// Decompiled with JetBrains decompiler // Type: Terraria.GetItemSettings // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System; namespace Terraria { public struct GetItemSettings { public static GetItemSettings InventoryEntityToPlayerInventorySettings = new GetItemSettings(NoText: true); public static GetItemSettings NPCEntityToPlayerInventorySettings = new GetItemSettings(true); public static GetItemSettings LootAllSettings = new GetItemSettings(); public static GetItemSettings PickupItemFromWorld = new GetItemSettings(CanGoIntoVoidVault: true); public static GetItemSettings GetItemInDropItemCheck = new GetItemSettings(NoText: true); public static GetItemSettings InventoryUIToInventorySettings = new GetItemSettings(); public static GetItemSettings InventoryUIToInventorySettingsShowAsNew = new GetItemSettings(NoText: true, StepAfterHandlingSlotNormally: new Action(GetItemSettings.MakeNewAndShiny)); public static GetItemSettings ItemCreatedFromItemUsage = new GetItemSettings(); public readonly bool LongText; public readonly bool NoText; public readonly bool CanGoIntoVoidVault; public readonly Action StepAfterHandlingSlotNormally; public GetItemSettings( bool LongText = false, bool NoText = false, bool CanGoIntoVoidVault = false, Action StepAfterHandlingSlotNormally = null) { this.LongText = LongText; this.NoText = NoText; this.CanGoIntoVoidVault = CanGoIntoVoidVault; this.StepAfterHandlingSlotNormally = StepAfterHandlingSlotNormally; } public void HandlePostAction(Item item) { if (this.StepAfterHandlingSlotNormally == null) return; this.StepAfterHandlingSlotNormally(item); } private static void MakeNewAndShiny(Item item) => item.newAndShiny = true; } }