// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.DrowningShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; namespace Terraria.GameContent.RGB { public class DrowningShader : ChromaShader { private float _breath = 1f; public virtual void Update(float elapsedTime) { Player player = Main.player[Main.myPlayer]; this._breath = (float) (player.breath * player.breathCDMax - player.breathCD) / (float) (player.breathMax * player.breathCDMax); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { fragment.GetCanvasPositionOfIndex(index); Vector4 vector4 = new Vector4(0.0f, 0.0f, 1f, 1f - this._breath); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { float num = (float) ((double) this._breath * 1.20000004768372 - 0.100000001490116); for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4 = Vector4.Zero; if ((double) canvasPositionOfIndex.Y > (double) num) vector4 = new Vector4(0.0f, 0.0f, 1f, MathHelper.Clamp((float) (((double) canvasPositionOfIndex.Y - (double) num) * 5.0), 0.0f, 1f)); fragment.SetColor(index, vector4); } } } }