// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.DD2Shader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; namespace Terraria.GameContent.RGB { public class DD2Shader : ChromaShader { private readonly Vector4 _darkGlowColor; private readonly Vector4 _lightGlowColor; public DD2Shader(Color darkGlowColor, Color lightGlowColor) { this._darkGlowColor = darkGlowColor.ToVector4(); this._lightGlowColor = lightGlowColor.ToVector4(); } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { Vector2 vector2_1 = fragment.CanvasCenter; if (quality == null) vector2_1 = new Vector2(1.7f, 0.5f); time *= 0.5f; for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4_1 = new Vector4(0.0f, 0.0f, 0.0f, 1f); Vector2 vector2_2 = vector2_1; float num1 = (canvasPositionOfIndex - vector2_2).Length(); float num2 = (float) ((double) num1 * (double) num1 * 0.75); float num3 = (float) (((double) num1 - (double) time) % 1.0); if ((double) num3 < 0.0) ++num3; float num4 = (double) num3 <= 0.800000011920929 ? num3 / 0.8f : num3 * (float) (1.0 - ((double) num3 - 1.0 + 0.200000002980232) / 0.200000002980232); Vector4 vector4_2 = Vector4.Lerp(this._darkGlowColor, this._lightGlowColor, num4 * num4); float amount1 = num4 * (float) ((double) MathHelper.Clamp(1f - num2, 0.0f, 1f) * 0.75 + 0.25); vector4_1 = Vector4.Lerp(vector4_1, vector4_2, amount1); if ((double) num1 < 0.5) { float amount2 = 1f - MathHelper.Clamp((float) (((double) num1 - 0.5 + 0.400000005960464) / 0.400000005960464), 0.0f, 1f); vector4_1 = Vector4.Lerp(vector4_1, this._lightGlowColor, amount2); } fragment.SetColor(index, vector4_1); } } } }