// Decompiled with JetBrains decompiler // Type: Terraria.Audio.CustomSoundStyle // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework.Audio; using Terraria.Utilities; namespace Terraria.Audio { public class CustomSoundStyle : SoundStyle { private static readonly UnifiedRandom Random = new UnifiedRandom(); private readonly SoundEffect[] _soundEffects; public override bool IsTrackable => true; public CustomSoundStyle( SoundEffect soundEffect, SoundType type = SoundType.Sound, float volume = 1f, float pitchVariance = 0.0f) : base(volume, pitchVariance, type) { this._soundEffects = new SoundEffect[1]{ soundEffect }; } public CustomSoundStyle( SoundEffect[] soundEffects, SoundType type = SoundType.Sound, float volume = 1f, float pitchVariance = 0.0f) : base(volume, pitchVariance, type) { this._soundEffects = soundEffects; } public override SoundEffect GetRandomSound() => this._soundEffects[CustomSoundStyle.Random.Next(this._soundEffects.Length)]; } }