// Decompiled with JetBrains decompiler // Type: Terraria.UI.CalculatedStyle // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; namespace Terraria.UI { public struct CalculatedStyle { public float X; public float Y; public float Width; public float Height; public CalculatedStyle(float x, float y, float width, float height) { this.X = x; this.Y = y; this.Width = width; this.Height = height; } public Rectangle ToRectangle() => new Rectangle((int) this.X, (int) this.Y, (int) this.Width, (int) this.Height); public Vector2 Position() => new Vector2(this.X, this.Y); public Vector2 Center() => new Vector2(this.X + this.Width * 0.5f, this.Y + this.Height * 0.5f); } }