// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Biomes.GraniteBiome // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using Terraria.DataStructures; using Terraria.ID; using Terraria.Utilities; using Terraria.WorldBuilding; namespace Terraria.GameContent.Biomes { public class GraniteBiome : MicroBiome { private const int MAX_MAGMA_ITERATIONS = 300; private GraniteBiome.Magma[,] _sourceMagmaMap = new GraniteBiome.Magma[200, 200]; private GraniteBiome.Magma[,] _targetMagmaMap = new GraniteBiome.Magma[200, 200]; private static Vector2[] _normalisedVectors = new Vector2[9] { Vector2.Normalize(new Vector2(-1f, -1f)), Vector2.Normalize(new Vector2(-1f, 0.0f)), Vector2.Normalize(new Vector2(-1f, 1f)), Vector2.Normalize(new Vector2(0.0f, -1f)), new Vector2(0.0f, 0.0f), Vector2.Normalize(new Vector2(0.0f, 1f)), Vector2.Normalize(new Vector2(1f, -1f)), Vector2.Normalize(new Vector2(1f, 0.0f)), Vector2.Normalize(new Vector2(1f, 1f)) }; public static bool CanPlace(Point origin, StructureMap structures) => !WorldGen.BiomeTileCheck(origin.X, origin.Y) && !GenBase._tiles[origin.X, origin.Y].active(); public override bool Place(Point origin, StructureMap structures) { if (GenBase._tiles[origin.X, origin.Y].active()) return false; origin.X -= this._sourceMagmaMap.GetLength(0) / 2; origin.Y -= this._sourceMagmaMap.GetLength(1) / 2; this.BuildMagmaMap(origin); Microsoft.Xna.Framework.Rectangle effectedMapArea; this.SimulatePressure(out effectedMapArea); this.PlaceGranite(origin, effectedMapArea); this.CleanupTiles(origin, effectedMapArea); this.PlaceDecorations(origin, effectedMapArea); structures.AddStructure(effectedMapArea, 8); return true; } private void BuildMagmaMap(Point tileOrigin) { this._sourceMagmaMap = new GraniteBiome.Magma[200, 200]; this._targetMagmaMap = new GraniteBiome.Magma[200, 200]; for (int index1 = 0; index1 < this._sourceMagmaMap.GetLength(0); ++index1) { for (int index2 = 0; index2 < this._sourceMagmaMap.GetLength(1); ++index2) { int i = index1 + tileOrigin.X; int j = index2 + tileOrigin.Y; this._sourceMagmaMap[index1, index2] = GraniteBiome.Magma.CreateEmpty(WorldGen.SolidTile(i, j) ? 4f : 1f); this._targetMagmaMap[index1, index2] = this._sourceMagmaMap[index1, index2]; } } } private void SimulatePressure(out Microsoft.Xna.Framework.Rectangle effectedMapArea) { int length1 = this._sourceMagmaMap.GetLength(0); int length2 = this._sourceMagmaMap.GetLength(1); int index1 = length1 / 2; int index2 = length2 / 2; int num1 = index1; int min1 = num1; int num2 = index2; int min2 = num2; for (int index3 = 0; index3 < 300; ++index3) { for (int index4 = num1; index4 <= min1; ++index4) { for (int index5 = num2; index5 <= min2; ++index5) { GraniteBiome.Magma sourceMagma1 = this._sourceMagmaMap[index4, index5]; if (sourceMagma1.IsActive) { float num3 = 0.0f; Vector2 zero = Vector2.Zero; for (int index6 = -1; index6 <= 1; ++index6) { for (int index7 = -1; index7 <= 1; ++index7) { if (index6 != 0 || index7 != 0) { Vector2 normalisedVector = GraniteBiome._normalisedVectors[(index6 + 1) * 3 + (index7 + 1)]; GraniteBiome.Magma sourceMagma2 = this._sourceMagmaMap[index4 + index6, index5 + index7]; if ((double) sourceMagma1.Pressure > 0.00999999977648258 && !sourceMagma2.IsActive) { if (index6 == -1) num1 = Utils.Clamp(index4 + index6, 1, num1); else min1 = Utils.Clamp(index4 + index6, min1, length1 - 2); if (index7 == -1) num2 = Utils.Clamp(index5 + index7, 1, num2); else min2 = Utils.Clamp(index5 + index7, min2, length2 - 2); this._targetMagmaMap[index4 + index6, index5 + index7] = sourceMagma2.ToFlow(); } float pressure = sourceMagma2.Pressure; num3 += pressure; zero += pressure * normalisedVector; } } } float num4 = num3 / 8f; if ((double) num4 > (double) sourceMagma1.Resistance) { float num5 = zero.Length() / 8f; float pressure = Math.Max(0.0f, (float) ((double) Math.Max(num4 - num5 - sourceMagma1.Pressure, 0.0f) + (double) num5 + (double) sourceMagma1.Pressure * 0.875) - sourceMagma1.Resistance); this._targetMagmaMap[index4, index5] = GraniteBiome.Magma.CreateFlow(pressure, Math.Max(0.0f, sourceMagma1.Resistance - pressure * 0.02f)); } } } } if (index3 < 2) this._targetMagmaMap[index1, index2] = GraniteBiome.Magma.CreateFlow(25f); Utils.Swap(ref this._sourceMagmaMap, ref this._targetMagmaMap); } effectedMapArea = new Microsoft.Xna.Framework.Rectangle(num1, num2, min1 - num1 + 1, min2 - num2 + 1); } private bool ShouldUseLava(Point tileOrigin) { int length1 = this._sourceMagmaMap.GetLength(0); int