// Decompiled with JetBrains decompiler // Type: Terraria.DataStructures.GameModeData // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe namespace Terraria.DataStructures { public class GameModeData { public static readonly GameModeData NormalMode = new GameModeData() { Id = 0, EnemyMaxLifeMultiplier = 1f, EnemyDamageMultiplier = 1f, DebuffTimeMultiplier = 1f, KnockbackToEnemiesMultiplier = 1f, TownNPCDamageMultiplier = 1f, EnemyDefenseMultiplier = 1f, EnemyMoneyDropMultiplier = 1f }; public static readonly GameModeData ExpertMode = new GameModeData() { Id = 1, IsExpertMode = true, EnemyMaxLifeMultiplier = 2f, EnemyDamageMultiplier = 2f, DebuffTimeMultiplier = 2f, KnockbackToEnemiesMultiplier = 0.9f, TownNPCDamageMultiplier = 1.5f, EnemyDefenseMultiplier = 1f, EnemyMoneyDropMultiplier = 2.5f }; public static readonly GameModeData MasterMode = new GameModeData() { Id = 2, IsExpertMode = true, IsMasterMode = true, EnemyMaxLifeMultiplier = 3f, EnemyDamageMultiplier = 3f, DebuffTimeMultiplier = 2.5f, KnockbackToEnemiesMultiplier = 0.8f, TownNPCDamageMultiplier = 1.75f, EnemyDefenseMultiplier = 1f, EnemyMoneyDropMultiplier = 2.5f }; public static readonly GameModeData CreativeMode = new GameModeData() { Id = 3, IsJourneyMode = true, EnemyMaxLifeMultiplier = 1f, EnemyDamageMultiplier = 1f, DebuffTimeMultiplier = 1f, KnockbackToEnemiesMultiplier = 1f, TownNPCDamageMultiplier = 2f, EnemyDefenseMultiplier = 1f, EnemyMoneyDropMultiplier = 1f }; public int Id { get; private set; } public bool IsExpertMode { get; private set; } public bool IsMasterMode { get; private set; } public bool IsJourneyMode { get; private set; } public float EnemyMaxLifeMultiplier { get; private set; } public float EnemyDamageMultiplier { get; private set; } public float DebuffTimeMultiplier { get; private set; } public float KnockbackToEnemiesMultiplier { get; private set; } public float TownNPCDamageMultiplier { get; private set; } public float EnemyDefenseMultiplier { get; private set; } public float EnemyMoneyDropMultiplier { get; private set; } } }