// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.UndergroundHallowShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class UndergroundHallowShader : ChromaShader { private readonly Vector4 _baseColor = new Color(0.05f, 0.05f, 0.05f).ToVector4(); private readonly Vector4 _pinkCrystalColor = Color.HotPink.ToVector4(); private readonly Vector4 _blueCrystalColor = Color.DeepSkyBlue.ToVector4(); [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4 = Vector4.Lerp(this._pinkCrystalColor, this._blueCrystalColor, (float) (Math.Sin((double) time * 2.0 + (double) canvasPositionOfIndex.X) * 0.5 + 0.5)); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { fragment.GetGridPositionOfIndex(index); Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 baseColor = this._baseColor; float amount1 = Math.Max(0.0f, (float) (1.0 - 2.5 * (double) NoiseHelper.GetDynamicNoise(canvasPositionOfIndex * 0.4f, time * 0.05f))); float amount2 = Math.Max(0.0f, (float) (1.0 - 2.5 * (double) NoiseHelper.GetDynamicNoise(canvasPositionOfIndex * 0.4f + new Vector2(0.05f, 0.0f), time * 0.05f))); Vector4 vector4 = (double) amount1 <= (double) amount2 ? Vector4.Lerp(baseColor, this._blueCrystalColor, amount2) : Vector4.Lerp(baseColor, this._pinkCrystalColor, amount1); fragment.SetColor(index, vector4); } } } }