// Decompiled with JetBrains decompiler // Type: Terraria.Projectile // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Utilities; using System; using System.Collections.Generic; using Terraria.Audio; using Terraria.DataStructures; using Terraria.Enums; using Terraria.GameContent; using Terraria.GameContent.Achievements; using Terraria.GameContent.Events; using Terraria.GameContent.UI; using Terraria.Graphics.Shaders; using Terraria.ID; using Terraria.Localization; using Terraria.World.Generation; namespace Terraria { public class Projectile : Entity { public static uint[][] perIDStaticNPCImmunity = new uint[714][]; public static int SentryLifeTime = 7200; public float ownerHitCheckDistance = 1000f; public bool arrow; public int numHits; public bool bobber; public bool netImportant; public bool noDropItem; public static int maxAI = 2; public bool counterweight; public float scale = 1f; public float rotation; public int type; public int alpha; public bool sentry; public short glowMask; public int owner = (int) byte.MaxValue; public float[] ai = new float[Projectile.maxAI]; public float[] localAI = new float[Projectile.maxAI]; public float gfxOffY; public float stepSpeed = 1f; public int aiStyle; public int timeLeft; public int soundDelay; public int damage; public int spriteDirection = 1; public bool hostile; public float knockBack; public bool friendly; public int penetrate = 1; private int[] localNPCImmunity = new int[200]; private bool usesLocalNPCImmunity; private bool usesIDStaticNPCImmunity; public int maxPenetrate = 1; public int identity; public float light; public bool netUpdate; public bool netUpdate2; public int netSpam; public Vector2[] oldPos = new Vector2[10]; public float[] oldRot = new float[10]; public int[] oldSpriteDirection = new int[10]; public bool minion; public float minionSlots; public int minionPos; public int restrikeDelay; public bool tileCollide; public int extraUpdates; public int numUpdates; public bool ignoreWater; public bool hide; public bool ownerHitCheck; public int[] playerImmune = new int[(int) byte.MaxValue]; public string miscText = ""; public bool melee; public bool ranged; public bool thrown; public bool magic; public bool coldDamage; public bool noEnchantments; public bool trap; public bool npcProj; public int frameCounter; public int frame; public bool manualDirectionChange; public int projUUID = -1; public int localNPCHitCooldown = -2; public int idStaticNPCHitCooldown = -1; private static float[] _CompanionCubeScreamCooldown = new float[(int) byte.MaxValue]; public string Name => Lang.GetProjectileName(this.type).Value; public static void InitializeStaticThings() { Projectile.perIDStaticNPCImmunity = new uint[714][]; for (int index = 0; index < Projectile.perIDStaticNPCImmunity.Length; ++index) Projectile.perIDStaticNPCImmunity[index] = new uint[200]; WorldGen.Hooks.OnWorldLoad += new Action(Projectile.ResetImmunity); } public static void ResetImmunity() { for (int index1 = 0; index1 < 714; ++index1) { for (int index2 = 0; index2 < 200; ++index2) Projectile.perIDStaticNPCImmunity[index1][index2] = 0U; } } public static bool IsNPCImmune(int projectileType, int npcIndex) => Projectile.perIDStaticNPCImmunity[projectileType][npcIndex] <= Main.GameUpdateCount; public bool WipableTurret => this.owner == Main.myPlayer && this.sentry && !this.TurretShouldPersist(); public bool TurretShouldPersist() { switch (this.type) { case 663: case 665: case 667: case 677: case 678: case 679: case 688: case 689: case 690: case 691: case 692: case 693: return DD2Event.Ongoing; default: return false; } } public float Opacity { get => (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); set => this.alpha = (int) MathHelper.Clamp((float) ((1.0 - (double) value) * (double) byte.MaxValue), 0.0f, (float) byte.MaxValue); } public int MaxUpdates { get => this.extraUpdates + 1; set => this.extraUpdates = value - 1; } public NPC OwnerMinionAttackTargetNPC => Main.player[this.owner].MinionAttackTargetNPC < 0 ? (NPC) null : Main.npc[Main.player[this.owner].MinionAttackTargetNPC]; public void SetDefaults(int Type) { this.ownerHitCheckDistance = 1000f; this.counterweight = false; this.sentry = false; this.arrow = false; this.bobber = false; this.numHits = 0; this.netImportant = false; this.manualDirectionChange = false; this.localNPCHitCooldown = -2; this.idStaticNPCHitCooldown = -1; this.usesLocalNPCImmunity = false; this.usesIDStaticNPCImmunity = false; int newSize = 10; if (Type >= 0) newSize = ProjectileID.Sets.TrailCacheLength[Type]; if (newSize != this.oldPos.Length) { Array.Resize(ref this.oldPos, newSize); Array.Resize(ref this.oldRot, newSize); Array.Resize(ref this.oldSpriteDirection, newSize); } for (int index = 0; index < this.oldPos.Length; ++index) { this.oldPos[index].X = 0.0f; this.oldPos[index].Y = 0.0f; this.oldRot[index] = 0.0f; this.oldSpriteDirection[index] = 0; } for (int index = 0; index < Projectile.maxAI; ++index) { this.ai[index] = 0.0f; this.localAI[index] = 0.0f; } for (int index = 0; index < (int) byte.MaxValue; ++index) this.playerImmune[index] = 0; for (int index = 0; index < 200; ++index) this.localNPCImmunity[index] = 0; this.noDropItem = false; this.minion = false; this.minionSlots = 0.0f; this.soundDelay = 0; this.spriteDirection = 1; this.melee = false; this.ranged = false; this.thrown = false; this.magic = false; this.ownerHitCheck = false; this.hide = false; this.lavaWet = false; this.wetCount = (byte) 0; this.wet = false; this.ignoreWater = false; this.hostile = false; this.netUpdate = false; this.netUpdate2 = false; this.netSpam = 0; this.numUpdates = 0; this.extraUpdates = 0; this.identity = 0; this.restrikeDelay = 0; this.light = 0.0f; this.penetrate = 1; this.tileCollide = true; this.position = Vector2.Zero; this.velocity = Vector2.Zero; this.aiStyle = 0; this.alpha = 0; this.glowMask = (short) -1; this.type = Type; this.active = true; this.rotation = 0.0f; this.scale = 1f; this.owner = (int) byte.MaxValue; this.timeLeft = 3600; this.friendly = false; this.damage = 0; this.knockBack = 0.0f; this.miscText = ""; this.coldDamage = false; this.noEnchantments = false; this.trap = false; this.npcProj = false; this.projUUID = -1; this.frame = 0; this.frameCounter = 0; if (this.type == 1) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; } else if (this.type == 2) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.light = 1f; this.ranged = true; } else if (this.type == 3) { this.width = 22; this.height = 22; this.aiStyle = 2; this.friendly = true; this.penetrate = 4; this.thrown = true; } else if (this.type == 4) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.light = 0.35f; this.penetrate = 5; this.ranged = true; } else if (this.type == 5) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.light = 0.4f; this.penetrate = -1; this.timeLeft = 120; this.alpha = 100; this.ignoreWater = true; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 6) { this.width = 22; this.height = 22; this.aiStyle = 3; this.friendly = true; this.penetrate = -1; this.melee = true; this.light = 0.4f; } else if (this.type == 7 || this.type == 8) { this.width = 28; this.height = 28; this.aiStyle = 4; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.magic = true; } else if (this.type == 9) { this.width = 24; this.height = 24; this.aiStyle = 5; this.friendly = true; this.penetrate = 2; this.alpha = 50; this.scale = 0.8f; this.tileCollide = false; this.melee = true; } else if (this.type == 10) { this.width = 64; this.height = 64; this.aiStyle = 6; this.friendly = true; this.tileCollide = false; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; } else if (this.type == 11) { this.width = 48; this.height = 48; this.aiStyle = 6; this.friendly = true; this.tileCollide = false; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; } else if (this.type == 12) { this.width = 16; this.height = 16; this.aiStyle = 5; this.friendly = true; this.penetrate = -1; this.alpha = 50; this.light = 1f; } else if (this.type == 13) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 14) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.scale = 1.2f; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 15) { this.width = 16; this.height = 16; this.aiStyle = 8; this.friendly = true; this.light = 0.8f; this.alpha = 100; this.magic = true; } else if (this.type == 16) { this.width = 10; this.height = 10; this.aiStyle = 9; this.friendly = true; this.light = 0.8f; this.alpha = 100; this.magic = true; } else if (this.type == 17) { this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.ignoreWater = true; } else if (this.type == 18) { this.netImportant = true; this.width = 32; this.height = 32; this.aiStyle = 11; this.friendly = true; this.light = 0.9f; this.alpha = 150; this.tileCollide = false; this.penetrate = -1; this.timeLeft *= 5; this.ignoreWater = true; this.scale = 0.8f; } else if (this.type == 19) { this.width = 22; this.height = 22; this.aiStyle = 3; this.friendly = true; this.penetrate = -1; this.light = 1f; this.melee = true; } else if (this.type == 20) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 3; this.light = 0.75f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.4f; this.timeLeft = 600; this.magic = true; } else if (this.type == 21) { this.width = 16; this.height = 16; this.aiStyle = 2; this.scale = 1.2f; this.friendly = true; this.thrown = true; } else if (this.type == 22) { this.width = 18; this.height = 18; this.aiStyle = 12; this.friendly = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.ignoreWater = true; this.magic = true; } else if (this.type == 23) { this.width = 4; this.height = 4; this.aiStyle = 13; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.ranged = true; } else if (this.type == 24) { this.width = 14; this.height = 14; this.aiStyle = 14; this.friendly = true; this.penetrate = 6; this.thrown = true; } else if (this.type == 25) { this.width = 22; this.height = 22; this.aiStyle = 15; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 0.8f; } else if (this.type == 26) { this.width = 22; this.height = 22; this.aiStyle = 15; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 0.8f; } else if (this.type == 27) { this.width = 16; this.height = 16; this.aiStyle = 8; this.friendly = true; this.alpha = (int) byte.MaxValue; this.timeLeft /= 2; this.penetrate = 10; this.magic = true; } else if (this.type == 28) { this.width = 22; this.height = 22; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; } else if (this.type == 29) { this.width = 10; this.height = 10; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; } else if (this.type == 30) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.thrown = true; } else if (this.type == 31) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.hostile = true; this.penetrate = -1; } else if (this.type == 32) { this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 33) { this.width = 38; this.height = 38; this.aiStyle = 3; this.friendly = true; this.scale = 0.9f; this.penetrate = -1; this.melee = true; } else if (this.type == 34) { this.width = 14; this.height = 14; this.aiStyle = 9; this.friendly = true; this.light = 0.8f; this.alpha = 100; this.penetrate = 1; this.magic = true; } else if (this.type == 35) { this.width = 22; this.height = 22; this.aiStyle = 15; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 0.8f; } else if (this.type == 36) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 2; this.light = 0.6f; this.alpha = (int) byte.MaxValue; this.scale = 1.4f; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 37) { this.width = 22; this.height = 22; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.tileCollide = false; } else if (this.type == 38) { this.width = 14; this.height = 14; this.aiStyle = 0; this.hostile = true; this.penetrate = -1; this.aiStyle = 1; this.tileCollide = true; } else if (this.type == 39) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.hostile = true; this.penetrate = -1; } else if (this.type == 40) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.hostile = true; this.penetrate = -1; } else if (this.type == 41) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.penetrate = -1; this.ranged = true; this.light = 0.3f; } else if (this.type == 42) { this.knockBack = 8f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.extraUpdates = 1; } else if (this.type == 43) { this.knockBack = 12f; this.width = 24; this.height = 24; this.aiStyle = 17; this.penetrate = -1; } else if (this.type == 44) { this.width = 48; this.height = 48; this.alpha = 100; this.light = 0.2f; this.aiStyle = 18; this.hostile = true; this.penetrate = -1; this.tileCollide = true; this.scale = 0.9f; } else if (this.type == 45) { this.width = 48; this.height = 48; this.alpha = 100; this.light = 0.2f; this.aiStyle = 18; this.friendly = true; this.penetrate = 5; this.tileCollide = true; this.scale = 0.9f; this.magic = true; } else if (this.type == 46) { this.width = 20; this.height = 20; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.1f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 47) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.1f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 48) { this.width = 12; this.height = 12; this.aiStyle = 2; this.friendly = true; this.penetrate = 2; this.thrown = true; } else if (this.type == 49) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.2f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 50) { this.netImportant = true; this.width = 6; this.height = 6; this.aiStyle = 14; this.penetrate = -1; this.alpha = 75; this.light = 1f; this.timeLeft *= 5; } else if (this.type == 51) { this.width = 8; this.height = 8; this.aiStyle = 1; this.friendly = true; } else if (this.type == 52) { this.width = 22; this.height = 22; this.aiStyle = 3; this.friendly = true; this.penetrate = -1; this.melee = true; } else if (this.type == 53) { this.netImportant = true; this.width = 6; this.height = 6; this.aiStyle = 14; this.penetrate = -1; this.alpha = 75; this.light = 1f; this.timeLeft *= 5; this.tileCollide = false; } else if (this.type == 54) { this.width = 12; this.height = 12; this.aiStyle = 2; this.friendly = true; this.penetrate = 2; this.thrown = true; } else if (this.type == 55) { this.width = 10; this.height = 10; this.aiStyle = 0; this.hostile = true; this.penetrate = -1; this.aiStyle = 1; this.tileCollide = true; } else if (this.type == 56) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.hostile = true; this.penetrate = -1; } else if (this.type == 57) { this.width = 18; this.height = 18; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 58) { this.width = 18; this.height = 18; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 1.08f; } else if (this.type == 59) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 0.9f; } else if (this.type == 60) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 0.9f; } else if (this.type == 61) { this.width = 18; this.height = 18; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 1.16f; } else if (this.type == 62) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 0.9f; } else if (this.type == 63) { this.width = 22; this.height = 22; this.aiStyle = 15; this.friendly = true; this.penetrate = -1; this.melee = true; } else if (this.type == 64) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.25f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 65) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.penetrate = -1; this.extraUpdates = 1; } else if (this.type == 66) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.27f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 67) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.hostile = true; this.penetrate = -1; } else if (this.type == 68) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.penetrate = -1; this.extraUpdates = 1; } else if (this.type == 69) { this.width = 14; this.height = 14; this.aiStyle = 2; this.friendly = true; this.penetrate = 1; } else if (this.type == 70) { this.width = 14; this.height = 14; this.aiStyle = 2; this.friendly = true; this.penetrate = 1; } else if (this.type == 621) { this.width = 14; this.height = 14; this.aiStyle = 2; this.friendly = true; this.penetrate = 1; } else if (this.type == 71) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.hostile = true; this.penetrate = -1; } else if (this.type == 72) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 11; this.friendly = true; this.light = 0.9f; this.tileCollide = false; this.penetrate = -1; this.timeLeft *= 5; this.ignoreWater = true; this.scale = 0.8f; } else if (this.type == 73 || this.type == 74) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; this.light = 0.4f; } else if (this.type == 75) { this.width = 22; this.height = 22; this.aiStyle = 16; this.hostile = true; this.penetrate = -1; } else if (this.type == 76 || this.type == 77 || this.type == 78) { if (this.type == 76) { this.width = 10; this.height = 22; } else if (this.type == 77) { this.width = 18; this.height = 24; } else { this.width = 22; this.height = 24; } this.aiStyle = 21; this.friendly = true; this.ranged = true; this.alpha = 100; this.light = 0.3f; this.penetrate = -1; this.timeLeft = 180; this.magic = true; } else if (this.type == 79) { this.width = 10; this.height = 10; this.aiStyle = 9; this.friendly = true; this.light = 0.8f; this.alpha = (int) byte.MaxValue; this.magic = true; } else if (this.type == 80) { this.width = 16; this.height = 16; this.aiStyle = 22; this.friendly = true; this.magic = true; this.tileCollide = false; this.light = 0.5f; this.coldDamage = true; } else if (this.type == 81) { this.width = 10; this.height = 10; this.aiStyle = 1; this.hostile = true; this.ranged = true; } else if (this.type == 82) { this.width = 10; this.height = 10; this.aiStyle = 1; this.hostile = true; this.ranged = true; } else if (this.type == 83) { this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.penetrate = 3; this.light = 0.75f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.7f; this.timeLeft = 600; this.magic = true; } else if (this.type == 84) { this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.penetrate = 3; this.light = 0.75f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.2f; this.timeLeft = 600; this.magic = true; } else if (this.type == 85) { this.width = 6; this.height = 6; this.aiStyle = 23; this.friendly = true; this.alpha = (int) byte.MaxValue; this.penetrate = 3; this.extraUpdates = 2; this.ranged = true; } else if (this.type == 86) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 11; this.friendly = true; this.light = 0.9f; this.tileCollide = false; this.penetrate = -1; this.timeLeft *= 5; this.ignoreWater = true; this.scale = 0.8f; } else if (this.type == 87) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 11; this.friendly = true; this.light = 0.9f; this.tileCollide = false; this.penetrate = -1; this.timeLeft *= 5; this.ignoreWater = true; this.scale = 0.8f; } else if (this.type == 88) { this.width = 6; this.height = 6; this.aiStyle = 1; this.friendly = true; this.penetrate = 3; this.light = 0.75f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 4; this.scale = 1.4f; this.timeLeft = 600; this.magic = true; } else if (this.type == 89) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.scale = 1.2f; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 90) { this.width = 6; this.height = 6; this.aiStyle = 24; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = 50; this.scale = 1.2f; this.timeLeft = 600; this.ranged = true; this.tileCollide = false; } else if (this.type == 91) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; } else if (this.type == 92) { this.width = 24; this.height = 24; this.aiStyle = 5; this.friendly = true; this.penetrate = 2; this.alpha = 50; this.scale = 0.8f; this.tileCollide = false; this.ranged = true; } else if (this.type == 93) { this.light = 0.15f; this.width = 12; this.height = 12; this.aiStyle = 2; this.friendly = true; this.penetrate = 2; this.magic = true; } else if (this.type == 94) { this.ignoreWater = true; this.width = 8; this.height = 8; this.aiStyle = 24; this.friendly = true; this.light = 0.5f; this.alpha = 50; this.scale = 1.2f; this.timeLeft = 600; this.magic = true; this.tileCollide = true; this.penetrate = 1; } else if (this.type == 95) { this.width = 16; this.height = 16; this.aiStyle = 8; this.friendly = true; this.light = 0.8f; this.alpha = 100; this.magic = true; this.penetrate = 2; } else if (this.type == 96) { this.width = 16; this.height = 16; this.aiStyle = 8; this.hostile = true; this.light = 0.8f; this.alpha = 100; this.magic = true; this.penetrate = -1; this.scale = 0.9f; this.scale = 1.3f; } else if (this.type == 97) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.1f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 98) { this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.hostile = true; this.penetrate = -1; this.trap = true; } else if (this.type == 99) { this.width = 31; this.height = 31; this.aiStyle = 25; this.friendly = true; this.hostile = true; this.ranged = true; this.penetrate = -1; this.trap = true; } else if (this.type == 100) { this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.penetrate = 3; this.light = 0.75f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.8f; this.timeLeft = 2700; this.magic = true; } else if (this.type == 101) { this.width = 6; this.height = 6; this.aiStyle = 23; this.hostile = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 3; this.magic = true; } else if (this.type == 102) { this.width = 22; this.height = 22; this.aiStyle = 16; this.hostile = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 103) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.light = 1f; this.ranged = true; } else if (this.type == 104) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.scale = 1.2f; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 105) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.3f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 106) { this.width = 32; this.height = 32; this.aiStyle = 3; this.friendly = true; this.penetrate = -1; this.melee = true; this.light = 0.4f; } else if (this.type == 107) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 1.1f; } else if (this.type == 108) { this.width = 260; this.height = 260; this.aiStyle = 16; this.friendly = true; this.hostile = true; this.penetrate = -1; this.tileCollide = false; this.alpha = (int) byte.MaxValue; this.timeLeft = 2; this.trap = true; } else if (this.type == 109) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.hostile = true; this.scale = 0.9f; this.penetrate = -1; this.coldDamage = true; this.thrown = true; } else if (this.type == 110) { this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.scale = 1.2f; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 111) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 112) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 113) { this.width = 22; this.height = 22; this.aiStyle = 3; this.friendly = true; this.penetrate = -1; this.melee = true; this.light = 0.4f; this.coldDamage = true; } else if (this.type == 114) { this.width = 16; this.height = 16; this.aiStyle = 27; this.magic = true; this.penetrate = 3; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.friendly = true; } else if (this.type == 115) { this.width = 16; this.height = 16; this.aiStyle = 27; this.hostile = true; this.magic = true; this.penetrate = -1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; } else if (this.type == 116) { this.width = 16; this.height = 16; this.aiStyle = 27; this.melee = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.friendly = true; } else if (this.type == 117) { this.arrow = true; this.extraUpdates = 2; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; } else if (this.type == 118) { this.width = 10; this.height = 10; this.aiStyle = 28; this.alpha = (int) byte.MaxValue; this.melee = true; this.penetrate = 1; this.friendly = true; this.coldDamage = true; } else if (this.type == 119) { this.width = 14; this.height = 14; this.aiStyle = 28; this.alpha = (int) byte.MaxValue; this.melee = true; this.penetrate = 2; this.friendly = true; } else if (this.type == 120) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; this.coldDamage = true; this.extraUpdates = 1; } else if (this.type == 121) { this.width = 10; this.height = 10; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 1; this.friendly = true; } else if (this.type == 122) { this.width = 10; this.height = 10; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 1; this.friendly = true; } else if (this.type == 123) { this.width = 10; this.height = 10; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 1; this.friendly = true; } else if (this.type == 124) { this.width = 10; this.height = 10; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 2; this.friendly = true; } else if (this.type == 125) { this.width = 10; this.height = 10; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 2; this.friendly = true; } else if (this.type == 126) { this.width = 10; this.height = 10; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 2; this.friendly = true; } else if (this.type == (int) sbyte.MaxValue) { this.netImportant = true; this.width = 22; this.height = 22; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 128) { this.width = 14; this.height = 14; this.aiStyle = 28; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; this.coldDamage = true; } else if (this.type == 129) { this.width = 14; this.height = 14; this.aiStyle = 28; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; this.tileCollide = false; } else if (this.type == 130) { this.width = 22; this.height = 22; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.2f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 131) { this.width = 22; this.height = 22; this.aiStyle = 30; this.friendly = true; this.penetrate = 1; this.tileCollide = false; this.melee = true; this.light = 0.5f; } else if (this.type == 132) { this.width = 16; this.height = 16; this.aiStyle = 27; this.melee = true; this.penetrate = 3; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.friendly = true; } else if (this.type == 133) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 134) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 135) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 136) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 137) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 138) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 139) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 140) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 141) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 142) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 143) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 144) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 145) { this.width = 6; this.height = 6; this.aiStyle = 31; this.friendly = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 146) { this.width = 6; this.height = 6; this.aiStyle = 31; this.friendly = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 147) { this.width = 6; this.height = 6; this.aiStyle = 31; this.friendly = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 148) { this.width = 6; this.height = 6; this.aiStyle = 31; this.friendly = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 149) { this.width = 6; this.height = 6; this.aiStyle = 31; this.friendly = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 150 || this.type == 151 || this.type == 152) { this.width = 28; this.height = 28; this.aiStyle = 4; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.magic = true; } else if (this.type == 153) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.1f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 154) { this.width = 22; this.height = 22; this.aiStyle = 15; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 0.8f; } else if (this.type == 155) { this.netImportant = true; this.width = 44; this.height = 44; this.aiStyle = 32; this.friendly = true; } else if (this.type == 156) { this.width = 16; this.height = 16; this.aiStyle = 27; this.melee = true; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.friendly = true; } else if (this.type == 157) { this.width = 32; this.height = 32; this.aiStyle = 27; this.melee = true; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.friendly = true; this.scale = 1.2f; } else if (this.type == 158) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 159) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 160) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 161) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 162) { this.width = 16; this.height = 16; this.aiStyle = 2; this.friendly = true; this.penetrate = 4; this.alpha = (int) byte.MaxValue; } else if (this.type == 163) { this.netImportant = true; this.width = 6; this.height = 6; this.aiStyle = 33; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.timeLeft = 36000; } else if (this.type == 164) { this.width = 128; this.height = 128; this.aiStyle = 16; this.friendly = true; this.hostile = true; this.penetrate = -1; this.tileCollide = false; this.alpha = (int) byte.MaxValue; this.timeLeft = 2; } else if (this.type == 165) { this.netImportant = true; this.width = 12; this.height = 12; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 166) { this.width = 14; this.height = 14; this.aiStyle = 2; this.friendly = true; this.ranged = true; this.coldDamage = true; } else if (this.type == 167 || this.type == 168 || this.type == 169 || this.type == 170) { this.width = 14; this.height = 14; this.aiStyle = 34; this.friendly = true; this.ranged = true; this.timeLeft = 45; } else if (this.type == 171 || this.type == 505 || this.type == 506) { this.width = 14; this.height = 14; this.aiStyle = 35; this.penetrate = -1; this.tileCollide = false; this.timeLeft = 400; } else if (this.type == 172) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.light = 1f; this.ranged = true; this.coldDamage = true; } else if (this.type == 173) { this.width = 16; this.height = 16; this.aiStyle = 27; this.melee = true; this.penetrate = 1; this.light = 0.2f; this.alpha = (int) byte.MaxValue; this.friendly = true; } else if (this.type == 174) { this.alpha = (int) byte.MaxValue; this.width = 6; this.height = 6; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; this.coldDamage = true; } else if (this.type == 175) { this.width = 34; this.height = 34; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 176) { this.alpha = (int) byte.MaxValue; this.width = 6; this.height = 6; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; } else if (this.type == 177) { this.width = 10; this.height = 10; this.aiStyle = 28; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; this.coldDamage = true; } else if (this.type == 178) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.timeLeft = 2; } else if (this.type == 179) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.hostile = true; this.penetrate = -1; } else if (this.type == 180) { this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.scale = 1.2f; this.timeLeft = 600; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 181) { this.width = 8; this.height = 8; this.aiStyle = 36; this.friendly = true; this.penetrate = 3; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.extraUpdates = 3; } else if (this.type == 182) { this.light = 0.15f; this.width = 30; this.height = 30; this.aiStyle = 3; this.friendly = true; this.penetrate = 10; this.melee = true; this.extraUpdates = 1; } else if (this.type == 183) { this.width = 14; this.height = 22; this.aiStyle = 14; this.penetrate = 1; this.ranged = true; this.timeLeft = 180; this.thrown = true; this.friendly = true; } else if (this.type == 184) { this.width = 6; this.height = 6; this.aiStyle = 1; this.friendly = true; this.hostile = true; this.penetrate = -1; this.trap = true; } else if (this.type == 185) { this.width = 14; this.height = 14; this.aiStyle = 14; this.friendly = true; this.hostile = true; this.penetrate = -1; this.timeLeft = 900; this.trap = true; } else if (this.type == 186) { this.width = 10; this.height = 14; this.aiStyle = 37; this.friendly = true; this.tileCollide = false; this.ignoreWater = true; this.hostile = true; this.penetrate = -1; this.timeLeft = 300; this.trap = true; } else if (this.type == 187) { this.width = 6; this.height = 6; this.aiStyle = 38; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 60; this.trap = true; } else if (this.type == 188) { this.width = 6; this.height = 6; this.aiStyle = 23; this.friendly = true; this.hostile = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.trap = true; } else if (this.type == 189) { this.width = 8; this.height = 8; this.aiStyle = 36; this.friendly = true; this.penetrate = 4; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.magic = true; this.extraUpdates = 3; } else if (this.type == 190) { this.width = 22; this.height = 22; this.aiStyle = 39; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.ranged = true; } else if (this.type >= 191 && this.type <= 194) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 26; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.minionSlots = 1f; if (this.type == 192) this.scale = 1.025f; if (this.type == 193) this.scale = 1.05f; if (this.type == 194) this.scale = 1.075f; } else if (this.type == 195) { this.tileCollide = false; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; } else if (this.type == 196) { this.width = 16; this.height = 16; this.aiStyle = 14; this.penetrate = -1; this.scale = 0.8f; } else if (this.type == 197) { this.netImportant = true; this.width = 42; this.height = 42; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 198) { this.netImportant = true; this.width = 26; this.height = 26; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 199) { this.netImportant = true; this.width = 28; this.height = 28; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 200) { this.netImportant = true; this.width = 28; this.height = 28; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 201) { this.knockBack = 12f; this.width = 24; this.height = 24; this.aiStyle = 17; this.penetrate = -1; } else if (this.type == 202) { this.knockBack = 12f; this.width = 24; this.height = 24; this.aiStyle = 17; this.penetrate = -1; } else if (this.type == 203) { this.knockBack = 12f; this.width = 24; this.height = 24; this.aiStyle = 17; this.penetrate = -1; } else if (this.type == 204) { this.knockBack = 12f; this.width = 24; this.height = 24; this.aiStyle = 17; this.penetrate = -1; } else if (this.type == 205) { this.knockBack = 12f; this.width = 24; this.height = 24; this.aiStyle = 17; this.penetrate = -1; } else if (this.type == 206) { this.width = 14; this.height = 14; this.aiStyle = 40; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.magic = true; } else if (this.type == 207) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.2f; this.timeLeft = 600; this.ranged = true; } else if (this.type == 208) { this.netImportant = true; this.width = 18; this.height = 36; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 209) { this.width = 12; this.height = 32; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; this.light = 0.5f; } else if (this.type == 210) { this.netImportant = true; this.width = 14; this.height = 30; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 211) { this.netImportant = true; this.width = 24; this.height = 24; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; this.light = 1f; this.ignoreWater = true; } else if (this.type == 212) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.12f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 213) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 0.92f; } else if (this.type == 214) { this.width = 18; this.height = 18; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 215) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.27f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 216) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 0.93f; } else if (this.type == 217) { this.width = 18; this.height = 18; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 1.12f; } else if (this.type == 218) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.28f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 219) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 0.95f; } else if (this.type == 220) { this.width = 18; this.height = 18; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 1.2f; } else if (this.type == 221) { this.width = 20; this.height = 20; this.aiStyle = 41; this.friendly = true; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 120; this.penetrate = -1; this.scale = (float) (1.0 + (double) Main.rand.Next(30) * 0.00999999977648258); this.extraUpdates = 2; } else if (this.type == 222) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.3f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 223) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 1f; } else if (this.type == 224) { this.width = 18; this.height = 18; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 1.1f; } else if (this.type == 225) { this.arrow = true; this.penetrate = 2; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; } else if (this.type == 226) { this.netImportant = true; this.width = 22; this.height = 42; this.aiStyle = 42; this.friendly = true; this.tileCollide = false; this.penetrate = -1; this.timeLeft *= 5; this.light = 0.4f; this.ignoreWater = true; } else if (this.type == 227) { this.netImportant = true; this.tileCollide = false; this.light = 0.1f; this.width = 14; this.height = 14; this.aiStyle = 43; this.friendly = true; this.penetrate = 1; this.timeLeft = 180; } else if (this.type == 228) { this.tileCollide = false; this.width = 30; this.height = 30; this.aiStyle = 44; this.friendly = true; this.scale = 1.1f; this.penetrate = -1; } else if (this.type == 229) { this.width = 30; this.height = 30; this.aiStyle = 44; this.friendly = true; this.penetrate = -1; this.light = 0.2f; } else if (this.type >= 230 && this.type <= 235) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 236) { this.netImportant = true; this.width = 34; this.height = 34; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 237) { this.netImportant = true; this.width = 28; this.height = 28; this.aiStyle = 45; this.penetrate = -1; } else if (this.type == 238) { this.tileCollide = false; this.ignoreWater = true; this.width = 54; this.height = 28; this.aiStyle = 45; this.penetrate = -1; } else if (this.type == 239) { this.ignoreWater = true; this.width = 4; this.height = 40; this.aiStyle = 45; this.friendly = true; this.penetrate = -1; this.timeLeft = 300; this.scale = 1.1f; this.magic = true; this.extraUpdates = 1; } else if (this.type == 240) { this.width = 16; this.height = 16; this.aiStyle = 2; this.hostile = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; } else if (this.type == 241) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.hostile = true; this.penetrate = -1; } else if (this.type == 242) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 7; this.scale = 1.18f; this.timeLeft = 600; this.ranged = true; this.ignoreWater = true; } else if (this.type == 243) { this.width = 28; this.height = 28; this.aiStyle = 45; this.penetrate = -1; } else if (this.type == 244) { this.tileCollide = false; this.ignoreWater = true; this.width = 54; this.height = 28; this.aiStyle = 45; this.penetrate = -1; } else if (this.type == 245) { this.ignoreWater = true; this.width = 4; this.height = 40; this.aiStyle = 45; this.friendly = true; this.penetrate = 2; this.timeLeft = 300; this.scale = 1.1f; this.magic = true; this.extraUpdates = 1; } else if (this.type == 246) { this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; this.alpha = (int) byte.MaxValue; this.extraUpdates = 1; } else if (this.type == 247) { this.width = 34; this.height = 34; this.aiStyle = 15; this.friendly = true; this.penetrate = -1; this.melee = true; } else if (this.type == 248) { this.width = 18; this.height = 18; this.aiStyle = 1; this.friendly = true; this.melee = true; } else if (this.type == 249) { this.width = 12; this.height = 12; this.aiStyle = 2; this.friendly = true; this.ranged = true; } else if (this.type == 250) { this.width = 12; this.height = 12; this.aiStyle = 46; this.penetrate = -1; this.magic = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.scale = 1.25f; } else if (this.type == 251) { this.width = 14; this.height = 14; this.aiStyle = 46; this.friendly = true; this.penetrate = -1; this.magic = true; this.alpha = (int) byte.MaxValue; this.light = 0.3f; this.tileCollide = false; this.ignoreWater = true; this.scale = 1.25f; } else if (this.type == 