// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.TempleShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class TempleShader : ChromaShader { private readonly Vector4 _backgroundColor = new Vector4(0.05f, 0.025f, 0.0f, 1f); private readonly Vector4 _glowColor = Color.Orange.ToVector4(); [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index); Vector4 vector4 = this._backgroundColor; float num = (float) (((double) NoiseHelper.GetStaticNoise(gridPositionOfIndex.Y * 7) * 10.0 + (double) time) % 10.0 - ((double) canvasPositionOfIndex.X + 2.0)); if ((double) num > 0.0) { float amount = Math.Max(0.0f, 1.2f - num); if ((double) num < 0.200000002980232) amount = num * 5f; vector4 = Vector4.Lerp(vector4, this._glowColor, amount); } fragment.SetColor(index, vector4); } } } }