// Decompiled with JetBrains decompiler // Type: Terraria.CombatText // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Terraria.GameContent; namespace Terraria { public class CombatText { public static readonly Color DamagedFriendly = new Color((int) byte.MaxValue, 80, 90, (int) byte.MaxValue); public static readonly Color DamagedFriendlyCrit = new Color((int) byte.MaxValue, 100, 30, (int) byte.MaxValue); public static readonly Color DamagedHostile = new Color((int) byte.MaxValue, 160, 80, (int) byte.MaxValue); public static readonly Color DamagedHostileCrit = new Color((int) byte.MaxValue, 100, 30, (int) byte.MaxValue); public static readonly Color OthersDamagedHostile = CombatText.DamagedHostile * 0.4f; public static readonly Color OthersDamagedHostileCrit = CombatText.DamagedHostileCrit * 0.4f; public static readonly Color HealLife = new Color(100, (int) byte.MaxValue, 100, (int) byte.MaxValue); public static readonly Color HealMana = new Color(100, 100, (int) byte.MaxValue, (int) byte.MaxValue); public static readonly Color LifeRegen = new Color((int) byte.MaxValue, 60, 70, (int) byte.MaxValue); public static readonly Color LifeRegenNegative = new Color((int) byte.MaxValue, 140, 40, (int) byte.MaxValue); public Vector2 position; public Vector2 velocity; public float alpha; public int alphaDir = 1; public string text = ""; public float scale = 1f; public float rotation; public Color color; public bool active; public int lifeTime; public bool crit; public bool dot; public static int NewText( Rectangle location, Color color, int amount, bool dramatic = false, bool dot = false) { return CombatText.NewText(location, color, amount.ToString(), dramatic, dot); } public static int NewText( Rectangle location, Color color, string text, bool dramatic = false, bool dot = false) { if (Main.netMode == 2) return 100; for (int index1 = 0; index1 < 100; ++index1) { if (!Main.combatText[index1].active) { int index2 = 0; if (dramatic) index2 = 1; Vector2 vector2 = FontAssets.CombatText[index2].Value.MeasureString(text); Main.combatText[index1].alpha = 1f; Main.combatText[index1].alphaDir = -1; Main.combatText[index1].active = true; Main.combatText[index1].scale = 0.0f; Main.combatText[index1].rotation = 0.0f; Main.combatText[index1].position.X = (float) ((double) location.X + (double) location.Width * 0.5 - (double) vector2.X * 0.5); Main.combatText[index1].position.Y = (float) ((double) location.Y + (double) location.Height * 0.25 - (double) vector2.Y * 0.5); Main.combatText[index1].position.X += (float) Main.rand.Next(-(int) ((double) location.Width * 0.5), (int) ((double) location.Width * 0.5) + 1); Main.combatText[index1].position.Y += (float) Main.rand.Next(-(int) ((double) location.Height * 0.5), (int) ((double) location.Height * 0.5) + 1); Main.combatText[index1].color = color; Main.combatText[index1].text = text; Main.combatText[index1].velocity.Y = -7f; if ((double) Main.player[Main.myPlayer].gravDir == -1.0) { Main.combatText[index1].velocity.Y *= -1f; Main.combatText[index1].position.Y = (float) ((double) location.Y + (double) location.Height * 0.75 + (double) vector2.Y * 0.5); } Main.combatText[index1].lifeTime = 60; Main.combatText[index1].crit = dramatic; Main.combatText[index1].dot = dot; if (dramatic) { Main.combatText[index1].text = text; Main.combatText[index1].lifeTime *= 2; Main.combatText[index1].velocity.Y *= 2f; Main.combatText[index1].velocity.X = (float) Main.rand.Next(-25, 26) * 0.05f; Main.combatText[index1].rotation = (float) (Main.combatText[index1].lifeTime / 2) * (1f / 500f); if ((double) Main.combatText[index1].velocity.X < 0.0) Main.combatText[index1].rotation *= -1f; } if (dot) { Main.combatText[index1].velocity.Y = -4f; Main.combatText[index1].lifeTime = 40; } return index1; } } return 100; } public static void clearAll() { for (int index = 0; index < 100; ++index) Main.combatText[index].active = false; } public static float TargetScale => 1f; public void Update() { if (!this.active) return; float targetScale = CombatText.TargetScale; this.alpha += (float) this.alphaDir * 0.05f; if ((double) this.alpha <= 0.6) this.alphaDir = 1; if ((double) this.alpha >= 1.0) { this.alpha = 1f; this.alphaDir = -1; } if (this.dot) { this.velocity.Y += 0.15f; } else { this.velocity.Y *= 0.92f; if (this.crit) this.velocity.Y *= 0.92f; } this.velocity.X *= 0.93f; this.position += this.velocity; --this.lifeTime; if (this.lifeTime <= 0) { this.scale -= 0.1f * targetScale; if ((double) this.scale < 0.1) this.active = false; this.lifeTime = 0; if (!this.crit) return; this.alphaDir = -1; this.scale += 0.07f * targetScale; } else { if (this.crit) { if ((double) this.velocity.X < 0.0) this.rotation += 1f / 1000f; else this.rotation -= 1f / 1000f; } if (this.dot) { this.scale += 0.5f * targetScale; if ((double) this.scale <= 0.8 * (double) targetScale) return; this.scale = 0.8f * targetScale; } else { if ((double) this.scale < (double) targetScale) this.scale += 0.1f * targetScale; if ((double) this.scale <= (double) targetScale) return; this.scale = targetScale; } } } public static void UpdateCombatText() { for (int index = 0; index < 100; ++index) { if (Main.combatText[index].active) Main.combatText[index].Update(); } } } }