// Decompiled with JetBrains decompiler // Type: Terraria.DataStructures.EntityShadowInfo // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; namespace Terraria.DataStructures { public struct EntityShadowInfo { public Vector2 Position; public float Rotation; public Vector2 Origin; public int Direction; public int GravityDirection; public int BodyFrameIndex; public void CopyPlayer(Player player) { this.Position = player.position; this.Rotation = player.fullRotation; this.Origin = player.fullRotationOrigin; this.Direction = player.direction; this.GravityDirection = (int) player.gravDir; this.BodyFrameIndex = player.bodyFrame.Y / player.bodyFrame.Height; } public Vector2 HeadgearOffset => Main.OffsetsPlayerHeadgear[this.BodyFrameIndex]; } }