// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.EyeOfCthulhuShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class EyeOfCthulhuShader : ChromaShader { private readonly Vector4 _eyeColor; private readonly Vector4 _veinColor; private readonly Vector4 _backgroundColor; public EyeOfCthulhuShader(Color eyeColor, Color veinColor, Color backgroundColor) { this._eyeColor = eyeColor.ToVector4(); this._veinColor = veinColor.ToVector4(); this._backgroundColor = backgroundColor.ToVector4(); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4 = Vector4.Lerp(this._veinColor, this._eyeColor, (float) (Math.Sin((double) time + (double) canvasPositionOfIndex.X * 4.0) * 0.5 + 0.5)); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { if (device.Type != null && device.Type != 6) { this.ProcessLowDetail(device, fragment, quality, time); } else { float num1 = (float) ((double) time * 0.200000002980232 % 2.0); int num2 = 1; if ((double) num1 > 1.0) { num1 = 2f - num1; num2 = -1; } Vector2 vector2_1 = new Vector2((float) ((double) num1 * 7.0 - 3.5), 0.0f) + fragment.CanvasCenter; for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4_1 = this._backgroundColor; Vector2 vector2_2 = vector2_1; Vector2 vector2_3 = canvasPositionOfIndex - vector2_2; float num3 = vector2_3.Length(); if ((double) num3 < 0.5) { float amount1 = 1f - MathHelper.Clamp((float) (((double) num3 - 0.5 + 0.200000002980232) / 0.200000002980232), 0.0f, 1f); float amount2 = MathHelper.Clamp((float) (((double) vector2_3.X + 0.5 - 0.200000002980232) / 0.600000023841858), 0.0f, 1f); if (num2 == 1) amount2 = 1f - amount2; Vector4 vector4_2 = Vector4.Lerp(this._eyeColor, this._veinColor, amount2); vector4_1 = Vector4.Lerp(vector4_1, vector4_2, amount1); } fragment.SetColor(index, vector4_1); } } } } }