// Decompiled with JetBrains decompiler // Type: Terraria.Gore // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; using Terraria.GameContent; using Terraria.GameContent.Shaders; using Terraria.Graphics.Effects; using Terraria.ID; using Terraria.Utilities; namespace Terraria { public class Gore { public static int goreTime = 600; public Vector2 position; public Vector2 velocity; public float rotation; public float scale; public int alpha; public int type; public float light; public bool active; public bool sticky = true; public int timeLeft = Gore.goreTime; public bool behindTiles; public byte frame; public byte frameCounter; public byte numFrames = 1; public void Update() { if (Main.netMode == 2 || !this.active) return; bool flag = this.type >= 1024 && this.type <= 1026; if (this.type >= 276 && this.type <= 282) { this.velocity.X *= 0.98f; this.velocity.Y *= 0.98f; if ((double) this.velocity.Y < (double) this.scale) this.velocity.Y += 0.05f; if ((double) this.velocity.Y > 0.1) { if ((double) this.velocity.X > 0.0) this.rotation += 0.01f; else this.rotation -= 0.01f; } } if (this.type >= 570 && this.type <= 572) { this.scale -= 1f / 1000f; if ((double) this.scale <= 0.01) { this.scale = 0.01f; Gore.goreTime = 0; } this.sticky = false; this.rotation = this.velocity.X * 0.1f; } else if (this.type >= 706 && this.type <= 717 || this.type == 943) { this.alpha = (double) this.position.Y >= Main.worldSurface * 16.0 + 8.0 ? 100 : 0; int num1 = 4; ++this.frameCounter; if (this.frame <= (byte) 4) { int x = (int) ((double) this.position.X / 16.0); int y = (int) ((double) this.position.Y / 16.0) - 1; if (WorldGen.InWorld(x, y) && !Main.tile[x, y].active()) this.active = false; if (this.frame == (byte) 0) num1 = 24 + Main.rand.Next(256); if (this.frame == (byte) 1) num1 = 24 + Main.rand.Next(256); if (this.frame == (byte) 2) num1 = 24 + Main.rand.Next(256); if (this.frame == (byte) 3) num1 = 24 + Main.rand.Next(96); if (this.frame == (byte) 5) num1 = 16 + Main.rand.Next(64); if (this.type == 716) num1 *= 2; if (this.type == 717) num1 *= 4; if (this.type == 943 && this.frame < (byte) 6) num1 = 4; if ((int) this.frameCounter >= num1) { this.frameCounter = (byte) 0; ++this.frame; if (this.frame == (byte) 5) { int index = Gore.NewGore(this.position, this.velocity, this.type); Main.gore[index].frame = (byte) 9; Main.gore[index].velocity *= 0.0f; } if (this.type == 943 && this.frame > (byte) 4) { if (Main.rand.Next(2) == 0) { Gore gore = Main.gore[Gore.NewGore(this.position, this.velocity, this.type, this.scale)]; gore.frameCounter = (byte) 0; gore.frame = (byte) 7; gore.velocity = Vector2.UnitY * 1f; } if (Main.rand.Next(2) == 0) { Gore gore = Main.gore[Gore.NewGore(this.position, this.velocity, this.type, this.scale)]; gore.frameCounter = (byte) 0; gore.frame = (byte) 7; gore.velocity = Vector2.UnitY * 2f; } } } } else if (this.frame <= (byte) 6) { int num2 = 8; if (this.type == 716) num2 *= 2; if (this.type == 717) num2 *= 3; if ((int) this.frameCounter >= num2) { this.frameCounter = (byte) 0; ++this.frame; if (this.frame == (byte) 7) this.active = false; } } else if (this.frame <= (byte) 9) { int num3 = 6; if (this.type == 716) { num3 = (int) ((double) num3 * 1.5); this.velocity.Y += 0.175f; } else if (this.type == 717) { num3 *= 2; this.velocity.Y += 0.15f; } else if (this.type == 943) { num3 = (int) ((double) num3 * 1.5); this.velocity.Y += 0.2f; } else this.velocity.Y += 0.2f; if ((double) this.velocity.Y < 0.5) this.velocity.Y = 0.5f; if ((double) this.velocity.Y > 12.0) this.velocity.Y = 12f; if ((int) this.frameCounter >= num3) { this.frameCounter = (byte) 0; ++this.frame; } if (this.frame > (byte) 9) this.frame = (byte) 7; } else { if (this.type == 716) num1 *= 2; else if (this.type == 717) num1 *= 6; this.velocity.Y += 0.1f; if ((int) this.frameCounter >= num1) { this.frameCounter = (byte) 0; ++this.frame; } this.velocity *= 0.0f; if (this.frame > (byte) 14) this.active = false; } } else if (this.type == 11 || this.type == 12 || this.type == 13 || this.type == 61 || this.type == 62 || this.type == 63 || this.type == 99 || this.type == 220 || this.type == 221 || this.type == 222 || this.type >= 375 && this.type <= 377 || this.type >= 435 && this.type <= 437 || this.type >= 861 && this.type <= 862) { this.velocity.Y *= 0.98f; this.velocity.X *= 0.98f; this.scale -= 0.007f; if ((double) this.scale < 0.1) { this.scale = 0.1f; this.alpha = (int) byte.MaxValue; } } else if (this.type == 16 || this.type == 17) { this.velocity.Y *= 0.98f; this.velocity.X *= 0.98f; this.scale -= 0.01f; if ((double) this.scale < 0.1) { this.scale = 0.1f; this.alpha = (int) byte.MaxValue; } } else if (this.type == 331) { this.alpha += 5; this.velocity.Y *= 0.95f; this.velocity.X *= 0.95f; this.rotation = this.velocity.X * 0.1f; } else if (GoreID.Sets.SpecialAI[this.type] == 3) { if (++this.frameCounter >= (byte) 8 && (double) this.velocity.Y > 0.200000002980232) { this.frameCounter = (byte) 0; int num = (int) this.frame / 4; if ((int) ++this.frame >= 4 + num * 4) this.frame = (byte) (num * 4); } } else if (GoreID.Sets.SpecialAI[this.type] != 1 && GoreID.Sets.SpecialAI[this.type] != 2) { if (this.type >= 907 && this.type <= 909) { this.rotation = 0.0f; this.velocity.X *= 0.98f; if ((double) this.velocity.Y > 0.0 && (double) this.velocity.Y < 1.0 / 1000.0) this.velocity.Y = (float) ((double) Main.rand.NextFloat() * -3.0 - 0.5); if ((double) this.velocity.Y > -1.0) this.velocity.Y -= 0.1f; if ((double) this.scale < 1.0) this.scale += 0.1f; if (++this.frameCounter >= (byte) 8) { this.frameCounter = (byte) 0; if (++this.frame >= (byte) 3) this.frame = (byte) 0; } } else if (this.type < 411 || this.type > 430) this.velocity.Y += 0.2f; } this.rotation += this.velocity.X * 0.1f; if (this.type >= 580 && this.type <= 582) { this.rotation = 0.0f; this.velocity.X *= 0.95f; } if (GoreID.Sets.SpecialAI[this.type] == 2) { if (this.timeLeft < 60) this.alpha += Main.rand.Next(1, 7); else if (this.alpha > 100) this.alpha -= Main.rand.Next(1, 4); if (this.alpha < 0) this.alpha = 0; if (this.alpha > (int) byte.MaxValue) this.timeLeft = 0; this.velocity.X = (float) (((double) this.velocity.X * 50.0 + (double) Main.windSpeed * 2.0 + (double) Main.rand.Next(-10, 11) * 0.100000001490116) / 51.0); float num4 = 0.0f; if ((double) this.velocity.X < 0.0) num4 = this.velocity.X * 0.2f; this.velocity.Y = (float) (((double) this.velocity.Y * 50.0 - 0.349999994039536 + (double) num4 + (double) Main.rand.Next(-10, 11) * 0.200000002980232) / 