// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.ItemDropRules.DropPerPlayerOnThePlayer // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe namespace Terraria.GameContent.ItemDropRules { public class DropPerPlayerOnThePlayer : CommonDrop { private IItemDropRuleCondition _condition; public DropPerPlayerOnThePlayer( int itemId, int dropsOutOfY, int amountDroppedMinimum, int amountDroppedMaximum, IItemDropRuleCondition optionalCondition) : base(itemId, dropsOutOfY, amountDroppedMinimum, amountDroppedMaximum) { this._condition = optionalCondition; } public override bool CanDrop(DropAttemptInfo info) => this._condition == null || this._condition.CanDrop(info); public override ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info) { CommonCode.DropItemForEachInteractingPlayerOnThePlayer(info.npc, this._itemId, info.rng, this._dropsXoutOfY, this._dropsOutOfY, info.rng.Next(this._amtDroppedMinimum, this._amtDroppedMaximum + 1)); return new ItemDropAttemptResult() { State = ItemDropAttemptResultState.Success }; } } }