252) { this.width = 18; this.height = 18; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 1.1f; } else if (this.type == 253) { this.width = 16; this.height = 16; this.aiStyle = 8; this.friendly = true; this.light = 0.8f; this.alpha = 100; this.magic = true; } else if (this.type == 254) { this.width = 38; this.height = 38; this.aiStyle = 47; this.magic = true; this.timeLeft = 660; this.light = 0.5f; } else if (this.type == (int) byte.MaxValue) { this.width = 8; this.height = 8; this.aiStyle = 48; this.friendly = true; this.magic = true; this.extraUpdates = 100; this.timeLeft = 100; } else if (this.type == 256) { this.netImportant = true; this.tileCollide = false; this.width = 6; this.height = 6; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.scale = 1f; this.timeLeft *= 10; } else if (this.type == 257) { this.ignoreWater = true; this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; this.light = 0.75f; this.alpha = (int) byte.MaxValue; this.scale = 1.2f; this.timeLeft = 600; this.magic = true; this.coldDamage = true; this.extraUpdates = 1; } else if (this.type == 258) { this.width = 16; this.height = 16; this.aiStyle = 8; this.hostile = true; this.penetrate = -1; this.alpha = 100; this.timeLeft = 300; } else if (this.type == 259) { this.ignoreWater = true; this.tileCollide = false; this.width = 8; this.height = 8; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; this.light = 0.3f; this.scale = 1.1f; this.magic = true; this.extraUpdates = 1; } else if (this.type == 260) { this.width = 8; this.height = 8; this.aiStyle = 48; this.friendly = true; this.magic = true; this.extraUpdates = 100; this.timeLeft = 200; this.penetrate = -1; } else if (this.type == 261) { this.width = 32; this.height = 34; this.aiStyle = 14; this.friendly = true; this.penetrate = 6; this.magic = true; this.ignoreWater = true; } else if (this.type == 262) { this.width = 30; this.height = 30; this.aiStyle = 13; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.melee = true; this.extraUpdates = 1; } else if (this.type == 263) { this.width = 34; this.height = 34; this.alpha = 100; this.light = 0.5f; this.aiStyle = 18; this.friendly = true; this.penetrate = 5; this.tileCollide = true; this.scale = 1f; this.melee = true; this.timeLeft = 180; this.coldDamage = true; } else if (this.type == 264) { this.ignoreWater = true; this.width = 4; this.height = 40; this.aiStyle = 45; this.hostile = true; this.penetrate = -1; this.timeLeft = 120; this.scale = 1.1f; this.extraUpdates = 1; } else if (this.type == 265) { this.width = 12; this.height = 12; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.friendly = true; this.magic = true; this.penetrate = 4; } else if (this.type == 266) { this.netImportant = true; this.alpha = 75; this.width = 24; this.height = 16; this.aiStyle = 26; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.minionSlots = 1f; } else if (this.type == 267) { this.alpha = (int) byte.MaxValue; this.width = 14; this.height = 14; this.aiStyle = 1; this.friendly = true; this.ranged = true; } else if (this.type == 268) { this.netImportant = true; this.width = 18; this.height = 32; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 269) { this.netImportant = true; this.width = 20; this.height = 26; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 270) { this.width = 26; this.height = 26; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.friendly = true; this.magic = true; this.penetrate = 3; } else if (this.type == 271) { this.width = 20; this.height = 20; this.aiStyle = 13; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.melee = true; this.scale = 1.2f; } else if (this.type == 272) { this.width = 32; this.height = 32; this.aiStyle = 3; this.friendly = true; this.scale = 0.9f; this.penetrate = -1; this.melee = true; } else if (this.type == 273) { this.width = 26; this.height = 26; this.aiStyle = 13; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.melee = true; } else if (this.type == 274) { this.width = 42; this.height = 42; this.alpha = 100; this.light = 0.5f; this.aiStyle = 18; this.friendly = true; this.penetrate = 5; this.tileCollide = false; this.scale = 1.1f; this.melee = true; this.timeLeft = 180; } else if (this.type == 275) { this.alpha = (int) byte.MaxValue; this.width = 14; this.height = 14; this.aiStyle = 1; this.hostile = true; } else if (this.type == 276) { this.alpha = (int) byte.MaxValue; this.width = 14; this.height = 14; this.aiStyle = 1; this.hostile = true; } else if (this.type == 277) { this.alpha = (int) byte.MaxValue; this.width = 38; this.height = 38; this.aiStyle = 14; this.hostile = true; } else if (this.type == 278) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.light = 1f; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 279) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.25f; this.timeLeft = 600; this.ranged = true; } else if (this.type == 280) { this.width = 32; this.height = 32; this.aiStyle = 12; this.friendly = true; this.alpha = (int) byte.MaxValue; this.penetrate = 5; this.extraUpdates = 2; this.ignoreWater = true; this.magic = true; } else if (this.type == 281) { this.width = 28; this.height = 28; this.aiStyle = 49; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; } else if (this.type == 282) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; this.extraUpdates = 1; } else if (this.type == 283) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.25f; this.timeLeft = 600; this.ranged = true; } else if (this.type == 284) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.3f; this.timeLeft = 600; this.ranged = true; } else if (this.type == 285) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.3f; this.timeLeft = 600; this.ranged = true; } else if (this.type == 286) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.3f; this.timeLeft = 600; this.ranged = true; } else if (this.type == 287) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.light = 0.5f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.3f; this.timeLeft = 600; this.ranged = true; } else if (this.type == 288) { this.width = 32; this.height = 32; this.aiStyle = 12; this.hostile = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.ignoreWater = true; this.magic = true; } else if (this.type == 289) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.timeLeft = 2; } else if (this.type == 290) { this.width = 4; this.height = 4; this.aiStyle = 48; this.hostile = true; this.magic = true; this.extraUpdates = 100; this.timeLeft = 100; this.penetrate = -1; } else if (this.type == 291) { this.width = 12; this.height = 12; this.aiStyle = 50; this.hostile = true; this.alpha = (int) byte.MaxValue; this.magic = true; this.tileCollide = false; this.penetrate = -1; } else if (this.type == 292) { this.width = 130; this.height = 130; this.aiStyle = 50; this.hostile = true; this.alpha = (int) byte.MaxValue; this.magic = true; this.tileCollide = false; this.penetrate = -1; } else if (this.type == 293) { this.width = 12; this.height = 12; this.aiStyle = 51; this.hostile = true; this.alpha = (int) byte.MaxValue; this.magic = true; this.tileCollide = false; this.penetrate = -1; this.extraUpdates = 1; } else if (this.type == 294) { this.width = 4; this.height = 4; this.aiStyle = 48; this.friendly = true; this.magic = true; this.extraUpdates = 100; this.timeLeft = 300; this.penetrate = -1; } else if (this.type == 295) { this.width = 12; this.height = 12; this.aiStyle = 50; this.friendly = true; this.alpha = (int) byte.MaxValue; this.magic = true; this.tileCollide = true; } else if (this.type == 296) { this.width = 150; this.height = 150; this.aiStyle = 50; this.friendly = true; this.alpha = (int) byte.MaxValue; this.magic = true; this.tileCollide = false; this.penetrate = -1; } else if (this.type == 297) { this.width = 12; this.height = 12; this.aiStyle = 51; this.friendly = true; this.alpha = (int) byte.MaxValue; this.magic = true; this.extraUpdates = 1; } else if (this.type == 298) { this.width = 6; this.height = 6; this.aiStyle = 52; this.alpha = (int) byte.MaxValue; this.magic = true; this.tileCollide = false; this.extraUpdates = 3; } else if (this.type == 299) { this.width = 6; this.height = 6; this.aiStyle = 1; this.hostile = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.magic = true; this.ignoreWater = true; this.tileCollide = false; } else if (this.type == 300) { this.width = 38; this.height = 38; this.aiStyle = 2; this.hostile = true; this.penetrate = -1; this.ignoreWater = true; this.tileCollide = false; } else if (this.type == 301) { this.width = 38; this.height = 38; this.aiStyle = 3; this.friendly = true; this.penetrate = -1; this.melee = true; this.extraUpdates = 2; } else if (this.type == 302) { this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; this.light = 0.3f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 7; this.scale = 1.18f; this.timeLeft = 300; this.ranged = true; this.ignoreWater = true; } else if (this.type == 303) { this.width = 14; this.height = 14; this.aiStyle = 16; this.hostile = true; this.penetrate = -1; this.ranged = true; } else if (this.type == 304) { this.alpha = (int) byte.MaxValue; this.width = 30; this.height = 30; this.aiStyle = 2; this.friendly = true; this.penetrate = 1; this.melee = true; this.light = 0.2f; this.ignoreWater = true; this.extraUpdates = 0; } else if (this.type == 305) { this.width = 6; this.height = 6; this.aiStyle = 52; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.extraUpdates = 10; } else if (this.type == 306) { this.alpha = (int) byte.MaxValue; this.width = 14; this.height = 14; this.aiStyle = 2; this.friendly = true; this.penetrate = 1; this.melee = true; this.ignoreWater = true; this.extraUpdates = 1; } else if (this.type == 307) { this.width = 16; this.height = 16; this.aiStyle = 36; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.melee = true; this.extraUpdates = 3; } else if (this.type == 308) { this.width = 80; this.height = 74; this.aiStyle = 53; this.timeLeft = Projectile.SentryLifeTime; this.light = 0.25f; this.ignoreWater = true; this.coldDamage = true; this.sentry = true; } else if (this.type == 309) { this.width = 14; this.height = 14; this.aiStyle = 28; this.alpha = (int) byte.MaxValue; this.penetrate = 1; this.friendly = true; this.extraUpdates = 3; this.coldDamage = true; } else if (this.type == 310) { this.netImportant = true; this.width = 6; this.height = 6; this.aiStyle = 33; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.timeLeft = 36000; } else if (this.type == 311) { this.width = 10; this.height = 12; this.aiStyle = 1; this.friendly = true; this.penetrate = 3; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.ranged = true; } else if (this.type == 312) { this.alpha = (int) byte.MaxValue; this.width = 32; this.height = 32; this.aiStyle = 1; this.friendly = true; this.ranged = true; this.timeLeft = 300; } else if (this.type == 313) { this.netImportant = true; this.width = 30; this.height = 30; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 314) { this.netImportant = true; this.width = 24; this.height = 40; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 315) { this.netImportant = true; this.width = 14; this.height = 14; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 316) { this.alpha = (int) byte.MaxValue; this.width = 16; this.height = 16; this.aiStyle = 36; this.friendly = true; this.penetrate = 1; this.timeLeft = 600; this.magic = true; } else if (this.type == 317) { this.netImportant = true; this.width = 28; this.height = 28; this.aiStyle = 54; this.penetrate = 1; this.timeLeft *= 5; this.minion = true; this.minionSlots = 1f; } else if (this.type == 318) { this.width = 12; this.height = 14; this.aiStyle = 2; this.friendly = true; this.thrown = true; } else if (this.type == 319) { this.netImportant = true; this.width = 36; this.height = 30; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 320) { this.width = 34; this.height = 34; this.aiStyle = 3; this.friendly = true; this.penetrate = -1; this.melee = true; } else if (this.type == 321) { this.width = 30; this.height = 30; this.aiStyle = 55; this.friendly = true; this.melee = true; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 322) { this.netImportant = true; this.width = 14; this.height = 14; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 323) { this.penetrate = 10; this.extraUpdates = 3; this.width = 14; this.height = 14; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.friendly = true; this.ranged = true; this.scale = 0.8f; } else if (this.type == 324) { this.netImportant = true; this.width = 26; this.height = 38; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 325) { this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.width = 14; this.height = 14; this.aiStyle = 1; this.hostile = true; this.tileCollide = false; } else if (this.type >= 326 && this.type <= 328) { if (this.type == 326) { this.width = 14; this.height = 16; } else if (this.type == 327) { this.width = 12; this.height = 14; } else { this.width = 6; this.height = 12; } this.aiStyle = 14; this.hostile = true; this.penetrate = -1; this.timeLeft = 360; } else if (this.type == 329) { this.width = 80; this.height = 80; this.light = 0.25f; this.aiStyle = 56; this.hostile = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft = 420; } else if (this.type == 330) { this.width = 22; this.height = 22; this.aiStyle = 2; this.friendly = true; this.penetrate = 6; this.thrown = true; } else if (this.type == 331) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 332) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; this.light = 0.5f; } else if (this.type == 333) { this.width = 38; this.height = 38; this.aiStyle = 3; this.friendly = true; this.scale = 0.9f; this.penetrate = -1; this.melee = true; } else if (this.type == 334) { this.netImportant = true; this.width = 28; this.height = 28; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 335) { this.width = 22; this.height = 22; this.aiStyle = 2; this.friendly = true; this.penetrate = 1; this.melee = true; } else if (this.type == 336) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.magic = true; this.scale = 0.8f; this.extraUpdates = 1; } else if (this.type == 337) { this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.magic = true; this.tileCollide = false; this.coldDamage = true; this.extraUpdates = 1; } else if (this.type == 338 || this.type == 339 || this.type == 340 || this.type == 341) { this.width = 14; this.height = 14; this.aiStyle = 16; this.penetrate = -1; this.friendly = true; this.ranged = true; this.scale = 0.9f; } else if (this.type == 342) { this.width = 22; this.height = 2; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.1f; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.coldDamage = true; } else if (this.type == 343) { this.alpha = (int) byte.MaxValue; this.width = 10; this.height = 10; this.aiStyle = 57; this.friendly = true; this.melee = true; this.scale = 1.1f; this.penetrate = 3; this.coldDamage = true; } else if (this.type == 344) { this.width = 26; this.height = 26; this.aiStyle = 1; this.friendly = true; this.scale = 0.9f; this.alpha = (int) byte.MaxValue; this.melee = true; this.coldDamage = true; this.tileCollide = false; } else if (this.type == 345) { this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.scale = 0.8f; } else if (this.type == 346) { this.width = 18; this.height = 18; this.aiStyle = 14; this.hostile = true; this.penetrate = -1; this.timeLeft = 300; } else if (this.type == 347) { this.width = 6; this.height = 6; this.aiStyle = 2; this.hostile = true; this.penetrate = -1; } else if (this.type == 348) { this.aiStyle = 1; this.width = 48; this.height = 48; this.hostile = true; this.penetrate = -1; this.tileCollide = false; this.coldDamage = true; this.extraUpdates = 1; } else if (this.type == 349) { this.aiStyle = 1; this.width = 12; this.height = 12; this.hostile = true; this.penetrate = -1; this.coldDamage = true; } else if (this.type == 350) { this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.width = 14; this.height = 14; this.aiStyle = 1; this.hostile = true; this.tileCollide = false; this.timeLeft /= 2; } else if (this.type == 351) { this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.width = 24; this.height = 24; this.aiStyle = 58; this.hostile = true; this.tileCollide = false; } else if (this.type == 352) { this.width = 30; this.height = 30; this.aiStyle = 14; this.hostile = true; this.penetrate = -1; this.timeLeft /= 3; } else if (this.type == 353) { this.netImportant = true; this.width = 18; this.height = 28; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 354) { this.knockBack = 6f; this.width = 10; this.height = 10; this.aiStyle = 10; this.friendly = true; this.penetrate = -1; this.extraUpdates = 1; } else if (this.type == 355) { this.width = 12; this.height = 12; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.friendly = true; this.magic = true; this.penetrate = 7; } else if (this.type == 356) { this.width = 6; this.height = 6; this.aiStyle = 59; this.alpha = (int) byte.MaxValue; this.magic = true; this.tileCollide = false; this.extraUpdates = 3; } else if (this.type == 357) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 6; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.2f; this.timeLeft = 600; this.ranged = true; } else if (this.type == 358) { this.width = 18; this.height = 18; this.aiStyle = 60; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.ignoreWater = true; } else if (this.type == 359) { this.width = 14; this.height = 14; this.aiStyle = 28; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 2; this.friendly = true; this.coldDamage = true; } else if (this.type >= 360 && this.type <= 366 || this.type == 381 || this.type == 382) { this.width = 14; this.height = 14; this.aiStyle = 61; this.penetrate = -1; this.bobber = true; } else if (this.type == 367) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.scale = 1.1f; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 368) { this.width = 18; this.height = 18; this.aiStyle = 19; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 369) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 370) { this.width = 14; this.height = 14; this.aiStyle = 2; this.friendly = true; this.penetrate = 1; } else if (this.type == 371) { this.width = 14; this.height = 14; this.aiStyle = 2; this.friendly = true; this.penetrate = 1; } else if (this.type == 372) { this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 373) { this.netImportant = true; this.width = 24; this.height = 26; this.aiStyle = 62; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.minionSlots = 1f; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 374) { this.width = 10; this.height = 10; this.aiStyle = 0; this.friendly = true; this.penetrate = 1; this.aiStyle = 1; this.tileCollide = true; this.scale *= 0.9f; } else if (this.type == 375) { this.netImportant = true; this.width = 34; this.height = 26; this.aiStyle = 62; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.minionSlots = 1f; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 376) { this.width = 12; this.height = 12; this.aiStyle = 0; this.friendly = true; this.penetrate = -1; this.aiStyle = 1; this.tileCollide = true; this.timeLeft = 100; this.alpha = (int) byte.MaxValue; this.extraUpdates = 1; } else if (this.type == 377) { this.width = 66; this.height = 50; this.aiStyle = 53; this.timeLeft = Projectile.SentryLifeTime; this.ignoreWater = true; this.sentry = true; } else if (this.type == 378) { this.width = 16; this.height = 16; this.aiStyle = 14; this.friendly = true; this.penetrate = -1; this.timeLeft = 60; this.scale = 0.9f; } else if (this.type == 379) { this.width = 14; this.height = 10; this.aiStyle = 63; this.friendly = true; this.timeLeft = 300; this.penetrate = 1; } else if (this.type == 380) { this.netImportant = true; this.width = 26; this.height = 26; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 383) { this.width = 34; this.height = 34; this.aiStyle = 3; this.friendly = true; this.penetrate = -1; this.melee = true; } else if (this.type == 384) { this.width = 150; this.height = 42; this.hostile = true; this.penetrate = -1; this.aiStyle = 64; this.tileCollide = false; this.ignoreWater = true; this.alpha = (int) byte.MaxValue; this.timeLeft = 540; } else if (this.type == 385) { this.width = 30; this.height = 30; this.hostile = true; this.penetrate = -1; this.aiStyle = 65; this.alpha = (int) byte.MaxValue; this.timeLeft = 300; } else if (this.type == 386) { this.width = 150; this.height = 42; this.hostile = true; this.penetrate = -1; this.aiStyle = 64; this.tileCollide = false; this.ignoreWater = true; this.alpha = (int) byte.MaxValue; this.timeLeft = 840; } else if (this.type == 387) { this.netImportant = true; this.width = 40; this.height = 20; this.aiStyle = 66; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.minionSlots = 0.5f; this.tileCollide = false; this.ignoreWater = true; this.friendly = true; } else if (this.type == 388) { this.netImportant = true; this.width = 40; this.height = 20; this.aiStyle = 66; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.minionSlots = 0.5f; this.tileCollide = false; this.ignoreWater = true; this.friendly = true; } else if (this.type == 389) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.penetrate = 3; this.light = 0.75f; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.2f; this.timeLeft = 600; } else if (this.type == 390 || this.type == 391 || this.type == 392) { this.width = 18; this.height = 18; this.aiStyle = 26; this.penetrate = -1; this.netImportant = true; this.timeLeft *= 5; this.minion = true; this.minionSlots = 0.75f; int type = this.type; if (this.type != 392) ; } else if (this.type == 393 || this.type == 394 || this.type == 395) { this.width = 20; this.height = 30; this.aiStyle = 67; this.penetrate = -1; this.netImportant = true; this.timeLeft *= 5; this.minion = true; this.minionSlots = 1f; int type = this.type; if (this.type != 395) ; } else if (this.type == 396) { this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; this.alpha = 100; } else if (this.type == 397) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.thrown = true; this.tileCollide = false; } else if (this.type == 398) { this.netImportant = true; this.width = 18; this.height = 38; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 399) { this.width = 14; this.height = 14; this.aiStyle = 68; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.thrown = true; this.noEnchantments = true; } else if (this.type >= 400 && this.type <= 402) { if (this.type == 400) { this.width = 14; this.height = 16; } else if (this.type == 401) { this.width = 12; this.height = 14; } else { this.width = 6; this.height = 12; } this.penetrate = 3; this.aiStyle = 14; this.friendly = true; this.timeLeft = 360; this.ranged = true; this.noEnchantments = true; } else if (this.type == 403) { this.netImportant = true; this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 404) { this.width = 26; this.height = 26; this.aiStyle = 69; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.melee = true; } else if (this.type == 405) { this.width = 14; this.height = 14; this.aiStyle = 70; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 90; this.melee = true; this.noEnchantments = true; } else if (this.type == 406) { this.width = 14; this.height = 14; this.aiStyle = 60; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.extraUpdates = 2; this.ignoreWater = true; } else if (this.type == 407) { this.netImportant = true; this.width = 28; this.height = 40; this.aiStyle = 62; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.friendly = true; this.minionSlots = 1f; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 408) { this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; } else if (this.type == 409) { this.width = 30; this.height = 30; this.penetrate = -1; this.aiStyle = 71; this.alpha = (int) byte.MaxValue; this.timeLeft = 360; this.friendly = true; this.tileCollide = true; this.extraUpdates = 2; this.magic = true; this.ignoreWater = true; } else if (this.type == 410) { this.width = 14; this.height = 14; this.aiStyle = 72; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 50; this.magic = true; this.ignoreWater = true; } else if (this.type >= 411 && this.type <= 414) { switch (this.type) { default: this.width = 10; this.height = 10; this.aiStyle = 10; break; } } else if (this.type == 415 || this.type == 416 || this.type == 417 || this.type == 418) { this.width = 14; this.height = 14; this.aiStyle = 34; this.friendly = true; this.ranged = true; this.timeLeft = 45; } else if (this.type >= 419 && this.type <= 422) { this.width = 4; this.height = 4; this.aiStyle = 73; this.friendly = true; } else if (this.type == 423) { this.netImportant = true; this.width = 28; this.height = 28; this.aiStyle = 62; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.friendly = true; this.minionSlots = 1f; this.ignoreWater = true; } else if (this.type >= 424 && this.type <= 426) { this.width = 24; this.height = 24; this.aiStyle = 1; this.friendly = true; this.magic = true; this.tileCollide = false; this.extraUpdates = 2; } else if (this.type == 427) { this.width = 22; this.height = 56; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.glowMask = (short) 2; } else if (this.type == 428) { this.width = 26; this.height = 54; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.glowMask = (short) 3; } else if (this.type == 429) { this.width = 18; this.height = 56; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.glowMask = (short) 7; } else if (this.type == 430) { this.width = 30; this.height = 54; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.glowMask = (short) 8; } else if (this.type == 431) { this.width = 28; this.height = 64; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 432) { this.width = 30; this.height = 54; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; } else if (this.type == 610) { this.width = 28; this.height = 64; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.glowMask = (short) 179; } else if (this.type == 609) { this.width = 30; this.height = 54; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.glowMask = (short) 180; } else if (this.type == 433) { this.width = 8; this.height = 8; this.aiStyle = 48; this.friendly = true; this.extraUpdates = 100; this.timeLeft = 100; this.ignoreWater = true; } else if (this.type == 434) { this.width = 1; this.height = 1; this.aiStyle = 74; this.friendly = true; this.extraUpdates = 100; this.penetrate = -1; } else if (this.type == 435) { this.width = 10; this.height = 10; this.aiStyle = 1; this.hostile = true; this.ignoreWater = true; } else if (this.type == 436) { this.width = 10; this.height = 10; this.aiStyle = 1; this.hostile = true; this.ignoreWater = true; } else if (this.type == 437) { this.width = 10; this.height = 10; this.aiStyle = 1; this.hostile = true; this.extraUpdates = 2; this.ignoreWater = true; } else if (this.type == 438) { this.width = 8; this.height = 8; this.aiStyle = 1; this.hostile = true; this.alpha = (int) byte.MaxValue; this.extraUpdates = 3; this.ignoreWater = true; } else if (this.type == 439) { this.width = 22; this.height = 22; this.aiStyle = 75; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.magic = true; this.ignoreWater = true; } else if (this.type == 440) { this.width = 5; this.height = 5; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1f; this.timeLeft = 600; this.magic = true; this.ignoreWater = true; } else if (this.type == 441) { this.width = 1; this.height = 1; this.aiStyle = 76; this.ignoreWater = true; this.tileCollide = false; } else if (this.type == 442) { this.width = 14; this.height = 14; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.scale = 1f; this.timeLeft = 600; this.ranged = true; } else if (this.type == 443) { this.width = 80; this.height = 80; this.aiStyle = 77; this.friendly = true; this.alpha = (int) byte.MaxValue; this.scale = 1f; this.ranged = true; this.ignoreWater = true; this.tileCollide = false; this.penetrate = -1; } else if (this.type == 444) { this.width = 10; this.height = 10; this.aiStyle = 78; this.friendly = true; this.alpha = (int) byte.MaxValue; this.scale = 1f; this.ranged = true; this.ignoreWater = true; this.extraUpdates = 1; } else if (this.type == 445) { this.width = 10; this.height = 10; this.aiStyle = 75; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.melee = true; this.ignoreWater = true; this.ownerHitCheck = true; } else if (this.type == 446) { this.netImportant = true; this.width = 14; this.height = 14; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; this.light = 0.7f; } else if (this.type == 447) { this.width = 30; this.height = 30; this.aiStyle = 79; this.hostile = true; this.penetrate = -1; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 240; } else if (this.type == 448) { this.width = 14; this.height = 14; this.aiStyle = 80; this.hostile = true; this.penetrate = -1; this.tileCollide = false; } else if (this.type == 449) { this.width = 5; this.height = 5; this.aiStyle = 1; this.hostile = true; this.alpha = (int) byte.MaxValue; this.extraUpdates = 1; this.scale = 1f; this.timeLeft = 600; this.ignoreWater = true; } else if (this.type == 450) { this.width = 14; this.height = 14; this.aiStyle = 14; this.hostile = true; this.penetrate = -1; this.timeLeft = 360; } else if (this.type == 451) { this.width = 16; this.height = 16; this.aiStyle = 81; this.melee = true; this.penetrate = 3; this.light = 0.2f; this.alpha = (int) byte.MaxValue; this.friendly = true; } else if (this.type == 452) { this.width = 14; this.height = 14; this.aiStyle = 82; this.hostile = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; } else if (this.type == 453) { this.width = 1; this.height = 1; this.aiStyle = 76; this.ignoreWater = true; this.tileCollide = false; } else if (this.type == 454) { this.width = 46; this.height = 46; this.aiStyle = 83; this.hostile = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.tileCollide = false; } else if (this.type == 455) { this.width = 36; this.height = 36; this.aiStyle = 84; this.hostile = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.tileCollide = false; } else if (this.type == 456) { this.width = 16; this.height = 16; this.aiStyle = 85; this.hostile = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.tileCollide = false; } else if (this.type == 459) { this.width = 22; this.height = 22; this.aiStyle = 1; this.friendly = true; this.magic = true; this.alpha = (int) byte.MaxValue; this.scale = 1f; this.ignoreWater = true; this.extraUpdates = 1; } else if (this.type == 460) { this.width = 14; this.height = 18; this.aiStyle = 75; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.magic = true; this.ignoreWater = true; } else if (this.type == 461) { this.width = 18; this.height = 18; this.aiStyle = 84; this.friendly = true; this.magic = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.hide = true; } else if (this.type == 462) { this.width = 8; this.height = 8; this.aiStyle = 1; this.hostile = true; this.alpha = (int) byte.MaxValue; this.extraUpdates = 3; this.ignoreWater = true; this.tileCollide = false; } else if (this.type == 463) { this.width = 48; this.height = 48; this.aiStyle = 6; this.friendly = true; this.tileCollide = false; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; } else if (this.type == 464) { this.width = 60; this.height = 60; this.aiStyle = 86; this.hostile = true; this.tileCollide = false; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; } else if (this.type == 467) { this.width = 40; this.height = 40; this.aiStyle = 1; this.hostile = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.extraUpdates = 1; } else if (this.type == 468) { this.width = 40; this.height = 40; this.aiStyle = 1; this.hostile = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.extraUpdates = 1; } else if (this.type == 465) { this.width = 80; this.height = 80; this.aiStyle = 88; this.hostile = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.tileCollide = false; } else if (this.type == 466) { this.width = 14; this.height = 14; this.aiStyle = 88; this.hostile = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.tileCollide = true; this.extraUpdates = 4; this.timeLeft = 120 * (this.extraUpdates + 1); } else if (this.type == 491) { this.width = 26; this.height = 26; this.aiStyle = 9; this.friendly = true; this.melee = true; this.penetrate = -1; } else if (this.type == 500) { this.width = 20; this.height = 20; this.aiStyle = 67; this.penetrate = -1; this.netImportant = true; this.timeLeft *= 5; this.friendly = true; this.ignoreWater = true; this.scale = 0.8f; } else if (this.type == 499) { this.netImportant = true; this.width = 34; this.height = 34; this.aiStyle = 26; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 469) { this.alpha = (int) byte.MaxValue; this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; } else if (this.type == 470) { this.width = 10; this.height = 10; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.tileCollide = false; } else if (this.type == 471) { this.width = 16; this.height = 16; this.aiStyle = 2; this.scale = 1.2f; this.hostile = true; this.ranged = true; } else if (this.type == 472) { this.width = 8; this.height = 8; this.aiStyle = 0; this.hostile = true; this.penetrate = -1; this.aiStyle = 1; this.tileCollide = true; this.timeLeft = 50; } else if (this.type == 474) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; } else if (this.type == 473) { this.netImportant = true; this.width = 8; this.height = 8; this.aiStyle = 14; this.penetrate = -1; this.alpha = 75; this.light = 1f; this.timeLeft *= 2; } else if (this.type == 475) { this.width = 14; this.height = 14; this.aiStyle = 35; this.penetrate = -1; this.tileCollide = false; this.timeLeft = 400; } else if (this.type == 476) { this.width = 200; this.height = 200; this.aiStyle = -1; this.friendly = true; this.tileCollide = false; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.timeLeft = 3; } else if (this.type == 477) { this.alpha = (int) byte.MaxValue; this.width = 14; this.height = 14; this.aiStyle = 1; this.friendly = true; this.penetrate = 7; this.extraUpdates = 1; this.ranged = true; } else if (this.type == 478) { this.alpha = (int) byte.MaxValue; this.width = 14; this.height = 14; this.aiStyle = 1; this.friendly = true; this.timeLeft = 300; this.ranged = true; } else if (this.type == 479) { this.alpha = (int) byte.MaxValue; this.width = 14; this.height = 14; this.aiStyle = 1; this.friendly = true; this.ranged = true; } else if (this.type == 480) { this.alpha = (int) byte.MaxValue; this.width = 12; this.height = 12; this.penetrate = 3; this.aiStyle = 14; this.friendly = true; this.timeLeft = 120; this.ranged = true; this.noEnchantments = true; } else if (this.type == 481) { this.width = 22; this.height = 22; this.aiStyle = 13; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.melee = true; this.extraUpdates = 0; } else if (this.type == 482) { this.width = 16; this.height = 200; this.aiStyle = 87; this.friendly = true; this.tileCollide = false; this.penetrate = 20; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.timeLeft = 2700; } else if (this.type == 483) { this.arrow = true; this.width = 14; this.height = 14; this.aiStyle = 14; this.friendly = true; this.melee = true; } else if (this.type == 484) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.melee = true; this.extraUpdates = 1; } else if (this.type == 485) { this.arrow = true; this.width = 24; this.height = 24; this.aiStyle = 1; this.friendly = true; this.ranged = true; this.penetrate = -1; } else if (this.type >= 486 && this.type <= 489) { if (this.type == 486) { this.width = 12; this.height = 12; } else if (this.type == 487) { this.width = 22; this.height = 22; } else if (this.type == 488) { this.width = 12; this.height = 12; this.light = 0.3f; } else if (this.type == 489) { this.width = 20; this.height = 16; } this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 492) { this.netImportant = true; this.width = 18; this.height = 32; this.aiStyle = 90; this.friendly = true; this.penetrate = -1; this.timeLeft *= 5; } else if (this.type == 490) { this.width = 14; this.height = 14; this.aiStyle = 89; this.hostile = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.tileCollide = false; this.timeLeft = 600; this.netImportant = true; } else if (this.type == 493 || this.type == 494) { this.width = 32; this.height = 32; this.aiStyle = 4; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.magic = true; this.light = 0.2f; } else if (this.type == 495) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; this.penetrate = 3; } else if (this.type == 496) { this.alpha = (int) byte.MaxValue; this.width = 40; this.height = 40; this.aiStyle = 91; this.friendly = true; this.magic = true; this.MaxUpdates = 3; this.penetrate = 3; } else if (this.type == 497) { this.width = 30; this.height = 30; this.aiStyle = 2; this.friendly = true; this.penetrate = 3; this.melee = true; } else if (this.type == 498) { this.width = 6; this.height = 6; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; this.timeLeft = 180; } else if (this.type == 501) { this.width = 14; this.height = 14; this.aiStyle = 2; this.scale = 1.1f; this.hostile = true; this.ranged = true; } else if (this.type == 502) { this.width = 16; this.height = 16; this.aiStyle = 8; this.friendly = true; this.melee = true; this.penetrate = 5; } else if (this.type == 503) { this.width = 24; this.height = 24; this.aiStyle = 5; this.friendly = true; this.penetrate = 2; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.melee = true; this.extraUpdates = 1; } else if (this.type == 504) { this.width = 10; this.height = 10; this.aiStyle = 2; this.friendly = true; this.magic = true; this.alpha = (int) byte.MaxValue; this.penetrate = 2; } else if (this.type == 507) { this.width = 16; this.height = 16; this.aiStyle = 1; this.friendly = true; this.melee = true; this.penetrate = 3; } else if (this.type == 508) { this.width = 16; this.height = 16; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; } else if (this.type == 509) { this.width = 22; this.height = 22; this.aiStyle = 20; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ownerHitCheck = true; this.melee = true; this.scale = 1.2f; } else if (this.type == 510) { this.width = 18; this.height = 18; this.aiStyle = 2; this.friendly = true; this.penetrate = 1; this.magic = true; } else if (this.type == 511) { this.width = 32; this.height = 32; this.aiStyle = 92; this.friendly = true; this.penetrate = -1; this.scale = 1.1f; this.magic = true; } else if (this.type == 512) { this.width = 40; this.height = 38; this.aiStyle = 92; this.friendly = true; this.penetrate = -1; this.scale = 1.1f; this.magic = true; } else if (this.type == 513) { this.width = 30; this.height = 28; this.aiStyle = 92; this.friendly = true; this.penetrate = -1; this.scale = 1.1f; this.magic = true; } else if (this.type == 514) { this.width = 10; this.height = 10; this.aiStyle = 93; this.friendly = true; this.penetrate = 3; this.alpha = (int) byte.MaxValue; this.ranged = true; } else if (this.type == 515) { this.netImportant = true; this.width = 6; this.height = 6; this.aiStyle = 14; this.penetrate = -1; this.alpha = 75; this.light = 1f; this.timeLeft *= 5; } else if (this.type == 516) { this.width = 22; this.height = 22; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; } else if (this.type == 517) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.thrown = true; } else if (this.type == 518) { this.width = 32; this.height = 32; this.aiStyle = 94; this.friendly = true; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 519) { this.width = 24; this.height = 24; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.tileCollide = false; } else if (this.type == 520) { this.width = 22; this.height = 22; this.aiStyle = 2; this.friendly = true; this.penetrate = 3; this.thrown = true; } else if (this.type == 521) { this.width = 14; this.height = 14; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 1; this.friendly = true; } else if (this.type == 522) { this.width = 8; this.height = 8; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 1; this.friendly = true; } else if (this.type == 523) { this.width = 32; this.height = 32; this.aiStyle = 95; this.alpha = (int) byte.MaxValue; this.ranged = true; this.penetrate = 1; this.friendly = true; } else if (this.type == 524) { this.width = 10; this.height = 10; this.aiStyle = 96; this.friendly = true; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.ignoreWater = true; this.melee = true; this.extraUpdates = 5; } else if (this.type == 525) { this.width = 30; this.height = 24; this.aiStyle = 97; this.tileCollide = false; this.timeLeft = 10800; } else if (this.type == 526) { this.width = 8; this.height = 8; this.aiStyle = 98; this.tileCollide = false; this.timeLeft = 120; this.alpha = (int) byte.MaxValue; } else if (this.type >= 527 && this.type <= 531) { this.knockBack = 12f; this.width = 24; this.height = 24; this.aiStyle = 17; this.penetrate = -1; } else if (this.type == 532) { this.width = 16; this.height = 16; this.aiStyle = 1; this.scale = 1f; this.friendly = true; this.thrown = true; this.penetrate = 3; this.extraUpdates = 1; } else if (this.type == 533) { this.netImportant = true; this.width = 20; this.height = 20; this.aiStyle = 66; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.minionSlots = 1f; this.tileCollide = false; this.ignoreWater = true; this.friendly = true; } else if (this.type == 534) { this.extraUpdates = 0; this.width = 16; this.height = 16; this.aiStyle = 99; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 1f; } else if (this.type >= 541 && this.type <= 555) { this.extraUpdates = 0; this.width = 16; this.height = 16; this.aiStyle = 99; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 1f; if (this.type == 547) this.scale = 1.1f; if (this.type == 554) this.scale = 1.2f; if (this.type == 555) this.scale = 1.15f; if (this.type == 551 || this.type == 550) this.scale = 1.1f; } else if (this.type >= 562 && this.type <= 564) { this.extraUpdates = 0; this.width = 16; this.height = 16; this.aiStyle = 99; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 1f; if (this.type == 563) this.scale = 1.05f; if (this.type == 564) this.scale = 1.075f; } else if (this.type == 603) { this.extraUpdates = 0; this.width = 16; this.height = 16; this.aiStyle = 99; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 1.15f; } else if (this.type == 604) { this.extraUpdates = 0; this.width = 14; this.height = 14; this.aiStyle = 115; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 1.2f; } else if (this.type >= 556 && this.type <= 561) { this.extraUpdates = 0; this.width = 10; this.height = 10; this.aiStyle = 99; this.friendly = true; this.penetrate = -1; this.melee = true; this.scale = 1f; this.counterweight = true; } else if (this.type == 535) { this.width = 18; this.height = 18; this.aiStyle = 100; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.magic = true; this.ignoreWater = true; } else if (this.type == 536) { this.width = 10; this.height = 10; this.aiStyle = 101; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.magic = true; this.ignoreWater = true; } else if (this.type == 537) { this.width = 22; this.height = 22; this.aiStyle = 84; this.hostile = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.timeLeft = 240; this.tileCollide = false; } else if (this.type == 538) { this.width = 12; this.height = 12; this.aiStyle = 14; this.hostile = true; this.penetrate = -1; this.timeLeft = 120; this.extraUpdates = 1; this.alpha = (int) byte.MaxValue; } else if (this.type == 539) { this.width = 18; this.height = 30; this.aiStyle = 102; this.hostile = true; this.penetrate = -1; this.timeLeft = 600; } else if (this.type == 540) { this.width = 20; this.height = 20; this.aiStyle = 103; this.hostile = true; this.penetrate = -1; this.timeLeft = 300; this.alpha = (int) byte.MaxValue; } else if (this.type == 565) { this.width = 28; this.height = 28; this.aiStyle = 104; this.penetrate = -1; this.tileCollide = false; this.ignoreWater = true; this.alpha = (int) byte.MaxValue; this.scale = 0.8f; } else if (this.type == 566) { this.width = 16; this.height = 16; this.aiStyle = 36; this.friendly = true; this.penetrate = 4; this.alpha = (int) byte.MaxValue; this.timeLeft = 660; this.extraUpdates = 3; } else if (this.type == 567 || this.type == 568) { if (this.type == 567) { this.width = 14; this.height = 14; } else { this.width = 16; this.height = 16; } this.aiStyle = 105; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 3600; this.tileCollide = false; this.ignoreWater = true; } else if (this.type >= 569 && this.type <= 571) { this.width = 32; this.height = 32; this.aiStyle = 106; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.timeLeft = 3600; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 575) { this.width = 24; this.height = 24; this.aiStyle = 107; this.hostile = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft = 420; this.alpha = (int) byte.MaxValue; } else if (this.type == 573) { this.width = 18; this.height = 30; this.aiStyle = 102; this.hostile = true; this.penetrate = -1; this.timeLeft = 600; } else if (this.type == 574) { this.width = 18; this.height = 18; this.aiStyle = 102; this.hostile = true; this.timeLeft = 600; this.tileCollide = false; } else if (this.type == 572) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; } else if (this.type == 576) { this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.2f; this.timeLeft = 600; } else if (this.type == 577) { this.width = 4; this.height = 4; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1.2f; this.timeLeft = 600; } else if (this.type == 578 || this.type == 579) { this.width = 32; this.height = 32; this.aiStyle = 108; this.friendly = true; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; this.hostile = true; this.hide = true; } else if (this.type == 580) { this.width = 14; this.height = 14; this.aiStyle = 88; this.hostile = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.tileCollide = true; this.extraUpdates = 4; this.timeLeft = 600; } else if (this.type == 581) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; } else if (this.type == 582) { this.width = 20; this.height = 20; this.aiStyle = 109; this.friendly = true; this.penetrate = -1; this.MaxUpdates = 2; } else if (this.type == 583) { this.width = 10; this.height = 10; this.aiStyle = 2; this.friendly = true; this.scale = 0.8f; } else if (this.type == 589) { this.width = 10; this.height = 10; this.aiStyle = 2; this.friendly = true; } else if (this.type == 584) { this.width = 10; this.height = 10; this.aiStyle = 110; this.friendly = true; this.scale = 0.8f; this.penetrate = 3; } else if (this.type == 585) { this.width = 26; this.height = 26; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.friendly = true; this.penetrate = 3; } else if (this.type == 586) { this.width = 26; this.height = 26; this.aiStyle = 111; this.alpha = (int) byte.MaxValue; this.friendly = true; this.penetrate = -1; } else if (this.type == 587) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.friendly = true; this.ranged = true; } else if (this.type == 588) { this.width = 14; this.height = 14; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; this.thrown = true; } else if (this.type == 590) { this.width = 14; this.height = 14; this.aiStyle = 112; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.timeLeft = 900; this.tileCollide = false; this.ignoreWater = true; } else if (this.type == 591) { this.width = 8; this.height = 8; this.aiStyle = 101; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ignoreWater = true; } else if (this.type == 592) { this.width = 8; this.height = 8; this.aiStyle = 1; this.hostile = true; this.alpha = (int) byte.MaxValue; this.extraUpdates = 3; this.ignoreWater = true; } else if (this.type == 593) { this.width = 16; this.height = 16; this.aiStyle = 1; this.hostile = true; this.alpha = (int) byte.MaxValue; this.extraUpdates = 1; this.ignoreWater = true; } else if (this.type == 594) { this.width = 40; this.height = 40; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; } else if (this.type == 595) { this.width = 68; this.height = 64; this.aiStyle = 75; this.friendly = true; this.tileCollide = false; this.melee = true; this.penetrate = -1; this.ownerHitCheck = true; } else if (this.type == 596) { this.width = 8; this.height = 8; this.aiStyle = 107; this.hostile = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.timeLeft = 180; this.tileCollide = false; } else if (this.type == 597) { this.width = 10; this.height = 10; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 2; this.friendly = true; } else if (this.type == 598) { this.width = 16; this.height = 16; this.aiStyle = 113; this.friendly = true; this.melee = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.hide = true; } else if (this.type == 599) { this.width = 22; this.height = 22; this.aiStyle = 2; this.friendly = true; this.penetrate = 6; this.thrown = true; } else if (this.type == 600) { this.width = 14; this.height = 14; this.aiStyle = 75; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ignoreWater = true; } else if (this.type == 601) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.friendly = true; this.extraUpdates = 30; } else if (this.type == 602) { this.width = 10; this.height = 10; this.aiStyle = 114; this.alpha = (int) byte.MaxValue; this.friendly = true; this.tileCollide = false; this.netImportant = true; } else if (this.type == 605) { this.alpha = (int) byte.MaxValue; this.width = 6; this.height = 6; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; } else if (this.type == 606) { this.width = 5; this.height = 5; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; this.scale = 1f; this.timeLeft = 600; this.ignoreWater = true; } else if (this.type == 607) { this.width = 10; this.height = 10; this.aiStyle = 116; this.friendly = true; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.ignoreWater = true; this.tileCollide = false; this.penetrate = -1; } else if (this.type == 608) { this.width = 160; this.height = 160; this.aiStyle = 117; this.friendly = true; this.alpha = (int) byte.MaxValue; this.timeLeft = 3; this.ignoreWater = true; this.tileCollide = false; this.penetrate = -1; this.hide = true; } else if (this.type == 611) { this.width = 16; this.height = 16; this.aiStyle = 75; this.friendly = true; this.melee = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.hide = true; this.tileCollide = false; this.ignoreWater = true; this.usesLocalNPCImmunity = true; } else if (this.type == 612) { this.width = 8; this.height = 8; this.aiStyle = 117; this.friendly = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.timeLeft = 60; this.tileCollide = false; this.penetrate = -1; this.usesLocalNPCImmunity = true; } else if (this.type == 613) { this.netImportant = true; this.width = 24; this.height = 24; this.aiStyle = 62; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.friendly = true; this.minionSlots = 1f; this.ignoreWater = true; } else if (this.type == 614) { this.width = 16; this.height = 16; this.aiStyle = 113; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; } else if (this.type == 615) { this.width = 22; this.height = 22; this.aiStyle = 75; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ranged = true; this.ignoreWater = true; } else if (this.type == 616) { this.width = 14; this.height = 14; this.aiStyle = 1; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.ranged = true; this.extraUpdates = 2; this.timeLeft = 90 * this.MaxUpdates; } else if (this.type == 617) { this.width = 32; this.height = 32; this.aiStyle = 118; this.friendly = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.hide = true; this.magic = true; this.penetrate = 3; this.usesLocalNPCImmunity = true; } else if (this.type == 618) { this.tileCollide = false; this.width = 18; this.height = 30; this.aiStyle = 119; this.penetrate = -1; this.timeLeft = 420; this.magic = true; this.friendly = true; this.usesLocalNPCImmunity = true; } else if (this.type == 619) { this.width = 14; this.height = 14; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 1; this.friendly = true; } else if (this.type == 620) { this.width = 8; this.height = 8; this.aiStyle = 29; this.alpha = (int) byte.MaxValue; this.magic = true; this.penetrate = 1; this.friendly = true; } else if (this.type == 622) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.extraUpdates = 2; } else if (this.type == 623) { this.netImportant = true; this.width = 50; this.height = 80; this.aiStyle = 120; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.friendly = true; this.minionSlots = 0.0f; this.ignoreWater = true; this.tileCollide = false; this.netImportant = true; } else if (this.type == 624) { this.width = 8; this.height = 8; this.aiStyle = 117; this.friendly = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.timeLeft = 60; this.tileCollide = false; this.penetrate = -1; } else if (this.type >= 625 && this.type <= 628) { if (this.type == 625 || this.type == 628) this.netImportant = true; if (this.type == 626 || this.type == 627) this.minionSlots = 0.5f; this.width = 24; this.height = 24; this.aiStyle = 121; this.penetrate = -1; this.timeLeft *= 5; this.minion = true; this.friendly = true; this.ignoreWater = true; this.tileCollide = false; this.alpha = (int) byte.MaxValue; this.hide = true; this.netImportant = true; } else if (this.type == 629) { this.width = 8; this.height = 8; this.aiStyle = 122; this.hostile = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.timeLeft = 3600; this.tileCollide = false; this.penetrate = -1; this.extraUpdates = 2; } else if (this.type == 630 || this.type == 705) { this.width = 22; this.height = 22; this.aiStyle = 75; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.hide = true; this.ranged = true; this.ignoreWater = true; } else if (this.type == 631) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 122; this.friendly = true; this.ranged = true; this.tileCollide = false; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.extraUpdates = 1; } else if (this.type == 633) { this.width = 14; this.height = 18; this.aiStyle = 75; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.magic = true; this.ignoreWater = true; } else if (this.type == 632) { this.width = 18; this.height = 18; this.aiStyle = 84; this.friendly = true; this.magic = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.tileCollide = false; } else if (this.type == 634) { this.width = 40; this.height = 40; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.extraUpdates = 2; this.magic = true; } else if (this.type == 635) { this.width = 40; this.height = 40; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.friendly = true; this.extraUpdates = 3; this.magic = true; } else if (this.type == 636) { this.width = 16; this.height = 16; this.aiStyle = 113; this.friendly = true; this.melee = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.hide = true; this.MaxUpdates = 2; } else if (this.type == 637) { this.width = 10; this.height = 10; this.aiStyle = 16; this.friendly = true; this.penetrate = -1; } else if (this.type == 638) { this.width = 4; this.height = 4; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.extraUpdates = 5; this.timeLeft = 600; this.ranged = true; this.ignoreWater = true; this.usesLocalNPCImmunity = true; this.penetrate = -1; } else if (this.type == 639) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; this.MaxUpdates = 2; this.timeLeft = this.MaxUpdates * 45; this.ignoreWater = true; this.usesLocalNPCImmunity = true; this.alpha = (int) byte.MaxValue; this.penetrate = 4; } else if (this.type == 640) { this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; this.MaxUpdates = 3; this.timeLeft = 90; this.ignoreWater = true; this.usesLocalNPCImmunity = true; this.alpha = (int) byte.MaxValue; this.penetrate = 4; } else if (this.type == 642) { this.width = 18; this.height = 18; this.aiStyle = 84; this.friendly = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.usesLocalNPCImmunity = true; } else if (this.type == 641) { this.width = 32; this.height = 32; this.aiStyle = 123; this.timeLeft = Projectile.SentryLifeTime; this.ignoreWater = true; this.tileCollide = false; this.alpha = (int) byte.MaxValue; this.hide = true; this.sentry = true; } else if (this.type == 643) { this.width = 32; this.height = 32; this.aiStyle = 123; this.timeLeft = Projectile.SentryLifeTime; this.ignoreWater = true; this.tileCollide = false; this.alpha = (int) byte.MaxValue; this.sentry = true; } else if (this.type == 644) { this.width = 14; this.height = 14; this.aiStyle = 112; this.penetrate = 1; this.timeLeft = 900; this.tileCollide = false; this.ignoreWater = true; this.alpha = (int) byte.MaxValue; } else if (this.type == 645) { this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.magic = true; this.tileCollide = false; this.extraUpdates = 5; this.penetrate = -1; this.usesLocalNPCImmunity = true; } else if (this.type >= 646 && this.type <= 649) { this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 650) { this.width = 20; this.height = 20; this.aiStyle = 124; this.penetrate = -1; this.netImportant = true; this.timeLeft *= 5; this.friendly = true; this.ignoreWater = true; this.tileCollide = false; this.manualDirectionChange = true; } else if (this.type == 651) { this.width = 10; this.height = 10; this.aiStyle = 125; this.friendly = true; this.ignoreWater = true; this.tileCollide = false; this.penetrate = -1; } else if (this.type == 652) { this.width = 18; this.height = 18; this.aiStyle = 7; this.friendly = true; this.penetrate = -1; this.tileCollide = false; this.timeLeft *= 10; } else if (this.type == 653) { this.width = 30; this.height = 30; this.aiStyle = 67; this.penetrate = -1; this.netImportant = true; this.timeLeft *= 5; this.friendly = true; this.ignoreWater = true; this.scale = 0.8f; } else if (this.type == 654) { this.width = 30; this.height = 30; this.aiStyle = 126; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 120; this.friendly = true; this.hostile = true; this.penetrate = -1; this.trap = true; } else if (this.type == 655) { this.width = 31; this.height = 31; this.aiStyle = 25; this.friendly = true; this.hostile = true; this.penetrate = -1; this.trap = true; } else if (this.type == 656) { this.width = 10; this.height = 10; this.aiStyle = (int) sbyte.MaxValue; this.friendly = true; this.magic = true; this.tileCollide = false; this.penetrate = -1; this.usesLocalNPCImmunity = true; this.timeLeft = 1200; } else if (this.type == 657) { this.width = 10; this.height = 10; this.aiStyle = (int) sbyte.MaxValue; this.hostile = true; this.tileCollide = false; this.penetrate = -1; this.timeLeft = 1200; } else if (this.type == 658) { this.width = 14; this.height = 14; this.aiStyle = 128; this.penetrate = 1; this.timeLeft = 900; this.tileCollide = false; this.ignoreWater = true; this.alpha = (int) byte.MaxValue; this.hostile = true; } else if (this.type == 659) { this.width = 8; this.height = 8; this.aiStyle = 129; this.friendly = true; this.magic = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.timeLeft = 180; this.tileCollide = false; this.penetrate = -1; } else if (this.type == 660) { this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.magic = true; this.ignoreWater = true; } else if (this.type == 661) { this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.timeLeft = 40; this.extraUpdates = 1; this.ranged = true; this.ignoreWater = true; this.usesLocalNPCImmunity = true; } else if (this.type == 662 || this.type == 685) { this.width = 16; this.height = 16; this.aiStyle = 1; this.hostile = true; this.penetrate = -1; } else if (this.type == 663 || this.type == 665 || this.type == 667) { this.width = 30; this.height = 54; this.aiStyle = 130; this.timeLeft = Projectile.SentryLifeTime; this.ignoreWater = true; this.tileCollide = false; this.manualDirectionChange = true; switch (this.type) { case 665: this.height = 58; this.width = 28; break; case 667: this.height = 60; this.width = 28; break; } this.sentry = true; } else if (this.type == 664 || this.type == 666 || this.type == 668) { this.width = 16; this.height = 16; this.aiStyle = 131; this.friendly = true; this.alpha = (int) byte.MaxValue; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = -1; } else if (this.type == 669) { this.width = 14; this.height = 14; this.aiStyle = 68; this.friendly = true; this.penetrate = 1; this.alpha = (int) byte.MaxValue; this.thrown = true; this.noEnchantments = true; } else if (this.type == 670) { this.width = 30; this.height = 30; this.aiStyle = 126; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 120; this.hostile = true; this.penetrate = -1; } else if (this.type == 671) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; } else if (this.type == 672) { this.width = 10; this.height = 10; this.aiStyle = 132; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 900; this.hostile = true; this.penetrate = -1; } else if (this.type == 674 || this.type == 673) { this.width = 10; this.height = 10; this.aiStyle = 133; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 900; this.hostile = true; this.penetrate = -1; this.hide = true; } else if (this.type == 675) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; } else if (this.type == 676) { this.width = 10; this.height = 10; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; } else if (this.type == 677 || this.type == 678 || this.type == 679) { this.width = 26; this.height = 54; this.aiStyle = 134; this.timeLeft = Projectile.SentryLifeTime; this.ignoreWater = true; this.tileCollide = false; this.manualDirectionChange = true; this.sentry = true; } else if (this.type == 680) { this.width = 16; this.height = 16; this.aiStyle = 1; this.friendly = true; this.penetrate = 4; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = -1; } else if (this.type == 681) { this.width = 14; this.height = 14; this.aiStyle = 16; this.hostile = true; this.penetrate = -1; this.thrown = true; } else if (this.type == 682) { this.width = 10; this.height = 10; this.aiStyle = 1; this.hostile = true; this.ignoreWater = true; this.timeLeft = 30; this.scale = 1.2f; } else if (this.type == 683) { this.width = 30; this.height = 30; this.aiStyle = 135; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 120; this.hostile = true; this.penetrate = -1; } else if (this.type == 684) { this.width = 16; this.height = 16; this.aiStyle = 1; this.melee = true; this.penetrate = 5; this.alpha = (int) byte.MaxValue; this.friendly = true; this.tileCollide = false; } else if (this.type == 686) { this.width = 30; this.height = 30; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; } else if (this.type == 687) { this.width = 30; this.height = 30; this.aiStyle = 136; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = false; this.hostile = true; } else if (this.type == 688 || this.type == 689 || this.type == 690) { this.width = 16; this.height = 16; this.aiStyle = 137; this.friendly = true; this.usesLocalNPCImmunity = true; this.timeLeft = Projectile.SentryLifeTime; this.localNPCHitCooldown = 3; this.tileCollide = false; this.penetrate = -1; this.sentry = true; } else if (this.type == 691 || this.type == 692 || this.type == 693) { this.width = 16; this.height = 16; this.aiStyle = 138; this.friendly = true; this.timeLeft = Projectile.SentryLifeTime; this.tileCollide = false; this.penetrate = -1; this.hide = true; this.sentry = true; } else if (this.type == 694 || this.type == 695 || this.type == 696) { this.width = 16; this.height = 16; this.aiStyle = 139; this.friendly = true; this.tileCollide = false; this.penetrate = -1; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = 30; this.alpha = (int) byte.MaxValue; this.width = 96; this.height = 96; } else if (this.type == 697) { this.width = 16; this.height = 16; this.aiStyle = 140; this.friendly = true; this.melee = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.hide = true; this.tileCollide = false; this.ignoreWater = true; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = 12; this.ownerHitCheck = true; } else if (this.type == 698) { this.width = 50; this.height = 200; this.aiStyle = 141; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 120; this.friendly = true; this.penetrate = -1; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = -1; this.melee = true; } else if (this.type == 699) { this.width = 24; this.height = 24; this.aiStyle = 142; this.friendly = true; this.melee = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.hide = true; this.tileCollide = false; this.ignoreWater = true; this.usesIDStaticNPCImmunity = true; this.idStaticNPCHitCooldown = 36; this.ownerHitCheck = true; } else if (this.type == 700) { this.width = 40; this.height = 40; this.aiStyle = 143; this.alpha = (int) byte.MaxValue; this.penetrate = -1; this.friendly = true; this.melee = true; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = -1; this.ignoreWater = true; this.tileCollide = false; } else if (this.type == 703 || this.type == 701 || this.type == 702) { this.width = 20; this.height = 20; this.aiStyle = 144; this.penetrate = -1; this.netImportant = true; this.timeLeft *= 5; this.scale = 0.85f; this.friendly = true; this.ignoreWater = true; this.tileCollide = false; this.manualDirectionChange = true; } else if (this.type == 704) { this.width = 60; this.height = 210; this.aiStyle = 145; this.friendly = true; this.magic = true; this.tileCollide = false; this.penetrate = -1; this.usesLocalNPCImmunity = true; this.timeLeft = 600; this.localNPCHitCooldown = -1; this.ignoreWater = true; } else if (this.type == 706) { this.width = 66; this.height = 66; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.timeLeft = 300; this.ranged = true; this.usesLocalNPCImmunity = true; this.penetrate = -1; this.localNPCHitCooldown = 10; } else if (this.type == 707) { this.width = 16; this.height = 16; this.aiStyle = 140; this.friendly = true; this.melee = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.hide = true; this.tileCollide = false; this.ignoreWater = true; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = 6; this.ownerHitCheck = true; } else if (this.type == 708) { this.width = 24; this.height = 24; this.aiStyle = 142; this.friendly = true; this.melee = true; this.penetrate = -1; this.alpha = (int) byte.MaxValue; this.hide = true; this.tileCollide = false; this.ignoreWater = true; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = 6; this.ownerHitCheck = true; } else if (this.type == 709) { this.width = 12; this.height = 12; this.aiStyle = 1; this.friendly = true; this.melee = true; this.alpha = (int) byte.MaxValue; this.ignoreWater = true; this.extraUpdates = 1; this.noEnchantments = true; this.scale = 0.6f; } else if (this.type == 710) { this.arrow = true; this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.ranged = true; this.ignoreWater = true; this.extraUpdates = 1; this.timeLeft = this.extraUpdates * 60 * 5; this.usesLocalNPCImmunity = true; this.alpha = (int) byte.MaxValue; this.localNPCHitCooldown = -1; } else if (this.type == 711) { this.width = 30; this.height = 30; this.aiStyle = 1; this.alpha = (int) byte.MaxValue; this.friendly = true; this.magic = true; this.extraUpdates = 1; this.scale = 0.7f; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = -1; } else if (this.type == 712) { this.width = 10; this.height = 10; this.aiStyle = 1; this.friendly = true; this.alpha = (int) byte.MaxValue; this.timeLeft = 600; this.magic = true; this.extraUpdates = 1; } else if (this.type == 713) { this.width = 10; this.height = 10; this.aiStyle = 146; this.alpha = (int) byte.MaxValue; this.tileCollide = false; this.ignoreWater = true; this.timeLeft = 900; this.hostile = true; this.penetrate = -1; } else this.active = false; this.width = (int) ((double) this.width * (double) this.scale); this.height = (int) ((double) this.height * (double) this.scale); this.maxPenetrate = this.penetrate; } public static int GetNextSlot() { int num = 1000; for (int index = 0; index < 1000; ++index) { if (!Main.projectile[index].active) { num = index; break; } } return num; } public static int NewProjectile( Vector2 position, Vector2 velocity, int Type, int Damage, float KnockBack, int Owner = 255, float ai0 = 0.0f, float ai1 = 0.0f) { return Projectile.NewProjectile(position.X, position.Y, velocity.X, velocity.Y, Type, Damage, KnockBack, Owner, ai0, ai1); } public static int NewProjectile( float X, float Y, float SpeedX, float SpeedY, int Type, int Damage, float KnockBack, int Owner = 255, float ai0 = 0.0f, float ai1 = 0.0f) { int number = 1000; for (int index = 0; index < 1000; ++index) { if (!Main.projectile[index].active) { number = index; break; } } if (number == 1000) return number; Projectile projectile = Main.projectile[number]; projectile.SetDefaults(Type); projectile.position.X = X - (float) projectile.width * 0.5f; projectile.position.Y = Y - (float) projectile.height * 0.5f; projectile.owner = Owner; projectile.velocity.X = SpeedX; projectile.velocity.Y = SpeedY; projectile.damage = Damage; projectile.knockBack = KnockBack; projectile.identity = number; projectile.gfxOffY = 0.0f; projectile.stepSpeed = 1f; projectile.wet = Collision.WetCollision(projectile.position, projectile.width, projectile.height); if (projectile.ignoreWater) projectile.wet = false; projectile.honeyWet = Collision.honey; Main.projectileIdentity[Owner, number] = number; if (projectile.aiStyle == 1) { for (; (double) projectile.velocity.X >= 16.0 || (double) projectile.velocity.X <= -16.0 || (double) projectile.velocity.Y >= 16.0 || (double) projectile.velocity.Y < -16.0; projectile.velocity.Y *= 0.97f) projectile.velocity.X *= 0.97f; } if (Owner == Main.myPlayer) { switch (Type) { case 206: projectile.ai[0] = (float) Main.rand.Next(-100, 101) * 0.0005f; projectile.ai[1] = (float) Main.rand.Next(-100, 101) * 0.0005f; break; case 335: projectile.ai[1] = (float) Main.rand.Next(4); break; case 358: projectile.ai[1] = (float) Main.rand.Next(10, 31) * 0.1f; break; case 406: projectile.ai[1] = (float) Main.rand.Next(10, 21) * 0.1f; break; default: projectile.ai[0] = ai0; projectile.ai[1] = ai1; break; } } if (Type == 434) { projectile.ai[0] = projectile.position.X; projectile.ai[1] = projectile.position.Y; } if (Type > 0 && Type < 714) { if (ProjectileID.Sets.NeedsUUID[Type]) projectile.projUUID = projectile.identity; if (ProjectileID.Sets.StardustDragon[Type]) { int projUuid = Main.projectile[(int) projectile.ai[0]].projUUID; if (projUuid >= 0) projectile.ai[0] = (float) projUuid; } } if (Main.netMode != 0 && Owner == Main.myPlayer) NetMessage.SendData(27, number: number); if (Owner == Main.myPlayer) { if (Type == 28) projectile.timeLeft = 180; if (Type == 516) projectile.timeLeft = 180; if (Type == 519) projectile.timeLeft = 180; if (Type == 29) projectile.timeLeft = 300; if (Type == 470) projectile.timeLeft = 300; if (Type == 637) projectile.timeLeft = 300; if (Type == 30) projectile.timeLeft = 180; if (Type == 517) projectile.timeLeft = 180; if (Type == 37) projectile.timeLeft = 180; if (Type == 75) projectile.timeLeft = 180; if (Type == 133) projectile.timeLeft = 180; if (Type == 136) projectile.timeLeft = 180; if (Type == 139) projectile.timeLeft = 180; if (Type == 142) projectile.timeLeft = 180; if (Type == 397) projectile.timeLeft = 180; if (Type == 419) projectile.timeLeft = 600; if (Type == 420) projectile.timeLeft = 600; if (Type == 421) projectile.timeLeft = 600; if (Type == 422) projectile.timeLeft = 600; if (Type == 588) projectile.timeLeft = 180; if (Type == 443) projectile.timeLeft = 300; if (Type == 681) projectile.timeLeft = 600; if (Type == 684) projectile.timeLeft = 60; if (Type == 706) projectile.timeLeft = 120; if (Type == 680 && Main.player[projectile.owner].setSquireT2) projectile.penetrate = 7; } if (Type == 249) projectile.frame = Main.rand.Next(5); return number; } public void StatusNPC(int i) { if (this.melee && Main.player[this.owner].meleeEnchant > (byte) 0 && !this.noEnchantments) { int meleeEnchant = (int) Main.player[this.owner].meleeEnchant; if (meleeEnchant == 1) Main.npc[i].AddBuff(70, 60 * Main.rand.Next(5, 10)); if (meleeEnchant == 2) Main.npc[i].AddBuff(39, 60 * Main.rand.Next(3, 7)); if (meleeEnchant == 3) Main.npc[i].AddBuff(24, 60 * Main.rand.Next(3, 7)); if (meleeEnchant == 5) Main.npc[i].AddBuff(69, 60 * Main.rand.Next(10, 20)); if (meleeEnchant == 6) Main.npc[i].AddBuff(31, 60 * Main.rand.Next(1, 4)); if (meleeEnchant == 8) Main.npc[i].AddBuff(20, 60 * Main.rand.Next(5, 10)); if (meleeEnchant == 4) Main.npc[i].AddBuff(72, 120); } if (this.type == 195) { if (Main.rand.Next(3) == 0) Main.npc[i].AddBuff(70, 60 * Main.rand.Next(10, 21)); else Main.npc[i].AddBuff(20, 60 * Main.rand.Next(10, 21)); } if (this.type == 664 && Main.rand.Next(3) == 0) Main.npc[i].AddBuff(24, 60 * Main.rand.Next(3, 6)); if (this.type == 666 && Main.rand.Next(2) == 0) Main.npc[i].AddBuff(24, 60 * Main.rand.Next(3, 9)); if (this.type == 668 && Main.rand.Next(3) != 0) Main.npc[i].AddBuff(24, 60 * Main.rand.Next(6, 9)); if (this.type == 567 || this.type == 568) Main.npc[i].AddBuff(20, 60 * Main.rand.Next(5, 11)); if (this.type == 598) Main.npc[i].AddBuff(169, 900); if (this.type == 636) Main.npc[i].AddBuff(189, 300); if (this.type == 611) Main.npc[i].AddBuff(189, 300); if (this.type == 612) Main.npc[i].AddBuff(189, 300); if (this.type == 711) Main.npc[i].AddBuff(203, 600); if (this.type == 706) Main.npc[i].AddBuff(24, 480); if (this.type == 614) Main.npc[i].AddBuff(183, 900); if (this.type == 585) Main.npc[i].AddBuff(153, 60 * Main.rand.Next(5, 11)); if (this.type == 583) Main.npc[i].AddBuff(20, 60 * Main.rand.Next(3, 6)); if (this.type == 524) Main.npc[i].AddBuff(69, 60 * Main.rand.Next(3, 8)); if (this.type == 504 && Main.rand.Next(3) == 0) { if (Main.rand.Next(3) == 0) Main.npc[i].AddBuff(24, Main.rand.Next(60, 180)); else Main.npc[i].AddBuff(24, Main.rand.Next(30, 120)); } if ((this.type == 694 || this.type == 695 || this.type == 696) && Main.player[this.owner].setHuntressT2 && Main.rand.Next(2) == 0) Main.npc[i].AddBuff(204, Main.rand.Next(8, 18) * 30); if (this.type == 545 && Main.rand.Next(3) == 0) Main.npc[i].AddBuff(24, Main.rand.Next(60, 240)); if (this.type == 553) Main.npc[i].AddBuff(24, Main.rand.Next(180, 480)); if (this.type == 552 && Main.rand.Next(3) != 0) Main.npc[i].AddBuff(44, Main.rand.Next(120, 320)); if (this.type == 495) Main.npc[i].AddBuff(153, Main.rand.Next(120, 300)); if (this.type == 497) Main.npc[i].AddBuff(153, Main.rand.Next(60, 180)); if (this.type == 496) Main.npc[i].AddBuff(153, Main.rand.Next(240, 480)); if (this.type == 476) Main.npc[i].AddBuff(151, 30); if (this.type == 523) Main.npc[i].AddBuff(20, 60 * Main.rand.Next(10, 30)); if (this.type == 478 || this.type == 480) Main.npc[i].AddBuff(39, 60 * Main.rand.Next(3, 7)); if (this.type == 479) Main.npc[i].AddBuff(69, 60 * Main.rand.Next(7, 15)); if (this.type == 379) Main.npc[i].AddBuff(70, 60 * Main.rand.Next(4, 7)); if (this.type >= 390 && this.type <= 392) Main.npc[i].AddBuff(70, 60 * Main.rand.Next(2, 5)); if (this.type == 374) Main.npc[i].AddBuff(20, 60 * Main.rand.Next(4, 7)); if (this.type == 376) Main.npc[i].AddBuff(24, 60 * Main.rand.Next(3, 7)); if (this.type >= 399 && this.type <= 402) Main.npc[i].AddBuff(24, 60 * Main.rand.Next(3, 7)); if (this.type == 295 || this.type == 296) Main.npc[i].AddBuff(24, 60 * Main.rand.Next(8, 16)); if ((this.melee || this.ranged) && Main.player[this.owner].frostBurn && !this.noEnchantments) Main.npc[i].AddBuff(44, 60 * Main.rand.Next(5, 15)); if (this.melee && Main.player[this.owner].magmaStone && !this.noEnchantments) { if (Main.rand.Next(7) == 0) Main.npc[i].AddBuff(24, 360); else if (Main.rand.Next(3) == 0) Main.npc[i].AddBuff(24, 120); else Main.npc[i].AddBuff(24, 60); } if (this.type == 287) Main.npc[i].AddBuff(72, 120); if (this.type == 285) { if (Main.rand.Next(3) == 0) Main.npc[i].AddBuff(31, 180); else Main.npc[i].AddBuff(31, 60); } if (this.type == 2 && Main.rand.Next(3) == 0) Main.npc[i].AddBuff(24, 180); if (this.type == 172) { if (Main.rand.Next(3) == 0) Main.npc[i].AddBuff(44, 180); } else if (this.type == 15) { if (Main.rand.Next(2) == 0) Main.npc[i].AddBuff(24, 300); } else if (this.type == 253) { if (Main.rand.Next(2) == 0) Main.npc[i].AddBuff(44, 480); } else if (this.type == 19) { if (Main.rand.Next(5) == 0) Main.npc[i].AddBuff(24, 180); } else if (this.type == 33) { if (Main.rand.Next(5) == 0) Main.npc[i].AddBuff(20, 420); } else if (this.type == 34) { if (Main.rand.Next(2) == 0) Main.npc[i].AddBuff(24, Main.rand.Next(240, 480)); } else if (this.type == 35) { if (Main.rand.Next(4) == 0) Main.npc[i].AddBuff(24, 180); } else if (this.type == 54) { if (Main.rand.Next(2) == 0) Main.npc[i].AddBuff(20, 600); } else if (this.type == 267) { if (Main.rand.Next(3) == 0) Main.npc[i].AddBuff(20, 3600); else Main.npc[i].AddBuff(20, 1800); } else if (this.type == 63) { if (Main.rand.Next(5) != 0) Main.npc[i].AddBuff(31, 60 * Main.rand.Next(2, 5)); } else if (this.type == 85 || this.type == 188) Main.npc[i].AddBuff(24, 1200); else if (this.type == 95 || this.type == 103 || this.type == 104) Main.npc[i].AddBuff(39, 420); else if (this.type == 278 || this.type == 279 || this.type == 280) Main.npc[i].AddBuff(69, 600); else if (this.type == 282 || this.type == 283) Main.npc[i].AddBuff(70, 600); if (this.type == 163 || this.type == 310) { if (Main.rand.Next(3) == 0) Main.npc[i].AddBuff(24, 600); else Main.npc[i].AddBuff(24, 300); } else if (this.type == 98) Main.npc[i].AddBuff(20, 600); else if (this.type == 184) Main.npc[i].AddBuff(20, 900); else if (this.type == 265) { Main.npc[i].AddBuff(20, 1800); } else { if (this.type != 355) return; Main.npc[i].AddBuff(70, 1800); } } public void StatusPvP(int i) { if (this.melee && Main.player[this.owner].meleeEnchant > (byte) 0 && !this.noEnchantments) { int meleeEnchant = (int) Main.player[this.owner].meleeEnchant; if (meleeEnchant == 1) Main.player[i].AddBuff(70, 60 * Main.rand.Next(5, 10)); if (meleeEnchant == 2) Main.player[i].AddBuff(39, 60 * Main.rand.Next(3, 7)); if (meleeEnchant == 3) Main.player[i].AddBuff(24, 60 * Main.rand.Next(3, 7)); if (meleeEnchant == 5) Main.player[i].AddBuff(69, 60 * Main.rand.Next(10, 20)); if (meleeEnchant == 6) Main.player[i].AddBuff(31, 60 * Main.rand.Next(1, 4)); if (meleeEnchant == 8) Main.player[i].AddBuff(20, 60 * Main.rand.Next(5, 10)); } if (this.type == 295 || this.type == 296) Main.player[i].AddBuff(24, 60 * Main.rand.Next(8, 16)); if (this.type == 478 || this.type == 480) Main.player[i].AddBuff(39, 60 * Main.rand.Next(3, 7)); if ((this.melee || this.ranged) && Main.player[this.owner].frostBurn && !this.noEnchantments) Main.player[i].AddBuff(44, 60 * Main.rand.Next(1, 8), false); if (this.melee && Main.player[this.owner].magmaStone && !this.noEnchantments) { if (Main.rand.Next(4) == 0) Main.player[i].AddBuff(24, 360); else if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(24, 240); else Main.player[i].AddBuff(24, 120); } if (this.type == 2 && Main.rand.Next(3) == 0) Main.player[i].AddBuff(24, 180, false); if (this.type == 172) { if (Main.rand.Next(3) == 0) Main.player[i].AddBuff(44, 240, false); } else if (this.type == 15) { if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(24, 300, false); } else if (this.type == 253) { if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(44, 480, false); } else if (this.type == 19) { if (Main.rand.Next(5) == 0) Main.player[i].AddBuff(24, 180, false); } else if (this.type == 33) { if (Main.rand.Next(5) == 0) Main.player[i].AddBuff(20, 420, false); } else if (this.type == 34) { if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(24, 240, false); } else if (this.type == 35) { if (Main.rand.Next(4) == 0) Main.player[i].AddBuff(24, 180, false); } else if (this.type == 54) { if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(20, 600, false); } else if (this.type == 267) { if (Main.rand.Next(3) == 0) Main.player[i].AddBuff(20, 3600); else Main.player[i].AddBuff(20, 1800); } else if (this.type == 63) { if (Main.rand.Next(3) != 0) Main.player[i].AddBuff(31, 120); } else if (this.type == 85 || this.type == 188) Main.player[i].AddBuff(24, 1200, false); else if (this.type == 95 || this.type == 103 || this.type == 104) Main.player[i].AddBuff(39, 420); else if (this.type == 278 || this.type == 279 || this.type == 280) Main.player[i].AddBuff(69, 900); else if (this.type == 282 || this.type == 283) Main.player[i].AddBuff(70, 600); if (this.type == 163 || this.type == 310) { if (Main.rand.Next(3) == 0) Main.player[i].AddBuff(24, 600); else Main.player[i].AddBuff(24, 300); } else if (this.type == 265) { Main.player[i].AddBuff(20, 1200); } else { if (this.type != 355) return; Main.player[i].AddBuff(70, 1800); } } public void ghostHurt(int dmg, Vector2 Position) { if (!this.magic) return; int Damage = this.damage / 2; if (dmg / 2 <= 1) return; int num1 = 1000; if ((double) Main.player[Main.myPlayer].ghostDmg > (double) num1) return; Main.player[Main.myPlayer].ghostDmg += (float) Damage; int[] numArray1 = new int[200]; int maxValue1 = 0; int[] numArray2 = new int[200]; int maxValue2 = 0; for (int index = 0; index < 200; ++index) { if (Main.npc[index].CanBeChasedBy((object) this)) { float num2 = Math.Abs(Main.npc[index].position.X + (float) (Main.npc[index].width / 2) - this.position.X + (float) (this.width / 2)) + Math.Abs(Main.npc[index].position.Y + (float) (Main.npc[index].height / 