// Decompiled with JetBrains decompiler // Type: Terraria.WorldBuilding.ShapeData // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.Linq; using Terraria.DataStructures; namespace Terraria.WorldBuilding { public class ShapeData { private HashSet _points; public int Count => this._points.Count; public ShapeData() => this._points = new HashSet(); public ShapeData(ShapeData original) => this._points = new HashSet((IEnumerable) original._points); public void Add(int x, int y) => this._points.Add(new Point16(x, y)); public void Remove(int x, int y) => this._points.Remove(new Point16(x, y)); public HashSet GetData() => this._points; public void Clear() => this._points.Clear(); public bool Contains(int x, int y) => this._points.Contains(new Point16(x, y)); public void Add(ShapeData shapeData, Point localOrigin, Point remoteOrigin) { foreach (Point16 point16 in shapeData.GetData()) this.Add(remoteOrigin.X - localOrigin.X + (int) point16.X, remoteOrigin.Y - localOrigin.Y + (int) point16.Y); } public void Subtract(ShapeData shapeData, Point localOrigin, Point remoteOrigin) { foreach (Point16 point16 in shapeData.GetData()) this.Remove(remoteOrigin.X - localOrigin.X + (int) point16.X, remoteOrigin.Y - localOrigin.Y + (int) point16.Y); } public static Microsoft.Xna.Framework.Rectangle GetBounds( Point origin, params ShapeData[] shapes) { int val1_1 = (int) shapes[0]._points.First().X; int val1_2 = val1_1; int val1_3 = (int) shapes[0]._points.First().Y; int val1_4 = val1_3; for (int index = 0; index < shapes.Length; ++index) { foreach (Point16 point in shapes[index]._points) { val1_1 = Math.Max(val1_1, (int) point.X); val1_2 = Math.Min(val1_2, (int) point.X); val1_3 = Math.Max(val1_3, (int) point.Y); val1_4 = Math.Min(val1_4, (int) point.Y); } } return new Microsoft.Xna.Framework.Rectangle(val1_2 + origin.X, val1_4 + origin.Y, val1_1 - val1_2, val1_3 - val1_4); } } }