// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.DeathShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class DeathShader : ChromaShader { private readonly Vector4 _primaryColor; private readonly Vector4 _secondaryColor; public DeathShader(Color primaryColor, Color secondaryColor) { this._primaryColor = primaryColor.ToVector4(); this._secondaryColor = secondaryColor.ToVector4(); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { time *= 3f; float amount = 0.0f; float num = time % 12.56637f; if ((double) num < 3.14159274101257) amount = (float) Math.Sin((double) num); for (int index = 0; index < fragment.Count; ++index) { Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, amount); fragment.SetColor(index, vector4); } } } }