2) - this.position.Y + (float) (this.height / 2)); if ((double) num2 < 800.0) { if (Collision.CanHit(this.position, 1, 1, Main.npc[index].position, Main.npc[index].width, Main.npc[index].height) && (double) num2 > 50.0) { numArray1[maxValue2] = index; ++maxValue2; } else if (maxValue2 == 0) { numArray1[maxValue1] = index; ++maxValue1; } } } } if (maxValue1 == 0 && maxValue2 == 0) return; int num3 = maxValue2 <= 0 ? numArray1[Main.rand.Next(maxValue1)] : numArray1[Main.rand.Next(maxValue2)]; float num4 = (float) Main.rand.Next(-100, 101); float num5 = (float) Main.rand.Next(-100, 101); float num6 = (float) (4.0 / Math.Sqrt((double) num4 * (double) num4 + (double) num5 * (double) num5)); float SpeedX = num4 * num6; float SpeedY = num5 * num6; Projectile.NewProjectile(Position.X, Position.Y, SpeedX, SpeedY, 356, Damage, 0.0f, this.owner, (float) num3); } public void ghostHeal(int dmg, Vector2 Position) { float num1 = 0.2f - (float) this.numHits * 0.05f; if ((double) num1 <= 0.0) return; float ai1 = (float) dmg * num1; if ((int) ai1 <= 0 || (double) Main.player[Main.myPlayer].lifeSteal <= 0.0) return; Main.player[Main.myPlayer].lifeSteal -= ai1; if (!this.magic) return; float num2 = 0.0f; int num3 = this.owner; for (int index = 0; index < (int) byte.MaxValue; ++index) { if (Main.player[index].active && !Main.player[index].dead && (!Main.player[this.owner].hostile && !Main.player[index].hostile || Main.player[this.owner].team == Main.player[index].team) && (double) Math.Abs(Main.player[index].position.X + (float) (Main.player[index].width / 2) - this.position.X + (float) (this.width / 2)) + (double) Math.Abs(Main.player[index].position.Y + (float) (Main.player[index].height / 2) - this.position.Y + (float) (this.height / 2)) < 1200.0 && (double) (Main.player[index].statLifeMax2 - Main.player[index].statLife) > (double) num2) { num2 = (float) (Main.player[index].statLifeMax2 - Main.player[index].statLife); num3 = index; } } Projectile.NewProjectile(Position.X, Position.Y, 0.0f, 0.0f, 298, 0, 0.0f, this.owner, (float) num3, ai1); } public void vampireHeal(int dmg, Vector2 Position) { float ai1 = (float) dmg * 0.075f; if ((int) ai1 == 0 || (double) Main.player[Main.myPlayer].lifeSteal <= 0.0) return; Main.player[Main.myPlayer].lifeSteal -= ai1; int owner = this.owner; Projectile.NewProjectile(Position.X, Position.Y, 0.0f, 0.0f, 305, 0, 0.0f, this.owner, (float) owner, ai1); } public void StatusPlayer(int i) { if (this.type == 472) Main.player[i].AddBuff(149, Main.rand.Next(30, 150)); if (this.type == 467) Main.player[i].AddBuff(24, Main.rand.Next(30, 150)); if (this.type == 581) { if (Main.expertMode) Main.player[i].AddBuff(164, Main.rand.Next(300, 540)); else if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(164, Main.rand.Next(360, 720)); } if (this.type == 687) Main.player[i].AddBuff(24, 60 * Main.rand.Next(7, 11)); if (this.type == 258 && Main.rand.Next(2) == 0) Main.player[i].AddBuff(24, 60 * Main.rand.Next(5, 8)); if (this.type == 572 && Main.rand.Next(3) != 0) Main.player[i].AddBuff(20, Main.rand.Next(120, 240)); if (this.type == 276) { if (Main.expertMode) Main.player[i].AddBuff(20, Main.rand.Next(120, 540)); else if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(20, Main.rand.Next(180, 420)); } if (this.type == 436 && Main.rand.Next(5) >= 2) Main.player[i].AddBuff(31, 300); if (this.type == 435 && Main.rand.Next(3) != 0) Main.player[i].AddBuff(144, 300); if (this.type == 682) Main.player[i].AddBuff(196, 300); if (this.type == 437) Main.player[i].AddBuff(144, 60 * Main.rand.Next(4, 9)); if (this.type == 348) { if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(46, 600); else Main.player[i].AddBuff(46, 300); if (Main.rand.Next(3) != 0) { if (Main.rand.Next(16) == 0) Main.player[i].AddBuff(47, 60); else if (Main.rand.Next(12) == 0) Main.player[i].AddBuff(47, 40); else if (Main.rand.Next(8) == 0) Main.player[i].AddBuff(47, 20); } } if (this.type == 349) { if (Main.rand.Next(3) == 0) Main.player[i].AddBuff(46, 600); else if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(46, 300); } if (this.type >= 399 && this.type <= 402) Main.npc[i].AddBuff(24, 60 * Main.rand.Next(3, 7)); if (this.type == 55) { if (Main.rand.Next(3) == 0) Main.player[i].AddBuff(20, 600); else if (Main.expertMode) Main.player[i].AddBuff(20, Main.rand.Next(60, 300)); } if (this.type == 44 && Main.rand.Next(3) == 0) Main.player[i].AddBuff(22, 900); if (this.type == 293) Main.player[i].AddBuff(80, 60 * Main.rand.Next(2, 7)); if (this.type == 82 && Main.rand.Next(3) == 0) Main.player[i].AddBuff(24, 420); if (this.type == 285) { if (Main.rand.Next(3) == 0) Main.player[i].AddBuff(31, 180); else Main.player[i].AddBuff(31, 60); } if (this.type == 96 || this.type == 101) { if (Main.rand.Next(6) == 0) Main.player[i].AddBuff(39, 480); else if (Main.rand.Next(4) == 0) Main.player[i].AddBuff(39, 300); else if (Main.rand.Next(2) == 0) Main.player[i].AddBuff(39, 180); } else if (this.type == 288) Main.player[i].AddBuff(69, 900); else if (this.type == 253 && Main.rand.Next(2) == 0) Main.player[i].AddBuff(44, 600); if (this.type == 291 || this.type == 292) Main.player[i].AddBuff(24, 60 * Main.rand.Next(8, 16)); if (this.type == 98) Main.player[i].AddBuff(20, 600); if (this.type == 184) Main.player[i].AddBuff(20, 900); if (this.type == 290) Main.player[i].AddBuff(32, 60 * Main.rand.Next(5, 16)); if (this.type == 174) { Main.player[i].AddBuff(46, 1200); if (!Main.player[i].frozen && Main.rand.Next(20) == 0) Main.player[i].AddBuff(47, 90); else if (!Main.player[i].frozen && Main.expertMode && Main.rand.Next(20) == 0) Main.player[i].AddBuff(47, 60); } if (this.type == 257) { Main.player[i].AddBuff(46, 2700); if (!Main.player[i].frozen && Main.rand.Next(5) == 0) Main.player[i].AddBuff(47, 60); } if (this.type == 177) { Main.player[i].AddBuff(46, 1500); if (!Main.player[i].frozen && Main.rand.Next(10) == 0) Main.player[i].AddBuff(47, Main.rand.Next(30, 120)); } if (this.type != 176) return; if (Main.rand.Next(4) == 0) { Main.player[i].AddBuff(20, 1200); } else { if (Main.rand.Next(2) != 0) return; Main.player[i].AddBuff(20, 300); } } public bool CanHit(Entity ent) { if ((double) this.Distance(ent.Center) > (double) this.ownerHitCheckDistance) return false; return Collision.CanHit(Main.player[this.owner].position, Main.player[this.owner].width, Main.player[this.owner].height, ent.position, ent.width, ent.height) || Collision.CanHitLine(Main.player[this.owner].Center + new Vector2((float) (Main.player[this.owner].direction * Main.player[this.owner].width / 2), (float) ((double) Main.player[this.owner].gravDir * (double) -Main.player[this.owner].height / 3.0)), 0, 0, ent.Center + new Vector2(0.0f, (float) (-ent.height / 3)), 0, 0) || Collision.CanHitLine(Main.player[this.owner].Center + new Vector2((float) (Main.player[this.owner].direction * Main.player[this.owner].width / 2), (float) ((double) Main.player[this.owner].gravDir * (double) -Main.player[this.owner].height / 3.0)), 0, 0, ent.Center, 0, 0) || Collision.CanHitLine(Main.player[this.owner].Center + new Vector2((float) (Main.player[this.owner].direction * Main.player[this.owner].width / 2), 0.0f), 0, 0, ent.Center + new Vector2(0.0f, (float) (ent.height / 3)), 0, 0); } public void Damage() { if (this.type == 18 || this.type == 72 || this.type == 86 || this.type == 87 || this.aiStyle == 31 || this.aiStyle == 32 || this.type == 226 || this.type == 378 || this.type == 613 || this.type == 650 || this.type == 434 && (double) this.localAI[0] != 0.0 || this.type == 439 || this.type == 444 || this.type == 451 && ((int) ((double) this.ai[0] - 1.0) / this.penetrate == 0 || (double) this.ai[1] < 5.0) && (double) this.ai[0] != 0.0 || this.type == 500 || this.type == 653 || this.type == 460 || this.type == 633 || this.type == 600 || this.type == 601 || this.type == 602 || this.type == 535 || this.type == 631 && (double) this.localAI[1] == 0.0 || this.type == 651 || this.aiStyle == 137 && (double) this.ai[0] != 0.0 || this.aiStyle == 138 || this.aiStyle == 93 && (double) this.ai[0] != 0.0 && (double) this.ai[0] != 2.0 || this.aiStyle == 10 && (double) this.localAI[1] == -1.0 || Main.projPet[this.type] && this.type != 266 && this.type != 407 && this.type != 317 && (this.type != 388 || (double) this.ai[0] != 2.0) && (this.type < 390 || this.type > 392) && (this.type < 393 || this.type > 395) && (this.type != 533 || (double) this.ai[0] < 6.0 || (double) this.ai[0] > 8.0) && (this.type < 625 || this.type > 628)) return; Microsoft.Xna.Framework.Rectangle myRect = new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height); if (this.type == 85 || this.type == 101) { int num = 30; myRect.X -= num; myRect.Y -= num; myRect.Width += num * 2; myRect.Height += num * 2; } if (this.type == 188) { int num = 20; myRect.X -= num; myRect.Y -= num; myRect.Width += num * 2; myRect.Height += num * 2; } if (this.aiStyle == 29) { int num = 4; myRect.X -= num; myRect.Y -= num; myRect.Width += num * 2; myRect.Height += num * 2; } if (this.friendly && this.owner == Main.myPlayer && !this.npcProj) { if (this.aiStyle == 16 && this.type != 338 && this.type != 339 && this.type != 340 && this.type != 341 && (this.timeLeft <= 1 || this.type == 108 || this.type == 164) || this.type == 286 && (double) this.localAI[1] == -1.0) { int player = Main.myPlayer; if (Main.player[player].active && !Main.player[player].dead && !Main.player[player].immune && (!this.ownerHitCheck || this.CanHit((Entity) Main.player[player]))) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.player[player].position.X, (int) Main.player[player].position.Y, Main.player[player].width, Main.player[player].height); if (myRect.Intersects(rectangle)) { if ((double) Main.player[player].position.X + (double) (Main.player[player].width / 2) < (double) this.position.X + (double) (this.width / 2)) this.direction = -1; else this.direction = 1; int Damage = Main.DamageVar((float) this.damage); this.StatusPlayer(player); Main.player[player].Hurt(PlayerDeathReason.ByProjectile(this.owner, this.whoAmI), Damage, this.direction, true); if (this.trap) { Main.player[player].trapDebuffSource = true; if (Main.player[player].dead) AchievementsHelper.HandleSpecialEvent(Main.player[player], 4); } } } } this.CutTiles(); } if (this.owner == Main.myPlayer) { if (this.damage > 0) { for (int index1 = 0; index1 < 200; ++index1) { bool flag1 = !this.usesLocalNPCImmunity && !this.usesIDStaticNPCImmunity || this.usesLocalNPCImmunity && this.localNPCImmunity[index1] == 0 || this.usesIDStaticNPCImmunity && Projectile.IsNPCImmune(this.type, index1); if (((!Main.npc[index1].active ? 0 : (!Main.npc[index1].dontTakeDamage ? 1 : 0)) & (flag1 ? 1 : 0)) != 0 && (this.friendly && (!Main.npc[index1].friendly || this.type == 318 || Main.npc[index1].type == 22 && this.owner < (int) byte.MaxValue && Main.player[this.owner].killGuide || Main.npc[index1].type == 54 && this.owner < (int) byte.MaxValue && Main.player[this.owner].killClothier) || this.hostile && Main.npc[index1].friendly && !Main.npc[index1].dontTakeDamageFromHostiles) && (this.owner < 0 || Main.npc[index1].immune[this.owner] == 0 || this.maxPenetrate == 1)) { bool flag2 = false; if (this.type == 11 && (Main.npc[index1].type == 47 || Main.npc[index1].type == 57)) flag2 = true; else if (this.type == 31 && Main.npc[index1].type == 69) flag2 = true; else if (Main.npc[index1].trapImmune && this.trap) flag2 = true; else if (Main.npc[index1].immortal && this.npcProj) flag2 = true; if (!flag2 && (Main.npc[index1].noTileCollide || !this.ownerHitCheck || this.CanHit((Entity) Main.npc[index1]))) { bool flag3; if (Main.npc[index1].type == 414) { Microsoft.Xna.Framework.Rectangle rect = Main.npc[index1].getRect(); int num = 8; rect.X -= num; rect.Y -= num; rect.Width += num * 2; rect.Height += num * 2; flag3 = this.Colliding(myRect, rect); } else flag3 = this.Colliding(myRect, Main.npc[index1].getRect()); if (flag3) { if (this.type == 604) Main.player[this.owner].Counterweight(Main.npc[index1].Center, this.damage, this.knockBack); if (Main.npc[index1].reflectingProjectiles && this.CanReflect()) { Main.npc[index1].ReflectProjectile(this.whoAmI); return; } int num1 = this.damage; if (this.type > 0 && this.type < 714 && ProjectileID.Sets.StardustDragon[this.type]) { float num2 = Utils.Clamp((float) (((double) this.scale - 1.0) * 100.0), 0.0f, 50f); num1 = (int) ((double) num1 * (1.0 + (double) num2 * 0.230000004172325)); } int Damage1 = Main.DamageVar((float) num1); bool flag4 = !this.npcProj && !this.trap; if (this.trap && NPCID.Sets.BelongsToInvasionOldOnesArmy[Main.npc[index1].type]) Damage1 /= 2; if (this.type == 604) { this.friendly = false; this.ai[1] = 1000f; } if ((this.type == 400 || this.type == 401 || this.type == 402) && Main.npc[index1].type >= 13 && Main.npc[index1].type <= 15) { Damage1 = (int) ((double) Damage1 * 0.65); if (this.penetrate > 1) --this.penetrate; } if (this.type == 710) { if (!WorldUtils.Find(this.Center.ToTileCoordinates(), Searches.Chain((GenSearch) new Searches.Down(12), (GenCondition) new Conditions.IsSolid()), out Point _)) Damage1 = (int) ((double) Damage1 * 1.5); } if (this.type == 504) this.ai[0] += (float) ((60.0 - (double) this.ai[0]) / 2.0); if (this.aiStyle == 3 && this.type != 301) { if ((double) this.ai[0] == 0.0) { this.velocity.X = -this.velocity.X; this.velocity.Y = -this.velocity.Y; this.netUpdate = true; } this.ai[0] = 1f; } else if (this.type == 582) { if ((double) this.ai[0] != 0.0) this.direction *= -1; } else if (this.type == 612) this.direction = Main.player[this.owner].direction; else if (this.type == 624) { float num3 = 1f; if ((double) Main.npc[index1].knockBackResist > 0.0) num3 = 1f / Main.npc[index1].knockBackResist; this.knockBack = 4f * num3; if ((double) Main.npc[index1].Center.X < (double) this.Center.X) this.direction = 1; else this.direction = -1; } else if (this.aiStyle == 16) { if (this.timeLeft > 3) this.timeLeft = 3; if ((double) Main.npc[index1].position.X + (double) (Main.npc[index1].width / 2) < (double) this.position.X + (double) (this.width / 2)) this.direction = -1; else this.direction = 1; } else if (this.aiStyle == 68) { if (this.timeLeft > 3) this.timeLeft = 3; if ((double) Main.npc[index1].position.X + (double) (Main.npc[index1].width / 2) < (double) this.position.X + (double) (this.width / 2)) this.direction = -1; else this.direction = 1; } else if (this.aiStyle == 50) { if ((double) Main.npc[index1].position.X + (double) (Main.npc[index1].width / 2) < (double) this.position.X + (double) (this.width / 2)) this.direction = -1; else this.direction = 1; } if (this.type == 509) { int num4 = Main.rand.Next(2, 6); for (int index2 = 0; index2 < num4; ++index2) { Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2 += this.velocity * 3f; vector2.Normalize(); vector2 *= (float) Main.rand.Next(35, 81) * 0.1f; int Damage2 = (int) ((double) this.damage * 0.5); Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2.X, vector2.Y, 504, Damage2, this.knockBack * 0.2f, this.owner); } } if (this.type == 598 || this.type == 636 || this.type == 614) { this.ai[0] = 1f; this.ai[1] = (float) index1; this.velocity = (Main.npc[index1].Center - this.Center) * 0.75f; this.netUpdate = true; } if (this.type >= 511 && this.type <= 513) this.timeLeft = 0; if (this.type == 659) this.timeLeft = 0; if (this.type == 524) { this.netUpdate = true; this.ai[0] += 50f; } if ((this.type == 688 || this.type == 689 || this.type == 690) && Main.npc[index1].type != 68 && Main.npc[index1].defense < 999) Damage1 += Main.npc[index1].defense / 2; if (this.aiStyle == 39) { if ((double) this.ai[1] == 0.0) { this.ai[1] = (float) (index1 + 1); this.netUpdate = true; } if ((double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2) < (double) this.position.X + (double) (this.width / 2)) this.direction = 1; else this.direction = -1; } if (this.type == 41 && this.timeLeft > 1) this.timeLeft = 1; bool crit = false; if (flag4) { if (this.melee && Main.rand.Next(1, 101) <= Main.player[this.owner].meleeCrit) crit = true; if (this.ranged && Main.rand.Next(1, 101) <= Main.player[this.owner].rangedCrit) crit = true; if (this.magic && Main.rand.Next(1, 101) <= Main.player[this.owner].magicCrit) crit = true; if (this.thrown && Main.rand.Next(1, 101) <= Main.player[this.owner].thrownCrit) crit = true; switch (this.type) { case 688: case 689: case 690: if (Main.player[this.owner].setMonkT3) { if (Main.rand.Next(4) == 0) { crit = true; break; } break; } if (Main.player[this.owner].setMonkT2 && Main.rand.Next(6) == 0) { crit = true; break; } break; } } if (this.aiStyle == 99) { Main.player[this.owner].Counterweight(Main.npc[index1].Center, this.damage, this.knockBack); if ((double) Main.npc[index1].Center.X < (double) Main.player[this.owner].Center.X) this.direction = -1; else this.direction = 1; if ((double) this.ai[0] >= 0.0) { Vector2 vector2 = this.Center - Main.npc[index1].Center; vector2.Normalize(); float num5 = 16f; this.velocity = this.velocity * -0.5f; this.velocity = this.velocity + vector2 * num5; this.netUpdate = true; this.localAI[0] += 20f; if (!Collision.CanHit(this.position, this.width, this.height, Main.player[this.owner].position, Main.player[this.owner].width, Main.player[this.owner].height)) { this.localAI[0] += 40f; Damage1 = (int) ((double) Damage1 * 0.75); } } } if (this.aiStyle == 93) { if ((double) this.ai[0] == 0.0) { this.ai[1] = 0.0f; this.ai[0] = (float) (-index1 - 1); this.velocity = Main.npc[index1].Center - this.Center; } Damage1 = (double) this.ai[0] != 2.0 ? (int) ((double) Damage1 * 0.15) : (int) ((double) Damage1 * 1.35); } if (flag4) { int num6 = Item.NPCtoBanner(Main.npc[index1].BannerID()); if (num6 >= 0) Main.player[Main.myPlayer].lastCreatureHit = num6; } if (Main.netMode != 2 & flag4) { int banner = Item.NPCtoBanner(Main.npc[index1].BannerID()); if (banner > 0 && Main.player[this.owner].NPCBannerBuff[banner]) Damage1 = !Main.expertMode ? (int) ((double) Damage1 * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(banner)].NormalDamageDealt) : (int) ((double) Damage1 * (double) ItemID.Sets.BannerStrength[Item.BannerToItem(banner)].ExpertDamageDealt); } if (Main.expertMode) { if ((this.type == 30 || this.type == 28 || this.type == 29 || this.type == 470 || this.type == 517 || this.type == 588 || this.type == 637) && Main.npc[index1].type >= 13 && Main.npc[index1].type <= 15) Damage1 /= 5; if (this.type == 280 && (Main.npc[index1].type >= 134 && Main.npc[index1].type <= 136 || Main.npc[index1].type == 139)) Damage1 = (int) ((double) Damage1 * 0.75); } if (Main.netMode != 2 && Main.npc[index1].type == 439 && this.type >= 0 && this.type <= 714 && ProjectileID.Sets.Homing[this.type]) Damage1 = (int) ((double) Damage1 * 0.75); if (this.type == 497 && this.penetrate != 1) { this.ai[0] = 25f; float num7 = this.velocity.Length(); Vector2 vector2 = Main.npc[index1].Center - this.Center; vector2.Normalize(); this.velocity = -(vector2 * num7) * 0.9f; this.netUpdate = true; } if (this.type == 323 && (Main.npc[index1].type == 158 || Main.npc[index1].type == 159)) Damage1 *= 10; if (this.type == 294) this.damage = (int) ((double) this.damage * 0.8); if (this.type == 477 && this.penetrate > 1) { int[] numArray = new int[10]; int maxValue = 0; int num8 = 700; int num9 = 20; for (int index3 = 0; index3 < 200; ++index3) { if (index3 != index1 && Main.npc[index3].CanBeChasedBy((object) this)) { float num10 = (this.Center - Main.npc[index3].Center).Length(); if ((double) num10 > (double) num9 && (double) num10 < (double) num8 && Collision.CanHitLine(this.Center, 1, 1, Main.npc[index3].Center, 1, 1)) { numArray[maxValue] = index3; ++maxValue; if (maxValue >= 9) break; } } } if (maxValue > 0) { int index4 = Main.rand.Next(maxValue); Vector2 vector2 = Main.npc[numArray[index4]].Center - this.Center; float num11 = this.velocity.Length(); vector2.Normalize(); this.velocity = vector2 * num11; this.netUpdate = true; } } if (this.type == 261) { float num12 = (float) Math.Sqrt((double) this.velocity.X * (double) this.velocity.X + (double) this.velocity.Y * (double) this.velocity.Y); if ((double) num12 < 1.0) num12 = 1f; Damage1 = (int) ((double) Damage1 * (double) num12 / 8.0); } if (flag4 && this.melee && Main.player[this.owner].parryDamageBuff) { Damage1 *= 5; Main.player[this.owner].parryDamageBuff = false; Main.player[this.owner].ClearBuff(198); } this.StatusNPC(index1); if (flag4 && this.type != 221 && this.type != 227 && this.type != 614) Main.player[this.owner].OnHit(Main.npc[index1].Center.X, Main.npc[index1].Center.Y, (Entity) Main.npc[index1]); if (this.type == 317) { this.ai[1] = -1f; this.netUpdate = true; } int hitDirection = this.direction; if (this.type == 697 || this.type == 699 || this.type == 707 || this.type == 708) hitDirection = (double) Main.player[this.owner].Center.X < (double) Main.npc[index1].Center.X ? 1 : -1; if (flag4 && !this.hostile && Main.player[this.owner].armorPenetration > 0) Damage1 += Main.npc[index1].checkArmorPenetration(Main.player[this.owner].armorPenetration); int dmg = !flag4 ? (int) Main.npc[index1].StrikeNPCNoInteraction(Damage1, this.knockBack, hitDirection, crit) : (int) Main.npc[index1].StrikeNPC(Damage1, this.knockBack, hitDirection, crit); if (flag4 && Main.player[this.owner].accDreamCatcher) Main.player[this.owner].addDPS(dmg); if (flag4 && !Main.npc[index1].immortal) { if (this.type == 304 && dmg > 0 && Main.npc[index1].lifeMax > 5 && !Main.player[this.owner].moonLeech) this.vampireHeal(dmg, new Vector2(Main.npc[index1].Center.X, Main.npc[index1].Center.Y)); if ((double) Main.npc[index1].value > 0.0 && Main.player[this.owner].coins && Main.rand.Next(5) == 0) { int Type = 71; if (Main.rand.Next(10) == 0) Type = 72; if (Main.rand.Next(100) == 0) Type = 73; int number = Item.NewItem((int) Main.npc[index1].position.X, (int) Main.npc[index1].position.Y, Main.npc[index1].width, Main.npc[index1].height, Type); Main.item[number].stack = Main.rand.Next(1, 11); Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f; Main.item[number].velocity.X = (float) Main.rand.Next(10, 31) * 0.2f * (float) this.direction; if (Main.netMode == 1) NetMessage.SendData(21, number: number); } if (dmg > 0 && Main.npc[index1].lifeMax > 5 && this.friendly && !this.hostile && this.aiStyle != 59) { if (Main.npc[index1].canGhostHeal) { if (Main.player[this.owner].ghostHeal && !Main.player[this.owner].moonLeech) this.ghostHeal(dmg, new Vector2(Main.npc[index1].Center.X, Main.npc[index1].Center.Y)); if (Main.player[this.owner].ghostHurt) this.ghostHurt(dmg, new Vector2(Main.npc[index1].Center.X, Main.npc[index1].Center.Y)); if (Main.player[this.owner].setNebula && Main.player[this.owner].nebulaCD == 0 && Main.rand.Next(3) == 0) { Main.player[this.owner].nebulaCD = 30; int Type = Utils.SelectRandom(Main.rand, 3453, 3454, 3455); int number = Item.NewItem((int) Main.npc[index1].position.X, (int) Main.npc[index1].position.Y, Main.npc[index1].width, Main.npc[index1].height, Type); Main.item[number].velocity.Y = (float) Main.rand.Next(-20, 1) * 0.2f; Main.item[number].velocity.X = (float) Main.rand.Next(10, 31) * 0.2f * (float) this.direction; if (Main.netMode == 1) NetMessage.SendData(21, number: number); } } if (this.melee && Main.player[this.owner].beetleOffense && !Main.npc[index1].immortal) { if (Main.player[this.owner].beetleOrbs == 0) Main.player[this.owner].beetleCounter += (float) (dmg * 3); else if (Main.player[this.owner].beetleOrbs == 1) Main.player[this.owner].beetleCounter += (float) (dmg * 2); else Main.player[this.owner].beetleCounter += (float) dmg; Main.player[this.owner].beetleCountdown = 0; } if (this.arrow && this.type != 631 && Main.player[this.owner].phantasmTime > 0) { Vector2 Source = Main.player[this.owner].position + Main.player[this.owner].Size * Utils.RandomVector2(Main.rand, 0.0f, 1f); Vector2 vector2 = Main.npc[index1].DirectionFrom(Source) * 6f; int Damage3 = (int) ((double) this.damage * 0.300000011920929); Projectile.NewProjectile(Source.X, Source.Y, vector2.X, vector2.Y, 631, Damage3, 0.0f, this.owner, (float) index1); Projectile.NewProjectile(Source.X, Source.Y, vector2.X, vector2.Y, 631, Damage3, 0.0f, this.owner, (float) index1, 15f); Projectile.NewProjectile(Source.X, Source.Y, vector2.X, vector2.Y, 631, Damage3, 0.0f, this.owner, (float) index1, 30f); } } } if (flag4 && this.melee && Main.player[this.owner].meleeEnchant == (byte) 7) Projectile.NewProjectile(Main.npc[index1].Center.X, Main.npc[index1].Center.Y, Main.npc[index1].velocity.X, Main.npc[index1].velocity.Y, 289, 0, 0.0f, this.owner); if (Main.netMode != 0) { if (crit) NetMessage.SendData(28, number: index1, number2: ((float) Damage1), number3: this.knockBack, number4: ((float) this.direction), number5: 1); else NetMessage.SendData(28, number: index1, number2: ((float) Damage1), number3: this.knockBack, number4: ((float) this.direction)); } if (this.type >= 390 && this.type <= 392) this.localAI[1] = 20f; if (this.usesIDStaticNPCImmunity) { Main.npc[index1].immune[this.owner] = 0; Projectile.perIDStaticNPCImmunity[this.type][index1] = Main.GameUpdateCount + (uint) this.idStaticNPCHitCooldown; } else if (this.type == 434) this.numUpdates = 0; else if (this.type == 598 || this.type == 636 || this.type == 614) { this.damage = 0; int length = 6; if (this.type == 614) length = 10; if (this.type == 636) length = 8; Point[] pointArray = new Point[length]; int num13 = 0; for (int x = 0; x < 1000; ++x) { if (x != this.whoAmI && Main.projectile[x].active && Main.projectile[x].owner == Main.myPlayer && Main.projectile[x].type == this.type && (double) Main.projectile[x].ai[0] == 1.0 && (double) Main.projectile[x].ai[1] == (double) index1) { pointArray[num13++] = new Point(x, Main.projectile[x].timeLeft); if (num13 >= pointArray.Length) break; } } if (num13 >= pointArray.Length) { int index5 = 0; for (int index6 = 1; index6 < pointArray.Length; ++index6) { if (pointArray[index6].Y < pointArray[index5].Y) index5 = index6; } Main.projectile[pointArray[index5].X].Kill(); } } else if (this.type == 632) Main.npc[index1].immune[this.owner] = 5; else if (this.type == 514) Main.npc[index1].immune[this.owner] = 1; else if (this.type == 611) { if ((double) this.localAI[1] <= 0.0) Projectile.NewProjectile(Main.npc[index1].Center.X, Main.npc[index1].Center.Y, 0.0f, 0.0f, 612, this.damage, 10f, this.owner, ai1: ((float) (0.850000023841858 + (double) Main.rand.NextFloat() * 1.14999997615814))); this.localAI[1] = 4f; } else if (this.type == 595) Main.npc[index1].immune[this.owner] = 5; else if (this.type >= 625 && this.type <= 628) Main.npc[index1].immune[this.owner] = 6; else if (this.type == 286) Main.npc[index1].immune[this.owner] = 5; else if (this.type == 514) Main.npc[index1].immune[this.owner] = 3; else if (this.type == 443) Main.npc[index1].immune[this.owner] = 8; else if (this.type >= 424 && this.type <= 426) Main.npc[index1].immune[this.owner] = 5; else if (this.type == 634 || this.type == 635) Main.npc[index1].immune[this.owner] = 5; else if (this.type == 659) Main.npc[index1].immune[this.owner] = 5; else if (this.type == 246) Main.npc[index1].immune[this.owner] = 7; else if (this.type == 249) Main.npc[index1].immune[this.owner] = 7; else if (this.type == 190) Main.npc[index1].immune[this.owner] = 8; else if (this.type == 409) Main.npc[index1].immune[this.owner] = 6; else if (this.type == 407) Main.npc[index1].immune[this.owner] = 20; else if (this.type == 311) Main.npc[index1].immune[this.owner] = 7; else if (this.type == 582) { Main.npc[index1].immune[this.owner] = 7; if ((double) this.ai[0] != 1.0) { this.ai[0] = 1f; this.netUpdate = true; } } else { if (this.type == 451) { if ((double) this.ai[0] == 0.0) this.ai[0] += (float) this.penetrate; else this.ai[0] -= (float) (this.penetrate + 1); this.ai[1] = 0.0f; this.netUpdate = true; break; } if (this.type == 661) { this.localNPCImmunity[index1] = 8; Main.npc[index1].immune[this.owner] = 0; } else if (this.usesLocalNPCImmunity && this.localNPCHitCooldown != -2) { Main.npc[index1].immune[this.owner] = 0; this.localNPCImmunity[index1] = this.localNPCHitCooldown; } else if (this.penetrate != 1) Main.npc[index1].immune[this.owner] = 10; } if (this.type == 710) this.BetsySharpnel(index1); if (this.penetrate > 0 && this.type != 317) { if (this.type == 357) this.damage = (int) ((double) this.damage * 0.9); --this.penetrate; if (this.penetrate == 0) break; } if (this.aiStyle == 7) { this.ai[0] = 1f; this.damage = 0; this.netUpdate = true; } else if (this.aiStyle == 13) { this.ai[0] = 1f; this.netUpdate = true; } else if (this.aiStyle == 69) { this.ai[0] = 1f; this.netUpdate = true; } else if (this.type == 607) { this.ai[0] = 1f; this.netUpdate = true; this.friendly = false; } else if (this.type == 638 || this.type == 639 || this.type == 640) { this.localNPCImmunity[index1] = -1; Main.npc[index1].immune[this.owner] = 0; this.damage = (int) ((double) this.damage * 0.96); } else if (this.type == 617) { this.localNPCImmunity[index1] = 8; Main.npc[index1].immune[this.owner] = 0; } else if (this.type == 656) { this.localNPCImmunity[index1] = 8; Main.npc[index1].immune[this.owner] = 0; ++this.localAI[0]; } else if (this.type == 618) { this.localNPCImmunity[index1] = 20; Main.npc[index1].immune[this.owner] = 0; } else if (this.type == 642) { this.localNPCImmunity[index1] = 10; Main.npc[index1].immune[this.owner] = 0; } else if (this.type == 611 || this.type == 612) { this.localNPCImmunity[index1] = 6; Main.npc[index1].immune[this.owner] = 4; } else if (this.type == 645) { this.localNPCImmunity[index1] = -1; Main.npc[index1].immune[this.owner] = 0; if ((double) this.ai[1] != -1.0) { this.ai[0] = 0.0f; this.ai[1] = -1f; this.netUpdate = true; } } ++this.numHits; if (this.type == 697) { if ((double) this.ai[0] >= 42.0) this.localAI[1] = 1f; } else if (this.type == 699) this.SummonMonkGhast(); else if (this.type == 706) this.damage = (int) ((double) this.damage * 0.949999988079071); } } } } } if (this.damage > 0 && Main.player[Main.myPlayer].hostile) { for (int index = 0; index < (int) byte.MaxValue; ++index) { if (index != this.owner && Main.player[index].active && !Main.player[index].dead && !Main.player[index].immune && Main.player[index].hostile && this.playerImmune[index] <= 0 && (Main.player[Main.myPlayer].team == 0 || Main.player[Main.myPlayer].team != Main.player[index].team) && (!this.ownerHitCheck || this.CanHit((Entity) Main.player[index])) && this.Colliding(myRect, Main.player[index].getRect())) { if (this.aiStyle == 3) { if ((double) this.ai[0] == 0.0) { this.velocity.X = -this.velocity.X; this.velocity.Y = -this.velocity.Y; this.netUpdate = true; } this.ai[0] = 1f; } else if (this.aiStyle == 16) { if (this.timeLeft > 3) this.timeLeft = 3; if ((double) Main.player[index].position.X + (double) (Main.player[index].width / 2) < (double) this.position.X + (double) (this.width / 2)) this.direction = -1; else this.direction = 1; } else if (this.aiStyle == 68) { if (this.timeLeft > 3) this.timeLeft = 3; if ((double) Main.player[index].position.X + (double) (Main.player[index].width / 2) < (double) this.position.X + (double) (this.width / 2)) this.direction = -1; else this.direction = 1; } PlayerDeathReason playerDeathReason = PlayerDeathReason.ByProjectile(this.owner, this.whoAmI); if (this.type == 41 && this.timeLeft > 1) this.timeLeft = 1; bool flag = false; if (this.melee && Main.rand.Next(1, 101) <= Main.player[this.owner].meleeCrit) flag = true; int num = Main.DamageVar((float) this.damage); if (!Main.player[index].immune) this.StatusPvP(index); if (this.type != 221 && this.type != 227 && this.type != 614) Main.player[this.owner].OnHit(Main.player[index].Center.X, Main.player[index].Center.Y, (Entity) Main.player[index]); int dmg = (int) Main.player[index].Hurt(playerDeathReason, num, this.direction, true, Crit: flag); if (dmg > 0 && Main.player[this.owner].ghostHeal && this.friendly && !this.hostile) this.ghostHeal(dmg, new Vector2(Main.player[index].Center.X, Main.player[index].Center.Y)); if (this.type == 304 && dmg > 0) this.vampireHeal(dmg, new Vector2(Main.player[index].Center.X, Main.player[index].Center.Y)); if (this.melee && Main.player[this.owner].meleeEnchant == (byte) 7) Projectile.NewProjectile(Main.player[index].Center.X, Main.player[index].Center.Y, Main.player[index].velocity.X, Main.player[index].velocity.Y, 289, 0, 0.0f, this.owner); if (Main.netMode != 0) NetMessage.SendPlayerHurt(index, playerDeathReason, num, this.direction, flag, true, 0); this.playerImmune[index] = 40; if (this.penetrate > 0) { --this.penetrate; if (this.penetrate == 0) break; } if (this.aiStyle == 7) { this.ai[0] = 1f; this.damage = 0; this.netUpdate = true; } else if (this.aiStyle == 13) { this.ai[0] = 1f; this.netUpdate = true; } else if (this.aiStyle == 69) { this.ai[0] = 1f; this.netUpdate = true; } } } } } if (this.type == 10 && Main.netMode != 1) { for (int index = 0; index < 200; ++index) { if (Main.npc[index].active && Main.npc[index].type == 534) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height); if (myRect.Intersects(rectangle)) Main.npc[index].Transform(441); } } } if (this.type == 11 && Main.netMode != 1) { for (int index = 0; index < 200; ++index) { if (Main.npc[index].active) { if (Main.npc[index].type == 46 || Main.npc[index].type == 303) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height); if (myRect.Intersects(rectangle)) Main.npc[index].Transform(47); } else if (Main.npc[index].type == 55) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height); if (myRect.Intersects(rectangle)) Main.npc[index].Transform(57); } else if (Main.npc[index].type == 148 || Main.npc[index].type == 149) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height); if (myRect.Intersects(rectangle)) Main.npc[index].Transform(168); } } } } if (this.type == 463 && Main.netMode != 1) { for (int index = 0; index < 200; ++index) { if (Main.npc[index].active) { if (Main.npc[index].type == 46 || Main.npc[index].type == 303) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height); if (myRect.Intersects(rectangle)) Main.npc[index].Transform(464); } else if (Main.npc[index].type == 55) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height); if (myRect.Intersects(rectangle)) Main.npc[index].Transform(465); } else if (Main.npc[index].type == 148 || Main.npc[index].type == 149) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index].position.X, (int) Main.npc[index].position.Y, Main.npc[index].width, Main.npc[index].height); if (myRect.Intersects(rectangle)) Main.npc[index].Transform(470); } } } } if (Main.netMode == 2 || !this.hostile || Main.myPlayer >= (int) byte.MaxValue || this.damage <= 0) return; int cooldownCounter = -1; if (this.type == 455 || this.type == 452 || this.type == 454 || this.type == 462) cooldownCounter = 1; int player1 = Main.myPlayer; if (!Main.player[player1].active || Main.player[player1].dead || Main.player[player1].immune && cooldownCounter == -1 || !this.Colliding(myRect, Main.player[player1].getRect())) return; int direction = this.direction; int hitDirection1 = (double) Main.player[player1].position.X + (double) (Main.player[player1].width / 2) >= (double) this.position.X + (double) (this.width / 2) ? 1 : -1; if (!Main.player[player1].CanParryAgainst(Main.player[player1].Hitbox, this.Hitbox, this.velocity)) { int num = Main.DamageVar((float) this.damage); if (!Main.player[player1].immune) this.StatusPlayer(player1); if (Main.player[player1].resistCold && this.coldDamage) num = (int) ((double) num * 0.699999988079071); if (Main.expertMode) num = (int) ((double) num * (double) Main.expertDamage); Main.player[player1].Hurt(PlayerDeathReason.ByProjectile(-1, this.whoAmI), num * 2, hitDirection1, cooldownCounter: cooldownCounter); if (this.trap) { Main.player[player1].trapDebuffSource = true; if (Main.player[player1].dead) AchievementsHelper.HandleSpecialEvent(Main.player[player1], 4); } } if (false) return; if (this.type == 435 || this.type == 682) --this.penetrate; if (this.type == 436) --this.penetrate; if (this.type == 681) this.timeLeft = 0; if (this.type != 437) return; --this.penetrate; } private void SummonMonkGhast() { if ((double) this.localAI[0] > 0.0) return; this.localAI[0] = 1000f; List npcList = new List(); for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.CanBeChasedBy((object) this) && (double) this.Distance(npc.Center) < 800.0) npcList.Add(npc); } Vector2 center = this.Center; Vector2 vector2_1 = Vector2.Zero; if (npcList.Count > 0) { NPC npc = npcList[Main.rand.Next(npcList.Count)]; center = npc.Center; vector2_1 = npc.velocity; } int num = Main.rand.Next(2) * 2 - 1; Vector2 vector2_2 = new Vector2((float) num * (4f + (float) Main.rand.Next(3)), 0.0f); Vector2 position = center + new Vector2((float) (-num * 120), 0.0f); Vector2 velocity = vector2_2 + (center + vector2_1 * 15f - position).SafeNormalize(Vector2.Zero) * 2f; Projectile.NewProjectile(position, velocity, 700, this.damage, 0.0f, this.owner); } private void CutTiles() { if (!this.CanCutTiles()) return; int num1 = (int) ((double) this.position.X / 16.0); int num2 = (int) (((double) this.position.X + (double) this.width) / 16.0) + 1; int num3 = (int) ((double) this.position.Y / 16.0); int num4 = (int) (((double) this.position.Y + (double) this.height) / 16.0) + 1; if (num1 < 0) num1 = 0; if (num2 > Main.maxTilesX) num2 = Main.maxTilesX; if (num3 < 0) num3 = 0; if (num4 > Main.maxTilesY) num4 = Main.maxTilesY; AchievementsHelper.CurrentlyMining = true; for (int index1 = num1; index1 < num2; ++index1) { for (int index2 = num3; index2 < num4; ++index2) { if (Main.tile[index1, index2] != null && Main.tileCut[(int) Main.tile[index1, index2].type] && WorldGen.CanCutTile(index1, index2, TileCuttingContext.AttackProjectile)) { WorldGen.KillTile(index1, index2); if (Main.netMode != 0) NetMessage.SendData(17, number2: ((float) index1), number3: ((float) index2)); } } } if (this.type == 461 || this.type == 632 || this.type == 642) { DelegateMethods.tilecut_0 = TileCuttingContext.AttackProjectile; Utils.PlotTileLine(this.Center, this.Center + this.velocity * this.localAI[1], (float) this.width * this.scale, new Utils.PerLinePoint(DelegateMethods.CutTiles)); } else if (this.type == 611) { DelegateMethods.tilecut_0 = TileCuttingContext.AttackProjectile; Utils.PlotTileLine(this.Center, this.Center + this.velocity, (float) this.width * this.scale, new Utils.PerLinePoint(DelegateMethods.CutTiles)); } else if (this.type == 697 || this.type == 707) { float num5 = 40f; if (this.type == 707) num5 = 60f; float f = this.rotation - 0.7853982f * (float) Math.Sign(this.velocity.X); DelegateMethods.tilecut_0 = TileCuttingContext.AttackProjectile; Utils.PlotTileLine(this.Center + f.ToRotationVector2() * -num5, this.Center + f.ToRotationVector2() * num5, (float) this.width * this.scale, new Utils.PerLinePoint(DelegateMethods.CutTiles)); } AchievementsHelper.CurrentlyMining = false; } private bool CanCutTiles() { if (this.aiStyle == 45 || this.aiStyle == 137 || this.aiStyle == 92 || this.aiStyle == 105 || this.aiStyle == 106 || this.type == 463 || this.type == 69 || this.type == 70 || this.type == 621 || this.type == 10 || this.type == 11 || this.type == 379 || this.type == 407 || this.type == 476 || this.type == 623) return false; return this.type < 625 || this.type > 628; } public bool Colliding(Microsoft.Xna.Framework.Rectangle myRect, Microsoft.Xna.Framework.Rectangle targetRect) { if (this.type == 598 && targetRect.Width > 8 && targetRect.Height > 8) targetRect.Inflate(-targetRect.Width / 8, -targetRect.Height / 8); else if (this.type == 614 && targetRect.Width > 8 && targetRect.Height > 8) targetRect.Inflate(-targetRect.Width / 8, -targetRect.Height / 8); else if (this.type == 636 && targetRect.Width > 8 && targetRect.Height > 8) targetRect.Inflate(-targetRect.Width / 8, -targetRect.Height / 8); else if (this.type == 607) { myRect.X += (int) this.velocity.X; myRect.Y += (int) this.velocity.Y; } else if (this.type == 661) { if ((double) Vector2.Distance(myRect.Center.ToVector2(), targetRect.Center.ToVector2()) > 500.0 || !Collision.CanHitLine(myRect.Center.ToVector2(), 0, 0, targetRect.Center.ToVector2(), 0, 0)) return false; } else if (this.aiStyle == 137) return myRect.Intersects(targetRect) && (double) targetRect.Distance(this.Center) < (double) (this.height / 2 - 20) && (this.AI_137_CanHit(targetRect.Center.ToVector2()) || this.AI_137_CanHit(targetRect.TopLeft() + new Vector2((float) (targetRect.Width / 2), 0.0f))); if (myRect.Intersects(targetRect)) return true; if (this.type == 461) { float collisionPoint = 0.0f; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), this.Center, this.Center + this.velocity * this.localAI[1], 22f * this.scale, ref collisionPoint)) return true; } else if (this.type == 697 || this.type == 707) { float f = this.rotation - 0.7853982f * (float) Math.Sign(this.velocity.X); float collisionPoint = 0.0f; float num = 50f; if (this.type == 707) num = 110f; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), this.Center + f.ToRotationVector2() * -num, this.Center + f.ToRotationVector2() * num, 23f * this.scale, ref collisionPoint)) return true; } else if (this.type == 699) { float f = (float) ((double) this.rotation - 0.785398185253143 * (double) Math.Sign(this.velocity.X) + (this.spriteDirection == -1 ? 