length2 = this._sourceMagmaMap.GetLength(1); int num1 = length1 / 2; int num2 = length2 / 2; if (tileOrigin.Y + num2 <= WorldGen.lavaLine - 30) return false; for (int index1 = -50; index1 < 50; ++index1) { for (int index2 = -50; index2 < 50; ++index2) { if (GenBase._tiles[tileOrigin.X + num1 + index1, tileOrigin.Y + num2 + index2].active()) { switch (GenBase._tiles[tileOrigin.X + num1 + index1, tileOrigin.Y + num2 + index2].type) { case 147: case 161: case 162: case 163: case 200: return false; default: continue; } } } } return true; } private void PlaceGranite(Point tileOrigin, Microsoft.Xna.Framework.Rectangle magmaMapArea) { bool flag = this.ShouldUseLava(tileOrigin); ushort type = 368; ushort num = 180; if (WorldGen.drunkWorldGen) { type = (ushort) 367; num = (ushort) 178; } for (int left = magmaMapArea.Left; left < magmaMapArea.Right; ++left) { for (int top = magmaMapArea.Top; top < magmaMapArea.Bottom; ++top) { GraniteBiome.Magma sourceMagma = this._sourceMagmaMap[left, top]; if (sourceMagma.IsActive) { Tile tile = GenBase._tiles[tileOrigin.X + left, tileOrigin.Y + top]; if ((double) Math.Max(1f - Math.Max(0.0f, (float) (Math.Sin((double) (tileOrigin.Y + top) * 0.400000005960464) * 0.699999988079071 + 1.20000004768372) * (float) (0.200000002980232 + 0.5 / Math.Sqrt((double) Math.Max(0.0f, sourceMagma.Pressure - sourceMagma.Resistance)))), sourceMagma.Pressure / 15f) > 0.349999994039536 + (WorldGen.SolidTile(tileOrigin.X + left, tileOrigin.Y + top) ? 0.0 : 0.5)) { if (TileID.Sets.Ore[(int) tile.type]) tile.ResetToType(tile.type); else tile.ResetToType(type); tile.wall = num; } else if ((double) sourceMagma.Resistance < 0.00999999977648258) { WorldUtils.ClearTile(tileOrigin.X + left, tileOrigin.Y + top); tile.wall = num; } if (tile.liquid > (byte) 0 & flag) tile.liquidType(1); } } } } private void CleanupTiles(Point tileOrigin, Microsoft.Xna.Framework.Rectangle magmaMapArea) { ushort num1 = 180; if (WorldGen.drunkWorldGen) num1 = (ushort) 178; List point16List = new List(); for (int left = magmaMapArea.Left; left < magmaMapArea.Right; ++left) { for (int top = magmaMapArea.Top; top < magmaMapArea.Bottom; ++top) { if (this._sourceMagmaMap[left, top].IsActive) { int num2 = 0; int num3 = left + tileOrigin.X; int num4 = top + tileOrigin.Y; if (WorldGen.SolidTile(num3, num4)) { for (int index1 = -1; index1 <= 1; ++index1) { for (int index2 = -1; index2 <= 1; ++index2) { if (WorldGen.SolidTile(num3 + index1, num4 + index2)) ++num2; } } if (num2 < 3) point16List.Add(new Point16(num3, num4)); } } } } foreach (Point16 point16 in point16List) { int x = (int) point16.X; int y = (int) point16.Y; WorldUtils.ClearTile(x, y, true); GenBase._tiles[x, y].wall = num1; } point16List.Clear(); } private void PlaceDecorations(Point tileOrigin, Microsoft.Xna.Framework.Rectangle magmaMapArea) { FastRandom fastRandom1 = new FastRandom(Main.ActiveWorldFileData.Seed).WithModifier(65440UL); for (int left = magmaMapArea.Left; left < magmaMapArea.Right; ++left) { for (int top = magmaMapArea.Top; top < magmaMapArea.Bottom; ++top) { GraniteBiome.Magma sourceMagma = this._sourceMagmaMap[left, top]; int index1 = left + tileOrigin.X; int index2 = top + tileOrigin.Y; if (sourceMagma.IsActive) { WorldUtils.TileFrame(index1, index2); WorldGen.SquareWallFrame(index1, index2); FastRandom fastRandom2 = fastRandom1.WithModifier(index1, index2); if (fastRandom2.Next(8) == 0 && GenBase._tiles[index1, index2].active()) { if (!GenBase._tiles[index1, index2 + 1].active()) WorldGen.PlaceUncheckedStalactite(index1, index2 + 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), false); if (!GenBase._tiles[index1, index2 - 1].active()) WorldGen.PlaceUncheckedStalactite(index1, index2 - 1, fastRandom2.Next(2) == 0, fastRandom2.Next(3), false); } if (fastRandom2.Next(2) == 0) Tile.SmoothSlope(index1, index2); } } } } private struct Magma { public readonly float Pressure; public readonly float Resistance; public readonly bool IsActive; private Magma(float pressure, float resistance, bool active) { this.Pressure = pressure; this.Resistance = resistance; this.IsActive = active; } public GraniteBiome.Magma ToFlow() => new GraniteBiome.Magma(this.Pressure, this.Resistance, true); public static GraniteBiome.Magma CreateFlow(float pressure, float resistance = 0.0f) => new GraniteBiome.Magma(pressure, resistance, true); public static GraniteBiome.Magma CreateEmpty(float resistance = 0.0f) => new GraniteBiome.Magma(0.0f, resistance, false); } } }