// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.JungleShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class JungleShader : ChromaShader { private readonly Vector4 _backgroundColor = new Color(40, 80, 0).ToVector4(); private readonly Vector4 _sporeColor = new Color((int) byte.MaxValue, (int) byte.MaxValue, 0).ToVector4(); private readonly Vector4[] _flowerColors = new Vector4[5] { Color.Yellow.ToVector4(), Color.Pink.ToVector4(), Color.Purple.ToVector4(), Color.Red.ToVector4(), Color.Blue.ToVector4() }; [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector4 vector4 = Vector4.Lerp(this._backgroundColor, this._sporeColor, NoiseHelper.GetDynamicNoise(fragment.GetCanvasPositionOfIndex(index) * 0.3f, time / 5f)); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { bool flag = device.Type == null || device.Type == 6; for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index); Vector4 vector4 = Vector4.Lerp(this._backgroundColor, this._sporeColor, Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetDynamicNoise(canvasPositionOfIndex * 0.3f, time / 5f) * 2.5))); if (flag) { float amount = Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetDynamicNoise(gridPositionOfIndex.X, gridPositionOfIndex.Y, time / 100f) * 20.0)); vector4 = Vector4.Lerp(vector4, this._flowerColors[((gridPositionOfIndex.Y * 47 + gridPositionOfIndex.X) % 5 + 5) % 5], amount); } fragment.SetColor(index, vector4); } } } }