protected virtual void Draw(GameTime gameTime) { } protected virtual void EndDraw() { } protected virtual void EndRun() { } public void Exit() { } protected virtual void Initialize() { } protected virtual void LoadContent() { } protected virtual void OnActivated(object sender, EventArgs args) { } protected virtual void OnDeactivated(object sender, EventArgs args) { } protected virtual void OnExiting(object sender, EventArgs args) { } public void ResetElapsedTime() { } public void Run() { } public void RunOneFrame() { } protected virtual bool ShowMissingRequirementMessage(Exception exception) => true; public void SuppressDraw() { } public void Tick() { } protected virtual void UnloadContent() { } protected virtual void Update(GameTime gameTime) { } } }