// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.IceShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class IceShader : ChromaShader { private readonly Vector4 _baseColor; private readonly Vector4 _iceColor; private readonly Vector4 _shineColor = new Vector4(1f, 1f, 0.7f, 1f); public IceShader(Color baseColor, Color iceColor) { this._baseColor = baseColor.ToVector4(); this._iceColor = iceColor.ToVector4(); } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); float amount1 = Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetDynamicNoise(new Vector2((float) (((double) canvasPositionOfIndex.X - (double) canvasPositionOfIndex.Y) * 0.200000002980232), 0.0f), time / 5f) * 1.5)); float amount2 = Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetDynamicNoise(new Vector2((float) (((double) canvasPositionOfIndex.X - (double) canvasPositionOfIndex.Y) * 0.300000011920929), 0.3f), time / 20f) * 5.0)); Vector4 vector4 = Vector4.Lerp(Vector4.Lerp(this._baseColor, this._iceColor, amount1), this._shineColor, amount2); fragment.SetColor(index, vector4); } } } }