// Decompiled with JetBrains decompiler // Type: Terraria.Localization.Language // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System.Text.RegularExpressions; using Terraria.Utilities; namespace Terraria.Localization { public static class Language { public static GameCulture ActiveCulture => LanguageManager.Instance.ActiveCulture; public static LocalizedText GetText(string key) => LanguageManager.Instance.GetText(key); public static string GetTextValue(string key) => LanguageManager.Instance.GetTextValue(key); public static string GetTextValue(string key, object arg0) => LanguageManager.Instance.GetTextValue(key, arg0); public static string GetTextValue(string key, object arg0, object arg1) => LanguageManager.Instance.GetTextValue(key, arg0, arg1); public static string GetTextValue(string key, object arg0, object arg1, object arg2) => LanguageManager.Instance.GetTextValue(key, arg0, arg1, arg2); public static string GetTextValue(string key, params object[] args) => LanguageManager.Instance.GetTextValue(key, args); public static string GetTextValueWith(string key, object obj) => LanguageManager.Instance.GetText(key).FormatWith(obj); public static bool Exists(string key) => LanguageManager.Instance.Exists(key); public static int GetCategorySize(string key) => LanguageManager.Instance.GetCategorySize(key); public static LocalizedText[] FindAll(Regex regex) => LanguageManager.Instance.FindAll(regex); public static LocalizedText[] FindAll(LanguageSearchFilter filter) => LanguageManager.Instance.FindAll(filter); public static LocalizedText SelectRandom( LanguageSearchFilter filter, UnifiedRandom random = null) { return LanguageManager.Instance.SelectRandom(filter, random); } public static LocalizedText RandomFromCategory( string categoryName, UnifiedRandom random = null) { return LanguageManager.Instance.RandomFromCategory(categoryName, random); } } }