// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.VineShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; namespace Terraria.GameContent.RGB { public class VineShader : ChromaShader { private readonly Vector4 _backgroundColor = new Color(46, 17, 6).ToVector4(); private readonly Vector4 _vineColor = Color.Green.ToVector4(); [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { fragment.GetCanvasPositionOfIndex(index); fragment.SetColor(index, this._backgroundColor); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index); Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); float num1 = (float) (((double) NoiseHelper.GetStaticNoise(gridPositionOfIndex.X) * 10.0 + (double) time * 0.400000005960464) % 10.0); float num2 = 1f; if ((double) num1 > 1.0) { num2 = 1f - MathHelper.Clamp((float) (((double) num1 - 0.400000005960464 - 1.0) / 0.400000005960464), 0.0f, 1f); num1 = 1f; } float num3 = num1 - canvasPositionOfIndex.Y / 1f; Vector4 vector4 = this._backgroundColor; if ((double) num3 > 0.0) { float num4 = 1f; if ((double) num3 < 0.200000002980232) num4 = num3 / 0.2f; vector4 = Vector4.Lerp(this._backgroundColor, this._vineColor, num4 * num2); } fragment.SetColor(index, vector4); } } } }