// Decompiled with JetBrains decompiler // Type: Terraria.Map.SpawnMapLayer // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Terraria.GameContent; using Terraria.Localization; using Terraria.UI; namespace Terraria.Map { public class SpawnMapLayer : IMapLayer { public void Draw(ref MapOverlayDrawContext context, ref string text) { Player localPlayer = Main.LocalPlayer; Vector2 position1 = new Vector2((float) localPlayer.SpawnX, (float) localPlayer.SpawnY); Vector2 position2 = new Vector2((float) Main.spawnTileX, (float) Main.spawnTileY); if (context.Draw(TextureAssets.SpawnPoint.Value, position2, Alignment.Bottom).IsMouseOver) text = Language.GetTextValue("UI.SpawnPoint"); if (localPlayer.SpawnX == -1 || !context.Draw(TextureAssets.SpawnBed.Value, position1, Alignment.Bottom).IsMouseOver) return; text = Language.GetTextValue("UI.SpawnBed"); } } }