// Decompiled with JetBrains decompiler // Type: Terraria.Initializers.PlayerDataInitializer // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using Terraria.GameContent; namespace Terraria.Initializers { public static class PlayerDataInitializer { public static void Load() { TextureAssets.Players = new Asset[12, 16]; PlayerDataInitializer.LoadStarterMale(); PlayerDataInitializer.LoadStarterFemale(); PlayerDataInitializer.LoadStickerMale(); PlayerDataInitializer.LoadStickerFemale(); PlayerDataInitializer.LoadGangsterMale(); PlayerDataInitializer.LoadGangsterFemale(); PlayerDataInitializer.LoadCoatMale(); PlayerDataInitializer.LoadDressFemale(); PlayerDataInitializer.LoadDressMale(); PlayerDataInitializer.LoadCoatFemale(); PlayerDataInitializer.LoadDisplayDollMale(); PlayerDataInitializer.LoadDisplayDollFemale(); } private static void LoadVariant(int ID, int[] pieceIDs) { for (int index = 0; index < pieceIDs.Length; ++index) TextureAssets.Players[ID, pieceIDs[index]] = Main.Assets.Request("Images/Player_" + (object) ID + "_" + (object) pieceIDs[index], (AssetRequestMode) 2); } private static void CopyVariant(int to, int from) { for (int index = 0; index < 16; ++index) TextureAssets.Players[to, index] = TextureAssets.Players[from, index]; } private static void LoadStarterMale() { PlayerDataInitializer.LoadVariant(0, new int[15] { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 15 }); TextureAssets.Players[0, 14] = (Asset) Asset.Empty; } private static void LoadStickerMale() { PlayerDataInitializer.CopyVariant(1, 0); PlayerDataInitializer.LoadVariant(1, new int[6] { 4, 6, 8, 11, 12, 13 }); } private static void LoadGangsterMale() { PlayerDataInitializer.CopyVariant(2, 0); PlayerDataInitializer.LoadVariant(2, new int[6] { 4, 6, 8, 11, 12, 13 }); } private static void LoadCoatMale() { PlayerDataInitializer.CopyVariant(3, 0); PlayerDataInitializer.LoadVariant(3, new int[7] { 4, 6, 8, 11, 12, 13, 14 }); } private static void LoadDressMale() { PlayerDataInitializer.CopyVariant(8, 0); PlayerDataInitializer.LoadVariant(8, new int[7] { 4, 6, 8, 11, 12, 13, 14 }); } private static void LoadStarterFemale() { PlayerDataInitializer.CopyVariant(4, 0); PlayerDataInitializer.LoadVariant(4, new int[11] { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13 }); } private static void LoadStickerFemale() { PlayerDataInitializer.CopyVariant(5, 4); PlayerDataInitializer.LoadVariant(5, new int[6] { 4, 6, 8, 11, 12, 13 }); } private static void LoadGangsterFemale() { PlayerDataInitializer.CopyVariant(6, 4); PlayerDataInitializer.LoadVariant(6, new int[6] { 4, 6, 8, 11, 12, 13 }); } private static void LoadCoatFemale() { PlayerDataInitializer.CopyVariant(7, 4); PlayerDataInitializer.LoadVariant(7, new int[7] { 4, 6, 8, 11, 12, 13, 14 }); } private static void LoadDressFemale() { PlayerDataInitializer.CopyVariant(9, 4); PlayerDataInitializer.LoadVariant(9, new int[6] { 4, 6, 8, 11, 12, 13 }); } private static void LoadDisplayDollMale() { PlayerDataInitializer.CopyVariant(10, 0); PlayerDataInitializer.LoadVariant(10, new int[7] { 0, 2, 3, 5, 7, 9, 10 }); Asset player = TextureAssets.Players[10, 2]; TextureAssets.Players[10, 2] = player; TextureAssets.Players[10, 1] = player; TextureAssets.Players[10, 4] = player; TextureAssets.Players[10, 6] = player; TextureAssets.Players[10, 11] = player; TextureAssets.Players[10, 12] = player; TextureAssets.Players[10, 13] = player; TextureAssets.Players[10, 8] = player; TextureAssets.Players[10, 15] = player; } private static void LoadDisplayDollFemale() { PlayerDataInitializer.CopyVariant(11, 10); PlayerDataInitializer.LoadVariant(11, new int[5] { 3, 5, 7, 9, 10 }); Asset player = TextureAssets.Players[10, 2]; TextureAssets.Players[11, 2] = player; TextureAssets.Players[11, 1] = player; TextureAssets.Players[11, 4] = player; TextureAssets.Players[11, 6] = player; TextureAssets.Players[11, 11] = player; TextureAssets.Players[11, 12] = player; TextureAssets.Players[11, 13] = player; TextureAssets.Players[11, 8] = player; TextureAssets.Players[11, 15] = player; } } }