// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Skies.MoonLordSky // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; using Terraria.Graphics.Effects; using Terraria.Utilities; namespace Terraria.GameContent.Skies { public class MoonLordSky : CustomSky { private UnifiedRandom _random = new UnifiedRandom(); private bool _isActive; private int _moonLordIndex = -1; private bool _forPlayer; private float _fadeOpacity; public MoonLordSky(bool forPlayer) => this._forPlayer = forPlayer; public override void OnLoad() { } public override void Update(GameTime gameTime) { if (!this._forPlayer) return; if (this._isActive) this._fadeOpacity = Math.Min(1f, 0.01f + this._fadeOpacity); else this._fadeOpacity = Math.Max(0.0f, this._fadeOpacity - 0.01f); } private float GetIntensity() { if (this._forPlayer) return this._fadeOpacity; if (!this.UpdateMoonLordIndex()) return 0.0f; float x = 0.0f; if (this._moonLordIndex != -1) x = Vector2.Distance(Main.player[Main.myPlayer].Center, Main.npc[this._moonLordIndex].Center); return 1f - Utils.SmoothStep(3000f, 6000f, x); } public override Color OnTileColor(Color inColor) { float intensity = this.GetIntensity(); return new Color(Vector4.Lerp(new Vector4(0.5f, 0.8f, 1f, 1f), inColor.ToVector4(), 1f - intensity)); } private bool UpdateMoonLordIndex() { if (this._moonLordIndex >= 0 && Main.npc[this._moonLordIndex].active && Main.npc[this._moonLordIndex].type == 398) return true; int num = -1; for (int index = 0; index < Main.npc.Length; ++index) { if (Main.npc[index].active && Main.npc[index].type == 398) { num = index; break; } } this._moonLordIndex = num; return num != -1; } public override void Draw(SpriteBatch spriteBatch, float minDepth, float maxDepth) { if ((double) maxDepth < 0.0 || (double) minDepth >= 0.0) return; float intensity = this.GetIntensity(); spriteBatch.Draw(TextureAssets.BlackTile.Value, new Rectangle(0, 0, Main.screenWidth, Main.screenHeight), Color.Black * intensity); } public override float GetCloudAlpha() => 1f - this._fadeOpacity; public override void Activate(Vector2 position, params object[] args) { this._isActive = true; if (this._forPlayer) this._fadeOpacity = 1f / 500f; else this._fadeOpacity = 1f; } public override void Deactivate(params object[] args) { this._isActive = false; if (this._forPlayer) return; this._fadeOpacity = 0.0f; } public override void Reset() { this._isActive = false; this._fadeOpacity = 0.0f; } public override bool IsActive() => this._isActive || (double) this._fadeOpacity > 1.0 / 1000.0; } }