51.0); this.rotation = this.velocity.X * 0.6f; float num5 = -1f; if (Main.goreLoaded[this.type]) { Rectangle rectangle1 = new Rectangle((int) this.position.X, (int) this.position.Y, (int) ((double) Main.goreTexture[this.type].Width * (double) this.scale), (int) ((double) Main.goreTexture[this.type].Height * (double) this.scale)); for (int index = 0; index < (int) byte.MaxValue; ++index) { if (Main.player[index].active && !Main.player[index].dead) { Rectangle rectangle2 = new Rectangle((int) Main.player[index].position.X, (int) Main.player[index].position.Y, Main.player[index].width, Main.player[index].height); if (rectangle1.Intersects(rectangle2)) { this.timeLeft = 0; num5 = Main.player[index].velocity.Length(); break; } } } } if (this.timeLeft > 0) { if (Main.rand.Next(2) == 0) --this.timeLeft; if (Main.rand.Next(50) == 0) this.timeLeft -= 5; if (Main.rand.Next(100) == 0) this.timeLeft -= 10; } else { this.alpha = (int) byte.MaxValue; if (Main.goreLoaded[this.type] && (double) num5 != -1.0) { float num6 = (float) ((double) Main.goreTexture[this.type].Width * (double) this.scale * 0.800000011920929); float x = this.position.X; float y = this.position.Y; float num7 = (float) Main.goreTexture[this.type].Width * this.scale; float num8 = (float) Main.goreTexture[this.type].Height * this.scale; int Type = 31; for (int index1 = 0; (double) index1 < (double) num6; ++index1) { int index2 = Dust.NewDust(new Vector2(x, y), (int) num7, (int) num8, Type); Main.dust[index2].velocity *= (float) ((1.0 + (double) num5) / 3.0); Main.dust[index2].noGravity = true; Main.dust[index2].alpha = 100; Main.dust[index2].scale = this.scale; } } } } if (this.type >= 411 && this.type <= 430) { this.alpha = 50; this.velocity.X = (float) (((double) this.velocity.X * 50.0 + (double) Main.windSpeed * 2.0 + (double) Main.rand.Next(-10, 11) * 0.100000001490116) / 51.0); this.velocity.Y = (float) (((double) this.velocity.Y * 50.0 - 0.25 + (double) Main.rand.Next(-10, 11) * 0.200000002980232) / 51.0); this.rotation = this.velocity.X * 0.3f; if (Main.goreLoaded[this.type]) { Rectangle rectangle3 = new Rectangle((int) this.position.X, (int) this.position.Y, (int) ((double) Main.goreTexture[this.type].Width * (double) this.scale), (int) ((double) Main.goreTexture[this.type].Height * (double) this.scale)); for (int index = 0; index < (int) byte.MaxValue; ++index) { if (Main.player[index].active && !Main.player[index].dead) { Rectangle rectangle4 = new Rectangle((int) Main.player[index].position.X, (int) Main.player[index].position.Y, Main.player[index].width, Main.player[index].height); if (rectangle3.Intersects(rectangle4)) this.timeLeft = 0; } } if (Collision.SolidCollision(this.position, (int) ((double) Main.goreTexture[this.type].Width * (double) this.scale), (int) ((double) Main.goreTexture[this.type].Height * (double) this.scale))) this.timeLeft = 0; } if (this.timeLeft > 0) { if (Main.rand.Next(2) == 0) --this.timeLeft; if (Main.rand.Next(50) == 0) this.timeLeft -= 5; if (Main.rand.Next(100) == 0) this.timeLeft -= 10; } else { this.alpha = (int) byte.MaxValue; if (Main.goreLoaded[this.type]) { float num9 = (float) ((double) Main.goreTexture[this.type].Width * (double) this.scale * 0.800000011920929); float x = this.position.X; float