// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Dyes.TwilightDyeShaderData // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework.Graphics; using Terraria.DataStructures; using Terraria.Graphics.Shaders; namespace Terraria.GameContent.Dyes { public class TwilightDyeShaderData : ArmorShaderData { public TwilightDyeShaderData(Ref shader, string passName) : base(shader, passName) { } public override void Apply(Entity entity, DrawData? drawData) { if (drawData.HasValue) { switch (entity) { case Player player2 when !player2.isDisplayDollOrInanimate && !player2.isHatRackDoll: this.UseTargetPosition(Main.screenPosition + drawData.Value.position); break; case Projectile _: this.UseTargetPosition(Main.screenPosition + drawData.Value.position); break; default: this.UseTargetPosition(drawData.Value.position); break; } } base.Apply(entity, drawData); } } }