3.14159274101257 : 0.0)); float collisionPoint = 0.0f; float num = -95f; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), this.Center, this.Center + f.ToRotationVector2() * num, 23f * this.scale, ref collisionPoint)) return true; } else if (this.type == 642) { float collisionPoint = 0.0f; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), this.Center, this.Center + this.velocity * this.localAI[1], 30f * this.scale, ref collisionPoint)) return true; } else if (this.type == 632) { float collisionPoint = 0.0f; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), this.Center, this.Center + this.velocity * this.localAI[1], 22f * this.scale, ref collisionPoint)) return true; } else if (this.type == 455) { float collisionPoint = 0.0f; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), this.Center, this.Center + this.velocity * this.localAI[1], 36f * this.scale, ref collisionPoint)) return true; } else if (this.type == 611) { float collisionPoint = 0.0f; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), this.Center, this.Center + this.velocity, 16f * this.scale, ref collisionPoint)) return true; } else if (this.type == 684) { float collisionPoint = 0.0f; Vector2 vector2 = this.velocity.SafeNormalize(Vector2.UnitY).RotatedBy(-1.57079637050629) * this.scale; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), this.Center - vector2 * 40f, this.Center + vector2 * 40f, 16f * this.scale, ref collisionPoint)) return true; } else if (this.type == 537) { float collisionPoint = 0.0f; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), this.Center, this.Center + this.velocity * this.localAI[1], 22f * this.scale, ref collisionPoint)) return true; } else if (this.type == 687) { float collisionPoint = 0.0f; float num1 = this.ai[0] / 25f; if ((double) num1 > 1.0) num1 = 1f; float num2 = (float) (((double) this.ai[0] - 38.0) / 40.0); if ((double) num2 < 0.0) num2 = 0.0f; Vector2 lineStart = this.Center + this.rotation.ToRotationVector2() * 400f * num2; Vector2 lineEnd = this.Center + this.rotation.ToRotationVector2() * 400f * num1; if (Collision.CheckAABBvLineCollision(targetRect.TopLeft(), targetRect.Size(), lineStart, lineEnd, 40f * this.scale, ref collisionPoint)) return true; } else if (this.type == 466 || this.type == 580 || this.type == 686) { for (int index = 0; index < this.oldPos.Length && ((double) this.oldPos[index].X != 0.0 || (double) this.oldPos[index].Y != 0.0); ++index) { myRect.X = (int) this.oldPos[index].X; myRect.Y = (int) this.oldPos[index].Y; if (myRect.Intersects(targetRect)) return true; } } else if (this.type == 711) { if (this.penetrate != -1) { for (int index = 0; index < this.oldPos.Length && ((double) this.oldPos[index].X != 0.0 || (double) this.oldPos[index].Y != 0.0); ++index) { myRect.X = (int) this.oldPos[index].X; myRect.Y = (int) this.oldPos[index].Y; if (myRect.Intersects(targetRect)) return true; } } } else if (this.type == 464 && (double) this.ai[1] != 1.0) { Vector2 spinningpoint = new Vector2(0.0f, -720f).RotatedBy((double) this.velocity.ToRotation()) * (float) ((double) this.ai[0] % 45.0 / 45.0); for (int index = 0; index < 6; ++index) { float num = (float) ((double) index * 6.28318548202515 / 6.0); if (Utils.CenteredRectangle(this.Center + spinningpoint.RotatedBy((double) num), new Vector2(30f, 30f)).Intersects(targetRect)) return true; } } return false; } public void ProjLight() { if ((double) this.light <= 0.0) return; float R = this.light; float G = this.light; float B = this.light; if (this.type == 446) { R *= 0.0f; B *= 0.8f; } else if (this.type == 493 || this.type == 494) G *= 0.3f; else if (this.type == 332) { B *= 0.1f; G *= 0.6f; } else if (this.type == 259) B *= 0.1f; else if (this.type == 329) { B *= 0.1f; G *= 0.9f; } else if (this.type == 2 || this.type == 82) { G *= 0.75f; B *= 0.55f; } else if (this.type == 172) { G *= 0.55f; R *= 0.35f; } else if (this.type == 308) { G *= 0.7f; R *= 0.1f; } else if (this.type == 304) { G *= 0.2f; B *= 0.1f; } else if (this.type == 263) { G *= 0.7f; R *= 0.1f; } else if (this.type == 274) { G *= 0.1f; R *= 0.7f; } else if (this.type == 254) R *= 0.1f; else if (this.type == 94) { R *= 0.5f; G *= 0.0f; } else if (this.type == 95 || this.type == 96 || this.type == 103 || this.type == 104) { R *= 0.35f; G *= 1f; B *= 0.0f; } else if (this.type == 4) { G *= 0.1f; R *= 0.5f; } else if (this.type == 257) { G *= 0.9f; R *= 0.1f; } else if (this.type == 9) { G *= 0.1f; B *= 0.6f; } else if (this.type == 488) { R = 0.3f; B = 0.25f; G = 0.0f; } else if (this.type == 92) { G *= 0.6f; R *= 0.8f; } else if (this.type == 93) { G *= 1f; R *= 1f; B *= 0.01f; } else if (this.type == 12) { R *= 0.9f; G *= 0.8f; B *= 0.1f; } else if (this.type == 14 || this.type == 110 || this.type == 180 || this.type == 242 || this.type == 302) { G *= 0.7f; B *= 0.1f; } else if (this.type == 15) { G *= 0.4f; B *= 0.1f; R = 1f; } else if (this.type == 16) { R *= 0.1f; G *= 0.4f; B = 1f; } else if (this.type == 18) { G *= 0.1f; R *= 0.6f; } else if (this.type == 19) { G *= 0.5f; B *= 0.1f; } else if (this.type == 20) { R *= 0.1f; B *= 0.3f; } else if (this.type == 22) { R = 0.0f; G = 0.0f; } else if (this.type == 27) { R *= 0.0f; G *= 0.3f; B = 1f; } else if (this.type == 34) { G *= 0.1f; B *= 0.1f; } else if (this.type == 36) { R = 0.8f; G *= 0.2f; B *= 0.6f; } else if (this.type == 41) { G *= 0.8f; B *= 0.6f; } else if (this.type == 44 || this.type == 45) { B = 1f; R *= 0.6f; G *= 0.1f; } else if (this.type == 50) { R *= 0.7f; B *= 0.8f; } else if (this.type == 515) { G *= 0.6f; B *= 0.85f; } else if (this.type == 53) { R *= 0.7f; G *= 0.8f; } else if (this.type == 473) { R *= 1.05f; G *= 0.95f; B *= 0.55f; } else if (this.type == 72) { R *= 0.45f; G *= 0.75f; B = 1f; } else if (this.type == 86) { R *= 1f; G *= 0.45f; B = 0.75f; } else if (this.type == 87) { R *= 0.45f; G = 1f; B *= 0.75f; } else if (this.type == 73) { R *= 0.4f; G *= 0.6f; B *= 1f; } else if (this.type == 74) { R *= 1f; G *= 0.4f; B *= 0.6f; } else if (this.type == 284) { R *= 1f; G *= 0.1f; B *= 0.8f; } else if (this.type == 285) { R *= 0.1f; G *= 0.5f; B *= 1f; } else if (this.type == 286) { R *= 1f; G *= 0.5f; B *= 0.1f; } else if (this.type == 287) { R *= 0.9f; G *= 1f; B *= 0.4f; } else if (this.type == 283) { R *= 0.8f; G *= 0.1f; } else if (this.type == 76 || this.type == 77 || this.type == 78) { R *= 1f; G *= 0.3f; B *= 0.6f; } else if (this.type == 79) { R = (float) Main.DiscoR / (float) byte.MaxValue; G = (float) Main.DiscoG / (float) byte.MaxValue; B = (float) Main.DiscoB / (float) byte.MaxValue; } else if (this.type == 80) { R *= 0.0f; G *= 0.8f; B *= 1f; } else if (this.type == 83 || this.type == 88) { R *= 0.7f; G *= 0.0f; B *= 1f; } else if (this.type == 100) { R *= 1f; G *= 0.5f; B *= 0.0f; } else if (this.type == 84 || this.type == 389) { R *= 0.8f; G *= 0.0f; B *= 0.5f; } else if (this.type == 89 || this.type == 90) { G *= 0.2f; B *= 1f; R *= 0.05f; } else if (this.type == 106) { R *= 0.0f; G *= 0.5f; B *= 1f; } else if (this.type == 113) { R *= 0.25f; G *= 0.75f; B *= 1f; } else if (this.type == 114 || this.type == 115) { R *= 0.5f; G *= 0.05f; B *= 1f; } else if (this.type == 116) B *= 0.25f; else if (this.type == 131) { R *= 0.1f; G *= 0.4f; } else if (this.type == 132 || this.type == 157) { R *= 0.2f; B *= 0.6f; } else if (this.type == 156) { R *= 1f; B *= 0.6f; G = 0.0f; } else if (this.type == 173) { R *= 0.3f; B *= 1f; G = 0.4f; } else if (this.type == 207) { R *= 0.4f; B *= 0.4f; } else if (this.type == 253) { R = 0.0f; G *= 0.4f; } else if (this.type == 211) { R *= 0.5f; G *= 0.9f; B *= 1f; this.light = (double) this.localAI[0] != 0.0 ? 1f : 1.5f; } else if (this.type == 209) { float num1 = (float) (((double) byte.MaxValue - (double) this.alpha) / (double) byte.MaxValue); float num2 = R * 0.3f; float num3 = G * 0.4f; B = B * 1.75f * num1; R = num2 * num1; G = num3 * num1; } else if (this.type == 226 || this.type == 227 | this.type == 229) { R *= 0.25f; G *= 1f; B *= 0.5f; } else if (this.type == 251) { float num4 = (float) Main.DiscoR / (float) byte.MaxValue; float num5 = (float) Main.DiscoG / (float) byte.MaxValue; float num6 = (float) Main.DiscoB / (float) byte.MaxValue; float num7 = (float) (((double) num4 + 1.0) / 2.0); float num8 = (float) (((double) num5 + 1.0) / 2.0); float num9 = (float) (((double) num6 + 1.0) / 2.0); R = num7 * this.light; G = num8 * this.light; B = num9 * this.light; } else if (this.type == 278 || this.type == 279) { R *= 1f; G *= 1f; B *= 0.0f; } Lighting.AddLight((int) (((double) this.position.X + (double) (this.width / 2)) / 16.0), (int) (((double) this.position.Y + (double) (this.height / 2)) / 16.0), R, G, B); } public Microsoft.Xna.Framework.Rectangle getRect() => new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height); public void Update(int i) { if (!this.active) return; this.numUpdates = this.extraUpdates; while (this.numUpdates >= 0) { --this.numUpdates; if (this.type == 640 && (double) this.ai[1] > 0.0) { --this.ai[1]; } else { if ((double) this.position.X <= (double) Main.leftWorld || (double) this.position.X + (double) this.width >= (double) Main.rightWorld || (double) this.position.Y <= (double) Main.topWorld || (double) this.position.Y + (double) this.height >= (double) Main.bottomWorld) { this.active = false; return; } if (this.type != 344 && !this.npcProj) { if (Main.player[this.owner].frostBurn && (this.melee || this.ranged) && this.friendly && !this.hostile && !this.noEnchantments && Main.rand.Next(2 * (1 + this.extraUpdates)) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 135, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2f); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.7f; Main.dust[index].velocity.Y -= 0.5f; } if (this.melee && Main.player[this.owner].meleeEnchant > (byte) 0 && !this.noEnchantments) { if (Main.player[this.owner].meleeEnchant == (byte) 1 && Main.rand.Next(3) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 171, Alpha: 100); Main.dust[index].noGravity = true; Main.dust[index].fadeIn = 1.5f; Main.dust[index].velocity *= 0.25f; } if (Main.player[this.owner].meleeEnchant == (byte) 1) { if (Main.rand.Next(3) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 171, Alpha: 100); Main.dust[index].noGravity = true; Main.dust[index].fadeIn = 1.5f; Main.dust[index].velocity *= 0.25f; } } else if (Main.player[this.owner].meleeEnchant == (byte) 2) { if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 75, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.7f; Main.dust[index].velocity.Y -= 0.5f; } } else if (Main.player[this.owner].meleeEnchant == (byte) 3) { if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 6, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 2.5f); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.7f; Main.dust[index].velocity.Y -= 0.5f; } } else if (Main.player[this.owner].meleeEnchant == (byte) 4) { if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 57, this.velocity.X * 0.2f + (float) (this.direction * 3), this.velocity.Y * 0.2f, 100, Scale: 1.1f); Main.dust[index].noGravity = true; Main.dust[index].velocity.X /= 2f; Main.dust[index].velocity.Y /= 2f; } } else if (Main.player[this.owner].meleeEnchant == (byte) 5) { if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 169, Alpha: 100); Main.dust[index].velocity.X += (float) this.direction; Main.dust[index].velocity.Y += 0.2f; Main.dust[index].noGravity = true; } } else if (Main.player[this.owner].meleeEnchant == (byte) 6) { if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 135, Alpha: 100); Main.dust[index].velocity.X += (float) this.direction; Main.dust[index].velocity.Y += 0.2f; Main.dust[index].noGravity = true; } } else if (Main.player[this.owner].meleeEnchant == (byte) 7) { Vector2 velocity = this.velocity; if ((double) velocity.Length() > 4.0) velocity *= 4f / velocity.Length(); if (Main.rand.Next(20) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, Main.rand.Next(139, 143), velocity.X, velocity.Y, Scale: 1.2f); Main.dust[index].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.dust[index].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.dust[index].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f; Main.dust[index].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f; Main.dust[index].scale *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.00999999977648258); } if (Main.rand.Next(40) == 0) { int Type = Main.rand.Next(276, 283); int index = Gore.NewGore(this.position, velocity, Type); Main.gore[index].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.gore[index].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.gore[index].scale *= (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258); Main.gore[index].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f; Main.gore[index].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f; } } else if (Main.player[this.owner].meleeEnchant == (byte) 8 && Main.rand.Next(4) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 46, Alpha: 100); Main.dust[index].noGravity = true; Main.dust[index].fadeIn = 1.5f; Main.dust[index].velocity *= 0.25f; } } if (this.melee && Main.player[this.owner].magmaStone && !this.noEnchantments && Main.rand.Next(3) != 0) { int index = Dust.NewDust(new Vector2(this.position.X - 4f, this.position.Y - 4f), this.width + 8, this.height + 8, 6, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 100, Scale: 2f); if (Main.rand.Next(2) == 0) Main.dust[index].scale = 1.5f; Main.dust[index].noGravity = true; Main.dust[index].velocity.X *= 2f; Main.dust[index].velocity.Y *= 2f; } } if (this.minion && this.numUpdates == -1 && this.type != 625 && this.type != 628) { this.minionPos = Main.player[this.owner].numMinions; if ((double) Main.player[this.owner].slotsMinions + (double) this.minionSlots > (double) Main.player[this.owner].maxMinions && this.owner == Main.myPlayer) { if (this.type == 627 || this.type == 626) { int byUuid = Projectile.GetByUUID(this.owner, this.ai[0]); if (byUuid != -1) { Projectile projectile1 = Main.projectile[byUuid]; if (projectile1.type != 625) projectile1.localAI[1] = this.localAI[1]; Projectile projectile2 = Main.projectile[(int) this.localAI[1]]; projectile2.ai[0] = this.ai[0]; projectile2.ai[1] = 1f; projectile2.netUpdate = true; } } this.Kill(); } else { ++Main.player[this.owner].numMinions; Main.player[this.owner].slotsMinions += this.minionSlots; } } float num1 = (float) (1.0 + (double) Math.Abs(this.velocity.X) / 3.0); if ((double) this.gfxOffY > 0.0) { this.gfxOffY -= num1 * this.stepSpeed; if ((double) this.gfxOffY < 0.0) this.gfxOffY = 0.0f; } else if ((double) this.gfxOffY < 0.0) { this.gfxOffY += num1 * this.stepSpeed; if ((double) this.gfxOffY > 0.0) this.gfxOffY = 0.0f; } if ((double) this.gfxOffY > 16.0) this.gfxOffY = 16f; if ((double) this.gfxOffY < -16.0) this.gfxOffY = -16f; Vector2 velocity1 = this.velocity; this.oldVelocity = this.velocity; this.whoAmI = i; if (this.soundDelay > 0) --this.soundDelay; this.netUpdate = false; for (int index = 0; index < (int) byte.MaxValue; ++index) { if (this.playerImmune[index] > 0) --this.playerImmune[index]; } if (this.usesLocalNPCImmunity) { for (int index = 0; index < 200; ++index) { if (this.localNPCImmunity[index] > 0) --this.localNPCImmunity[index]; } } this.AI(); if (this.owner < (int) byte.MaxValue && !Main.player[this.owner].active) this.Kill(); if (this.type == 242 || this.type == 302 || this.type == 638) this.wet = false; if (!this.ignoreWater) { bool flag1; bool flag2; try { flag1 = Collision.LavaCollision(this.position, this.width, this.height); flag2 = Collision.WetCollision(this.position, this.width, this.height); if (flag1) this.lavaWet = true; if (Collision.honey) this.honeyWet = true; } catch { this.active = false; return; } if (this.wet && !this.lavaWet) { if (this.type == 85 || this.type == 15 || this.type == 34 || this.type == 188) this.Kill(); if (this.type == 2) { this.type = 1; this.light = 0.0f; } } if (this.type == 80) { flag2 = false; this.wet = false; if (flag1 && (double) this.ai[0] >= 0.0) this.Kill(); } if (flag2) { if (this.type != 155 && this.wetCount == (byte) 0 && !this.wet) { if (!flag1) { if (this.honeyWet) { for (int index1 = 0; index1 < 10; ++index1) { int index2 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, 152); --Main.dust[index2].velocity.Y; Main.dust[index2].velocity.X *= 2.5f; Main.dust[index2].scale = 1.3f; Main.dust[index2].alpha = 100; Main.dust[index2].noGravity = true; } Main.PlaySound(19, (int) this.position.X, (int) this.position.Y); } else { for (int index3 = 0; index3 < 10; ++index3) { int index4 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, Dust.dustWater()); Main.dust[index4].velocity.Y -= 4f; Main.dust[index4].velocity.X *= 2.5f; Main.dust[index4].scale = 1.3f; Main.dust[index4].alpha = 100; Main.dust[index4].noGravity = true; } Main.PlaySound(19, (int) this.position.X, (int) this.position.Y); } } else { for (int index5 = 0; index5 < 10; ++index5) { int index6 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, 35); Main.dust[index6].velocity.Y -= 1.5f; Main.dust[index6].velocity.X *= 2.5f; Main.dust[index6].scale = 1.3f; Main.dust[index6].alpha = 100; Main.dust[index6].noGravity = true; } Main.PlaySound(19, (int) this.position.X, (int) this.position.Y); } } this.wet = true; } else if (this.wet) { this.wet = false; if (this.type == 155) this.velocity.Y *= 0.5f; else if (this.wetCount == (byte) 0) { this.wetCount = (byte) 10; if (!this.lavaWet) { if (this.honeyWet) { for (int index7 = 0; index7 < 10; ++index7) { int index8 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, 152); --Main.dust[index8].velocity.Y; Main.dust[index8].velocity.X *= 2.5f; Main.dust[index8].scale = 1.3f; Main.dust[index8].alpha = 100; Main.dust[index8].noGravity = true; } Main.PlaySound(19, (int) this.position.X, (int) this.position.Y); } else { for (int index9 = 0; index9 < 10; ++index9) { int index10 = Dust.NewDust(new Vector2(this.position.X - 6f, this.position.Y + (float) (this.height / 2)), this.width + 12, 24, Dust.dustWater()); Main.dust[index10].velocity.Y -= 4f; Main.dust[index10].velocity.X *= 2.5f; Main.dust[index10].scale = 1.3f; Main.dust[index10].alpha = 100; Main.dust[index10].noGravity = true; } Main.PlaySound(19, (int) this.position.X, (int) this.position.Y); } } else { for (int index11 = 0; index11 < 10; ++index11) { int index12 = Dust.NewDust(new Vector2(this.position.X - 6f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)), this.width + 12, 24, 35); Main.dust[index12].velocity.Y -= 1.5f; Main.dust[index12].velocity.X *= 2.5f; Main.dust[index12].scale = 1.3f; Main.dust[index12].alpha = 100; Main.dust[index12].noGravity = true; } Main.PlaySound(19, (int) this.position.X, (int) this.position.Y); } } } if (!this.wet) { this.lavaWet = false; this.honeyWet = false; } if (this.wetCount > (byte) 0) --this.wetCount; } this.oldPosition = this.position; this.oldDirection = this.direction; this.HandleMovement(velocity1, out int _, out int _); if ((this.aiStyle != 3 || (double) this.ai[0] != 1.0) && (this.aiStyle != 7 || (double) this.ai[0] != 1.0) && (this.aiStyle != 13 || (double) this.ai[0] != 1.0) && this.aiStyle != 65 && this.aiStyle != 69 && this.aiStyle != 114 && this.aiStyle != 123 && this.aiStyle != 112 && !this.manualDirectionChange && this.aiStyle != 67 && this.aiStyle != 26 && this.aiStyle != 15) { if ((double) this.velocity.X < 0.0) this.direction = -1; else this.direction = 1; } if (!this.active) return; this.ProjLight(); if (!this.npcProj && this.friendly && Main.player[this.owner].magicQuiver && this.extraUpdates < 1 && this.arrow) this.extraUpdates = 1; if (this.type == 2 || this.type == 82) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100); else if (this.type == 172) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 135, Alpha: 100); else if (this.type == 103) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 75, Alpha: 100); if (Main.rand.Next(2) == 0) { Main.dust[index].noGravity = true; Main.dust[index].scale *= 2f; } } else if (this.type == 278) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 169, Alpha: 100); if (Main.rand.Next(2) == 0) { Main.dust[index].noGravity = true; Main.dust[index].scale *= 1.5f; } } else if (this.type == 4) { if (Main.rand.Next(5) == 0) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 14, Alpha: 150, Scale: 1.1f); } else if (this.type == 5) { int Type; switch (Main.rand.Next(3)) { case 0: Type = 15; break; case 1: Type = 57; break; default: Type = 58; break; } Dust.NewDust(this.position, this.width, this.height, Type, this.velocity.X * 0.5f, this.velocity.Y * 0.5f, 150, Scale: 1.2f); } this.Damage(); if (this.type == 434 && (double) this.localAI[0] == 0.0 && this.numUpdates == 0) { this.extraUpdates = 1; this.velocity = Vector2.Zero; this.localAI[0] = 1f; this.localAI[1] = 0.9999f; this.netUpdate = true; } if (Main.netMode != 1 && (this.type == 99 || this.type == 444)) Collision.SwitchTiles(this.position, this.width, this.height, this.oldPosition, 3); if (ProjectileID.Sets.TrailingMode[this.type] == 0) { for (int index = this.oldPos.Length - 1; index > 0; --index) this.oldPos[index] = this.oldPos[index - 1]; this.oldPos[0] = this.position; } else if (ProjectileID.Sets.TrailingMode[this.type] == 1) { if (this.frameCounter == 0 || this.oldPos[0] == Vector2.Zero) { for (int index = this.oldPos.Length - 1; index > 0; --index) this.oldPos[index] = this.oldPos[index - 1]; this.oldPos[0] = this.position; if (this.velocity == Vector2.Zero && this.type == 466) { float num2 = (float) ((double) this.rotation + 1.57079637050629 + (Main.rand.Next(2) == 1 ? -1.0 : 1.0) * 1.57079637050629); float num3 = (float) (Main.rand.NextDouble() * 2.0 + 2.0); Vector2 vector2 = new Vector2((float) Math.Cos((double) num2) * num3, (float) Math.Sin((double) num2) * num3); int index = Dust.NewDust(this.oldPos[this.oldPos.Length - 1], 0, 0, 229, vector2.X, vector2.Y); Main.dust[index].noGravity = true; Main.dust[index].scale = 1.7f; } if (this.velocity == Vector2.Zero && this.type == 580) { float num4 = (float) ((double) this.rotation + 1.57079637050629 + (Main.rand.Next(2) == 1 ? -1.0 : 1.0) * 1.57079637050629); float num5 = (float) (Main.rand.NextDouble() * 2.0 + 2.0); Vector2 vector2 = new Vector2((float) Math.Cos((double) num4) * num5, (float) Math.Sin((double) num4) * num5); int index = Dust.NewDust(this.oldPos[this.oldPos.Length - 1], 0, 0, 229, vector2.X, vector2.Y); Main.dust[index].noGravity = true; Main.dust[index].scale = 1.7f; } } } else if (ProjectileID.Sets.TrailingMode[this.type] == 2) { for (int index = this.oldPos.Length - 1; index > 0; --index) { this.oldPos[index] = this.oldPos[index - 1]; this.oldRot[index] = this.oldRot[index - 1]; this.oldSpriteDirection[index] = this.oldSpriteDirection[index - 1]; } this.oldPos[0] = this.position; this.oldRot[0] = this.rotation; this.oldSpriteDirection[0] = this.spriteDirection; } if (ProjectileID.Sets.IsADD2Turret[this.type] && DD2Event.Ongoing) ++this.timeLeft; --this.timeLeft; if (this.timeLeft <= 0) this.Kill(); if (this.penetrate == 0) this.Kill(); if (this.active && this.owner == Main.myPlayer) { if (this.netUpdate2) this.netUpdate = true; if (!this.active) this.netSpam = 0; if (this.netUpdate) { if (this.netSpam < 60) { this.netSpam += 5; NetMessage.SendData(27, number: i); this.netUpdate2 = false; } else this.netUpdate2 = true; } if (this.netSpam > 0) --this.netSpam; } } } this.netUpdate = false; } private void HandleMovement(Vector2 wetVelocity, out int overrideWidth, out int overrideHeight) { bool flag1 = false; overrideWidth = -1; overrideHeight = -1; bool flag2 = false; bool? nullable1 = ProjectileID.Sets.ForcePlateDetection[this.type]; bool flag3 = nullable1.HasValue && !nullable1.Value; bool flag4 = nullable1.HasValue && nullable1.Value; if (this.tileCollide) { Vector2 velocity1 = this.velocity; bool flag5 = true; Vector2? nullable2 = new Vector2?(); if (Main.projPet[this.type]) { flag5 = false; if ((double) Main.player[this.owner].position.Y + (double) Main.player[this.owner].height - 12.0 > (double) this.position.Y + (double) this.height) flag5 = true; } if (this.type == 500) { flag5 = false; if ((double) Main.player[this.owner].Bottom.Y > (double) this.Bottom.Y + 4.0) flag5 = true; } if (this.type == 653) { flag5 = false; if ((double) Main.player[this.owner].Bottom.Y > (double) this.Bottom.Y + 4.0) flag5 = true; } if (this.aiStyle == 62) flag5 = true; if (this.aiStyle == 66) flag5 = true; if (this.type == 317) flag5 = true; if (this.type == 373) flag5 = true; if (this.aiStyle == 53) flag5 = false; if (this.type == 9 || this.type == 12 || this.type == 15 || this.type == 13 || this.type == 31 || this.type == 39 || this.type == 40) flag5 = false; if (this.type == 24) flag5 = false; switch (this.type) { case 663: case 665: case 667: case 677: case 678: case 679: case 688: case 689: case 690: case 691: case 692: case 693: flag5 = false; break; } if (this.aiStyle == 29 || this.type == 28 || this.aiStyle == 49) { overrideWidth = this.width - 8; overrideHeight = this.height - 8; } else if (this.type == 250 || this.type == 267 || this.type == 297 || this.type == 323 || this.type == 3 || this.type == 711) { overrideWidth = 6; overrideHeight = 6; } else if (this.type == 308) { overrideWidth = 26; overrideHeight = this.height; } else if (this.type == 663 || this.type == 665 || this.type == 667 || this.type == 677 || this.type == 678 || this.type == 679 || this.type == 691 || this.type == 692 || this.type == 693) { overrideWidth = 16; overrideHeight = this.height; } else if (this.type == 688 || this.type == 689 || this.type == 690) { overrideWidth = 16; overrideHeight = this.height; nullable2 = new Vector2?(new Vector2(0.5f, 1f)); } else if (this.type == 669 || this.type == 706) { overrideWidth = 10; overrideHeight = 10; } else if (this.type == 261 || this.type == 277) { overrideWidth = 26; overrideHeight = 26; } else if (this.type == 481 || this.type == 491 || this.type == 106 || this.type == 262 || this.type == 271 || this.type == 270 || this.type == 272 || this.type == 273 || this.type == 274 || this.type == 280 || this.type == 288 || this.type == 301 || this.type == 320 || this.type == 333 || this.type == 335 || this.type == 343 || this.type == 344 || this.type == 497 || this.type == 496 || this.type == 6 || this.type == 19 || this.type == 113 || this.type == 52 || this.type == 520 || this.type == 523 || this.type == 585 || this.type == 598 || this.type == 599 || this.type == 636) { overrideWidth = 10; overrideHeight = 10; } else if (this.type == 514) { overrideWidth = 4; overrideHeight = 4; } else if (this.type == 248 || this.type == 247 || this.type == 507 || this.type == 508 || this.type == 662 || this.type == 680 || this.type == 685) { overrideWidth = this.width - 12; overrideHeight = this.height - 12; } else if (this.aiStyle == 18 || this.type == 254) { overrideWidth = this.width - 36; overrideHeight = this.height - 36; } else if (this.type == 182 || this.type == 190 || this.type == 33 || this.type == 229 || this.type == 237 || this.type == 243) { overrideWidth = this.width - 20; overrideHeight = this.height - 20; } else if (this.aiStyle == 27) { overrideWidth = this.width - 12; overrideHeight = this.height - 12; } else if (this.type == 533 && (double) this.ai[0] >= 6.0) { overrideWidth = this.width + 6; overrideHeight = this.height + 6; } else if (this.type == 582 || this.type == 634 || this.type == 635) { overrideWidth = 8; overrideHeight = 8; } else if (this.type == 617) { overrideWidth = (int) (20.0 * (double) this.scale); overrideHeight = (int) (20.0 * (double) this.scale); } if ((this.type != 440 && this.type != 449 && this.type != 606 || (double) this.ai[1] != 1.0) && (this.type != 466 || (double) this.localAI[1] != 1.0) && (this.type != 580 || (double) this.localAI[1] <= 0.0) && (this.type != 640 || (double) this.localAI[1] <= 0.0)) { if (this.aiStyle == 10) { if (this.type == 42 || this.type == 65 || this.type == 68 || this.type == 354 || this.type == 31 && (double) this.ai[0] == 2.0) this.velocity = Collision.TileCollision(this.position, this.velocity, this.width, this.height, flag5, flag5); else this.velocity = Collision.AnyCollision(this.position, this.velocity, this.width, this.height, true); } else { Vector2 Position = this.position; int num1 = overrideWidth != -1 ? overrideWidth : this.width; int num2 = overrideHeight != -1 ? overrideHeight : this.height; if (overrideHeight != -1 || overrideWidth != -1) Position = !nullable2.HasValue ? new Vector2(this.position.X + (float) (this.width / 2) - (float) (num1 / 2), this.position.Y + (float) (this.height / 2) - (float) (num2 / 2)) : this.Center - new Vector2((float) num1, (float) num2) * nullable2.Value; if (this.wet) { if (this.honeyWet) { Vector2 velocity2 = this.velocity; this.velocity = Collision.TileCollision(Position, this.velocity, num1, num2, flag5, flag5); wetVelocity = this.velocity * 0.25f; if ((double) this.velocity.X != (double) velocity2.X) wetVelocity.X = this.velocity.X; if ((double) this.velocity.Y != (double) velocity2.Y) wetVelocity.Y = this.velocity.Y; } else { Vector2 velocity3 = this.velocity; this.velocity = Collision.TileCollision(Position, this.velocity, num1, num2, flag5, flag5); wetVelocity = this.velocity * 0.5f; if ((double) this.velocity.X != (double) velocity3.X) wetVelocity.X = this.velocity.X; if ((double) this.velocity.Y != (double) velocity3.Y) wetVelocity.Y = this.velocity.Y; } } else { int num3 = Math.Min(num1, num2); if (num3 < 3) num3 = 3; if (num3 > 16) num3 = 16; if ((double) this.velocity.Length() > (double) num3) { Vector2 vector2_1 = Collision.TileCollision(Position, this.velocity, num1, num2, flag5, flag5); float num4 = this.velocity.Length(); float num5 = (float) num3; Vector2 vector2_2 = Vector2.Normalize(this.velocity); if ((double) vector2_1.Y == 0.0) vector2_2.Y = 0.0f; Vector2 zero1 = Vector2.Zero; Vector2 zero2 = Vector2.Zero; Vector2 zero3 = Vector2.Zero; int num6 = 0; while ((double) num4 > 0.0) { ++num6; if (num6 <= 300) { Vector2 oldPosition = Position; float num7 = num4; if ((double) num7 > (double) num5) num7 = num5; num4 -= num7; Vector2 Velocity = vector2_2 * num7; Vector2 vector2_3 = Collision.TileCollision(Position, Velocity, num1, num2, flag5, flag5); Position += vector2_3; this.velocity = vector2_3; if (!Main.projPet[this.type]) { Vector4 vector4 = Collision.SlopeCollision(Position, this.velocity, num1, num2, fall: true); Vector2 vector2_4 = this.position - Position; if ((double) Position.X != (double) vector4.X) flag1 = true; if ((double) Position.Y != (double) vector4.Y) flag1 = true; if ((double) this.velocity.X != (double) vector4.Z) flag1 = true; if ((double) this.velocity.Y != (double) vector4.W) flag1 = true; Position.X = vector4.X; Position.Y = vector4.Y; zero3 += Position + vector2_4 - this.position; this.velocity.X = vector4.Z; this.velocity.Y = vector4.W; } flag2 = true; if (this.owner == Main.myPlayer && Position != oldPosition && !flag3) Collision.SwitchTiles(Position, num1, num2, oldPosition, 4); Vector2 velocity4 = this.velocity; zero1 += velocity4; } else break; } this.velocity = zero1; if ((double) Math.Abs(this.velocity.X - velocity1.X) < 9.99999974737875E-05) this.velocity.X = velocity1.X; if ((double) Math.Abs(this.velocity.Y - velocity1.Y) < 9.99999974737875E-05) this.velocity.Y = velocity1.Y; if (!Main.projPet[this.type]) { Vector4 vector4 = Collision.SlopeCollision(Position, this.velocity, num1, num2, fall: true); Vector2 vector2_5 = this.position - Position; if ((double) Position.X != (double) vector4.X) flag1 = true; if ((double) Position.Y != (double) vector4.Y) flag1 = true; if ((double) this.velocity.X != (double) vector4.Z) flag1 = true; if ((double) this.velocity.Y != (double) vector4.W) flag1 = true; Position.X = vector4.X; Position.Y = vector4.Y; this.position = Position + vector2_5; this.velocity.X = vector4.Z; this.velocity.Y = vector4.W; } } else { this.velocity = Collision.TileCollision(Position, this.velocity, num1, num2, flag5, flag5); if (!Main.projPet[this.type]) { Vector4 vector4 = Collision.SlopeCollision(Position, this.velocity, num1, num2, fall: true); Vector2 vector2 = this.position - Position; if ((double) Position.X != (double) vector4.X) flag1 = true; if ((double) Position.Y != (double) vector4.Y) flag1 = true; if ((double) this.velocity.X != (double) vector4.Z) flag1 = true; if ((double) this.velocity.Y != (double) vector4.W) flag1 = true; Position.X = vector4.X; Position.Y = vector4.Y; this.position = Position + vector2; this.velocity.X = vector4.Z; this.velocity.Y = vector4.W; } } } } } if (velocity1 != this.velocity) flag1 = true; if (flag1) { if (this.type == 663 || this.type == 665 || this.type == 667 || this.type == 677 || this.type == 678 || this.type == 679 || this.type == 691 || this.type == 692 || this.type == 693 || this.type == 688 || this.type == 689 || this.type == 690) { this.position = this.position + this.velocity; this.velocity = Vector2.Zero; } else if (this.type == 434) { this.position = this.position + this.velocity; this.numUpdates = 0; } else if (this.type == 601) { if (this.owner == Main.myPlayer) PortalHelper.TryPlacingPortal(this, velocity1, this.velocity); this.position = this.position + this.velocity; this.Kill(); } else if (this.type == 451) { this.ai[0] = 1f; this.ai[1] = 0.0f; this.netUpdate = true; this.velocity = velocity1 / 2f; } else if (this.type == 645) { this.ai[0] = 0.0f; this.ai[1] = -1f; this.netUpdate = true; } else if (this.type == 584) { bool flag6 = false; if ((double) this.velocity.X != (double) velocity1.X) { this.velocity.X = velocity1.X * -0.75f; flag6 = true; } if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 2.0 || (double) this.velocity.Y == 0.0) { this.velocity.Y = velocity1.Y * -0.75f; flag6 = true; } if (flag6) { float num = velocity1.Length() / this.velocity.Length(); if ((double) num == 0.0) num = 1f; this.velocity = this.velocity / num; --this.penetrate; } } else if (this.type == 532) { bool flag7 = false; if ((double) this.velocity.X != (double) velocity1.X) { this.velocity.X = velocity1.X * -0.75f; flag7 = true; } if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 2.0 || (double) this.velocity.Y == 0.0) { this.velocity.Y = velocity1.Y * -0.75f; flag7 = true; } if (flag7) { float num = velocity1.Length() / this.velocity.Length(); if ((double) num == 0.0) num = 1f; this.velocity = this.velocity / num; --this.penetrate; Collision.HitTiles(this.position, velocity1, this.width, this.height); } } else if (this.type == 533) { float num8 = 1f; bool flag8 = false; if ((double) this.velocity.X != (double) velocity1.X) { this.velocity.X = velocity1.X * -num8; flag8 = true; } if ((double) this.velocity.Y != (double) velocity1.Y || (double) this.velocity.Y == 0.0) { this.velocity.Y = (float) ((double) velocity1.Y * -(double) num8 * 0.5); flag8 = true; } if (flag8) { float num9 = velocity1.Length() / this.velocity.Length(); if ((double) num9 == 0.0) num9 = 1f; this.velocity = this.velocity / num9; if ((double) this.ai[0] == 7.0 && (double) this.velocity.Y < -0.1) this.velocity.Y += 0.1f; if ((double) this.ai[0] >= 6.0 && (double) this.ai[0] < 9.0) Collision.HitTiles(this.position, velocity1, this.width, this.height); } } else if (this.type == 502) { ++this.ai[0]; Main.PlaySound(37, (int) this.position.X, (int) this.position.Y, 5 + (int) this.ai[0]); if ((double) this.ai[0] >= 5.0) { this.position = this.position + this.velocity; this.Kill(); } else { if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; } Vector2 spinningpoint = new Vector2(0.0f, -3f - this.ai[0]).RotatedByRandom(3.14159274101257); float num10 = (float) (10.0 + (double) this.ai[0] * 4.0); Vector2 vector2 = new Vector2(1.05f, 1f); for (float num11 = 0.0f; (double) num11 < (double) num10; ++num11) { int index = Dust.NewDust(this.Center, 0, 0, 66, newColor: Color.Transparent); Main.dust[index].position = this.Center; Main.dust[index].velocity = spinningpoint.RotatedBy(6.28318548202515 * (double) num11 / (double) num10) * vector2 * (float) (0.800000011920929 + (double) Main.rand.NextFloat() * 0.400000005960464); Main.dust[index].color = Main.hslToRgb(num11 / num10, 1f, 0.5f); Main.dust[index].noGravity = true; Main.dust[index].scale = (float) (1.0 + (double) this.ai[0] / 3.0); } if (Main.myPlayer == this.owner) { int width = this.width; int height = this.height; int penetrate = this.penetrate; this.position = this.Center; this.width = this.height = 40 + 8 * (int) this.ai[0]; this.Center = this.position; this.penetrate = -1; this.Damage(); this.penetrate = penetrate; this.position = this.Center; this.width = width; this.height = height; this.Center = this.position; } } else if (this.type == 653) { if ((double) this.velocity.Y != (double) velocity1.Y && (double) this.velocity.Y == 0.0 && (double) velocity1.Y > 1.0 && (double) velocity1.Y < 4.0) this.velocity.Y = (float) (-(double) velocity1.Y * 2.0); } else if (this.type == 444) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; this.ai[0] = this.velocity.ToRotation(); } else if (this.type == 617) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = (float) (-(double) velocity1.X * 0.349999994039536); if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = (float) (-(double) velocity1.Y * 0.349999994039536); } else if (this.type == 440 || this.type == 449 || this.type == 606) { if ((double) this.ai[1] != 1.0) { this.ai[1] = 1f; this.position = this.position + this.velocity; this.velocity = velocity1; } } else if (this.type == 466 || this.type == 580 || this.type == 640) { if ((double) this.localAI[1] < 1.0) { this.localAI[1] += 2f; this.position = this.position + this.velocity; this.velocity = Vector2.Zero; } } else if (this.aiStyle == 54) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.6f; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = velocity1.Y * -0.6f; } else if (!Main.projPet[this.type] && this.type != 500 && this.type != 650) { if (this.aiStyle == 99) { if (this.type >= 556 && this.type <= 561) { bool flag9 = false; if ((double) this.velocity.X != (double) velocity1.X) { flag9 = true; this.velocity.X = velocity1.X * -1f; } if ((double) this.velocity.Y != (double) velocity1.Y) { flag9 = true; this.velocity.Y = velocity1.Y * -1f; } if (flag9) { Vector2 vector2 = Main.player[this.owner].Center - this.Center; vector2.Normalize(); vector2 *= this.velocity.Length(); vector2 *= 0.25f; this.velocity = this.velocity * 0.75f; this.velocity = this.velocity + vector2; if ((double) this.velocity.Length() > 6.0) this.velocity = this.velocity * 0.5f; } } } else if (this.type == 604) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else if (this.type == 379) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.6f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 2.0) this.velocity.Y = velocity1.Y * -0.6f; } else if (this.type == 491) { if ((double) this.ai[0] <= 0.0) this.ai[0] = -10f; if ((double) this.velocity.X != (double) velocity1.X && (double) Math.Abs(velocity1.X) > 0.0) this.velocity.X = velocity1.X * -1f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) Math.Abs(velocity1.Y) > 0.0) this.velocity.Y = velocity1.Y * -1f; } else if (this.type >= 515 && this.type <= 517 || this.type == 637) { if ((double) this.velocity.X != (double) velocity1.X && (double) Math.Abs(velocity1.X) > 1.0) this.velocity.X = velocity1.X * -0.9f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) Math.Abs(velocity1.Y) > 1.0) this.velocity.Y = velocity1.Y * -0.9f; } else if (this.type == 681) this.timeLeft = 4; else if (this.type == 409) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -1f; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = velocity1.Y * -1f; } else if (this.type == 254) { this.tileCollide = false; this.velocity = velocity1; if (this.timeLeft > 30) this.timeLeft = 30; } else if (this.type == 225 && this.penetrate > 0) { this.velocity.X = -velocity1.X; this.velocity.Y = -velocity1.Y; --this.penetrate; } else if (this.type == 155) { if ((double) this.ai[1] > 10.0) { NetworkText text = NetworkText.FromKey("Game.BallBounceResult", (object) NetworkText.FromKey(Lang.GetProjectileName(this.type).Key), (object) this.ai[1]); switch (Main.netMode) { case 0: Main.NewText(text.ToString(), G: (byte) 240, B: (byte) 20); break; case 2: NetMessage.BroadcastChatMessage(text, new Color((int) byte.MaxValue, 