// Decompiled with JetBrains decompiler // Type: Terraria.ID.WallID // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe namespace Terraria.ID { public class WallID { public const ushort None = 0; public const ushort Stone = 1; public const ushort DirtUnsafe = 2; public const ushort EbonstoneUnsafe = 3; public const ushort Wood = 4; public const ushort GrayBrick = 5; public const ushort RedBrick = 6; public const ushort BlueDungeonUnsafe = 7; public const ushort GreenDungeonUnsafe = 8; public const ushort PinkDungeonUnsafe = 9; public const ushort GoldBrick = 10; public const ushort SilverBrick = 11; public const ushort CopperBrick = 12; public const ushort HellstoneBrickUnsafe = 13; public const ushort ObsidianBrickUnsafe = 14; public const ushort MudUnsafe = 15; public const ushort Dirt = 16; public const ushort BlueDungeon = 17; public const ushort GreenDungeon = 18; public const ushort PinkDungeon = 19; public const ushort ObsidianBrick = 20; public const ushort Glass = 21; public const ushort PearlstoneBrick = 22; public const ushort IridescentBrick = 23; public const ushort MudstoneBrick = 24; public const ushort CobaltBrick = 25; public const ushort MythrilBrick = 26; public const ushort Planked = 27; public const ushort PearlstoneBrickUnsafe = 28; public const ushort CandyCane = 29; public const ushort GreenCandyCane = 30; public const ushort SnowBrick = 31; public const ushort AdamantiteBeam = 32; public const ushort DemoniteBrick = 33; public const ushort SandstoneBrick = 34; public const ushort EbonstoneBrick = 35; public const ushort RedStucco = 36; public const ushort YellowStucco = 37; public const ushort GreenStucco = 38; public const ushort Gray = 39; public const ushort SnowWallUnsafe = 40; public const ushort Ebonwood = 41; public const ushort RichMaogany = 42; public const ushort Pearlwood = 43; public const ushort RainbowBrick = 44; public const ushort TinBrick = 45; public const ushort TungstenBrick = 46; public const ushort PlatinumBrick = 47; public const ushort AmethystUnsafe = 48; public const ushort TopazUnsafe = 49; public const ushort SapphireUnsafe = 50; public const ushort EmeraldUnsafe = 51; public const ushort RubyUnsafe = 52; public const ushort DiamondUnsafe = 53; public const ushort CaveUnsafe = 54; public const ushort Cave2Unsafe = 55; public const ushort Cave3Unsafe = 56; public const ushort Cave4Unsafe = 57; public const ushort Cave5Unsafe = 58; public const ushort Cave6Unsafe = 59; public const ushort LivingLeaf = 60; public const ushort Cave7Unsafe = 61; public const ushort SpiderUnsafe = 62; public const ushort GrassUnsafe = 63; public const ushort JungleUnsafe = 64; public const ushort FlowerUnsafe = 65; public const ushort Grass = 66; public const ushort Jungle = 67; public const ushort Flower = 68; public const ushort CorruptGrassUnsafe = 69; public const ushort HallowedGrassUnsafe = 70; public const ushort IceUnsafe = 71; public const ushort Cactus = 72; public const ushort Cloud = 73; public const ushort Mushroom = 74; public const ushort Bone = 75; public const ushort Slime = 76; public const ushort Flesh = 77; public const ushort LivingWood = 78; public const ushort ObsidianBackUnsafe = 79; public const ushort MushroomUnsafe = 80; public const ushort CrimsonGrassUnsafe = 81; public const ushort DiscWall = 82; public const ushort CrimstoneUnsafe = 83; public const ushort IceBrick = 84; public const ushort Shadewood = 85; public const ushort HiveUnsafe = 86; public const ushort LihzahrdBrickUnsafe = 87; public const ushort PurpleStainedGlass = 88; public const ushort YellowStainedGlass = 89; public const ushort BlueStainedGlass = 90; public const ushort GreenStainedGlass = 91; public const ushort RedStainedGlass = 92; public const ushort RainbowStainedGlass = 93; public const ushort BlueDungeonSlabUnsafe = 94; public const ushort BlueDungeonTileUnsafe = 95; public const ushort PinkDungeonSlabUnsafe = 96; public const ushort PinkDungeonTileUnsafe = 97; public const ushort GreenDungeonSlabUnsafe = 98; public const ushort GreenDungeonTileUnsafe = 99; public const ushort BlueDungeonSlab = 100; public const ushort BlueDungeonTile = 101; public const ushort PinkDungeonSlab = 102; public const ushort PinkDungeonTile = 103; public const ushort GreenDungeonSlab = 104; public const ushort GreenDungeonTile = 105; public const ushort WoodenFence = 106; public const ushort MetalFence = 107; public const ushort Hive = 108; public const ushort PalladiumColumn = 109; public const ushort BubblegumBlock = 110; public const ushort TitanstoneBlock = 111; public const ushort LihzahrdBrick = 112; public const ushort Pumpkin = 113; public const ushort Hay = 114; public const ushort SpookyWood = 115; public const ushort ChristmasTreeWallpaper = 116; public const ushort OrnamentWallpaper = 117; public const ushort CandyCaneWallpaper = 118; public const ushort FestiveWallpaper = 119; public const ushort StarsWallpaper = 120; public const ushort SquigglesWallpaper = 121; public const ushort SnowflakeWallpaper = 122; public const ushort KrampusHornWallpaper = 123; public const ushort BluegreenWallpaper = 124; public const ushort GrinchFingerWallpaper = 125; public const ushort FancyGrayWallpaper = 126; public const ushort IceFloeWallpaper = 127; public const ushort MusicWallpaper = 128; public const ushort PurpleRainWallpaper = 129; public const ushort RainbowWallpaper = 130; public const ushort SparkleStoneWallpaper = 131; public const ushort StarlitHeavenWallpaper = 132; public const ushort BubbleWallpaper = 133; public const ushort CopperPipeWallpaper = 134; public const ushort DuckyWallpaper = 135; public const ushort Waterfall = 136; public const ushort Lavafall = 137; public const ushort EbonwoodFence = 138; public const ushort RichMahoganyFence = 139; public const ushort PearlwoodFence = 140; public const ushort ShadewoodFence = 141; public const ushort WhiteDynasty = 142; public const ushort BlueDynasty = 143; public const ushort ArcaneRunes = 144; public const ushort IronFence = 145; public const ushort CopperPlating = 146; public const ushort StoneSlab = 147; public const ushort Sail = 148; public const ushort BorealWood = 149; public const ushort BorealWoodFence = 150; public const ushort PalmWood = 151; public const ushort PalmWoodFence = 152; public const ushort AmberGemspark = 153; public const ushort AmethystGemspark = 154; public const ushort DiamondGemspark = 155; public const ushort EmeraldGemspark = 156; public const ushort AmberGemsparkOff = 157; public const ushort AmethystGemsparkOff = 158; public const ushort DiamondGemsparkOff = 159; public const ushort EmeraldGemsparkOff = 160; public const ushort RubyGemsparkOff = 161; public const ushort SapphireGemsparkOff = 162; public const ushort TopazGemsparkOff = 163; public const ushort RubyGemspark = 164; public const ushort SapphireGemspark = 165; public const ushort TopazGemspark = 166; public const ushort TinPlating = 167; public const ushort Confetti = 168; public const ushort ConfettiBlack = 169; public const ushort CaveWall = 170; public const ushort CaveWall2 = 171; public const ushort Honeyfall = 172; public const ushort ChlorophyteBrick = 173; public const ushort CrimtaneBrick = 174; public const ushort ShroomitePlating = 175; public const ushort MartianConduit = 176; public const ushort HellstoneBrick = 177; public const