// Decompiled with JetBrains decompiler // Type: Terraria.Graphics.Renderers.ParticleRenderer // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; namespace Terraria.Graphics.Renderers { public class ParticleRenderer { public ParticleRendererSettings Settings; public List Particles = new List(); public ParticleRenderer() => this.Settings = new ParticleRendererSettings(); public void Add(IParticle particle) => this.Particles.Add(particle); public void Update() { for (int index = 0; index < this.Particles.Count; ++index) { if (this.Particles[index].ShouldBeRemovedFromRenderer) { if (this.Particles[index] is IPooledParticle particle3) particle3.RestInPool(); this.Particles.RemoveAt(index); --index; } else this.Particles[index].Update(ref this.Settings); } } public void Draw(SpriteBatch spriteBatch) { for (int index = 0; index < this.Particles.Count; ++index) { if (!this.Particles[index].ShouldBeRemovedFromRenderer) this.Particles[index].Draw(ref this.Settings, spriteBatch); } } } }