y = this.position.Y; float num10 = (float) Main.goreTexture[this.type].Width * this.scale; float num11 = (float) Main.goreTexture[this.type].Height * this.scale; int Type = 176; if (this.type >= 416 && this.type <= 420) Type = 177; if (this.type >= 421 && this.type <= 425) Type = 178; if (this.type >= 426 && this.type <= 430) Type = 179; for (int index3 = 0; (double) index3 < (double) num9; ++index3) { int index4 = Dust.NewDust(new Vector2(x, y), (int) num10, (int) num11, Type); Main.dust[index4].noGravity = true; Main.dust[index4].alpha = 100; Main.dust[index4].scale = this.scale; } } } } else if (GoreID.Sets.SpecialAI[this.type] != 3 && GoreID.Sets.SpecialAI[this.type] != 1) { if (this.type >= 706 && this.type <= 717 || this.type == 943) { if (this.type == 716) { float num12 = 0.6f; float num13 = this.frame != (byte) 0 ? (this.frame != (byte) 1 ? (this.frame != (byte) 2 ? (this.frame != (byte) 3 ? (this.frame != (byte) 4 ? (this.frame != (byte) 5 ? (this.frame != (byte) 6 ? (this.frame > (byte) 9 ? (this.frame != (byte) 10 ? (this.frame != (byte) 11 ? (this.frame != (byte) 12 ? (this.frame != (byte) 13 ? (this.frame != (byte) 14 ? 0.0f : num12 * 0.1f) : num12 * 0.2f) : num12 * 0.3f) : num12 * 0.4f) : num12 * 0.5f) : num12 * 0.5f) : num12 * 0.2f) : num12 * 0.4f) : num12 * 0.5f) : num12 * 0.4f) : num12 * 0.3f) : num12 * 0.2f) : num12 * 0.1f; Lighting.AddLight(this.position + new Vector2(8f, 8f), 1f * num13, 0.5f * num13, 0.1f * num13); } Vector2 velocity = this.velocity; this.velocity = Collision.TileCollision(this.position, this.velocity, 16, 14); if (this.velocity != velocity) { if (this.frame < (byte) 10) { this.frame = (byte) 10; this.frameCounter = (byte) 0; if (this.type != 716 && this.type != 717 && this.type != 943) Main.PlaySound(39, (int) this.position.X + 8, (int) this.position.Y + 8, Main.rand.Next(2)); } } else if (Collision.WetCollision(this.position + this.velocity, 16, 14)) { if (this.frame < (byte) 10) { this.frame = (byte) 10; this.frameCounter = (byte) 0; if (this.type != 716 && this.type != 717 && this.type != 943) Main.PlaySound(39, (int) this.position.X + 8, (int) this.position.Y + 8, 2); ((WaterShaderData) Filters.Scene["WaterDistortion"].GetShader()).QueueRipple(this.position + new Vector2(8f, 8f)); } int index5 = (int) ((double) this.position.X + 8.0) / 16; int index6 = (int) ((double) this.position.Y + 14.0) / 16; if (Main.tile[index5, index6] != null && Main.tile[index5, index6].liquid > (byte) 0) { this.velocity *= 0.0f; this.position.Y = (float) (index6 * 16 - (int) Main.tile[index5, index6].liquid / 16); } } } else if (this.sticky) { int num14 = 32; if (Main.goreLoaded[this.type]) { num14 = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num14) num14 = Main.goreTexture[this.type].Height; } if (flag) num14 = 4; int num15 = (int) ((double) num14 * 0.899999976158142); Vector2 velocity = this.velocity; this.velocity = Collision.TileCollision(this.position, this.velocity, (int) ((double) num15 * (double) this.scale), (int) ((double) num15 * (double) this.scale)); if ((double) this.velocity.Y == 0.0) { if (flag) this.velocity.X *= 0.94f; else this.velocity.X *= 0.97f; if ((double) this.velocity.X > -0.01 && (double) this.velocity.X < 0.01) this.velocity.X = 0.0f; } if (this.timeLeft > 0) this.timeLeft -= GoreID.Sets.DisappearSpeed[this.type]; else this.alpha += GoreID.Sets.DisappearSpeedAlpha[this.type]; } else this.alpha += 2 * GoreID.Sets.DisappearSpeedAlpha[this.type]; } if (this.type >= 907 && this.type <= 909) { int num16 = 32; if (Main.goreLoaded[this.type]) { num16 = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num16) num16 = Main.goreTexture[this.type].Height; } int num17 = (int) ((double) num16 * 0.899999976158142); Vector4 vector4 = Collision.SlopeCollision(this.position, this.velocity, num17, num17, fall: true); this.position.X = vector4.X; this.position.Y = vector4.Y; this.velocity.X = vector4.Z; this.velocity.Y = vector4.W; } if (GoreID.Sets.SpecialAI[this.type] == 1) { if ((double) this.velocity.Y < 0.0) { Vector2 Velocity = new Vector2(this.velocity.X, 0.6f); int num18 = 32; if (Main.goreLoaded[this.type]) { num18 = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num18) num18 = Main.goreTexture[this.type].Height; } int num19 = (int) ((double) num18 * 0.899999976158142); Vector2 vector2 = Collision.TileCollision(this.position, Velocity, (int) ((double) num19 * (double) this.scale), (int) ((double) num19 * (double) this.scale)); vector2.X *= 0.97f; if ((double) vector2.X > -0.01 && (double) vector2.X < 0.01) vector2.X = 0.0f; if (this.timeLeft > 0) --this.timeLeft; else ++this.alpha; this.velocity.X = vector2.X; } else { this.velocity.Y += (float) Math.PI / 60f; Vector2 Velocity = new Vector2(Vector2.UnitY.RotatedBy((double) this.velocity.Y).X * 2f, Math.Abs(Vector2.UnitY.RotatedBy((double) this.velocity.Y).Y) * 3f) * 2f; int num = 32; if (Main.goreLoaded[this.type]) { num = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num) num = Main.goreTexture[this.type].Height; } Vector2 vector2 = Velocity; Vector2 v = Collision.TileCollision(this.position, Velocity, (int) ((double) num * (double) this.scale), (int) ((double) num * (double) this.scale)); if (v != vector2) this.velocity.Y = -1f; this.position += v; this.rotation = v.ToRotation() + 3.141593f; if (this.timeLeft > 0) --this.timeLeft; else ++this.alpha; } } else if (GoreID.Sets.SpecialAI[this.type] == 3) { if ((double) this.velocity.Y < 0.0) { Vector2 Velocity = new Vector2(this.velocity.X, -0.2f); int num20 = 8; if (Main.goreLoaded[this.type]) { num20 = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num20) num20 = Main.goreTexture[this.type].Height; } int num21 = (int) ((double) num20 * 0.899999976158142); Vector2 vector2 = Collision.TileCollision(this.position, Velocity, (int) ((double) num21 * (double) this.scale), (int) ((double) num21 * (double) this.scale)); vector2.X *= 0.94f; if ((double) vector2.X > -0.01 && (double) vector2.X < 0.01) vector2.X = 0.0f; if (this.timeLeft > 0) this.timeLeft -= GoreID.Sets.DisappearSpeed[this.type]; else this.alpha += GoreID.Sets.DisappearSpeedAlpha[this.type]; this.velocity.X = vector2.X; } else { this.velocity.Y += (float) Math.PI / 180f; Vector2 Velocity = new Vector2(Vector2.UnitY.RotatedBy((double) this.velocity.Y).X * 1f, Math.Abs(Vector2.UnitY.RotatedBy((double) this.velocity.Y).Y) * 1f); int num = 8; if (Main.goreLoaded[this.type]) { num = Main.goreTexture[this.type].Width; if (Main.goreTexture[this.type].Height < num) num = Main.goreTexture[this.type].Height; } Vector2 vector2 = Velocity; Vector2 v = Collision.TileCollision(this.position, Velocity, (int) ((double) num * (double) this.scale), (int) ((double) num * (double) this.scale)); if (v != vector2) this.velocity.Y = -1f; this.position += v; this.rotation = v.ToRotation() + 1.570796f; if (this.timeLeft > 0) this.timeLeft -= GoreID.Sets.DisappearSpeed[this.type]; else this.alpha += GoreID.Sets.DisappearSpeedAlpha[this.type]; } } else this.position += this.velocity; if (this.alpha >= (int) byte.MaxValue) this.active = false; if ((double) this.light <= 0.0) return; float R = this.light * this.scale; float G = this.light * this.scale; float B = this.light * this.scale; if (this.type == 16) { B *= 0.3f; G *= 0.8f; } else if (this.type == 17) { G *= 0.6f; R *= 0.3f; } if (Main.goreLoaded[this.type]) Lighting.AddLight((int) (((double) this.position.X + (double) Main.goreTexture[this.type].Width * (double) this.scale / 2.0) / 16.0), (int) (((double) this.position.Y + (double) Main.goreTexture[this.type].Height * (double) this.scale / 2.0) / 16.0), R, G, B); else Lighting.AddLight((int) (((double) this.position.X + 32.0 * (double) this.scale / 2.0) / 16.0), (int) (((double) this.position.Y + 32.0 * (double) this.scale / 2.0) / 16.0), R, G, B); } public static Gore NewGorePerfect( Vector2 Position, Vector2 Velocity, int Type, float Scale = 1f) { Gore gore = Gore.NewGoreDirect(Position, Velocity, Type, Scale); gore.position = Position; gore.velocity = Velocity; return gore; } public static Gore NewGoreDirect( Vector2 Position, Vector2 Velocity, int Type, float Scale = 1f) { return Main.gore[Gore.NewGore(Position, Velocity, Type, Scale)]; } public static int NewGore(Vector2 Position, Vector2 Velocity, int Type, float Scale = 1f) { if (Main.netMode == 2 || Main.gamePaused) return 500; if (Main.rand == null) Main.rand = new UnifiedRandom(); int index1 = 500; for (int index2 = 0; index2 < 500; ++index2) { if (!Main.gore[index2].active) { index1 = index2; break; } } if (index1 == 500) return index1; Main.gore[index1].numFrames = (byte) 1; Main.gore[index1].frame = (byte) 0; Main.gore[index1].frameCounter = (byte) 0; Main.gore[index1].behindTiles = false; Main.gore[index1].light = 0.0f; Main.gore[index1].position = Position; Main.gore[index1].velocity = Velocity; Main.gore[index1].velocity.Y -= (float) Main.rand.Next(10, 31) * 0.1f; Main.gore[index1].velocity.X += (float) Main.rand.Next(-20, 21) * 0.1f; Main.gore[index1].type = Type; Main.gore[index1].active = true; Main.gore[index1].alpha = 0; Main.gore[index1].rotation = 0.0f; Main.gore[index1].scale = Scale; if (!ChildSafety.Disabled && ChildSafety.DangerousGore(Type)) { Main.gore[index1].type = Main.rand.Next(11, 14); Main.gore[index1].scale = (float) ((double) Main.rand.NextFloat() * 0.5 + 0.5); Main.gore[index1].velocity /= 2f; } if (Gore.goreTime == 0 || Type == 11 || Type == 12 || Type == 13 || Type == 16 || Type == 17 || Type == 61 || Type == 62 || Type == 63 || Type == 99 || Type == 220 || Type == 221 || Type == 222 || Type == 435 || Type == 436 || Type == 437 || Type >= 861 && Type <= 862) Main.gore[index1].sticky = false; else if (Type >= 375 && Type <= 377) { Main.gore[index1].sticky = false; Main.gore[index1].alpha = 100; } else { Main.gore[index1].sticky = true; Main.gore[index1].timeLeft = Gore.goreTime; } if (Type >= 706 && Type <= 717 || Type == 943) { Main.gore[index1].numFrames = (byte) 15; Main.gore[index1].behindTiles = true; Main.gore[index1].timeLeft = Gore.goreTime * 3; } if (Type == 16 || Type == 17) { Main.gore[index1].alpha = 100; Main.gore[index1].scale = 0.7f; Main.gore[index1].light = 1f; } if (Type >= 570 && Type <= 572) Main.gore[index1].velocity = Velocity; if (GoreID.Sets.SpecialAI[Type] == 3) { Main.gore[index1].velocity = new Vector2((float) (((double) Main.rand.NextFloat() - 0.5) * 1.0), Main.rand.NextFloat() * 6.283185f); Main.gore[index1].numFrames = (byte) 8; Main.gore[index1].frame = (byte) Main.rand.Next(8); Main.gore[index1].frameCounter = (byte) Main.rand.Next(8); } if (GoreID.Sets.SpecialAI[Type] == 1) Main.gore[index1].velocity = new Vector2((float) (((double) Main.rand.NextFloat() - 0.5) * 3.0), Main.rand.NextFloat() * 6.283185f); if (Type >= 411 && Type <= 430 && Main.goreLoaded[Type]) { Main.gore[index1].position.X = Position.X - (float) (Main.goreTexture[Type].Width / 2) * Scale; Main.gore[index1].position.Y = Position.Y - (float) Main.goreTexture[Type].Height * Scale; Main.gore[index1].velocity.Y *= (float) Main.rand.Next(90, 150) * 0.01f; Main.gore[index1].velocity.X *= (float) Main.rand.Next(40, 90) * 0.01f; int num = Main.rand.Next(4) * 5; Main.gore[index1].type += num; Main.gore[index1].timeLeft = Main.rand.Next(Gore.goreTime / 2, Gore.goreTime * 2); Main.gore[index1].sticky = true; if (Gore.goreTime == 0) Main.gore[index1].timeLeft = Main.rand.Next(150, 600); } if (Type >= 907 && Type <= 909) { Main.gore[index1].sticky = true; Main.gore[index1].numFrames = (byte) 3; Main.gore[index1].frame = (byte) Main.rand.Next(3); Main.gore[index1].frameCounter = (byte) Main.rand.Next(5); Main.gore[index1].rotation = 0.0f; } if (GoreID.Sets.SpecialAI[Type] == 2) { Main.gore[index1].sticky = false; if (Main.goreLoaded[Type]) { Main.gore[index1].alpha = 150; Main.gore[index1].velocity = Velocity; Main.gore[index1].position.X = Position.X - (float) (Main.goreTexture[Type].Width / 2) * Scale; Main.gore[index1].position.Y = Position.Y - (float) ((double) Main.goreTexture[Type].Height * (double) Scale / 2.0); Main.gore[index1].timeLeft = Main.rand.Next(Gore.goreTime / 2, Gore.goreTime + 1); } } return index1; } public Color GetAlpha(Color newColor) { float num1 = (float) ((int) byte.MaxValue - this.alpha) / (float) byte.MaxValue; int r; int g; int b; if (this.type == 16 || this.type == 17) { r = (int) newColor.R; g = (int) newColor.G; b = (int) newColor.B; } else { if (this.type == 716) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200); if (this.type >= 570 && this.type <= 572) { byte num2 = (byte) ((int) byte.MaxValue - this.alpha); return new Color((int) num2, (int) num2, (int) num2, (int) num2 / 2); } if (this.type == 331) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 50); r = (int) ((double) newColor.R * (double) num1); g = (int) ((double) newColor.G * (double) num1); b = (int) ((double) newColor.B * (double) num1); } int a = (int) newColor.A - this.alpha; if (a < 0) a = 0; if (a > (int) byte.MaxValue) a = (int) byte.MaxValue; return new Color(r, g, b, a); } } }