ushort MarbleUnsafe = 178; public const ushort MarbleBlock = 179; public const ushort GraniteUnsafe = 180; public const ushort GraniteBlock = 181; public const ushort MeteoriteBrick = 182; public const ushort Marble = 183; public const ushort Granite = 184; public const ushort Cave8Unsafe = 185; public const ushort Crystal = 186; public const ushort Sandstone = 187; public const ushort CorruptionUnsafe1 = 188; public const ushort CorruptionUnsafe2 = 189; public const ushort CorruptionUnsafe3 = 190; public const ushort CorruptionUnsafe4 = 191; public const ushort CrimsonUnsafe1 = 192; public const ushort CrimsonUnsafe2 = 193; public const ushort CrimsonUnsafe3 = 194; public const ushort CrimsonUnsafe4 = 195; public const ushort DirtUnsafe1 = 196; public const ushort DirtUnsafe2 = 197; public const ushort DirtUnsafe3 = 198; public const ushort DirtUnsafe4 = 199; public const ushort HallowUnsafe1 = 200; public const ushort HallowUnsafe2 = 201; public const ushort HallowUnsafe3 = 202; public const ushort HallowUnsafe4 = 203; public const ushort JungleUnsafe1 = 204; public const ushort JungleUnsafe2 = 205; public const ushort JungleUnsafe3 = 206; public const ushort JungleUnsafe4 = 207; public const ushort LavaUnsafe1 = 208; public const ushort LavaUnsafe2 = 209; public const ushort LavaUnsafe3 = 210; public const ushort LavaUnsafe4 = 211; public const ushort RocksUnsafe1 = 212; public const ushort RocksUnsafe2 = 213; public const ushort RocksUnsafe3 = 214; public const ushort RocksUnsafe4 = 215; public const ushort HardenedSand = 216; public const ushort CorruptHardenedSand = 217; public const ushort CrimsonHardenedSand = 218; public const ushort HallowHardenedSand = 219; public const ushort CorruptSandstone = 220; public const ushort CrimsonSandstone = 221; public const ushort HallowSandstone = 222; public const ushort DesertFossil = 223; public const ushort LunarBrickWall = 224; public const ushort CogWall = 225; public const ushort SandFall = 226; public const ushort SnowFall = 227; public const ushort SillyBalloonPinkWall = 228; public const ushort SillyBalloonPurpleWall = 229; public const ushort SillyBalloonGreenWall = 230; public const ushort IronBrick = 231; public const ushort LeadBrick = 232; public const ushort LesionBlock = 233; public const ushort CrimstoneBrick = 234; public const ushort SmoothSandstone = 235; public const ushort Spider = 236; public const ushort SolarBrick = 237; public const ushort VortexBrick = 238; public const ushort NebulaBrick = 239; public const ushort StardustBrick = 240; public const ushort OrangeStainedGlass = 241; public const ushort GoldStarryGlassWall = 242; public const ushort BlueStarryGlassWall = 243; public const ushort LivingWoodUnsafe = 244; public const ushort WroughtIronFence = 245; public const ushort EbonstoneEcho = 246; public const ushort MudWallEcho = 247; public const ushort PearlstoneEcho = 248; public const ushort SnowWallEcho = 249; public const ushort AmethystEcho = 250; public const ushort TopazEcho = 251; public const ushort SapphireEcho = 252; public const ushort EmeraldEcho = 253; public const ushort RubyEcho = 254; public const ushort DiamondEcho = 255; public const ushort Cave1Echo = 256; public const ushort Cave2Echo = 257; public const ushort Cave3Echo = 258; public const ushort Cave4Echo = 259; public const ushort Cave5Echo = 260; public const ushort Cave6Echo = 261; public const ushort Cave7Echo = 262; public const ushort SpiderEcho = 263; public const ushort CorruptGrassEcho = 264; public const ushort HallowedGrassEcho = 265; public const ushort IceEcho = 266; public const ushort ObsidianBackEcho = 267; public const ushort CrimsonGrassEcho = 