// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.KingSlimeShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class KingSlimeShader : ChromaShader { private readonly Vector4 _slimeColor; private readonly Vector4 _debrisColor; public KingSlimeShader(Color slimeColor, Color debrisColor) { this._slimeColor = slimeColor.ToVector4(); this._debrisColor = debrisColor.ToVector4(); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector4 vector4 = Vector4.Lerp(this._slimeColor, this._debrisColor, Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetDynamicNoise(fragment.GetCanvasPositionOfIndex(index), time * 0.25f) * 2.0))); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { Vector2 vector2 = new Vector2(1.6f, 0.5f); for (int index = 0; index < fragment.Count; ++index) { Vector4 vector4 = Vector4.Lerp(this._slimeColor, this._debrisColor, (float) Math.Sqrt((double) Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetStaticNoise(fragment.GetCanvasPositionOfIndex(index) * 0.3f + new Vector2(0.0f, time * 0.1f)) * 3.0)))); fragment.SetColor(index, vector4); } } } }