// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.BigProgressBar.BrainOfCthuluBigProgressBar // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria.ID; namespace Terraria.GameContent.UI.BigProgressBar { public class BrainOfCthuluBigProgressBar : IBigProgressBar { private float _lifePercentToShow; private NPC _creeperForReference; public BrainOfCthuluBigProgressBar() => this._creeperForReference = new NPC(); public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info) { if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200) return false; NPC npc1 = Main.npc[info.npcIndexToAimAt]; if (!npc1.active) return false; int cthuluCreepersCount = NPC.GetBrainOfCthuluCreepersCount(); this._creeperForReference.SetDefaults(267, npc1.GetMatchingSpawnParams()); int num1 = this._creeperForReference.lifeMax * cthuluCreepersCount; float num2 = 0.0f; for (int index = 0; index < 200; ++index) { NPC npc2 = Main.npc[index]; if (npc2.active && npc2.type == this._creeperForReference.type) num2 += (float) npc2.life; } this._lifePercentToShow = Utils.Clamp(((float) npc1.life + num2) / (float) (npc1.lifeMax + num1), 0.0f, 1f); return true; } public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch) { int bossHeadTexture = NPCID.Sets.BossHeadTextures[266]; Texture2D texture2D = TextureAssets.NpcHeadBoss[bossHeadTexture].Value; Rectangle barIconFrame = texture2D.Frame(); BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame); } } }