268; public const ushort CrimstoneEcho = 269; public const ushort CaveWall1Echo = 270; public const ushort CaveWall2Echo = 271; public const ushort MarbleEchoUnused = 272; public const ushort GraniteEchoUnused = 273; public const ushort Cave8Echo = 274; public const ushort SandstoneEcho = 275; public const ushort Corruption1Echo = 276; public const ushort Corruption2Echo = 277; public const ushort Corruption3Echo = 278; public const ushort Corruption4Echo = 279; public const ushort Crimson1Echo = 280; public const ushort Crimson2Echo = 281; public const ushort Crimson3Echo = 282; public const ushort Crimson4Echo = 283; public const ushort Dirt1Echo = 284; public const ushort Dirt2Echo = 285; public const ushort Dirt3Echo = 286; public const ushort Dirt4Echo = 287; public const ushort Hallow1Echo = 288; public const ushort Hallow2Echo = 289; public const ushort Hallow3Echo = 290; public const ushort Hallow4Echo = 291; public const ushort Jungle1Echo = 292; public const ushort Jungle2Echo = 293; public const ushort Jungle3Echo = 294; public const ushort Jungle4Echo = 295; public const ushort Lava1Echo = 296; public const ushort Lava2Echo = 297; public const ushort Lava3Echo = 298; public const ushort Lava4Echo = 299; public const ushort Rocks1Echo = 300; public const ushort Rocks2Echo = 301; public const ushort Rocks3Echo = 302; public const ushort Rocks4Echo = 303; public const ushort HardenedSandEcho = 304; public const ushort CorruptHardenedSandEcho = 305; public const ushort CrimsonHardenedSandEcho = 306; public const ushort HallowHardenedSandEcho = 307; public const ushort CorruptSandstoneEcho = 308; public const ushort CrimsonSandstoneEcho = 309; public const ushort HallowSandstoneEcho = 310; public const ushort DesertFossilEcho = 311; public const ushort BambooBlockWall = 312; public const ushort LargeBambooBlockWall = 313; public const ushort AmberStoneWallEcho = 314; public const ushort BambooFence = 315; public const ushort Count = 316; public static class Sets { public static SetFactory Factory = new SetFactory(316); public static bool[] CanBeConvertedToGlowingMushroom = WallID.Sets.Factory.CreateBoolSet(64, 67, 15, 247); public static bool[] Transparent = WallID.Sets.Factory.CreateBoolSet(88, 89, 90, 91, 92, 241); public static bool[] Corrupt = WallID.Sets.Factory.CreateBoolSet(69, 217, 220, 3); public static bool[] Crimson = WallID.Sets.Factory.CreateBoolSet(83, 81, 218, 221); public static bool[] Hallow = WallID.Sets.Factory.CreateBoolSet(70, 219, 222, 28); public static bool[] AllowsWind = WallID.Sets.Factory.CreateBoolSet(0, 150, 138, 145, 107, 152, 140, 139, 141, 106, 245, 315); public static class Conversion { public static bool[] Grass = WallID.Sets.Factory.CreateBoolSet(63, 64, 65, 66, 67, 68, 69, 70, 81, 264, 265, 268); public static bool[] Stone = WallID.Sets.Factory.CreateBoolSet(1, 61, 185, 3, 28, 83, 262, 274, 246, 248, 269); public static bool[] Sandstone = WallID.Sets.Factory.CreateBoolSet(187, 220, 222, 221, 275, 308, 310, 309); public static bool[] HardenedSand = WallID.Sets.Factory.CreateBoolSet(216, 217, 219, 218, 304, 305, 307, 306); public static bool[] PureSand = WallID.Sets.Factory.CreateBoolSet(216, 187, 304, 275); public static bool[] NewWall1 = WallID.Sets.Factory.CreateBoolSet(188, 192, 200, 204, 212, 276, 280, 288, 292, 300); public static bool[] NewWall2 = WallID.Sets.Factory.CreateBoolSet(189, 193, 201, 205, 213, 277, 281, 289, 293, 301); public static bool[] NewWall3 = WallID.Sets.Factory.CreateBoolSet(190, 194, 202, 206, 214, 278, 282, 290, 294, 302); public static bool[] NewWall4 = WallID.Sets.Factory.CreateBoolSet(191, 195, 203, 207, 215, 279, 283, 291, 295, 303); } } } }