// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Tile_Entities.TETrainingDummy // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using System; using System.Collections.Generic; using System.IO; using Terraria.DataStructures; namespace Terraria.GameContent.Tile_Entities { public class TETrainingDummy : TileEntity { private static Dictionary playerBox = new Dictionary(); private static bool playerBoxFilled = false; public int npc; public static void Initialize() { TileEntity._UpdateStart += new Action(TETrainingDummy.ClearBoxes); TileEntity._NetPlaceEntity += new Action(TETrainingDummy.NetPlaceEntity); } public static void NetPlaceEntity(int x, int y, int type) { if (type != 0 || !TETrainingDummy.ValidTile(x, y)) return; TETrainingDummy.Place(x, y); } public static void ClearBoxes() { TETrainingDummy.playerBox.Clear(); TETrainingDummy.playerBoxFilled = false; } public override void Update() { Rectangle rectangle = new Rectangle(0, 0, 32, 48); rectangle.Inflate(1600, 1600); int x = rectangle.X; int y = rectangle.Y; if (this.npc != -1) { if (Main.npc[this.npc].active && Main.npc[this.npc].type == 488 && (double) Main.npc[this.npc].ai[0] == (double) this.Position.X && (double) Main.npc[this.npc].ai[1] == (double) this.Position.Y) return; this.Deactivate(); } else { TETrainingDummy.FillPlayerHitboxes(); rectangle.X = (int) this.Position.X * 16 + x; rectangle.Y = (int) this.Position.Y * 16 + y; bool flag = false; foreach (KeyValuePair keyValuePair in TETrainingDummy.playerBox) { if (keyValuePair.Value.Intersects(rectangle)) { flag = true; break; } } if (!flag) return; this.Activate(); } } private static void FillPlayerHitboxes() { if (TETrainingDummy.playerBoxFilled) return; for (int key = 0; key < (int) byte.MaxValue; ++key) { if (Main.player[key].active) TETrainingDummy.playerBox[key] = Main.player[key].getRect(); } TETrainingDummy.playerBoxFilled = true; } public static bool ValidTile(int x, int y) => Main.tile[x, y].active() && Main.tile[x, y].type == (ushort) 378 && Main.tile[x, y].frameY == (short) 0 && (int) Main.tile[x, y].frameX % 36 == 0; public TETrainingDummy() => this.npc = -1; public static int Place(int x, int y) { TETrainingDummy teTrainingDummy = new TETrainingDummy(); teTrainingDummy.Position = new Point16(x, y); teTrainingDummy.ID = TileEntity.AssignNewID(); teTrainingDummy.type = (byte) 0; TileEntity.ByID[teTrainingDummy.ID] = (TileEntity) teTrainingDummy; TileEntity.ByPosition[teTrainingDummy.Position] = (TileEntity) teTrainingDummy; return teTrainingDummy.ID; } public static int Hook_AfterPlacement(int x, int y, int type = 378, int style = 0, int direction = 1) { if (Main.netMode != 1) return TETrainingDummy.Place(x - 1, y - 2); NetMessage.SendTileSquare(Main.myPlayer, x - 1, y - 1, 3); NetMessage.SendData(87, number: (x - 1), number2: ((float) (y - 2))); return -1; } public static void Kill(int x, int y) { TileEntity tileEntity; if (!TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) || tileEntity.type != (byte) 0) return; TileEntity.ByID.Remove(tileEntity.ID); TileEntity.ByPosition.Remove(new Point16(x, y)); } public static int Find(int x, int y) { TileEntity tileEntity; return TileEntity.ByPosition.TryGetValue(new Point16(x, y), out tileEntity) && tileEntity.type == (byte) 0 ? tileEntity.ID : -1; } public override void WriteExtraData(BinaryWriter writer, bool networkSend) => writer.Write((short) this.npc); public override void ReadExtraData(BinaryReader reader, bool networkSend) => this.npc = (int) reader.ReadInt16(); public void Activate() { int index = NPC.NewNPC((int) this.Position.X * 16 + 16, (int) this.Position.Y * 16 + 48, 488, 100); Main.npc[index].ai[0] = (float) this.Position.X; Main.npc[index].ai[1] = (float) this.Position.Y; Main.npc[index].netUpdate = true; this.npc = index; if (Main.netMode == 1) return; NetMessage.SendData(86, number: this.ID, number2: ((float) this.Position.X), number3: ((float) this.Position.Y)); } public void Deactivate() { if (this.npc != -1) Main.npc[this.npc].active = false; this.npc = -1; if (Main.netMode == 1) return; NetMessage.SendData(86, number: this.ID, number2: ((float) this.Position.X), number3: ((float) this.Position.Y)); } public override string ToString() => this.Position.X.ToString() + "x " + (object) this.Position.Y + "y npc: " + (object) this.npc; } }