// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.PlayerHeadDrawRenderTargetContent // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; using Terraria.DataStructures; namespace Terraria.GameContent { public class PlayerHeadDrawRenderTargetContent : AnOutlinedDrawRenderTargetContent { private Player _player; private readonly List _drawData = new List(); private readonly List _dust = new List(); private readonly List _gore = new List(); public void UsePlayer(Player player) => this._player = player; internal override void DrawTheContent(SpriteBatch spriteBatch) { if (this._player == null) return; this._drawData.Clear(); this._dust.Clear(); this._gore.Clear(); PlayerDrawHeadSet drawinfo = new PlayerDrawHeadSet(); drawinfo.BoringSetup(this._player, this._drawData, this._dust, this._gore, (float) (this.width / 2), (float) (this.height / 2), 1f, 1f); PlayerDrawHeadLayers.DrawPlayer_00_BackHelmet(ref drawinfo); PlayerDrawHeadLayers.DrawPlayer_01_FaceSkin(ref drawinfo); PlayerDrawHeadLayers.DrawPlayer_02_DrawArmorWithFullHair(ref drawinfo); PlayerDrawHeadLayers.DrawPlayer_03_HelmetHair(ref drawinfo); PlayerDrawHeadLayers.DrawPlayer_04_JungleRose(ref drawinfo); PlayerDrawHeadLayers.DrawPlayer_05_TallHats(ref drawinfo); PlayerDrawHeadLayers.DrawPlayer_06_NormalHats(ref drawinfo); PlayerDrawHeadLayers.DrawPlayer_07_JustHair(ref drawinfo); PlayerDrawHeadLayers.DrawPlayer_08_FaceAcc(ref drawinfo); PlayerDrawHeadLayers.DrawPlayer_RenderAllLayers(ref drawinfo); } } }