// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.BlizzardShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; namespace Terraria.GameContent.RGB { public class BlizzardShader : ChromaShader { private readonly Vector4 _backColor = new Vector4(0.1f, 0.1f, 0.3f, 1f); private readonly Vector4 _frontColor = new Vector4(1f, 1f, 1f, 1f); [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { if (quality == null) time *= 0.25f; for (int index = 0; index < fragment.Count; ++index) { float staticNoise = NoiseHelper.GetStaticNoise(fragment.GetCanvasPositionOfIndex(index) * new Vector2(0.2f, 0.4f) + new Vector2(time * 0.35f, time * -0.35f)); Vector4 vector4 = Vector4.Lerp(this._backColor, this._frontColor, staticNoise * staticNoise); fragment.SetColor(index, vector4); } } } }