240, 20)); break; } } this.ai[1] = 0.0f; if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.6f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 2.0) this.velocity.Y = velocity1.Y * -0.6f; } else if (this.aiStyle == 33) { if ((double) this.localAI[0] == 0.0) { if (this.wet) this.position = this.position + velocity1 / 2f; else this.position = this.position + velocity1; this.velocity = this.velocity * 0.0f; this.localAI[0] = 1f; } } else if (this.type != 308 && this.type != 377) { if (this.type == 477) { if ((double) this.velocity.Y != (double) velocity1.Y || (double) this.velocity.X != (double) velocity1.X) { --this.penetrate; if (this.penetrate <= 0) this.Kill(); if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } if (this.penetrate > 0 && this.owner == Main.myPlayer) { int[] numArray = new int[10]; int maxValue = 0; int num12 = 700; int num13 = 20; for (int index = 0; index < 200; ++index) { if (Main.npc[index].CanBeChasedBy((object) this)) { float num14 = (this.Center - Main.npc[index].Center).Length(); if ((double) num14 > (double) num13 && (double) num14 < (double) num12 && Collision.CanHitLine(this.Center, 1, 1, Main.npc[index].Center, 1, 1)) { numArray[maxValue] = index; ++maxValue; if (maxValue >= 9) break; } } } if (maxValue > 0) { int index = Main.rand.Next(maxValue); Vector2 vector2 = Main.npc[numArray[index]].Center - this.Center; float num15 = this.velocity.Length(); vector2.Normalize(); this.velocity = vector2 * num15; this.netUpdate = true; } } } else if (this.type == 94) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else if (this.type == 496) { if ((double) this.velocity.X != (double) velocity1.X) { if ((double) Math.Abs(this.velocity.X) < 1.0) this.velocity.X = -velocity1.X; else this.Kill(); } if ((double) this.velocity.Y != (double) velocity1.Y) { if ((double) Math.Abs(this.velocity.Y) < 1.0) this.velocity.Y = -velocity1.Y; else this.Kill(); } } else if (this.type == 311) { if ((double) this.velocity.X != (double) velocity1.X) { this.velocity.X = -velocity1.X; ++this.ai[1]; } if ((double) this.velocity.Y != (double) velocity1.Y) { this.velocity.Y = -velocity1.Y; ++this.ai[1]; } if ((double) this.ai[1] > 4.0) this.Kill(); } else if (this.type == 312) { if ((double) this.velocity.X != (double) velocity1.X) { this.velocity.X = -velocity1.X; ++this.ai[1]; } if ((double) this.velocity.Y != (double) velocity1.Y) { this.velocity.Y = -velocity1.Y; ++this.ai[1]; } } else if (this.type == 522 || this.type == 620) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else if (this.type == 524) { this.ai[0] += 100f; if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else if (this.aiStyle == 93) { if (this.velocity != velocity1) { this.ai[1] = 0.0f; this.ai[0] = 1f; this.netUpdate = true; this.tileCollide = false; this.position = this.position + this.velocity; this.velocity = velocity1; this.velocity.Normalize(); this.velocity = this.velocity * 3f; } } else if (this.type == 281) { if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) < 2.0 || (double) this.ai[1] == 2.0) { this.ai[1] = 2f; } else { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = (float) (-(double) velocity1.X * 0.5); if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = (float) (-(double) velocity1.Y * 0.5); } } else if (this.type == 290 || this.type == 294) { if ((double) this.velocity.X != (double) velocity1.X) { this.position.X += this.velocity.X; this.velocity.X = -velocity1.X; } if ((double) this.velocity.Y != (double) velocity1.Y) { this.position.Y += this.velocity.Y; this.velocity.Y = -velocity1.Y; } } else if ((this.type == 181 || this.type == 189 || this.type == 357 || this.type == 566) && this.penetrate > 0) { if (this.type == 357) this.damage = (int) ((double) this.damage * 0.9); --this.penetrate; if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else if (this.type == 307 && (double) this.ai[1] < 5.0) { ++this.ai[1]; if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else if (this.type == 99) { if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 5.0) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); this.velocity.Y = (float) (-(double) velocity1.Y * 0.200000002980232); } if ((double) this.velocity.X != (double) velocity1.X) this.Kill(); } else if (this.type == 444) { if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 5.0) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); this.velocity.Y = (float) (-(double) velocity1.Y * 0.200000002980232); } if ((double) this.velocity.X != (double) velocity1.X) this.Kill(); } else if (this.type == 36) { if (this.penetrate > 1) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); Main.PlaySound(SoundID.Item10, this.position); --this.penetrate; if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else this.Kill(); } else if (this.aiStyle == 21) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else if (this.aiStyle == 17) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.75f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 1.5) this.velocity.Y = velocity1.Y * -0.7f; } else if (this.aiStyle == 15) { bool flag10 = false; if ((double) velocity1.X != (double) this.velocity.X) { if ((double) Math.Abs(velocity1.X) > 4.0) flag10 = true; this.position.X += this.velocity.X; this.velocity.X = (float) (-(double) velocity1.X * 0.200000002980232); } if ((double) velocity1.Y != (double) this.velocity.Y) { if ((double) Math.Abs(velocity1.Y) > 4.0) flag10 = true; this.position.Y += this.velocity.Y; this.velocity.Y = (float) (-(double) velocity1.Y * 0.200000002980232); } this.ai[0] = 1f; if (flag10) { this.netUpdate = true; Collision.HitTiles(this.position, this.velocity, this.width, this.height); Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); } if (this.wet) wetVelocity = this.velocity; } else if (this.aiStyle == 39) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); if (this.type == 33 || this.type == 106) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else { this.ai[0] = 1f; if (this.aiStyle == 3) { this.velocity.X = -velocity1.X; this.velocity.Y = -velocity1.Y; } } this.netUpdate = true; Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); } else if (this.aiStyle == 3 || this.aiStyle == 13 || this.aiStyle == 69 || this.aiStyle == 109) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); if (this.type == 33 || this.type == 106) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; } else { this.ai[0] = 1f; if ((this.aiStyle == 3 || this.aiStyle == 109) && this.type != 383) { this.velocity.X = -velocity1.X; this.velocity.Y = -velocity1.Y; } } this.netUpdate = true; Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); } else if (this.aiStyle == 8 && this.type != 96) { Main.PlaySound(SoundID.Item10, this.position); ++this.ai[0]; if ((double) this.ai[0] >= 5.0 && this.type != 253 || this.type == 253 && (double) this.ai[0] >= 8.0) { this.position = this.position + this.velocity; this.Kill(); } else { if (this.type == 15 && (double) this.velocity.Y > 4.0) { if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = (float) (-(double) velocity1.Y * 0.800000011920929); } else if ((double) this.velocity.Y != (double) velocity1.Y) this.velocity.Y = -velocity1.Y; if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = -velocity1.X; } } else if (this.aiStyle == 61) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.3f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 1.0) this.velocity.Y = velocity1.Y * -0.3f; } else if (this.aiStyle == 14) { if (this.type == 261 && ((double) this.velocity.X != (double) velocity1.X && ((double) velocity1.X < -3.0 || (double) velocity1.X > 3.0) || (double) this.velocity.Y != (double) velocity1.Y && ((double) velocity1.Y < -3.0 || (double) velocity1.Y > 3.0))) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); Main.PlaySound(0, (int) this.Center.X, (int) this.Center.Y); } if (this.type >= 326 && this.type <= 328 && (double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.1f; if (this.type >= 400 && this.type <= 402) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.1f; } else if (this.type == 50) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.2f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 1.5) this.velocity.Y = velocity1.Y * -0.2f; } else if (this.type == 185) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.9f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 1.0) this.velocity.Y = velocity1.Y * -0.9f; } else if (this.type == 277) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.9f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 3.0) this.velocity.Y = velocity1.Y * -0.9f; } else if (this.type != 480) { if (this.type == 450) { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.1f; } else { if ((double) this.velocity.X != (double) velocity1.X) this.velocity.X = velocity1.X * -0.5f; if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 1.0) this.velocity.Y = velocity1.Y * -0.5f; } } } else if (this.aiStyle == 16) { if ((double) this.velocity.X != (double) velocity1.X) { this.velocity.X = velocity1.X * -0.4f; if (this.type == 29) this.velocity.X *= 0.8f; } if ((double) this.velocity.Y != (double) velocity1.Y && (double) velocity1.Y > 0.7 && this.type != 102) { this.velocity.Y = velocity1.Y * -0.4f; if (this.type == 29) this.velocity.Y *= 0.8f; } if (this.type == 134 || this.type == 137 || this.type == 140 || this.type == 143 || this.type == 303 || this.type >= 338 && this.type <= 341) { this.velocity = this.velocity * 0.0f; this.alpha = (int) byte.MaxValue; this.timeLeft = 3; } } else if (this.aiStyle == 68) { this.velocity = this.velocity * 0.0f; this.alpha = (int) byte.MaxValue; this.timeLeft = 3; } else if (this.aiStyle != 9 || this.owner == Main.myPlayer) { this.position = this.position + this.velocity; this.Kill(); } } } } } this.UpdatePosition(wetVelocity); if (flag2 || flag3 || this.owner != Main.myPlayer || !(this.tileCollide | flag4) || !(this.position != this.oldPosition)) return; Vector2 Position1 = this.position; Vector2 oldPosition1 = this.oldPosition; int Width = overrideWidth != -1 ? overrideWidth : this.width; int Height = overrideHeight != -1 ? overrideHeight : this.height; if (overrideHeight != -1 || overrideWidth != -1) { Position1 = new Vector2(this.position.X + (float) (this.width / 2) - (float) (Width / 2), this.position.Y + (float) (this.height / 2) - (float) (Height / 2)); oldPosition1 = new Vector2(this.oldPosition.X + (float) (this.width / 2) - (float) (Width / 2), this.oldPosition.Y + (float) (this.height / 2) - (float) (Height / 2)); } Collision.SwitchTiles(Position1, Width, Height, oldPosition1, 4); } private void UpdatePosition(Vector2 wetVelocity) { if (this.aiStyle == 4 || this.aiStyle == 38 || this.aiStyle == 84 || this.aiStyle == 7 && (double) this.ai[0] == 2.0 || (this.type == 440 || this.type == 449 || this.type == 606) && (double) this.ai[1] == 1.0 || this.aiStyle == 93 && (double) this.ai[0] < 0.0 || this.type == 540) return; if (this.wet) this.position = this.position + wetVelocity; else this.position = this.position + this.velocity; if (!Main.projPet[this.type] || !this.tileCollide) return; Vector4 vector4 = Collision.SlopeCollision(this.position, this.velocity, this.width, this.height); this.position.X = vector4.X; this.position.Y = vector4.Y; this.velocity.X = vector4.Z; this.velocity.Y = vector4.W; } public void FishingCheck() { int index = (int) ((double) this.Center.X / 16.0); int j1 = (int) ((double) this.Center.Y / 16.0); if (Main.tile[index, j1].liquid < (byte) 0) ++j1; bool flag1 = false; bool flag2 = false; int i1 = index; int i2 = index; while (i1 > 10 && Main.tile[i1, j1].liquid > (byte) 0 && !WorldGen.SolidTile(i1, j1)) --i1; while (i2 < Main.maxTilesX - 10 && Main.tile[i2, j1].liquid > (byte) 0 && !WorldGen.SolidTile(i2, j1)) ++i2; int num1 = 0; for (int i3 = i1; i3 <= i2; ++i3) { int j2 = j1; while (Main.tile[i3, j2].liquid > (byte) 0 && !WorldGen.SolidTile(i3, j2) && j2 < Main.maxTilesY - 10) { ++num1; ++j2; if (Main.tile[i3, j2].lava()) flag1 = true; else if (Main.tile[i3, j2].honey()) flag2 = true; } } if (flag2) num1 = (int) ((double) num1 * 1.5); if (num1 < 75) { Main.player[this.owner].displayedFishingInfo = Language.GetTextValue("GameUI.NotEnoughWater"); } else { int num2 = Main.player[this.owner].FishingLevel(); if (num2 == 0) return; Main.player[this.owner].displayedFishingInfo = Language.GetTextValue("GameUI.FishingPower", (object) num2); if (num2 < 0) { if (num2 != -1) return; Main.player[this.owner].displayedFishingInfo = Language.GetTextValue("GameUI.FishingWarning"); if (index >= 380 && index <= Main.maxTilesX - 380 || num1 <= 1000 || NPC.AnyNPCs(370)) return; this.ai[1] = (float) (Main.rand.Next(-180, -60) - 100); this.localAI[1] = (float) num2; this.netUpdate = true; } else { int num3 = 300; float num4 = (float) (Main.maxTilesX / 4200); float num5 = (float) (((double) this.position.Y / 16.0 - (60.0 + 10.0 * (double) (num4 * num4))) / (Main.worldSurface / 6.0)); if ((double) num5 < 0.25) num5 = 0.25f; if ((double) num5 > 1.0) num5 = 1f; int num6 = (int) ((double) num3 * (double) num5); float num7 = (float) num1 / (float) num6; if ((double) num7 < 1.0) num2 = (int) ((double) num2 * (double) num7); float num8 = 1f - num7; if (num1 < num6) Main.player[this.owner].displayedFishingInfo = Language.GetTextValue("GameUI.FullFishingPower", (object) num2, (object) -Math.Round((double) num8 * 100.0)); int num9 = (num2 + 75) / 2; if (Main.player[this.owner].wet || Main.rand.Next(100) > num9) return; int Type = 0; int num10 = (double) j1 >= Main.worldSurface * 0.5 ? ((double) j1 >= Main.worldSurface ? ((double) j1 >= Main.rockLayer ? (j1 >= Main.maxTilesY - 300 ? 4 : 3) : 2) : 1) : 0; int num11 = 150; int maxValue1 = num11 / num2; int maxValue2 = num11 * 2 / num2; int maxValue3 = num11 * 7 / num2; int maxValue4 = num11 * 15 / num2; int maxValue5 = num11 * 30 / num2; if (maxValue1 < 2) maxValue1 = 2; if (maxValue2 < 3) maxValue2 = 3; if (maxValue3 < 4) maxValue3 = 4; if (maxValue4 < 5) maxValue4 = 5; if (maxValue5 < 6) maxValue5 = 6; bool flag3 = false; bool flag4 = false; bool flag5 = false; bool flag6 = false; bool flag7 = false; if (Main.rand.Next(maxValue1) == 0) flag3 = true; if (Main.rand.Next(maxValue2) == 0) flag4 = true; if (Main.rand.Next(maxValue3) == 0) flag5 = true; if (Main.rand.Next(maxValue4) == 0) flag6 = true; if (Main.rand.Next(maxValue5) == 0) flag7 = true; int num12 = 10; if (Main.player[this.owner].cratePotion) num12 += 10; int type = Main.anglerQuestItemNetIDs[Main.anglerQuest]; if (Main.player[this.owner].HasItem(type)) type = -1; if (Main.anglerQuestFinished) type = -1; if (flag1) { if (!ItemID.Sets.CanFishInLava[Main.player[this.owner].HeldItem.type]) return; if (flag7) Type = 2331; else if (flag6) Type = 2312; else if (flag5) Type = 2315; } else if (flag2) { if (flag5 || flag4 && Main.rand.Next(2) == 0) Type = 2314; else if (flag4 && type == 2451) Type = 2451; } else if (Main.rand.Next(50) > num2 && Main.rand.Next(50) > num2 && num1 < num6) Type = Main.rand.Next(2337, 2340); else if (Main.rand.Next(100) < num12) Type = !(flag6 | flag7) ? (!flag5 || !Main.player[this.owner].ZoneCorrupt ? (!flag5 || !Main.player[this.owner].ZoneCrimson ? (!flag5 || !Main.player[this.owner].ZoneHoly ? (!flag5 || !Main.player[this.owner].ZoneDungeon ? (!flag5 || !Main.player[this.owner].ZoneJungle ? (!flag5 || num10 != 0 ? (!flag4 ? 2334 : 2335) : 3206) : 3208) : 3205) : 3207) : 3204) : 3203) : 2336; else if (flag7 && Main.rand.Next(5) == 0) Type = 2423; else if (flag7 && Main.rand.Next(5) == 0) Type = 3225; else if (flag7 && Main.rand.Next(10) == 0) Type = 2420; else if (((flag7 ? 0 : (!flag6 ? 1 : 0)) & (flag4 ? 1 : 0)) != 0 && Main.rand.Next(5) == 0) { Type = 3196; } else { bool flag8 = Main.player[this.owner].ZoneCorrupt; bool flag9 = Main.player[this.owner].ZoneCrimson; if (flag8 & flag9) { if (Main.rand.Next(2) == 0) flag9 = false; else flag8 = false; } if (flag8) { if (flag7 && Main.hardMode && Main.player[this.owner].ZoneSnow && num10 == 3 && Main.rand.Next(3) != 0) Type = 2429; else if (flag7 && Main.hardMode && Main.rand.Next(2) == 0) Type = 3210; else if (flag5) Type = 2330; else if (flag4 && type == 2454) Type = 2454; else if (flag4 && type == 2485) Type = 2485; else if (flag4 && type == 2457) Type = 2457; else if (flag4) Type = 2318; } else if (flag9) { if (flag7 && Main.hardMode && Main.player[this.owner].ZoneSnow && num10 == 3 && Main.rand.Next(3) != 0) Type = 2429; else if (flag7 && Main.hardMode && Main.rand.Next(2) == 0) Type = 3211; else if (flag4 && type == 2477) Type = 2477; else if (flag4 && type == 2463) Type = 2463; else if (flag4) Type = 2319; else if (flag3) Type = 2305; } else if (Main.player[this.owner].ZoneHoly) { if (flag7 && Main.hardMode && Main.player[this.owner].ZoneSnow && num10 == 3 && Main.rand.Next(3) != 0) Type = 2429; else if (flag7 && Main.hardMode && Main.rand.Next(2) == 0) Type = 3209; else if (num10 > 1 & flag6) Type = 2317; else if (num10 > 1 & flag5 && type == 2465) Type = 2465; else if (num10 < 2 & flag5 && type == 2468) Type = 2468; else if (flag5) Type = 2310; else if (flag4 && type == 2471) Type = 2471; else if (flag4) Type = 2307; } if (Type == 0 && Main.player[this.owner].ZoneSnow) { if (num10 < 2 & flag4 && type == 2467) Type = 2467; else if (num10 == 1 & flag4 && type == 2470) Type = 2470; else if (num10 >= 2 & flag4 && type == 2484) Type = 2484; else if (num10 > 1 & flag4 && type == 2466) Type = 2466; else if (flag3 && Main.rand.Next(12) == 0 || flag4 && Main.rand.Next(6) == 0) Type = 3197; else if (flag4) Type = 2306; else if (flag3) Type = 2299; else if (num10 > 1 && Main.rand.Next(3) == 0) Type = 2309; } if (Type == 0 && Main.player[this.owner].ZoneJungle) { if (num10 == 1 & flag4 && type == 2452) Type = 2452; else if (num10 == 1 & flag4 && type == 2483) Type = 2483; else if (num10 == 1 & flag4 && type == 2488) Type = 2488; else if (num10 >= 1 & flag4 && type == 2486) Type = 2486; else if (num10 > 1 & flag4) Type = 2311; else if (flag4) Type = 2313; else if (flag3) Type = 2302; } if (Type == 0 && Main.shroomTiles > 200 && flag4 && type == 2475) Type = 2475; if (Type == 0) { if (num10 <= 1 && (index < 380 || index > Main.maxTilesX - 380) && num1 > 1000) { Type = !flag6 || Main.rand.Next(2) != 0 ? (!flag6 ? (!flag5 || Main.rand.Next(5) != 0 ? (!flag5 || Main.rand.Next(2) != 0 ? (!flag4 || type != 2480 ? (!flag4 || type != 2481 ? (!flag4 ? (!flag3 || Main.rand.Next(2) != 0 ? (!flag3 ? 2297 : 2300) : 2301) : 2316) : 2481) : 2480) : 2332) : 2438) : 2342) : 2341; } else { int sandTiles = Main.sandTiles; } } if (Type == 0) Type = !(num10 < 2 & flag4) || type != 2461 ? (!(num10 == 0 & flag4) || type != 2453 ? (!(num10 == 0 & flag4) || type != 2473 ? (!(num10 == 0 & flag4) || type != 2476 ? (!(num10 < 2 & flag4) || type != 2458 ? (!(num10 < 2 & flag4) || type != 2459 ? (!(num10 == 0 & flag4) ? (((num10 <= 0 ? 0 : (num10 < 3 ? 1 : 0)) & (flag4 ? 1 : 0)) == 0 || type != 2455 ? (!(num10 == 1 & flag4) || type != 2479 ? (!(num10 == 1 & flag4) || type != 2456 ? (!(num10 == 1 & flag4) || type != 2474 ? (!(num10 > 1 & flag5) || Main.rand.Next(5) != 0 ? (!(num10 > 1 & flag7) ? (!(num10 > 1 & flag6) || Main.rand.Next(2) != 0 ? (!(num10 > 1 & flag5) ? (!(num10 > 1 & flag4) || type != 2478 ? (!(num10 > 1 & flag4) || type != 2450 ? (!(num10 > 1 & flag4) || type != 2464 ? (!(num10 > 1 & flag4) || type != 2469 ? (!(num10 > 2 & flag4) || type != 2462 ? (!(num10 > 2 & flag4) || type != 2482 ? (!(num10 > 2 & flag4) || type != 2472 ? (!(num10 > 2 & flag4) || type != 2460 ? (!(num10 > 1 & flag4) || Main.rand.Next(4) == 0 ? (num10 <= 1 || !(flag4 | flag3) && Main.rand.Next(4) != 0 ? (!flag4 || type != 2487 ? (!(num1 > 1000 & flag3) ? 2290 : 2298) : 2487) : (Main.rand.Next(4) != 0 ? 2309 : 2303)) : 2303) : 2460) : 2472) : 2482) : 2462) : 2469) : 2464) : 2450) : 2478) : 2321) : 2320) : 2308) : (!Main.hardMode || Main.rand.Next(2) != 0 ? 2436 : 2437)) : 2474) : 2456) : 2479) : 2455) : 2304) : 2459) : 2458) : 2476) : 2473) : 2453) : 2461; } if (Type <= 0) return; if (Main.player[this.owner].sonarPotion) { Item newItem = new Item(); newItem.SetDefaults(Type); newItem.position = this.position; ItemText.NewText(newItem, 1, true); } float num13 = (float) num2; this.ai[1] = (float) Main.rand.Next(-240, -90) - num13; this.localAI[1] = (float) Type; this.netUpdate = true; } } } public bool CanReflect() => this.active && this.friendly && !this.hostile && this.damage > 0 && (this.aiStyle == 1 || this.aiStyle == 2 || this.aiStyle == 8 || this.aiStyle == 21 || this.aiStyle == 24 || this.aiStyle == 28 || this.aiStyle == 29 || this.aiStyle == 131); public float GetPrismHue(float indexing) { if (Main.player[this.owner].active) { switch (Main.player[this.owner].name) { case "Aeroblop": return (float) (0.25 + Math.Cos(Main.time / 180.0 * 6.28318548202515) * 0.100000001490116); case "Arkhalis": case "Darkhalis": return (float) (0.75 + Math.Cos(Main.time / 180.0 * 6.28318548202515) * 0.0700000002980232); case "Devalaous": return (float) (0.660000026226044 + Math.Cos(Main.time / 180.0 * 6.28318548202515) * 0.100000001490116); case "Doylee": return 0.0f; case "Ghostar": return 0.33f; case "Grox The Great": return (float) (0.310000002384186 + Math.Cos(Main.time / 120.0 * 6.28318548202515) * 0.0299999993294477); case "Leinfors": return 0.77f; case "Nike Leon": return (float) (0.0750000029802322 + Math.Cos(Main.time / 180.0 * 6.28318548202515) * 0.0700000002980232); case "Random": return Main.rand.NextFloat(); case "Suweeka": return (float) (0.5 + Math.Cos(Main.time / 180.0 * 6.28318548202515) * 0.180000007152557); case "Tsuki": case "Yoraiz0r": return 0.85f; case "W1K": return (float) (0.75 + Math.Cos(Main.time / 120.0 * 6.28318548202515) * 0.0500000007450581); } } return (float) (int) indexing / 6f; } public static int GetByUUID(int owner, float uuid) => Projectile.GetByUUID(owner, (int) uuid); public static int GetByUUID(int owner, int uuid) { if (uuid < 0 || uuid >= 1000 || owner < 0 || owner >= (int) byte.MaxValue) return -1; int index = Main.projectileIdentity[owner, uuid]; return index >= 0 && Main.projectile[index].active ? index : -1; } public void ProjectileFixDesperation() { if (this.owner < 0 || this.owner >= 1000) return; switch (this.type) { case 461: case 632: case 642: case 644: for (int index = 0; index < 1000; ++index) { if (Main.projectile[index].owner == this.owner && (double) Main.projectile[index].identity == (double) this.ai[1] && Main.projectile[index].active) { this.ai[1] = (float) index; break; } } break; } } public void AI() { // ISSUE: The method is too long to display (80533 instructions) } private void AI_061_FishingBobber() { this.timeLeft = 60; if (Main.player[this.owner].inventory[Main.player[this.owner].selectedItem].fishingPole == 0 || Main.player[this.owner].CCed || Main.player[this.owner].noItems) this.Kill(); else if (Main.player[this.owner].inventory[Main.player[this.owner].selectedItem].shoot != this.type) this.Kill(); else if (Main.player[this.owner].pulley) this.Kill(); else if (Main.player[this.owner].dead) this.Kill(); if ((double) this.ai[1] > 0.0 && (double) this.localAI[1] >= 0.0) { this.localAI[1] = -1f; if (!this.lavaWet && !this.honeyWet) { for (int index1 = 0; index1 < 100; ++index1) { int index2 = Dust.NewDust(new Vector2(this.position.X - 6f, this.position.Y - 10f), this.width + 12, 24, Dust.dustWater()); Main.dust[index2].velocity.Y -= 4f; Main.dust[index2].velocity.X *= 2.5f; Main.dust[index2].scale = 0.8f; Main.dust[index2].alpha = 100; Main.dust[index2].noGravity = true; } Main.PlaySound(19, (int) this.position.X, (int) this.position.Y, 0); } } if ((double) this.ai[0] >= 1.0) { if ((double) this.ai[0] == 2.0) { ++this.ai[0]; Main.PlaySound(SoundID.Item17, this.position); if (!this.lavaWet && !this.honeyWet) { for (int index3 = 0; index3 < 100; ++index3) { int index4 = Dust.NewDust(new Vector2(this.position.X - 6f, this.position.Y - 10f), this.width + 12, 24, Dust.dustWater()); Main.dust[index4].velocity.Y -= 4f; Main.dust[index4].velocity.X *= 2.5f; Main.dust[index4].scale = 0.8f; Main.dust[index4].alpha = 100; Main.dust[index4].noGravity = true; } Main.PlaySound(19, (int) this.position.X, (int) this.position.Y, 0); } } if ((double) this.localAI[0] < 100.0) ++this.localAI[0]; this.tileCollide = false; int num1 = 10; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num2 = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - vector2.X; float num3 = Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - vector2.Y; float num4 = (float) Math.Sqrt((double) num2 * (double) num2 + (double) num3 * (double) num3); if ((double) num4 > 3000.0) this.Kill(); float num5 = (float) (15.8999996185303 / (double) num4); float num6 = num2 * num5; float num7 = num3 * num5; this.velocity.X = (this.velocity.X * (float) (num1 - 1) + num6) / (float) num1; this.velocity.Y = (this.velocity.Y * (float) (num1 - 1) + num7) / (float) num1; if (Main.myPlayer == this.owner && new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height).Intersects(new Microsoft.Xna.Framework.Rectangle((int) Main.player[this.owner].position.X, (int) Main.player[this.owner].position.Y, Main.player[this.owner].width, Main.player[this.owner].height))) { if ((double) this.ai[1] > 0.0 && (double) this.ai[1] < 3930.0) { int Type = (int) this.ai[1]; Item newItem = new Item(); newItem.SetDefaults(Type); if (Type == 3196) { int num8 = Main.player[this.owner].FishingLevel(); int minValue = (num8 / 20 + 3) / 2; int num9 = (num8 / 10 + 6) / 2; if (Main.rand.Next(50) < num8) ++num9; if (Main.rand.Next(100) < num8) ++num9; if (Main.rand.Next(150) < num8) ++num9; if (Main.rand.Next(200) < num8) ++num9; int num10 = Main.rand.Next(minValue, num9 + 1); newItem.stack = num10; } if (Type == 3197) { int num11 = Main.player[this.owner].FishingLevel(); int minValue = (num11 / 4 + 15) / 2; int num12 = (num11 / 2 + 30) / 2; if (Main.rand.Next(50) < num11) num12 += 4; if (Main.rand.Next(100) < num11) num12 += 4; if (Main.rand.Next(150) < num11) num12 += 4; if (Main.rand.Next(200) < num11) num12 += 4; int num13 = Main.rand.Next(minValue, num12 + 1); newItem.stack = num13; } newItem.newAndShiny = true; if (Main.player[this.owner].GetItem(this.owner, newItem).stack > 0) { int number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type, noGrabDelay: true); if (Main.netMode == 1) NetMessage.SendData(21, number: number, number2: 1f); } else { newItem.position.X = this.Center.X - (float) (newItem.width / 2); newItem.position.Y = this.Center.Y - (float) (newItem.height / 2); newItem.active = true; ItemText.NewText(newItem, 0); } } this.Kill(); } this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57f; } else { bool flag = false; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num14 = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - vector2.X; float num15 = Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - vector2.Y; this.rotation = (float) Math.Atan2((double) num15, (double) num14) + 1.57f; if (Math.Sqrt((double) num14 * (double) num14 + (double) num15 * (double) num15) > 900.0) this.ai[0] = 1f; if (this.wet) { this.rotation = 0.0f; this.velocity.X *= 0.9f; int index5 = (int) ((double) this.Center.X + (double) ((this.width / 2 + 8) * this.direction)) / 16; int index6 = (int) ((double) this.Center.Y / 16.0); double num16 = (double) this.position.Y / 16.0; int index7 = (int) (((double) this.position.Y + (double) this.height) / 16.0); if (Main.tile[index5, index6] == null) Main.tile[index5, index6] = new Tile(); if (Main.tile[index5, index7] == null) Main.tile[index5, index7] = new Tile(); if ((double) this.velocity.Y > 0.0) this.velocity.Y *= 0.5f; int index8 = (int) ((double) this.Center.X / 16.0); int index9 = (int) ((double) this.Center.Y / 16.0); float num17 = this.position.Y + (float) this.height; if (Main.tile[index8, index9 - 1] == null) Main.tile[index8, index9 - 1] = new Tile(); if (Main.tile[index8, index9] == null) Main.tile[index8, index9] = new Tile(); if (Main.tile[index8, index9 + 1] == null) Main.tile[index8, index9 + 1] = new Tile(); if (Main.tile[index8, index9 - 1].liquid > (byte) 0) num17 = (float) (index9 * 16) - (float) ((int) Main.tile[index8, index9 - 1].liquid / 16); else if (Main.tile[index8, index9].liquid > (byte) 0) num17 = (float) ((index9 + 1) * 16) - (float) ((int) Main.tile[index8, index9].liquid / 16); else if (Main.tile[index8, index9 + 1].liquid > (byte) 0) num17 = (float) ((index9 + 2) * 16) - (float) ((int) Main.tile[index8, index9 + 1].liquid / 16); if ((double) this.Center.Y > (double) num17) { this.velocity.Y -= 0.1f; if ((double) this.velocity.Y < -8.0) this.velocity.Y = -8f; if ((double) this.Center.Y + (double) this.velocity.Y < (double) num17) this.velocity.Y = num17 - this.Center.Y; } else this.velocity.Y = num17 - this.Center.Y; if ((double) this.velocity.Y >= -0.01 && (double) this.velocity.Y <= 0.01) flag = true; } else { if ((double) this.velocity.Y == 0.0) this.velocity.X *= 0.95f; this.velocity.X *= 0.98f; this.velocity.Y += 0.2f; if ((double) this.velocity.Y > 15.8999996185303) this.velocity.Y = 15.9f; } if (Main.myPlayer == this.owner) { int num18 = Main.player[this.owner].FishingLevel(); if (num18 < 0 && num18 == -1) Main.player[this.owner].displayedFishingInfo = Language.GetTextValue("GameUI.FishingWarning"); } if ((double) this.ai[1] != 0.0) flag = true; if (!flag) return; if ((double) this.ai[1] == 0.0 && Main.myPlayer == this.owner) { int num19 = Main.player[this.owner].FishingLevel(); if (num19 == -9000) { this.localAI[1] += 5f; this.localAI[1] += (float) Main.rand.Next(1, 3); if ((double) this.localAI[1] <= 660.0) return; this.localAI[1] = 0.0f; this.FishingCheck(); } else { if (Main.rand.Next(300) < num19) this.localAI[1] += (float) Main.rand.Next(1, 3); this.localAI[1] += (float) (num19 / 30); this.localAI[1] += (float) Main.rand.Next(1, 3); if (Main.rand.Next(60) == 0) this.localAI[1] += 60f; if ((double) this.localAI[1] <= 660.0) return; this.localAI[1] = 0.0f; this.FishingCheck(); } } else { if ((double) this.ai[1] >= 0.0) return; if ((double) this.velocity.Y == 0.0 || this.honeyWet && (double) this.velocity.Y >= -0.01 && (double) this.velocity.Y <= 0.01) { this.velocity.Y = (float) Main.rand.Next(100, 500) * 0.015f; this.velocity.X = (float) Main.rand.Next(-100, 101) * 0.015f; this.wet = false; this.lavaWet = false; this.honeyWet = false; } this.ai[1] += (float) Main.rand.Next(1, 5); if ((double) this.ai[1] < 0.0) return; this.ai[1] = 0.0f; this.localAI[1] = 0.0f; this.netUpdate = true; } } } private void AI_146_DD2Victory() { } private void BetsySharpnel(int npcIndex) { if ((double) this.ai[1] == -1.0 || this.owner != Main.myPlayer) return; Vector2 spinningpoint = new Vector2(0.0f, 6f); Vector2 center = this.Center; float num1 = 0.7853982f; int num2 = 5; float num3 = (float) -((double) num1 * 2.0) / (float) (num2 - 1); for (int index1 = 0; index1 < num2; ++index1) { int index2 = Projectile.NewProjectile(center, spinningpoint.RotatedBy((double) num1 + (double) num3 * (double) index1), 710, this.damage, this.knockBack, this.owner, ai1: -1f); Projectile projectile = Main.projectile[index2]; for (int index3 = 0; index3 < this.localNPCImmunity.Length; ++index3) projectile.localNPCImmunity[index3] = this.localNPCImmunity[index3]; } } private void AI_001() { if (this.type == 469 && this.wet && !this.honeyWet) this.Kill(); if (this.type == 601) { Color portalColor = PortalHelper.GetPortalColor(this.owner, (int) this.ai[0]); Lighting.AddLight(this.Center + this.velocity * 3f, portalColor.ToVector3() * 0.5f); if (this.alpha > 0 && this.alpha <= 15) { Color color = portalColor; color.A = byte.MaxValue; for (int index = 0; index < 4; ++index) { Dust dust = Main.dust[Dust.NewDust(this.Center, 0, 0, 264)]; dust.position = this.Center; dust.velocity = this.velocity * 2f + Utils.RandomVector2(Main.rand, -1f, 1f); dust.color = color; dust.scale = 1.2f; dust.noLight = true; dust.noGravity = true; dust.customData = (object) Main.player[this.owner]; } } this.alpha -= 15; if (this.alpha < 0) this.alpha = 0; if (++this.frameCounter >= 4) { this.frameCounter = 0; if (++this.frame >= Main.projFrames[this.type]) this.frame = 0; } if (this.alpha == 0) { Color color = portalColor; color.A = byte.MaxValue; Dust dust = Main.dust[Dust.NewDust(this.Center, 0, 0, 263)]; dust.position = this.Center; dust.velocity = this.velocity / 4f; dust.color = color; dust.noGravity = true; dust.scale = 0.6f; } } if (this.type == 472) { int index1 = Dust.NewDust(this.position, this.width, this.height, 30); Main.dust[index1].noGravity = true; Main.dust[index1].velocity *= 0.25f; Main.dust[index1].velocity += this.velocity * 0.75f; if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlaySound(SoundID.Item17, this.position); for (int index2 = 0; index2 < 20; ++index2) { int index3 = Dust.NewDust(this.position, this.width, this.height, 30); Main.dust[index3].noGravity = true; Main.dust[index3].velocity *= 0.25f; Main.dust[index3].velocity += this.velocity; Main.dust[index3].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.dust[index3].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); } } } if (this.type == 323) { this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; } if (this.type == 436) { if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item12, this.position); } this.alpha -= 40; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; ++this.frameCounter; if (this.frameCounter >= 3) { ++this.frame; this.frameCounter = 0; if (this.frame >= 4) this.frame = 0; } Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.3f, 1.1f, 0.5f); } if (this.type == 467) { if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item34, this.position); } else if ((double) this.ai[1] == 1.0 && Main.netMode != 1) { int num1 = -1; float num2 = 2000f; for (int index = 0; index < (int) byte.MaxValue; ++index) { if (Main.player[index].active && !Main.player[index].dead) { Vector2 center = Main.player[index].Center; float num3 = Vector2.Distance(center, this.Center); if (((double) num3 < (double) num2 || num1 == -1) && Collision.CanHit(this.Center, 1, 1, center, 1, 1)) { num2 = num3; num1 = index; } } } if ((double) num2 < 20.0) { this.Kill(); return; } if (num1 != -1) { this.ai[1] = 21f; this.ai[0] = (float) num1; this.netUpdate = true; } } else if ((double) this.ai[1] > 20.0 && (double) this.ai[1] < 200.0) { ++this.ai[1]; int index = (int) this.ai[0]; if (!Main.player[index].active || Main.player[index].dead) { this.ai[1] = 1f; this.ai[0] = 0.0f; this.netUpdate = true; } else { float rotation = this.velocity.ToRotation(); Vector2 v = Main.player[index].Center - this.Center; if ((double) v.Length() < 20.0) { this.Kill(); return; } float targetAngle = v.ToRotation(); if (v == Vector2.Zero) targetAngle = rotation; float num = rotation.AngleLerp(targetAngle, 0.008f); this.velocity = new Vector2(this.velocity.Length(), 0.0f).RotatedBy((double) num); } } if ((double) this.ai[1] >= 1.0 && (double) this.ai[1] < 20.0) { ++this.ai[1]; if ((double) this.ai[1] == 20.0) this.ai[1] = 1f; } this.alpha -= 40; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; ++this.frameCounter; if (this.frameCounter >= 3) { ++this.frame; this.frameCounter = 0; if (this.frame >= 4) this.frame = 0; } Lighting.AddLight(this.Center, 1.1f, 0.9f, 0.4f); ++this.localAI[0]; if ((double) this.localAI[0] == 12.0) { this.localAI[0] = 0.0f; for (int index4 = 0; index4 < 12; ++index4) { Vector2 vector2 = (Vector2.UnitX * (float) -this.width / 2f + -Vector2.UnitY.RotatedBy((double) index4 * 3.14159274101257 / 6.0) * new Vector2(8f, 16f)).RotatedBy((double) this.rotation - 1.57079637050629); int index5 = Dust.NewDust(this.Center, 0, 0, 6, Alpha: 160); Main.dust[index5].scale = 1.1f; Main.dust[index5].noGravity = true; Main.dust[index5].position = this.Center + vector2; Main.dust[index5].velocity = this.velocity * 0.1f; Main.dust[index5].velocity = Vector2.Normalize(this.Center - this.velocity * 3f - Main.dust[index5].position) * 1.25f; } } if (Main.rand.Next(4) == 0) { for (int index6 = 0; index6 < 1; ++index6) { Vector2 vector2 = -Vector2.UnitX.RotatedByRandom(0.196349546313286).RotatedBy((double) this.velocity.ToRotation()); int index7 = Dust.NewDust(this.position, this.width, this.height, 31, Alpha: 100); Main.dust[index7].velocity *= 0.1f; Main.dust[index7].position = this.Center + vector2 * (float) this.width / 2f; Main.dust[index7].fadeIn = 0.9f; } } if (Main.rand.Next(32) == 0) { for (int index8 = 0; index8 < 1; ++index8) { Vector2 vector2 = -Vector2.UnitX.RotatedByRandom(0.392699092626572).RotatedBy((double) this.velocity.ToRotation()); int index9 = Dust.NewDust(this.position, this.width, this.height, 31, Alpha: 155, Scale: 0.8f); Main.dust[index9].velocity *= 0.3f; Main.dust[index9].position = this.Center + vector2 * (float) this.width / 2f; if (Main.rand.Next(2) == 0) Main.dust[index9].fadeIn = 1.4f; } } if (Main.rand.Next(2) == 0) { for (int index10 = 0; index10 < 2; ++index10) { Vector2 vector2 = -Vector2.UnitX.RotatedByRandom(0.785398185253143).RotatedBy((double) this.velocity.ToRotation()); int index11 = Dust.NewDust(this.position, this.width, this.height, 6, Scale: 1.2f); Main.dust[index11].velocity *= 0.3f; Main.dust[index11].noGravity = true; Main.dust[index11].position = this.Center + vector2 * (float) this.width / 2f; if (Main.rand.Next(2) == 0) Main.dust[index11].fadeIn = 1.4f; } } } if (this.type == 468) { if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item34, this.position); } else if ((double) this.ai[1] == 1.0 && Main.netMode != 1) { int num4 = -1; float num5 = 2000f; for (int index = 0; index < (int) byte.MaxValue; ++index) { if (Main.player[index].active && !Main.player[index].dead) { Vector2 center = Main.player[index].Center; float num6 = Vector2.Distance(center, this.Center); if (((double) num6 < (double) num5 || num4 == -1) && Collision.CanHit(this.Center, 1, 1, center, 1, 1)) { num5 = num6; num4 = index; } } } if ((double) num5 < 20.0) { this.Kill(); return; } if (num4 != -1) { this.ai[1] = 21f; this.ai[0] = (float) num4; this.netUpdate = true; } } else if ((double) this.ai[1] > 20.0 && (double) this.ai[1] < 200.0) { ++this.ai[1]; int index = (int) this.ai[0]; if (!Main.player[index].active || Main.player[index].dead) { this.ai[1] = 1f; this.ai[0] = 0.0f; this.netUpdate = true; } else { float rotation = this.velocity.ToRotation(); Vector2 v = Main.player[index].Center - this.Center; if ((double) v.Length() < 20.0) { this.Kill(); return; } float targetAngle = v.ToRotation(); if (v == Vector2.Zero) targetAngle = rotation; float num = rotation.AngleLerp(targetAngle, 0.01f); this.velocity = new Vector2(this.velocity.Length(), 0.0f).RotatedBy((double) num); } } if ((double) this.ai[1] >= 1.0 && (double) this.ai[1] < 20.0) { ++this.ai[1]; if ((double) this.ai[1] == 20.0) this.ai[1] = 1f; } this.alpha -= 40; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; ++this.frameCounter; if (this.frameCounter >= 3) { ++this.frame; this.frameCounter = 0; if (this.frame >= 4) this.frame = 0; } Lighting.AddLight(this.Center, 0.2f, 0.1f, 0.6f); ++this.localAI[0]; if ((double) this.localAI[0] == 12.0) { this.localAI[0] = 0.0f; for (int index12 = 0; index12 < 12; ++index12) { Vector2 vector2 = (Vector2.UnitX * (float) -this.width / 2f + -Vector2.UnitY.RotatedBy((double) index12 * 3.14159274101257 / 6.0) * new Vector2(8f, 16f)).RotatedBy((double) this.rotation - 1.57079637050629); int index13 = Dust.NewDust(this.Center, 0, 0, 27, Alpha: 160); Main.dust[index13].scale = 1.1f; Main.dust[index13].noGravity = true; Main.dust[index13].position = this.Center + vector2; Main.dust[index13].velocity = this.velocity * 0.1f; Main.dust[index13].velocity = Vector2.Normalize(this.Center - this.velocity * 3f - Main.dust[index13].position) * 1.25f; } } if (Main.rand.Next(4) == 0) { for (int index14 = 0; index14 < 1; ++index14) { Vector2 vector2 = -Vector2.UnitX.RotatedByRandom(0.196349546313286).RotatedBy((double) this.velocity.ToRotation()); int index15 = Dust.NewDust(this.position, this.width, this.height, 31, Alpha: 100); Main.dust[index15].velocity *= 0.1f; Main.dust[index15].position = this.Center + vector2 * (float) this.width / 2f; Main.dust[index15].fadeIn = 0.9f; } } if (Main.rand.Next(32) == 0) { for (int index16 = 0; index16 < 1; ++index16) { Vector2 vector2 = -Vector2.UnitX.RotatedByRandom(0.392699092626572).RotatedBy((double) this.velocity.ToRotation()); int index17 = Dust.NewDust(this.position, this.width, this.height, 31, Alpha: 155, Scale: 0.8f); Main.dust[index17].velocity *= 0.3f; Main.dust[index17].position = this.Center + vector2 * (float) this.width / 2f; if (Main.rand.Next(2) == 0) Main.dust[index17].fadeIn = 1.4f; } } if (Main.rand.Next(2) == 0) { for (int index18 = 0; index18 < 2; ++index18) { Vector2 vector2 = -Vector2.UnitX.RotatedByRandom(0.785398185253143).RotatedBy((double) this.velocity.ToRotation()); int index19 = Dust.NewDust(this.position, this.width, this.height, 27, Scale: 1.2f); Main.dust[index19].velocity *= 0.3f; Main.dust[index19].noGravity = true; Main.dust[index19].position = this.Center + vector2 * (float) this.width / 2f; if (Main.rand.Next(2) == 0) Main.dust[index19].fadeIn = 1.4f; } } } if (this.type == 634 || this.type == 635) { float num7 = 5f; float num8 = 250f; float num9 = 6f; Vector2 vector2_1 = new Vector2(8f, 10f); float num10 = 1.2f; Vector3 rgb = new Vector3(0.7f, 0.1f, 0.5f); int num11 = 4 * this.MaxUpdates; int Type1 = Utils.SelectRandom(Main.rand, 242, 73, 72, 71, (int) byte.MaxValue); int Type2 = (int) byte.MaxValue; if (this.type == 635) { vector2_1 = new Vector2(10f, 20f); num10 = 1f; num8 = 500f; Type2 = 88; num11 = 3 * this.MaxUpdates; rgb = new Vector3(0.4f, 0.6f, 0.9f); Type1 = Utils.SelectRandom(Main.rand, 242, 59, 88); } if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; this.localAI[0] = (float) -Main.rand.Next(48); Main.PlaySound(SoundID.Item34, this.position); } else if ((double) this.ai[1] == 1.0 && this.owner == Main.myPlayer) { int num12 = -1; float num13 = num8; for (int index = 0; index < 200; ++index) { if (Main.npc[index].active && Main.npc[index].CanBeChasedBy((object) this)) { Vector2 center = Main.npc[index].Center; float num14 = Vector2.Distance(center, this.Center); if ((double) num14 < (double) num13 && num12 == -1 && Collision.CanHitLine(this.Center, 1, 1, center, 1, 1)) { num13 = num14; num12 = index; } } } if ((double) num13 < 20.0) { this.Kill(); return; } if (num12 != -1) { this.ai[1] = num7 + 1f; this.ai[0] = (float) num12; this.netUpdate = true; } } else if ((double) this.ai[1] > (double) num7) { ++this.ai[1]; int index = (int) this.ai[0]; if (!Main.npc[index].active || !Main.npc[index].CanBeChasedBy((object) this)) { this.ai[1] = 1f; this.ai[0] = 0.0f; this.netUpdate = true; } else { double rotation = (double) this.velocity.ToRotation(); Vector2 vector2_2 = Main.npc[index].Center - this.Center; if ((double) vector2_2.Length() < 20.0) { this.Kill(); return; } if (vector2_2 != Vector2.Zero) { vector2_2.Normalize(); vector2_2 *= num9; } float num15 = 30f; this.velocity = (this.velocity * (num15 - 1f) + vector2_2) / num15; } } if ((double) this.ai[1] >= 1.0 && (double) this.ai[1] < (double) num7) { ++this.ai[1]; if ((double) this.ai[1] == (double) num7) this.ai[1] = 1f; } this.alpha -= 40; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; ++this.frameCounter; if (this.frameCounter >= num11) { ++this.frame; this.frameCounter = 0; if (this.frame >= 4) this.frame = 0; } Lighting.AddLight(this.Center, rgb); this.rotation = this.velocity.ToRotation(); ++this.localAI[0]; if ((double) this.localAI[0] == 48.0) this.localAI[0] = 0.0f; else if (this.alpha == 0) { for (int index20 = 0; index20 < 2; ++index20) { Vector2 vector2_3 = Vector2.UnitX * -30f; Vector2 vector2_4 = -Vector2.UnitY.RotatedBy((double) this.localAI[0] * 0.130899697542191 + (double) index20 * 3.14159274101257) * vector2_1 - this.rotation.ToRotationVector2() * 10f; int index21 = Dust.NewDust(this.Center, 0, 0, Type2, Alpha: 160); Main.dust[index21].scale = num10; Main.dust[index21].noGravity = true; Main.dust[index21].position = this.Center + vector2_4 + this.velocity * 2f; Main.dust[index21].velocity = Vector2.Normalize(this.Center + this.velocity * 2f * 8f - Main.dust[index21].position) * 2f + this.velocity * 2f; } } if (Main.rand.Next(12) == 0) { for (int index22 = 0; index22 < 1; ++index22) { Vector2 vector2_5 = -Vector2.UnitX.RotatedByRandom(0.196349546313286).RotatedBy((double) this.velocity.ToRotation()); int index23 = Dust.NewDust(this.position, this.width, this.height, 31, Alpha: 100); Main.dust[index23].velocity *= 0.1f; Main.dust[index23].position = this.Center + vector2_5 * (float) this.width / 2f + this.velocity * 2f; Main.dust[index23].fadeIn = 0.9f; } } if (Main.rand.Next(64) == 0) { for (int index24 = 0; index24 < 1; ++index24) { Vector2 vector2_6 = -Vector2.UnitX.RotatedByRandom(0.392699092626572).RotatedBy((double) this.velocity.ToRotation()); int index25 = Dust.NewDust(this.position, this.width, this.height, 31, Alpha: 155, Scale: 0.8f); Main.dust[index25].velocity *= 0.3f; Main.dust[index25].position = this.Center + vector2_6 * (float) this.width / 2f; if (Main.rand.Next(2) == 0) Main.dust[index25].fadeIn = 1.4f; } } if (Main.rand.Next(4) == 0) { for (int index26 = 0; index26 < 2; ++index26) { Vector2 vector2_7 = -Vector2.UnitX.RotatedByRandom(0.785398185253143).RotatedBy((double) this.velocity.ToRotation()); int index27 = Dust.NewDust(this.position, this.width, this.height, Type1, Scale: 1.2f); Main.dust[index27].velocity *= 0.3f; Main.dust[index27].noGravity = true; Main.dust[index27].position = this.Center + vector2_7 * (float) this.width / 2f; if (Main.rand.Next(2) == 0) Main.dust[index27].fadeIn = 1.4f; } } if (Main.rand.Next(12) == 0 && this.type == 634) { Vector2 vector2_8 = -Vector2.UnitX.RotatedByRandom(0.196349546313286).RotatedBy((double) this.velocity.ToRotation()); int index = Dust.NewDust(this.position, this.width, this.height, Type2, Alpha: 100); Main.dust[index].velocity *= 0.3f; Main.dust[index].position = this.Center + vector2_8 * (float) this.width / 2f; Main.dust[index].fadeIn = 0.9f; Main.dust[index].noGravity = true; } if (Main.rand.Next(3) == 0 && this.type == 635) { Vector2 vector2_9 = -Vector2.UnitX.RotatedByRandom(0.196349546313286).RotatedBy((double) this.velocity.ToRotation()); int index = Dust.NewDust(this.position, this.width, this.height, Type2, Alpha: 100); Main.dust[index].velocity *= 0.3f; Main.dust[index].position = this.Center + vector2_9 * (float) this.width / 2f; Main.dust[index].fadeIn = 1.2f; Main.dust[index].scale = 1.5f; Main.dust[index].noGravity = true; } } if (this.type == 459) { this.alpha -= 30; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; ++this.frameCounter; if (this.frameCounter >= 3) { ++this.frame; this.frameCounter = 0; if (this.frame >= 3) this.frame = 0; } this.position = this.Center; this.scale = this.ai[1]; this.width = this.height = (int) (22.0 * (double) this.scale); this.Center = this.position; Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.4f, 0.85f, 0.9f); int num; if ((double) this.scale < 0.85) { num = Main.rand.Next(3) == 0 ? 1 : 0; } else { num = 1; this.penetrate = -1; this.maxPenetrate = -1; } for (int index28 = 0; index28 < num; ++index28) { int index29 = Dust.NewDust(this.position, this.width, this.height, 226, this.velocity.X); Main.dust[index29].position -= Vector2.One * 3f; Main.dust[index29].scale = 0.5f; Main.dust[index29].noGravity = true; Main.dust[index29].velocity = this.velocity / 3f; Main.dust[index29].alpha = (int) byte.MaxValue - (int) ((double) byte.MaxValue * (double) this.scale); } } if (this.type == 709) { this.alpha -= 30; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; ++this.frameCounter; if (this.frameCounter >= 3) { ++this.frame; this.frameCounter = 0; if (this.frame >= 3) this.frame = 0; } Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.4f, 0.85f, 0.9f); if ((double) this.ai[1] == 0.0) Main.PlayTrackedSound((SoundStyle) SoundID.DD2_SkyDragonsFuryShot, this.Center); ++this.ai[1]; if ((double) this.ai[1] >= 30.0) { this.Kill(); return; } } if (this.type == 442) { this.frame = 0; if (this.alpha != 0) { ++this.localAI[0]; if ((double) this.localAI[0] >= 4.0) { this.alpha -= 90; if (this.alpha < 0) { this.alpha = 0; this.localAI[0] = 2f; } } } if ((double) Vector2.Distance(this.Center, new Vector2(this.ai[0], this.ai[1]) * 16f + Vector2.One * 8f) <= 16.0) { this.Kill(); return; } if (this.alpha == 0) { ++this.localAI[1]; if ((double) this.localAI[1] >= 120.0) { this.Kill(); return; } Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.3f, 0.45f, 0.8f); ++this.localAI[0]; if ((double) this.localAI[0] == 3.0) { this.localAI[0] = 0.0f; for (int index30 = 0; index30 < 8; ++index30) { Vector2 vector2 = (Vector2.UnitX * -8f + -Vector2.UnitY.RotatedBy((double) index30 * 3.14159274101257 / 4.0) * new Vector2(2f, 4f)).RotatedBy((double) this.rotation - 1.57079637050629); int index31 = Dust.NewDust(this.Center, 0, 0, 135); Main.dust[index31].scale = 1.5f; Main.dust[index31].noGravity = true; Main.dust[index31].position = this.Center + vector2; Main.dust[index31].velocity = this.velocity * 0.66f; } } } } if (this.type == 440 || this.type == 449 || this.type == 606) { if (this.alpha > 0) this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; if (this.type == 440) Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.25f, 0.4f, 0.7f); if (this.type == 449) Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.7f, 0.65f, 0.3f); if (this.type == 606) Lighting.AddLight(this.Center, 0.7f, 0.3f, 0.3f); float num16 = 100f; float num17 = 3f; if (this.type == 606) { num16 = 150f; num17 = 5f; } if ((double) this.ai[1] == 0.0) { this.localAI[0] += num17; if ((double) this.localAI[0] == (double) num17 * 1.0 && this.type == 606) { for (int index32 = 0; index32 < 4; ++index32) { int index33 = Dust.NewDust(this.Center - this.velocity / 2f, 0, 0, 182, Alpha: 100, Scale: 1.4f); Main.dust[index33].velocity *= 0.2f; Main.dust[index33].velocity += this.velocity / 10f; Main.dust[index33].noGravity = true; } } if ((double) this.localAI[0] > (double) num16) this.localAI[0] = num16; } else { this.localAI[0] -= num17; if ((double) this.localAI[0] <= 0.0) { this.Kill(); return; } } } if (this.type == 438) Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.4f, 0.1f, 0.2f); if (this.type == 593) { Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.4f, 0.1f, 0.3f); if (++this.frameCounter >= 12) { if (++this.frame >= Main.projFrames[this.type]) this.frame = 0; this.frameCounter = 0; } if (Main.rand.Next(2) == 0) { Vector2 spinningpoint = Vector2.UnitY.RotatedByRandom(6.28318548202515); Dust dust = Main.dust[Dust.NewDust(this.Center - spinningpoint * 8f, 0, 0, 240)]; dust.noGravity = true; dust.position = this.Center - spinningpoint * 8f * this.scale; dust.velocity = spinningpoint.RotatedBy(-1.57079637050629) * 2f; dust.velocity = Vector2.Zero; dust.scale = 0.5f + Main.rand.NextFloat(); dust.fadeIn = 0.5f; } } if (this.type == 592) Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.15f, 0.15f, 0.4f); if (this.type == 462) { int index = Dust.NewDust(this.Center, 0, 0, 229, Alpha: 100); Main.dust[index].noLight = true; Main.dust[index].noGravity = true; Main.dust[index].velocity = this.velocity; Main.dust[index].position -= Vector2.One * 4f; Main.dust[index].scale = 0.8f; if (++this.frameCounter >= 9) { this.frameCounter = 0; if (++this.frame >= 5) this.frame = 0; } } if (this.type == 437) { if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item12, this.position); } if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; for (int index34 = 0; index34 < 4; ++index34) { int index35 = Dust.NewDust(this.position, this.width, this.height, 226, this.velocity.X); Main.dust[index35].position = Vector2.Lerp(Main.dust[index35].position, this.Center, 0.25f); Main.dust[index35].scale = 0.5f; Main.dust[index35].noGravity = true; Main.dust[index35].velocity /= 2f; Main.dust[index35].velocity += this.velocity * 0.66f; } } if ((double) this.ai[0] < 16.0) { for (int index36 = 0; index36 < 2; ++index36) { int index37 = Dust.NewDust(this.position, this.width, this.height, 226, this.velocity.X); Main.dust[index37].position = this.position + new Vector2((float) ((this.direction == 1 ? 1 : 0) * this.width), (float) (2 + (this.height - 4) * index36)); Main.dust[index37].scale = 0.3f; Main.dust[index37].noGravity = true; Main.dust[index37].velocity = Vector2.Zero; } } } if (this.type == 435) { if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item12, this.position); } this.alpha -= 40; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; ++this.frameCounter; if (this.frameCounter >= 3) { ++this.frame; this.frameCounter = 0; if (this.frame >= 4) this.frame = 0; } Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.3f, 0.8f, 1.1f); } if (this.type == 682) { if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.DD2_LightningBugZap, this.position); for (int index = 0; index < 8; ++index) { Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 272); dust.velocity *= 1f; dust.velocity += this.velocity * 0.65f; dust.scale = 0.6f; dust.fadeIn = 0.8f; dust.noGravity = true; dust.noLight = true; dust.position += dust.velocity * 3f; } } this.alpha -= 40; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; ++this.frameCounter; if (this.frameCounter >= 3) { ++this.frame; this.frameCounter = 0; if (this.frame >= 4) this.frame = 0; } Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.5f, 0.2f, 1.1f); } if (this.type == 684) { this.alpha -= 40; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; ++this.localAI[0]; for (int index = 0; index < 1; ++index) { Vector2 vector2 = (Utils.RandomVector2(Main.rand, -0.5f, 0.5f) * new Vector2(20f, 80f)).RotatedBy((double) this.velocity.ToRotation()); Dust dust = Dust.NewDustDirect(this.Center, 0, 0, 60); dust.alpha = (int) sbyte.MaxValue; dust.fadeIn = 1.5f; dust.scale = 1.3f; dust.velocity *= 0.3f; dust.position = this.Center + vector2; dust.noGravity = true; dust.noLight = true; dust.color = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); } Lighting.AddLight(this.Center, 1.1f, 0.3f, 0.4f); } if (this.type == 408) { this.alpha -= 40; if (this.alpha < 0) this.alpha = 0; this.spriteDirection = this.direction; } if (this.type == 282) { int index = Dust.NewDust(this.position, this.width, this.height, 171, Alpha: 100); Main.dust[index].scale = (float) Main.rand.Next(1, 10) * 0.1f; Main.dust[index].noGravity = true; Main.dust[index].fadeIn = 1.5f; Main.dust[index].velocity *= 0.25f; Main.dust[index].velocity += this.velocity * 0.25f; } if (this.type == 275 || this.type == 276) { ++this.frameCounter; if (this.frameCounter > 1) { this.frameCounter = 0; ++this.frame; if (this.frame > 1) this.frame = 0; } } if (this.type == 225) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 40); Main.dust[index].noGravity = true; Main.dust[index].scale = 1.3f; Main.dust[index].velocity *= 0.5f; } if (this.type == 174) { if (this.alpha == 0) { int index = Dust.NewDust(this.oldPosition - this.velocity * 3f, this.width, this.height, 76, Alpha: 50); Main.dust[index].noGravity = true; Main.dust[index].noLight = true; Main.dust[index].velocity *= 0.5f; } this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item17, this.position); } } else if (this.type == 605) { if (this.alpha == 0 && Main.rand.Next(3) == 0) { int index = Dust.NewDust(this.position - this.velocity * 3f, this.width, this.height, 4, Alpha: 50, newColor: new Color(78, 136, (int) byte.MaxValue, 150), Scale: 1.2f); Main.dust[index].velocity *= 0.3f; Main.dust[index].velocity += this.velocity * 0.3f; Main.dust[index].noGravity = true; } this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item17, this.position); } } else if (this.type == 176) { if (this.alpha == 0) { int index = Dust.NewDust(this.oldPosition, this.width, this.height, 22, Alpha: 100, Scale: 0.5f); Main.dust[index].noGravity = true; Main.dust[index].noLight = true; Main.dust[index].velocity *= 0.15f; Main.dust[index].fadeIn = 0.8f; } this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item17, this.position); } } if (this.type == 350) { this.alpha -= 100; if (this.alpha < 0) this.alpha = 0; Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.9f, 0.6f, 0.2f); if (this.alpha == 0) { int num = 2; if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(new Vector2(this.Center.X - (float) num, (float) ((double) this.Center.Y - (double) num - 2.0)) - this.velocity * 0.5f, num * 2, num * 2, 6, Alpha: 100); Main.dust[index].scale *= (float) (1.79999995231628 + (double) Main.rand.Next(10) * 0.100000001490116); Main.dust[index].velocity *= 0.2f; Main.dust[index].noGravity = true; } if (Main.rand.Next(4) == 0) { int index = Dust.NewDust(new Vector2(this.Center.X - (float) num, (float) ((double) this.Center.Y - (double) num - 2.0)) - this.velocity * 0.5f, num * 2, num * 2, 31, Alpha: 100, Scale: 0.5f); Main.dust[index].fadeIn = (float) (1.0 + (double) Main.rand.Next(5) * 0.100000001490116); Main.dust[index].velocity *= 0.05f; } } if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item42, this.position); } } if (this.type == 325) { this.alpha -= 100; if (this.alpha < 0) this.alpha = 0; Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.9f, 0.6f, 0.2f); if (this.alpha == 0) { int num = 2; if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(new Vector2(this.Center.X - (float) num, (float) ((double) this.Center.Y - (double) num - 2.0)) - this.velocity * 0.5f, num * 2, num * 2, 6, Alpha: 100); Main.dust[index].scale *= (float) (1.79999995231628 + (double) Main.rand.Next(10) * 0.100000001490116); Main.dust[index].velocity *= 0.2f; Main.dust[index].noGravity = true; } if (Main.rand.Next(4) == 0) { int index = Dust.NewDust(new Vector2(this.Center.X - (float) num, (float) ((double) this.Center.Y - (double) num - 2.0)) - this.velocity * 0.5f, num * 2, num * 2, 31, Alpha: 100, Scale: 0.5f); Main.dust[index].fadeIn = (float) (1.0 + (double) Main.rand.Next(5) * 0.100000001490116); Main.dust[index].velocity *= 0.05f; } } if ((double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item42, this.position); } } if (this.type == 469) { ++this.localAI[1]; if ((double) this.localAI[1] > 2.0) { this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; } } else if (this.type == 83 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item33, this.position); } else if (this.type == 408 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(4, (int) this.position.X, (int) this.position.Y, 19); } else if (this.type == 259 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item33, this.position); } else if (this.type == 110 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item11, this.position); } else if (this.type == 302 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item11, this.position); } else if (this.type == 438 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item12, this.position); } else if (this.type == 593 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item11, this.position); } else if (this.type == 592 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item12, this.position); } else if (this.type == 462 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; if (Main.rand.Next(2) == 0) Main.PlaySound(SoundID.Item124, this.position); else Main.PlaySound(SoundID.Item125, this.position); Vector2 vector2 = Vector2.Normalize(this.velocity); int num = Main.rand.Next(5, 10); for (int index38 = 0; index38 < num; ++index38) { int index39 = Dust.NewDust(this.Center, 0, 0, 229, Alpha: 100); --Main.dust[index39].velocity.Y; Main.dust[index39].velocity += vector2 * 2f; Main.dust[index39].position -= Vector2.One * 4f; Main.dust[index39].noGravity = true; } } else if (this.type == 84 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item12, this.position); } else if (this.type == 389 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item12, this.position); } else if (this.type == 257 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item12, this.position); } else if (this.type == 100 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item33, this.position); } else if (this.type == 98 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item17, this.position); } else if (this.type == 184 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item17, this.position); } else if (this.type == 195 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item17, this.position); } else if (this.type == 275 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item17, this.position); } else if (this.type == 276 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item17, this.position); } else if ((this.type == 81 || this.type == 82) && (double) this.ai[1] == 0.0) { Main.PlaySound(SoundID.Item5, this.position); this.ai[1] = 1f; } else if (this.type == 180 && (double) this.ai[1] == 0.0) { Main.PlaySound(SoundID.Item11, this.position); this.ai[1] = 1f; } else if (this.type == 248 && (double) this.ai[1] == 0.0) { Main.PlaySound(SoundID.Item17, this.position); this.ai[1] = 1f; } else if (this.type == 576 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item12, this.position); } else if (this.type == 577 && (double) this.ai[1] == 0.0) { this.ai[1] = 1f; Main.PlaySound(SoundID.Item36, this.position); } else if (this.type == 710) { this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; if (Main.rand.Next(4) == 0) { if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 31, Alpha: 100, Scale: 1.6f); Main.dust[index].noGravity = true; } int index40 = Dust.NewDust(this.position, this.width, this.height, 6, Alpha: 100, Scale: 1.2f); Main.dust[index40].noGravity = true; Main.dust[index40].velocity *= 2f; Main.dust[index40].velocity += this.velocity; Main.dust[index40].fadeIn = (double) this.ai[1] != -1.0 ? 1.22f : 1.5f; if (this.wet) this.Kill(); } } else if (this.type == 639) { if ((double) this.localAI[0] == 0.0 && (double) this.localAI[1] == 0.0) { this.localAI[0] = this.Center.X; this.localAI[1] = this.Center.Y; this.ai[0] = this.velocity.X; this.ai[1] = this.velocity.Y; } this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; } else if (this.type == 640) { this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; if (this.velocity == Vector2.Zero) { this.ai[0] = 0.0f; bool flag = true; for (int index = 1; index < this.oldPos.Length; ++index) { if (this.oldPos[index] != this.oldPos[0]) flag = false; } if (flag) { this.Kill(); return; } if (Main.rand.Next(this.extraUpdates) == 0 && (this.velocity != Vector2.Zero || Main.rand.Next((double) this.localAI[1] == 2.0 ? 2 : 6) == 0)) { for (int index41 = 0; index41 < 2; ++index41) { float num18 = this.rotation + (float) ((Main.rand.Next(2) == 1 ? -1.0 : 1.0) * 1.57079637050629); float num19 = (float) (Main.rand.NextDouble() * 0.800000011920929 + 1.0); Vector2 vector2 = new Vector2((float) Math.Cos((double) num18) * num19, (float) Math.Sin((double) num18) * num19); int index42 = Dust.NewDust(this.Center, 0, 0, 229, vector2.X, vector2.Y); Main.dust[index42].noGravity = true; Main.dust[index42].scale = 1.2f; } if (Main.rand.Next(10) == 0) { int index = Dust.NewDust(this.Center + this.velocity.RotatedBy(1.57079637050629) * ((float) Main.rand.NextDouble() - 0.5f) * (float) this.width - Vector2.One * 4f, 8, 8, 31, Alpha: 100, Scale: 1.5f); Main.dust[index].velocity *= 0.5f; Main.dust[index].velocity.Y = -Math.Abs(Main.dust[index].velocity.Y); } } } else if (this.numUpdates == 1) { float num20 = (float) ((double) this.rotation + 1.57079637050629 + (Main.rand.Next(2) == 1 ? -1.0 : 1.0) * 1.57079637050629); float num21 = (float) (Main.rand.NextDouble() * 0.25 + 0.25); Vector2 vector2 = new Vector2((float) Math.Cos((double) num20) * num21, (float) Math.Sin((double) num20) * num21); int index = Dust.NewDust(this.position, 0, 0, 229, vector2.X, vector2.Y); Main.dust[index].noGravity = true; Main.dust[index].scale = 1.2f; } } if (this.type == 41) { int index43 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.6f); Main.dust[index43].noGravity = true; int index44 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2f); Main.dust[index44].noGravity = true; } else if (this.type == 55) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 18, Scale: 0.9f); Main.dust[index].noGravity = true; } else if (this.type == 374) { if ((double) this.localAI[0] == 0.0) { Main.PlaySound(SoundID.Item17, this.position); this.localAI[0] = 1f; } if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 18, Scale: 0.9f); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.5f; } } else if (this.type == 376) { if ((double) this.localAI[0] == 0.0) Main.PlaySound(SoundID.Item20, this.position); ++this.localAI[0]; if ((double) this.localAI[0] > 3.0) { int num = 1; if ((double) this.localAI[0] > 5.0) num = 2; for (int index45 = 0; index45 < num; ++index45) { int index46 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + 2f), this.width, this.height, 6, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 100, Scale: 2f); Main.dust[index46].noGravity = true; Main.dust[index46].velocity.X *= 0.3f; Main.dust[index46].velocity.Y *= 0.3f; Main.dust[index46].noLight = true; } if (this.wet && !this.lavaWet) { this.Kill(); return; } } } else if (this.type == 91 && Main.rand.Next(2) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, Main.rand.Next(2) != 0 ? 58 : 15, this.velocity.X * 0.25f, this.velocity.Y * 0.25f, 150, Scale: 0.9f); Main.dust[index].velocity *= 0.25f; } if (this.type == 163 || this.type == 310) { if (this.alpha > 0) this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; } switch (this.type) { case 14: case 20: case 36: case 83: case 84: case 89: case 100: case 104: case 110: case 158: case 159: case 160: case 161: case 180: case 279: case 283: case 284: case 285: case 286: case 287: case 389: if (this.alpha > 0) this.alpha -= 15; if (this.alpha < 0) { this.alpha = 0; break; } break; case 576: case 577: ++this.localAI[1]; if ((double) this.localAI[1] > 2.0) { if (this.alpha > 0) this.alpha -= 15; if (this.alpha < 0) { this.alpha = 0; break; } break; } break; } if (this.type == 484) { int index = Dust.NewDust(this.position, this.width, this.height, 78); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.1f; Main.dust[index].scale = 0.75f; Main.dust[index].position = (Main.dust[index].position + this.Center) / 2f; Main.dust[index].position += this.velocity * (float) Main.rand.Next(0, 101) * 0.01f; } if (this.type == 242 || this.type == 302 || this.type == 438 || this.type == 462 || this.type == 592) { float num = (float) Math.Sqrt((double) this.velocity.X * (double) this.velocity.X + (double) this.velocity.Y * (double) this.velocity.Y); if (this.alpha > 0) this.alpha -= (int) (byte) ((double) num * 0.9); if (this.alpha < 0) this.alpha = 0; } if (this.type == 660) { DelegateMethods.v3_1 = new Vector3(0.6f, 1f, 1f) * 0.2f; Utils.PlotTileLine(this.Center, this.Center + this.velocity * 10f, 8f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); if (this.alpha > 0) { Main.PlaySound(SoundID.Item9, this.Center); this.alpha = 0; this.scale = 1.1f; this.frame = Main.rand.Next(14); float num = 16f; for (int index47 = 0; (double) index47 < (double) num; ++index47) { Vector2 v = (Vector2.UnitX * 0.0f + -Vector2.UnitY.RotatedBy((double) index47 * (6.28318548202515 / (double) num)) * new Vector2(1f, 4f)).RotatedBy((double) this.velocity.ToRotation()); int index48 = Dust.NewDust(this.Center, 0, 0, 180); Main.dust[index48].scale = 1.5f; Main.dust[index48].noGravity = true; Main.dust[index48].position = this.Center + v; Main.dust[index48].velocity = this.velocity * 0.0f + v.SafeNormalize(Vector2.UnitY) * 1f; } } } if (this.type == 712) { DelegateMethods.v3_1 = new Vector3(0.4f, 0.4f, 0.4f) * 0.7f; Utils.PlotTileLine(this.Center, this.Center + this.velocity * 10f, 8f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); if (this.alpha == (int) byte.MaxValue) this.frame = Main.rand.Next(2) * 4; if (++this.frameCounter >= 4) { this.frameCounter = 0; ++this.frame; if (this.frame == 4) this.frame = 0; if (this.frame >= 8) this.frame = 4; } if (this.alpha > 0) { this.alpha = 0; this.scale = 1.1f; this.frame = Main.rand.Next(14); float num = 4f; for (int index49 = 0; (double) index49 < (double) num; ++index49) { Vector2 v = (Vector2.UnitX * 0.0f + -Vector2.UnitY.RotatedBy((double) index49 * (6.28318548202515 / (double) num)) * new Vector2(1f, 4f)).RotatedBy((double) this.velocity.ToRotation()); int index50 = Dust.NewDust(this.Center, 0, 0, 15); Main.dust[index50].scale = 1.7f; Main.dust[index50].noGravity = true; Main.dust[index50].position = this.Center + v + this.velocity.SafeNormalize(Vector2.Zero) * 50f; Main.dust[index50].velocity = Main.dust[index50].velocity * 2f + v.SafeNormalize(Vector2.UnitY) * 0.3f + this.velocity.SafeNormalize(Vector2.Zero) * 3f; Main.dust[index50].velocity *= 0.7f; Main.dust[index50].position += Main.dust[index50].velocity * 5f; } } } if (this.type == 661) { if (this.alpha <= 0) { for (int index51 = 0; index51 < 3; ++index51) { int index52 = Dust.NewDust(this.position, this.width, this.height, 240); Main.dust[index52].noGravity = true; Main.dust[index52].velocity *= 0.3f; Main.dust[index52].noLight = true; } } if (this.alpha > 0) { this.alpha -= 55; this.scale = 1.3f; if (this.alpha < 0) { this.alpha = 0; float num = 16f; for (int index53 = 0; (double) index53 < (double) num; ++index53) { Vector2 vector2 = (Vector2.UnitX * 0.0f + -Vector2.UnitY.RotatedBy((double) index53 * (6.28318548202515 / (double) num)) * new Vector2(1f, 4f)).RotatedBy((double) this.velocity.ToRotation()); int index54 = Dust.NewDust(this.Center, 0, 0, 62); Main.dust[index54].scale = 1.5f; Main.dust[index54].noLight = true; Main.dust[index54].noGravity = true; Main.dust[index54].position = this.Center + vector2; Main.dust[index54].velocity = Main.dust[index54].velocity * 4f + this.velocity * 0.3f; } } } } if (this.type == 706) { if (this.wet) { this.Kill(); return; } if ((double) this.localAI[1] == 0.0) { float[] localAi = this.localAI; SlotId slotId = Main.PlayTrackedSound((SoundStyle) SoundID.DD2_PhantomPhoenixShot, this.Center); double num = (double) ((SlotId) ref slotId).ToFloat(); localAi[0] = (float) num; ++this.localAI[1]; for (int index = 0; index < 15; ++index) { if (Main.rand.Next(4) != 0) { Dust dust = Dust.NewDustDirect(this.Center - this.Size / 4f, this.width / 2, this.height / 2, Utils.SelectRandom(Main.rand, 6, 31, 31)); dust.noGravity = true; dust.velocity *= 2.3f; dust.fadeIn = 1.5f; dust.noLight = true; } } } ActiveSound activeSound = Main.GetActiveSound(SlotId.FromFloat(this.localAI[0])); if (activeSound != null) { activeSound.Position = this.Center; } else { float[] localAi = this.localAI; SlotId invalid = (SlotId) SlotId.Invalid; double num = (double) ((SlotId) ref invalid).ToFloat(); localAi[0] = (float) num; } if (this.alpha <= 0) { for (int index = 0; index < 2; ++index) { if (Main.rand.Next(4) != 0) { Dust dust = Dust.NewDustDirect(this.Center - this.Size / 4f, this.width / 2, this.height / 2, Utils.SelectRandom(Main.rand, 6, 31, 31)); dust.noGravity = true; dust.velocity *= 2.3f; dust.fadeIn = 1.5f; dust.noLight = true; } } Vector2 vector2_10 = (new Vector2(0.0f, (float) Math.Cos((double) this.frameCounter * 6.28318548202515 / 40.0 - 1.57079637050629)) * 16f).RotatedBy((double) this.rotation); Vector2 vector2_11 = this.velocity.SafeNormalize(Vector2.Zero); for (int index = 0; index < 1; ++index) { Dust dust1 = Dust.NewDustDirect(this.Center - this.Size / 4f, this.width / 2, this.height / 2, 6); dust1.noGravity = true; dust1.position = this.Center + vector2_10; dust1.velocity *= 0.0f; dust1.fadeIn = 1.4f; dust1.scale = 1.15f; dust1.noLight = true; dust1.position += this.velocity * 1.2f; dust1.velocity += vector2_11 * 2f; Dust dust2 = Dust.NewDustDirect(this.Center - this.Size / 4f, this.width / 2, this.height / 2, 6); dust2.noGravity = true; dust2.position = this.Center + vector2_10; dust2.velocity *= 0.0f; dust2.fadeIn = 1.4f; dust2.scale = 1.15f; dust2.noLight = true; dust2.position += this.velocity * 0.5f; dust2.position += this.velocity * 1.2f; dust2.velocity += vector2_11 * 2f; } } if (++this.frameCounter >= 40) this.frameCounter = 0; this.frame = this.frameCounter / 5; if (this.alpha > 0) { this.alpha -= 55; if (this.alpha < 0) { this.alpha = 0; float num = 16f; for (int index55 = 0; (double) index55 < (double) num; ++index55) { Vector2 vector2 = (Vector2.UnitX * 0.0f + -Vector2.UnitY.RotatedBy((double) index55 * (6.28318548202515 / (double) num)) * new Vector2(1f, 4f)).RotatedBy((double) this.velocity.ToRotation()); int index56 = Dust.NewDust(this.Center, 0, 0, 6); Main.dust[index56].scale = 1.5f; Main.dust[index56].noLight = true; Main.dust[index56].noGravity = true; Main.dust[index56].position = this.Center + vector2; Main.dust[index56].velocity = Main.dust[index56].velocity * 4f + this.velocity * 0.3f; } } } DelegateMethods.v3_1 = new Vector3(1f, 0.6f, 0.2f); Utils.PlotTileLine(this.Center, this.Center + this.velocity * 4f, 40f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); } if (this.type == 638) { float num22 = this.velocity.Length(); if (this.alpha > 0) this.alpha -= (int) (byte) ((double) num22 * 0.3); if (this.alpha < 0) this.alpha = 0; Microsoft.Xna.Framework.Rectangle hitbox = this.Hitbox; hitbox.Offset((int) this.velocity.X, (int) this.velocity.Y); bool flag = false; for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.active && !npc.dontTakeDamage && npc.immune[this.owner] == 0 && this.localNPCImmunity[index] == 0 && npc.Hitbox.Intersects(hitbox) && !npc.friendly) { flag = true; break; } } if (flag) { int num23 = Main.rand.Next(15, 31); for (int index57 = 0; index57 < num23; ++index57) { int index58 = Dust.NewDust(this.Center, 0, 0, 229, Alpha: 100, Scale: 0.8f); Main.dust[index58].velocity *= 1.6f; --Main.dust[index58].velocity.Y; Main.dust[index58].velocity += this.velocity; Main.dust[index58].noGravity = true; } } } if (this.type == 257 || this.type == 593) { if (this.alpha > 0) this.alpha -= 10; if (this.alpha < 0) this.alpha = 0; } if (this.type == 88) { if (this.alpha > 0) this.alpha -= 10; if (this.alpha < 0) this.alpha = 0; } if (this.type == 532) ++this.ai[0]; bool flag1 = true; int type = this.type; if (type <= 323) { if (type <= 161) { if (type <= 55) { if (type <= 20) { if (type != 5 && type != 14 && type != 20) goto label_608; } else if (type != 36 && type != 38 && type != 55) goto label_608; } else if (type <= 98) { if ((uint) (type - 83) > 1U && (uint) (type - 88) > 1U && type != 98) goto label_608; } else if (type <= 104) { if (type != 100 && type != 104) goto label_608; } else if (type != 110 && (uint) (type - 158) > 3U) goto label_608; } else if (type <= 259) { if (type <= 242) { if (type != 180 && type != 184 && type != 242) goto label_608; } else if (type != 248 && type != 257 && type != 259) goto label_608; } else if (type <= 279) { if (type != 265 && type != 270 && type != 279) goto label_608; } else if (type <= 299) { if ((uint) (type - 283) > 4U && type != 299) goto label_608; } else if (type != 302 && type != 323) goto label_608; } else if (type <= 485) { if (type <= 389) { if (type <= 355) { if (type != 325 && (uint) (type - 348) > 2U && type != 355) goto label_608; } else if (type != 374 && type != 376 && type != 389) goto label_608; } else if (type <= 459) { switch (type - 435) { case 0: case 1: case 3: case 5: case 7: break; case 2: case 4: case 6: goto label_608; default: if (type == 449 || type == 459) break; goto label_608; } } else if (type <= 469) { if (type != 462 && (uint) (type - 467) > 2U) goto label_608; } else if (type != 472 && (uint) (type - 483) > 2U) goto label_608; } else if (type <= 606) { if (type <= 585) { if (type != 498 && (uint) (type - 576) > 1U && type != 585) goto label_608; } else if ((uint) (type - 592) > 1U && type != 601 && type != 606) goto label_608; } else if (type <= 639) { if (type != 616 && (uint) (type - 634) > 1U && (uint) (type - 638) > 1U) goto label_608; } else if (type <= 682) { if ((uint) (type - 660) > 1U && type != 682) goto label_608; } else if (type != 684) { switch (type - 706) { case 0: case 3: case 4: case 6: break; default: goto label_608; } } flag1 = false; label_608: if (flag1) ++this.ai[0]; if (this.type == 270) { int closest = (int) Player.FindClosest(this.Center, 1, 1); ++this.ai[1]; if ((double) this.ai[1] < 110.0 && (double) this.ai[1] > 30.0) { float num = this.velocity.Length(); Vector2 vector2 = Main.player[closest].Center - this.Center; vector2.Normalize(); this.velocity = (this.velocity * 24f + vector2 * num) / 25f; this.velocity.Normalize(); this.velocity = this.velocity * num; } if ((double) this.ai[0] < 0.0) { if ((double) this.velocity.Length() < 18.0) this.velocity = this.velocity * 1.02f; if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlaySound(SoundID.Item8, this.position); for (int index59 = 0; index59 < 10; ++index59) { int index60 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 5, this.velocity.X, this.velocity.Y, Scale: 2f); Main.dust[index60].noGravity = true; Main.dust[index60].velocity = this.Center - Main.dust[index60].position; Main.dust[index60].velocity.Normalize(); Main.dust[index60].velocity *= -5f; Main.dust[index60].velocity += this.velocity / 2f; } } this.friendly = false; this.hostile = true; } } if (this.type == 585) { if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlaySound(SoundID.Item8, this.position); for (int index61 = 0; index61 < 3; ++index61) { int index62 = Dust.NewDust(this.position, this.width, this.height, 27, this.velocity.X, this.velocity.Y, Scale: 2f); Main.dust[index62].noGravity = true; Main.dust[index62].velocity = this.Center - Main.dust[index62].position; Main.dust[index62].velocity.Normalize(); Main.dust[index62].velocity *= -5f; Main.dust[index62].velocity += this.velocity / 2f; Main.dust[index62].noLight = true; } } if (this.alpha > 0) this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; ++this.frameCounter; if (this.frameCounter >= 12) this.frameCounter = 0; this.frame = this.frameCounter / 2; if (this.frame > 3) this.frame = 6 - this.frame; Vector3 vector3 = NPCID.Sets.MagicAuraColor[54].ToVector3(); Lighting.AddLight(this.Center, vector3.X, vector3.Y, vector3.Z); if (Main.rand.Next(3) == 0) { int index = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, 27, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 100, Scale: 2f); Main.dust[index].position -= this.velocity * 2f; Main.dust[index].noLight = true; Main.dust[index].noGravity = true; Main.dust[index].velocity.X *= 0.3f; Main.dust[index].velocity.Y *= 0.3f; } } if (this.type == 594) { int num = (int) (43.0 - (double) this.ai[1]) / 13; if (num < 1) num = 1; int Type = (double) this.ai[1] < 20.0 ? 