// Decompiled with JetBrains decompiler // Type: Terraria.Graphics.Shaders.ArmorShaderDataSet // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System.Collections.Generic; using Terraria.DataStructures; namespace Terraria.Graphics.Shaders { public class ArmorShaderDataSet { protected List _shaderData = new List(); protected Dictionary _shaderLookupDictionary = new Dictionary(); protected int _shaderDataCount; public T BindShader(int itemId, T shaderData) where T : ArmorShaderData { this._shaderLookupDictionary[itemId] = ++this._shaderDataCount; this._shaderData.Add((ArmorShaderData) shaderData); return shaderData; } public void Apply(int shaderId, Entity entity, DrawData? drawData = null) { if (shaderId >= 1 && shaderId <= this._shaderDataCount) this._shaderData[shaderId - 1].Apply(entity, drawData); else Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } public void ApplySecondary(int shaderId, Entity entity, DrawData? drawData = null) { if (shaderId >= 1 && shaderId <= this._shaderDataCount) this._shaderData[shaderId - 1].GetSecondaryShader(entity).Apply(entity, drawData); else Main.pixelShader.CurrentTechnique.Passes[0].Apply(); } public ArmorShaderData GetShaderFromItemId(int type) => this._shaderLookupDictionary.ContainsKey(type) ? this._shaderData[this._shaderLookupDictionary[type] - 1] : (ArmorShaderData) null; public int GetShaderIdFromItemId(int type) => this._shaderLookupDictionary.ContainsKey(type) ? this._shaderLookupDictionary[type] : 0; public ArmorShaderData GetSecondaryShader(int id, Player player) => id != 0 && id <= this._shaderDataCount && this._shaderData[id - 1] != null ? this._shaderData[id - 1].GetSecondaryShader((Entity) player) : (ArmorShaderData) null; } }