6 : 31; for (int index63 = 0; index63 < num; ++index63) { int index64 = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, Type, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, Scale: 2f); Main.dust[index64].position -= this.velocity * 2f; Main.dust[index64].noLight = true; Main.dust[index64].noGravity = true; Main.dust[index64].velocity.X *= 0.3f; Main.dust[index64].velocity.Y *= 0.3f; if (Type == 6) Main.dust[index64].fadeIn = Main.rand.NextFloat() * 2f; } ++this.ai[1]; if ((double) this.ai[1] > (double) (43 * this.MaxUpdates)) { this.Kill(); return; } } if (this.type == 622) { int Type = 229; if (Main.rand.Next(3) != 0) { int index = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, Type, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, Scale: 1.2f); Main.dust[index].position -= this.velocity * 2f; Main.dust[index].noLight = true; Main.dust[index].noGravity = true; Main.dust[index].velocity.X *= 0.3f; Main.dust[index].velocity.Y *= 0.3f; } ++this.ai[1]; if ((double) this.ai[1] > (double) (23 * this.MaxUpdates)) { this.Kill(); return; } } if (this.type == 587) { Color rgb = Main.hslToRgb(this.ai[1], 1f, 0.5f); rgb.A = (byte) 200; ++this.localAI[0]; if ((double) this.localAI[0] >= 2.0) { if ((double) this.localAI[0] == 2.0) { Main.PlaySound(SoundID.Item5, this.position); for (int index65 = 0; index65 < 4; ++index65) { int index66 = Dust.NewDust(this.position, this.width, this.height, 76, this.velocity.X, this.velocity.Y, newColor: rgb, Scale: 1.1f); Main.dust[index66].noGravity = true; Main.dust[index66].velocity = this.Center - Main.dust[index66].position; Main.dust[index66].velocity.Normalize(); Main.dust[index66].velocity *= -3f; Main.dust[index66].velocity += this.velocity / 2f; } } else { ++this.frame; if (this.frame > 2) this.frame = 0; for (int index67 = 0; index67 < 1; ++index67) { int index68 = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, 76, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, newColor: rgb, Scale: 0.9f); Main.dust[index68].position = this.Center; Main.dust[index68].noGravity = true; Main.dust[index68].velocity = this.velocity * 0.5f; } } } } if (this.type == 349) { this.frame = (int) this.ai[0]; this.velocity.Y += 0.2f; if ((double) this.localAI[0] == 0.0 || (double) this.localAI[0] == 2.0) { this.scale += 0.01f; this.alpha -= 50; if (this.alpha <= 0) { this.localAI[0] = 1f; this.alpha = 0; } } else if ((double) this.localAI[0] == 1.0) { this.scale -= 0.01f; this.alpha += 50; if (this.alpha >= (int) byte.MaxValue) { this.localAI[0] = 2f; this.alpha = (int) byte.MaxValue; } } } if (this.type == 348) { if ((double) this.localAI[1] == 0.0) { this.localAI[1] = 1f; Main.PlaySound(SoundID.Item8, this.position); } if ((double) this.ai[0] == 0.0 || (double) this.ai[0] == 2.0) { this.scale += 0.01f; this.alpha -= 50; if (this.alpha <= 0) { this.ai[0] = 1f; this.alpha = 0; } } else if ((double) this.ai[0] == 1.0) { this.scale -= 0.01f; this.alpha += 50; if (this.alpha >= (int) byte.MaxValue) { this.ai[0] = 2f; this.alpha = (int) byte.MaxValue; } } } if (this.type == 572) { if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlaySound(SoundID.Item17, this.position); } for (int index69 = 0; index69 < 2; ++index69) { int index70 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 40, this.velocity.X, this.velocity.Y, 100); Main.dust[index70].velocity *= 0.5f; Main.dust[index70].velocity += this.velocity; Main.dust[index70].velocity *= 0.5f; Main.dust[index70].noGravity = true; Main.dust[index70].scale = 1.2f; Main.dust[index70].position = (this.Center + this.position) / 2f; } } if (this.type == 577) Lighting.AddLight(this.Center, 0.1f, 0.3f, 0.4f); else if (this.type == 576) { Lighting.AddLight(this.Center, 0.4f, 0.2f, 0.4f); for (int index = 0; index < 5; ++index) { Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 242, this.velocity.X, this.velocity.Y, 100)]; dust.velocity = Vector2.Zero; dust.position -= this.velocity / 5f * (float) index; dust.noGravity = true; dust.scale = 0.8f; dust.noLight = true; } } else if (this.type == 581) { if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlaySound(SoundID.Item17, this.Center); } for (int index = 0; index < 2; ++index) { int Type = Utils.SelectRandom(Main.rand, 229, 161, 161); Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type, this.velocity.X, this.velocity.Y, 100)]; dust.velocity = dust.velocity / 4f + this.velocity / 2f; dust.noGravity = true; dust.scale = 1.2f; dust.position = this.Center; dust.noLight = true; } } else if (this.type == 671) { if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; for (int index = 0; index < 8; ++index) { int Type = Utils.SelectRandom(Main.rand, 27, 62); Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type, this.velocity.X, this.velocity.Y, 100)]; dust.velocity = (Main.rand.NextFloatDirection() * 3.141593f).ToRotationVector2() * 2f + this.velocity.SafeNormalize(Vector2.Zero) * 3f; dust.noGravity = true; dust.scale = 1.5f; dust.fadeIn = 1.2f; dust.position = this.Center; dust.noLight = true; } } this.alpha -= 20; if (this.alpha < 0) this.alpha = 0; for (int index = 0; index < 2; ++index) { int Type = Utils.SelectRandom(Main.rand, 27, 27, 62); Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type, this.velocity.X, this.velocity.Y, 100)]; dust.velocity = dust.velocity / 4f + this.velocity / 2f; dust.noGravity = true; dust.scale = 1.2f; dust.position = this.Center; dust.noLight = true; } } else if (this.type == 675) { if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlayTrackedSound((SoundStyle) SoundID.DD2_DarkMageAttack, this.Center); } this.alpha -= 20; if (this.alpha < 0) this.alpha = 0; } else if (this.type == 676) { if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlaySound(SoundID.Item17, this.Center); } this.alpha -= 20; if (this.alpha < 0) this.alpha = 0; for (int index = 0; index < 2; ++index) { if (Main.rand.Next(5) != 0) { int Type = Utils.SelectRandom(Main.rand, 4, 256); Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type, this.velocity.X, this.velocity.Y, 100)]; dust.velocity = dust.velocity / 4f + this.velocity / 2f; dust.scale = (float) (0.800000011920929 + (double) Main.rand.NextFloat() * 0.400000005960464); dust.position = this.Center; dust.position += new Vector2((float) (this.width * 2), 0.0f).RotatedBy(6.28318548202515 * (double) Main.rand.NextFloat()) * Main.rand.NextFloat(); dust.noLight = true; if (dust.type == 4) dust.color = new Color(80, 170, 40, 120); } } } else if (this.type == 686) { if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlayTrackedSound((SoundStyle) SoundID.DD2_BetsyFireballShot, this.Center); } if ((double) this.ai[0] >= 2.0) { this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; } if (Main.rand.Next(4) == 0) { Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 55, Alpha: 200); dust.scale *= 0.7f; dust.velocity += this.velocity * 1f; } if (Main.rand.Next(3) == 0 && this.oldPos[9] != Vector2.Zero) { Dust dust = Dust.NewDustDirect(this.oldPos[9], this.width, this.height, 55, Alpha: 50); dust.scale *= 0.85f; dust.velocity += this.velocity * 0.85f; dust.color = Color.Purple; } } else if (this.type == 711) { if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; for (int index = 0; index < 10; ++index) { Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 55, Alpha: 200); dust.scale *= 0.65f; dust.velocity *= 1.5f; dust.velocity += this.velocity * 0.3f; dust.fadeIn = 0.7f; } } if ((double) this.ai[0] >= 2.0) { this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; } if (Main.rand.Next(4) == 0) { Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 55, Alpha: 200); dust.scale *= 0.7f; dust.velocity += this.velocity * 1f; } if (Main.rand.Next(3) == 0 && this.oldPos[9] != Vector2.Zero) { Dust dust = Dust.NewDustDirect(this.oldPos[9], this.width, this.height, 55, Alpha: 50); dust.scale *= 0.85f; dust.velocity += this.velocity * 0.85f; dust.color = Color.Purple; } } if (this.type == 299) { if ((double) this.localAI[0] == 6.0) { Main.PlaySound(SoundID.Item8, this.position); for (int index71 = 0; index71 < 40; ++index71) { int index72 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 181, Alpha: 100); Main.dust[index72].velocity *= 3f; Main.dust[index72].velocity += this.velocity * 0.75f; Main.dust[index72].scale *= 1.2f; Main.dust[index72].noGravity = true; } } ++this.localAI[0]; if ((double) this.localAI[0] > 6.0) { for (int index73 = 0; index73 < 3; ++index73) { int index74 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 181, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 100); Main.dust[index74].velocity *= 0.6f; Main.dust[index74].scale *= 1.4f; Main.dust[index74].noGravity = true; } } } else if (this.type == 270) { if ((double) this.ai[0] < 0.0) this.alpha = 0; if (this.alpha > 0) this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; ++this.frame; if (this.frame > 2) this.frame = 0; if ((double) this.ai[0] < 0.0) { for (int index75 = 0; index75 < 2; ++index75) { int index76 = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, 5, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 100, Scale: 1.5f); Main.dust[index76].position -= this.velocity; Main.dust[index76].noGravity = true; Main.dust[index76].velocity.X *= 0.3f; Main.dust[index76].velocity.Y *= 0.3f; } } else { for (int index77 = 0; index77 < 2; ++index77) { int index78 = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, 6, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 100, Scale: 2f); Main.dust[index78].position -= this.velocity * 2f; Main.dust[index78].noGravity = true; Main.dust[index78].velocity.X *= 0.3f; Main.dust[index78].velocity.Y *= 0.3f; } } } if (this.type == 259) { if (this.alpha > 0) this.alpha -= 10; if (this.alpha < 0) this.alpha = 0; } if (this.type == 265) { if (this.alpha > 0) this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; if (this.alpha == 0) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 163, this.velocity.X, this.velocity.Y, 100, Scale: 1.2f); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.3f; Main.dust[index].velocity -= this.velocity * 0.4f; } } if (this.type == 355) { if (this.alpha > 0) this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; if (this.alpha == 0) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 205, this.velocity.X, this.velocity.Y, 100, Scale: 1.2f); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.3f; Main.dust[index].velocity -= this.velocity * 0.4f; } } if (this.type == 357) { if (this.alpha < 170) { for (int index79 = 0; index79 < 10; ++index79) { float x = this.position.X - this.velocity.X / 10f * (float) index79; float y = this.position.Y - this.velocity.Y / 10f * (float) index79; int index80 = Dust.NewDust(new Vector2(x, y), 1, 1, 206); Main.dust[index80].alpha = this.alpha; Main.dust[index80].position.X = x; Main.dust[index80].position.Y = y; Main.dust[index80].velocity *= 0.0f; Main.dust[index80].noGravity = true; } } if (this.alpha > 0) this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; } else if (this.type == 207) { if (this.alpha < 170) { for (int index81 = 0; index81 < 10; ++index81) { float x = this.position.X - this.velocity.X / 10f * (float) index81; float y = this.position.Y - this.velocity.Y / 10f * (float) index81; int index82 = Dust.NewDust(new Vector2(x, y), 1, 1, 75); Main.dust[index82].alpha = this.alpha; Main.dust[index82].position.X = x; Main.dust[index82].position.Y = y; Main.dust[index82].velocity *= 0.0f; Main.dust[index82].noGravity = true; } } float num24 = (float) Math.Sqrt((double) this.velocity.X * (double) this.velocity.X + (double) this.velocity.Y * (double) this.velocity.Y); float num25 = this.localAI[0]; if ((double) num25 == 0.0) { this.localAI[0] = num24; num25 = num24; } if (this.alpha > 0) this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; float num26 = this.position.X; float num27 = this.position.Y; float num28 = 300f; bool flag2 = false; int num29 = 0; if ((double) this.ai[1] == 0.0) { for (int index = 0; index < 200; ++index) { if (Main.npc[index].CanBeChasedBy((object) this) && ((double) this.ai[1] == 0.0 || (double) this.ai[1] == (double) (index + 1))) { float num30 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); float num31 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); float num32 = Math.Abs(this.position.X + (float) (this.width / 2) - num30) + Math.Abs(this.position.Y + (float) (this.height / 2) - num31); if ((double) num32 < (double) num28 && Collision.CanHit(new Vector2(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2)), 1, 1, Main.npc[index].position, Main.npc[index].width, Main.npc[index].height)) { num28 = num32; num26 = num30; num27 = num31; flag2 = true; num29 = index; } } } if (flag2) this.ai[1] = (float) (num29 + 1); flag2 = false; } if ((double) this.ai[1] > 0.0) { int index = (int) ((double) this.ai[1] - 1.0); if (Main.npc[index].active && Main.npc[index].CanBeChasedBy((object) this, true) && !Main.npc[index].dontTakeDamage) { float num33 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); float num34 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); if ((double) Math.Abs(this.position.X + (float) (this.width / 2) - num33) + (double) Math.Abs(this.position.Y + (float) (this.height / 2) - num34) < 1000.0) { flag2 = true; num26 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); num27 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); } } else this.ai[1] = 0.0f; } if (!this.friendly) flag2 = false; if (flag2) { double num35 = (double) num25; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num36 = num26 - vector2.X; float num37 = num27 - vector2.Y; double num38 = Math.Sqrt((double) num36 * (double) num36 + (double) num37 * (double) num37); float num39 = (float) (num35 / num38); float num40 = num36 * num39; float num41 = num37 * num39; int num42 = 8; this.velocity.X = (this.velocity.X * (float) (num42 - 1) + num40) / (float) num42; this.velocity.Y = (this.velocity.Y * (float) (num42 - 1) + num41) / (float) num42; } } else if (this.type == 81 || this.type == 91) { if ((double) this.ai[0] >= 20.0) { this.ai[0] = 20f; this.velocity.Y += 0.07f; } } else if (this.type == 174 || this.type == 605) { if ((double) this.ai[0] >= 5.0) { this.ai[0] = 5f; this.velocity.Y += 0.15f; } } else if (this.type == 337) { if ((double) this.position.Y > (double) Main.player[this.owner].position.Y - 300.0) this.tileCollide = true; if ((double) this.position.Y < Main.worldSurface * 16.0) this.tileCollide = true; this.frame = (int) this.ai[1]; if (Main.rand.Next(2) == 0) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 197); Main.dust[index].velocity *= 0.5f; Main.dust[index].noGravity = true; } } else if (this.type == 645) { if ((double) this.ai[1] != -1.0 && (double) this.position.Y > (double) this.ai[1]) this.tileCollide = true; if (this.position.HasNaNs()) { this.Kill(); return; } int num43 = WorldGen.SolidTile(Framing.GetTileSafely((int) this.position.X / 16, (int) this.position.Y / 16)) ? 1 : 0; Dust dust = Main.dust[Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 229)]; dust.position = this.Center; dust.velocity = Vector2.Zero; dust.noGravity = true; if (num43 != 0) dust.noLight = true; if ((double) this.ai[1] == -1.0) { ++this.ai[0]; this.velocity = Vector2.Zero; this.tileCollide = false; this.penetrate = -1; this.position = this.Center; this.width = this.height = 140; this.Center = this.position; this.alpha -= 10; if (this.alpha < 0) this.alpha = 0; if (++this.frameCounter >= this.MaxUpdates * 3) { this.frameCounter = 0; ++this.frame; } if ((double) this.ai[0] < (double) (Main.projFrames[this.type] * this.MaxUpdates * 3)) return; this.Kill(); return; } this.alpha = (int) byte.MaxValue; if (this.numUpdates == 0) { int num44 = -1; float num45 = 60f; for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.CanBeChasedBy((object) this)) { float num46 = this.Distance(npc.Center); if ((double) num46 < (double) num45 && Collision.CanHitLine(this.Center, 0, 0, npc.Center, 0, 0)) { num45 = num46; num44 = index; } } } if (num44 != -1) { this.ai[0] = 0.0f; this.ai[1] = -1f; this.netUpdate = true; return; } } } else if (this.type >= 424 && this.type <= 426) { if ((double) this.position.Y > (double) Main.player[this.owner].position.Y - 300.0) this.tileCollide = true; if ((double) this.position.Y < Main.worldSurface * 16.0) this.tileCollide = true; this.scale = this.ai[1]; this.rotation += this.velocity.X * 2f; Vector2 vector2 = this.Center + Vector2.Normalize(this.velocity) * 10f; Dust dust3 = Main.dust[Dust.NewDust(this.position, this.width, this.height, 6)]; dust3.position = vector2; dust3.velocity = this.velocity.RotatedBy(1.57079637050629) * 0.33f + this.velocity / 4f; dust3.position += this.velocity.RotatedBy(1.57079637050629); dust3.fadeIn = 0.5f; dust3.noGravity = true; Dust dust4 = Main.dust[Dust.NewDust(this.position, this.width, this.height, 6)]; dust4.position = vector2; dust4.velocity = this.velocity.RotatedBy(-1.57079637050629) * 0.33f + this.velocity / 4f; dust4.position += this.velocity.RotatedBy(-1.57079637050629); dust4.fadeIn = 0.5f; dust4.noGravity = true; for (int index83 = 0; index83 < 1; ++index83) { int index84 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6); Main.dust[index84].velocity *= 0.5f; Main.dust[index84].scale *= 1.3f; Main.dust[index84].fadeIn = 1f; Main.dust[index84].noGravity = true; } } else if (this.type == 344) { if (WorldGen.SolidTile((int) this.position.X / 16, (int) ((double) this.position.Y + (double) this.velocity.Y) / 16 + 1) || WorldGen.SolidTile((int) ((double) this.position.X + (double) this.width) / 16, (int) ((double) this.position.Y + (double) this.velocity.Y) / 16 + 1)) { this.Kill(); return; } ++this.localAI[1]; if ((double) this.localAI[1] > 5.0) { this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; } this.frame = (int) this.ai[1]; if ((double) this.localAI[1] > 20.0) { this.localAI[1] = 20f; this.velocity.Y += 0.15f; } this.rotation += Main.windSpeed * 0.2f; this.velocity.X += Main.windSpeed * 0.1f; } else if (this.type == 336 || this.type == 345) { if (this.type == 345 && (double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlaySound(SoundID.Item1, this.position); } if ((double) this.ai[0] >= 50.0) { this.ai[0] = 50f; this.velocity.Y += 0.5f; } } else if (this.type == 246) { this.alpha -= 20; if (this.alpha < 0) this.alpha = 0; if ((double) this.ai[0] >= 60.0) { this.ai[0] = 60f; this.velocity.Y += 0.15f; } } else if (this.type == 311) { if (this.alpha > 0) this.alpha -= 50; if (this.alpha < 0) this.alpha = 0; if ((double) this.ai[0] >= 30.0) { this.ai[0] = 30f; if ((double) this.ai[1] == 0.0) this.ai[1] = 1f; this.velocity.Y += 0.5f; } } else if (this.type == 312) { if ((double) this.ai[0] >= 5.0) this.alpha = 0; if ((double) this.ai[0] >= 20.0) { this.ai[0] = 30f; this.velocity.Y += 0.5f; } } else if (this.type != 239 && this.type != 264) { if (this.type == 176) { if ((double) this.ai[0] >= 15.0) { this.ai[0] = 15f; this.velocity.Y += 0.05f; } } else if (this.type == 275 || this.type == 276) { if (this.alpha > 0) this.alpha -= 30; if (this.alpha < 0) this.alpha = 0; if ((double) this.ai[0] >= 35.0) { this.ai[0] = 35f; this.velocity.Y += 0.025f; } if (Main.expertMode) { float num47 = 18f; int closest = (int) Player.FindClosest(this.Center, 1, 1); Vector2 vector2 = Main.player[closest].Center - this.Center; vector2.Normalize(); vector2 *= num47; int num48 = 70; this.velocity = (this.velocity * (float) (num48 - 1) + vector2) / (float) num48; if ((double) this.velocity.Length() < 14.0) { this.velocity.Normalize(); this.velocity = this.velocity * 14f; } this.tileCollide = false; if (this.timeLeft > 180) this.timeLeft = 180; } } else if (this.type == 172) { if ((double) this.ai[0] >= 17.0) { this.ai[0] = 17f; this.velocity.Y += 0.085f; } } else if (this.type == 117) { if ((double) this.ai[0] >= 35.0) { this.ai[0] = 35f; this.velocity.Y += 0.06f; } } else if (this.type == 120) { int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X, this.position.Y - this.velocity.Y), this.width, this.height, 67, this.velocity.X, this.velocity.Y, 100, Scale: 1.2f); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.3f; if ((double) this.ai[0] >= 30.0) { this.ai[0] = 30f; this.velocity.Y += 0.05f; } } else if (this.type == 195) { if ((double) this.ai[0] >= 20.0) { this.ai[0] = 20f; this.velocity.Y += 0.075f; this.tileCollide = true; } else this.tileCollide = false; } else if (this.type == 267 || this.type == 477 || this.type == 478 || this.type == 479) { ++this.localAI[0]; if ((double) this.localAI[0] > 3.0) this.alpha = 0; if ((double) this.ai[0] >= 20.0) { this.ai[0] = 20f; if (this.type != 477) this.velocity.Y += 0.075f; } if (this.type == 479 && Main.myPlayer == this.owner) { if ((double) this.ai[1] >= 0.0) this.penetrate = -1; else if (this.penetrate < 0) this.penetrate = 1; if ((double) this.ai[1] >= 0.0) ++this.ai[1]; if ((double) this.ai[1] > (double) Main.rand.Next(5, 30)) { this.ai[1] = -1000f; float num49 = this.velocity.Length(); Vector2 velocity = this.velocity; velocity.Normalize(); int num50 = Main.rand.Next(2, 4); if (Main.rand.Next(4) == 0) ++num50; for (int index = 0; index < num50; ++index) { Vector2 vector2_12 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2_12.Normalize(); Vector2 vector2_13 = vector2_12 + velocity * 2f; vector2_13.Normalize(); vector2_12 = vector2_13 * num49; Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_12.X, vector2_12.Y, this.type, this.damage, this.knockBack, this.owner, ai1: -1000f); } } } if (this.type == 478 && Main.myPlayer == this.owner) { ++this.ai[1]; if ((double) this.ai[1] > (double) Main.rand.Next(5, 20)) { if (this.timeLeft > 40) this.timeLeft -= 20; this.ai[1] = 0.0f; Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 480, (int) ((double) this.damage * 0.8), this.knockBack * 0.5f, this.owner); } } } else if (this.type == 408) { if ((double) this.ai[0] >= 45.0) { this.ai[0] = 45f; this.velocity.Y += 0.05f; } } else if (this.type == 616) { if (this.alpha < 170) { float num = 3f; for (int index85 = 0; (double) index85 < (double) num; ++index85) { int index86 = Dust.NewDust(this.position, 1, 1, 229); Main.dust[index86].position = this.Center - this.velocity / num * (float) index85; Main.dust[index86].velocity *= 0.0f; Main.dust[index86].noGravity = true; Main.dust[index86].alpha = 200; Main.dust[index86].scale = 0.5f; } } float num51 = (float) Math.Sqrt((double) this.velocity.X * (double) this.velocity.X + (double) this.velocity.Y * (double) this.velocity.Y); float num52 = this.localAI[0]; if ((double) num52 == 0.0) { this.localAI[0] = num51; num52 = num51; } if (this.alpha > 0) this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; float num53 = this.position.X; float num54 = this.position.Y; float num55 = 800f; bool flag3 = false; int num56 = 0; ++this.ai[0]; if ((double) this.ai[0] > 20.0) { --this.ai[0]; if ((double) this.ai[1] == 0.0) { for (int index = 0; index < 200; ++index) { if (Main.npc[index].CanBeChasedBy((object) this) && ((double) this.ai[1] == 0.0 || (double) this.ai[1] == (double) (index + 1))) { float num57 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); float num58 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); float num59 = Math.Abs(this.position.X + (float) (this.width / 2) - num57) + Math.Abs(this.position.Y + (float) (this.height / 2) - num58); if ((double) num59 < (double) num55 && Collision.CanHit(new Vector2(this.position.X + (float) (this.width / 2), this.position.Y + (float) (this.height / 2)), 1, 1, Main.npc[index].position, Main.npc[index].width, Main.npc[index].height)) { num55 = num59; num53 = num57; num54 = num58; flag3 = true; num56 = index; } } } if (flag3) this.ai[1] = (float) (num56 + 1); flag3 = false; } if ((double) this.ai[1] != 0.0) { int index = (int) ((double) this.ai[1] - 1.0); if (Main.npc[index].active && Main.npc[index].CanBeChasedBy((object) this, true)) { float num60 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); float num61 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); if ((double) Math.Abs(this.position.X + (float) (this.width / 2) - num60) + (double) Math.Abs(this.position.Y + (float) (this.height / 2) - num61) < 1000.0) { flag3 = true; num53 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); num54 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); } } } if (!this.friendly) flag3 = false; if (flag3) { double num62 = (double) num52; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num63 = num53 - vector2.X; float num64 = num54 - vector2.Y; double num65 = Math.Sqrt((double) num63 * (double) num63 + (double) num64 * (double) num64); float num66 = (float) (num62 / num65); float num67 = num63 * num66; float num68 = num64 * num66; int num69 = 8; this.velocity.X = (this.velocity.X * (float) (num69 - 1) + num67) / (float) num69; this.velocity.Y = (this.velocity.Y * (float) (num69 - 1) + num68) / (float) num69; } } } else if (this.type == 507 || this.type == 508 || this.type == 662 || this.type == 680 || this.type == 685) { if ((double) this.ai[0] > 45.0) { this.velocity.X *= 0.98f; this.velocity.Y += 0.3f; } } else if (this.type == 495) { int index = Dust.NewDust(new Vector2(this.position.X - this.velocity.X, this.position.Y - this.velocity.Y), this.width, this.height, 27, this.velocity.X, this.velocity.Y, 100, Scale: 1.2f); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.3f; if ((double) this.ai[0] >= 30.0) { this.ai[0] = 30f; this.velocity.Y += 0.04f; } } else if (this.type == 498) { if ((double) this.localAI[0] == 0.0) { ++this.localAI[0]; Main.PlaySound(SoundID.Item17, this.position); } ++this.ai[0]; if ((double) this.ai[0] >= 50.0) { this.velocity.X *= 0.98f; this.velocity.Y += 0.15f; this.rotation += (float) this.direction * 0.5f; } else this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57f; } else if (this.type == 437) { if ((double) this.ai[0] >= 12.0) { if ((double) this.ai[0] >= 20.0) this.Kill(); this.alpha += 30; } } else if (this.type != 442 && this.type != 634 && this.type != 635 && this.type != 675) { if (this.type == 686 || this.type == 711) { if ((double) this.ai[0] >= 10.0) this.velocity.Y += 0.1f; if ((double) this.ai[0] >= 20.0) this.velocity.Y += 0.1f; if ((double) this.ai[0] > 20.0) this.ai[0] = 20f; this.velocity.X *= 0.99f; if ((double) this.velocity.Y > 32.0) this.velocity.Y = 32f; } else if (this.type == 639) { if (this.timeLeft <= this.MaxUpdates * 45 - 14) this.velocity.Y += 0.1f; } else if (this.type == 710) { if ((double) this.ai[0] >= 0.0) { ++this.ai[0]; if ((double) this.ai[0] >= 20.0) { this.velocity.Y += 0.2f; if ((double) this.velocity.Y > 0.0) this.velocity.X *= 0.98f; if ((double) this.velocity.Y > 12.0) this.velocity.Y = 12f; } } } else if ((double) this.ai[0] >= 15.0) { this.ai[0] = 15f; this.velocity.Y += 0.1f; } } } if (this.type == 248) { if ((double) this.velocity.X < 0.0) this.rotation -= (float) (((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y)) * 0.0500000007450581); else this.rotation += (float) (((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y)) * 0.0500000007450581); } else if (this.type == 270 || this.type == 585 || this.type == 601 || this.type == 706) { this.spriteDirection = this.direction; this.rotation = this.direction >= 0 ? (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) : (float) Math.Atan2(-(double) this.velocity.Y, -(double) this.velocity.X); } else if (this.type == 311) { if ((double) this.ai[1] != 0.0) this.rotation += (float) ((double) this.velocity.X * 0.100000001490116 + (double) Main.rand.Next(-10, 11) * 0.025000000372529); else this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57f; } else if (this.type == 312) this.rotation += this.velocity.X * 0.02f; else if (this.type == 675) this.rotation += this.velocity.X * 0.03f; else if (this.type != 676) { if (this.type == 408) { this.rotation = this.velocity.ToRotation(); if (this.direction == -1) this.rotation += 3.141593f; } else if (this.type == 435 || this.type == 459 || this.type == 682 || this.type == 709) { this.rotation = this.velocity.ToRotation(); if (this.direction == -1) this.rotation += 3.141593f; } else if (this.type == 660) this.rotation = this.velocity.ToRotation() + 0.7853982f; else if (this.type == 662 || this.type == 685) this.rotation = (float) ((double) this.velocity.ToRotation() - 3.14159274101257 - 0.785398185253143); else if (this.type == 680 || this.type == 684 || this.type == 686 || this.type == 711 || this.type == 712) this.rotation = this.velocity.ToRotation() + 1.570796f; else if (this.type == 436) { this.rotation = this.velocity.ToRotation(); this.rotation += 3.141593f; if (this.direction == -1) this.rotation += 3.141593f; } else if (this.type == 469) { if ((double) this.velocity.X > 0.0) { this.spriteDirection = -1; this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57f; } else { this.spriteDirection = 1; this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57f; } } else if (this.type == 477) { if ((double) this.localAI[1] < 5.0) { this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57f; ++this.localAI[1]; } else this.rotation = (float) (((double) this.rotation * 2.0 + Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57000005245209) / 3.0); } else if (this.type == 532) this.rotation += (float) (0.200000002980232 + (double) Math.Abs(this.velocity.X) * 0.100000001490116); else if (this.type == 483) this.rotation += this.velocity.X * 0.05f; else if (this.type == 485) { this.velocity = (this.velocity * 39f + new Vector2(this.ai[0], this.ai[1])) / 40f; int index = Dust.NewDust(this.position, this.width, this.height, 6); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.2f; Main.dust[index].position = (Main.dust[index].position + this.Center) / 2f; ++this.frameCounter; if (this.frameCounter >= 2) { this.frameCounter = 0; ++this.frame; if (this.frame >= 5) this.frame = 0; } if ((double) this.velocity.X < 0.0) { this.spriteDirection = -1; this.rotation = (float) Math.Atan2(-(double) this.velocity.Y, -(double) this.velocity.X); } else { this.spriteDirection = 1; this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X); } } else if (this.type == 640) { if (this.velocity != Vector2.Zero) this.rotation = this.velocity.ToRotation() + 1.570796f; } else if (this.type != 344 && this.type != 498) this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57f; } if ((double) this.velocity.Y <= 16.0) return; this.velocity.Y = 16f; } private void AI_026() { if (!Main.player[this.owner].active) { this.active = false; } else { bool flag1 = false; bool flag2 = false; bool flag3 = false; bool flag4 = false; int num1 = 85; bool flag5 = this.type >= 191 && this.type <= 194; if (this.type == 324) num1 = 120; if (this.type == 112) num1 = 100; if (this.type == (int) sbyte.MaxValue) num1 = 50; if (flag5) { if (this.lavaWet) { this.ai[0] = 1f; this.ai[1] = 0.0f; } num1 = 60 + 30 * this.minionPos; } else if (this.type == 266) num1 = 60 + 30 * this.minionPos; if (this.type == 111) { if (Main.player[this.owner].dead) Main.player[this.owner].bunny = false; if (Main.player[this.owner].bunny) this.timeLeft = 2; } if (this.type == 112) { if (Main.player[this.owner].dead) Main.player[this.owner].penguin = false; if (Main.player[this.owner].penguin) this.timeLeft = 2; } if (this.type == 334) { if (Main.player[this.owner].dead) Main.player[this.owner].puppy = false; if (Main.player[this.owner].puppy) this.timeLeft = 2; } if (this.type == 353) { if (Main.player[this.owner].dead) Main.player[this.owner].grinch = false; if (Main.player[this.owner].grinch) this.timeLeft = 2; } if (this.type == (int) sbyte.MaxValue) { if (Main.player[this.owner].dead) Main.player[this.owner].turtle = false; if (Main.player[this.owner].turtle) this.timeLeft = 2; } if (this.type == 175) { if (Main.player[this.owner].dead) Main.player[this.owner].eater = false; if (Main.player[this.owner].eater) this.timeLeft = 2; } if (this.type == 197) { if (Main.player[this.owner].dead) Main.player[this.owner].skeletron = false; if (Main.player[this.owner].skeletron) this.timeLeft = 2; } if (this.type == 198) { if (Main.player[this.owner].dead) Main.player[this.owner].hornet = false; if (Main.player[this.owner].hornet) this.timeLeft = 2; } if (this.type == 199) { if (Main.player[this.owner].dead) Main.player[this.owner].tiki = false; if (Main.player[this.owner].tiki) this.timeLeft = 2; } if (this.type == 200) { if (Main.player[this.owner].dead) Main.player[this.owner].lizard = false; if (Main.player[this.owner].lizard) this.timeLeft = 2; } if (this.type == 208) { if (Main.player[this.owner].dead) Main.player[this.owner].parrot = false; if (Main.player[this.owner].parrot) this.timeLeft = 2; } if (this.type == 209) { if (Main.player[this.owner].dead) Main.player[this.owner].truffle = false; if (Main.player[this.owner].truffle) this.timeLeft = 2; } if (this.type == 210) { if (Main.player[this.owner].dead) Main.player[this.owner].sapling = false; if (Main.player[this.owner].sapling) this.timeLeft = 2; } if (this.type == 324) { if (Main.player[this.owner].dead) Main.player[this.owner].cSapling = false; if (Main.player[this.owner].cSapling) this.timeLeft = 2; } if (this.type == 313) { if (Main.player[this.owner].dead) Main.player[this.owner].spider = false; if (Main.player[this.owner].spider) this.timeLeft = 2; } if (this.type == 314) { if (Main.player[this.owner].dead) Main.player[this.owner].squashling = false; if (Main.player[this.owner].squashling) this.timeLeft = 2; } if (this.type == 211) { if (Main.player[this.owner].dead) Main.player[this.owner].wisp = false; if (Main.player[this.owner].wisp) this.timeLeft = 2; } if (this.type == 236) { if (Main.player[this.owner].dead) Main.player[this.owner].dino = false; if (Main.player[this.owner].dino) this.timeLeft = 2; } if (this.type == 499) { if (Main.player[this.owner].dead) Main.player[this.owner].babyFaceMonster = false; if (Main.player[this.owner].babyFaceMonster) this.timeLeft = 2; } if (this.type == 266) { if (Main.player[this.owner].dead) Main.player[this.owner].slime = false; if (Main.player[this.owner].slime) this.timeLeft = 2; } if (this.type == 268) { if (Main.player[this.owner].dead) Main.player[this.owner].eyeSpring = false; if (Main.player[this.owner].eyeSpring) this.timeLeft = 2; } if (this.type == 269) { if (Main.player[this.owner].dead) Main.player[this.owner].snowman = false; if (Main.player[this.owner].snowman) this.timeLeft = 2; } if (this.type == 319) { if (Main.player[this.owner].dead) Main.player[this.owner].blackCat = false; if (Main.player[this.owner].blackCat) this.timeLeft = 2; } if (this.type == 380) { if (Main.player[this.owner].dead) Main.player[this.owner].zephyrfish = false; if (Main.player[this.owner].zephyrfish) this.timeLeft = 2; } if (flag5) { if (Main.player[this.owner].dead) Main.player[this.owner].pygmy = false; if (Main.player[this.owner].pygmy) this.timeLeft = Main.rand.Next(2, 10); } if (this.type >= 390 && this.type <= 392) { if (Main.player[this.owner].dead) Main.player[this.owner].spiderMinion = false; if (Main.player[this.owner].spiderMinion) this.timeLeft = 2; } if (this.type == 398) { if (Main.player[this.owner].dead) Main.player[this.owner].miniMinotaur = false; if (Main.player[this.owner].miniMinotaur) this.timeLeft = 2; } if (flag5 || this.type == 266 || this.type >= 390 && this.type <= 392) { int num2 = 10; int num3 = 40 * (this.minionPos + 1) * Main.player[this.owner].direction; if ((double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2) < (double) this.position.X + (double) (this.width / 2) - (double) num2 + (double) num3) flag1 = true; else if ((double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2) > (double) this.position.X + (double) (this.width / 2) + (double) num2 + (double) num3) flag2 = true; } else if ((double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2) < (double) this.position.X + (double) (this.width / 2) - (double) num1) flag1 = true; else if ((double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2) > (double) this.position.X + (double) (this.width / 2) + (double) num1) flag2 = true; if (this.type == 175) { float num4 = 0.1f; this.tileCollide = false; int num5 = 300; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num6 = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - vector2.X; float num7 = Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - vector2.Y; if (this.type == (int) sbyte.MaxValue) num7 = Main.player[this.owner].position.Y - vector2.Y; float num8 = (float) Math.Sqrt((double) num6 * (double) num6 + (double) num7 * (double) num7); float num9 = 7f; if ((double) num8 < (double) num5 && (double) Main.player[this.owner].velocity.Y == 0.0 && (double) this.position.Y + (double) this.height <= (double) Main.player[this.owner].position.Y + (double) Main.player[this.owner].height && !Collision.SolidCollision(this.position, this.width, this.height)) { this.ai[0] = 0.0f; if ((double) this.velocity.Y < -6.0) this.velocity.Y = -6f; } if ((double) num8 < 150.0) { if ((double) Math.Abs(this.velocity.X) > 2.0 || (double) Math.Abs(this.velocity.Y) > 2.0) this.velocity = this.velocity * 0.99f; num4 = 0.01f; if ((double) num6 < -2.0) num6 = -2f; if ((double) num6 > 2.0) num6 = 2f; if ((double) num7 < -2.0) num7 = -2f; if ((double) num7 > 2.0) num7 = 2f; } else { if ((double) num8 > 300.0) num4 = 0.2f; float num10 = num9 / num8; num6 *= num10; num7 *= num10; } if ((double) Math.Abs(num6) > (double) Math.Abs(num7) || (double) num4 == 0.0500000007450581) { if ((double) this.velocity.X < (double) num6) { this.velocity.X += num4; if ((double) num4 > 0.0500000007450581 && (double) this.velocity.X < 0.0) this.velocity.X += num4; } if ((double) this.velocity.X > (double) num6) { this.velocity.X -= num4; if ((double) num4 > 0.0500000007450581 && (double) this.velocity.X > 0.0) this.velocity.X -= num4; } } if ((double) Math.Abs(num6) <= (double) Math.Abs(num7) || (double) num4 == 0.0500000007450581) { if ((double) this.velocity.Y < (double) num7) { this.velocity.Y += num4; if ((double) num4 > 0.0500000007450581 && (double) this.velocity.Y < 0.0) this.velocity.Y += num4; } if ((double) this.velocity.Y > (double) num7) { this.velocity.Y -= num4; if ((double) num4 > 0.0500000007450581 && (double) this.velocity.Y > 0.0) this.velocity.Y -= num4; } } this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) - 1.57f; ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame <= 1) return; this.frame = 0; } else if (this.type == 197) { float num11 = 0.1f; this.tileCollide = false; int num12 = 300; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num13 = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - vector2.X; float num14 = Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - vector2.Y; if (this.type == (int) sbyte.MaxValue) num14 = Main.player[this.owner].position.Y - vector2.Y; float num15 = (float) Math.Sqrt((double) num13 * (double) num13 + (double) num14 * (double) num14); float num16 = 3f; if ((double) num15 > 500.0) this.localAI[0] = 10000f; if ((double) this.localAI[0] >= 10000.0) num16 = 14f; if ((double) num15 < (double) num12 && (double) Main.player[this.owner].velocity.Y == 0.0 && (double) this.position.Y + (double) this.height <= (double) Main.player[this.owner].position.Y + (double) Main.player[this.owner].height && !Collision.SolidCollision(this.position, this.width, this.height)) { this.ai[0] = 0.0f; if ((double) this.velocity.Y < -6.0) this.velocity.Y = -6f; } if ((double) num15 < 150.0) { if ((double) Math.Abs(this.velocity.X) > 2.0 || (double) Math.Abs(this.velocity.Y) > 2.0) this.velocity = this.velocity * 0.99f; num11 = 0.01f; if ((double) num13 < -2.0) num13 = -2f; if ((double) num13 > 2.0) num13 = 2f; if ((double) num14 < -2.0) num14 = -2f; if ((double) num14 > 2.0) num14 = 2f; } else { if ((double) num15 > 300.0) num11 = 0.2f; float num17 = num16 / num15; num13 *= num17; num14 *= num17; } if ((double) this.velocity.X < (double) num13) { this.velocity.X += num11; if ((double) num11 > 0.0500000007450581 && (double) this.velocity.X < 0.0) this.velocity.X += num11; } if ((double) this.velocity.X > (double) num13) { this.velocity.X -= num11; if ((double) num11 > 0.0500000007450581 && (double) this.velocity.X > 0.0) this.velocity.X -= num11; } if ((double) this.velocity.Y < (double) num14) { this.velocity.Y += num11; if ((double) num11 > 0.0500000007450581 && (double) this.velocity.Y < 0.0) this.velocity.Y += num11; } if ((double) this.velocity.Y > (double) num14) { this.velocity.Y -= num11; if ((double) num11 > 0.0500000007450581 && (double) this.velocity.Y > 0.0) this.velocity.Y -= num11; } this.localAI[0] += (float) Main.rand.Next(10); if ((double) this.localAI[0] > 10000.0) { if ((double) this.localAI[1] == 0.0) this.localAI[1] = (double) this.velocity.X >= 0.0 ? 1f : -1f; this.rotation += 0.25f * this.localAI[1]; if ((double) this.localAI[0] > 12000.0) this.localAI[0] = 0.0f; } else { this.localAI[1] = 0.0f; float num18 = this.velocity.X * 0.1f; if ((double) this.rotation > (double) num18) { this.rotation -= (float) (((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y)) * 0.00999999977648258); if ((double) this.rotation < (double) num18) this.rotation = num18; } if ((double) this.rotation < (double) num18) { this.rotation += (float) (((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y)) * 0.00999999977648258); if ((double) this.rotation > (double) num18) this.rotation = num18; } } if ((double) this.rotation > 6.28) this.rotation -= 6.28f; if ((double) this.rotation >= -6.28) return; this.rotation += 6.28f; } else if (this.type == 198 || this.type == 380) { float num19 = 0.4f; if (this.type == 380) num19 = 0.3f; this.tileCollide = false; int num20 = 100; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num21 = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - vector2.X; float num22 = Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - vector2.Y + (float) Main.rand.Next(-10, 21); float num23 = num21 + (float) Main.rand.Next(-10, 21) + (float) (60 * -Main.player[this.owner].direction); float num24 = num22 - 60f; if (this.type == (int) sbyte.MaxValue) num24 = Main.player[this.owner].position.Y - vector2.Y; float num25 = (float) Math.Sqrt((double) num23 * (double) num23 + (double) num24 * (double) num24); float num26 = 14f; if (this.type == 380) num26 = 6f; if ((double) num25 < (double) num20 && (double) Main.player[this.owner].velocity.Y == 0.0 && (double) this.position.Y + (double) this.height <= (double) Main.player[this.owner].position.Y + (double) Main.player[this.owner].height && !Collision.SolidCollision(this.position, this.width, this.height)) { this.ai[0] = 0.0f; if ((double) this.velocity.Y < -6.0) this.velocity.Y = -6f; } if ((double) num25 < 50.0) { if ((double) Math.Abs(this.velocity.X) > 2.0 || (double) Math.Abs(this.velocity.Y) > 2.0) this.velocity = this.velocity * 0.99f; num19 = 0.01f; } else { if (this.type == 380) { if ((double) num25 < 100.0) num19 = 0.1f; if ((double) num25 > 300.0) num19 = 0.4f; } else if (this.type == 198) { if ((double) num25 < 100.0) num19 = 0.1f; if ((double) num25 > 300.0) num19 = 0.6f; } float num27 = num26 / num25; num23 *= num27; num24 *= num27; } if ((double) this.velocity.X < (double) num23) { this.velocity.X += num19; if ((double) num19 > 0.0500000007450581 && (double) this.velocity.X < 0.0) this.velocity.X += num19; } if ((double) this.velocity.X > (double) num23) { this.velocity.X -= num19; if ((double) num19 > 0.0500000007450581 && (double) this.velocity.X > 0.0) this.velocity.X -= num19; } if ((double) this.velocity.Y < (double) num24) { this.velocity.Y += num19; if ((double) num19 > 0.0500000007450581 && (double) this.velocity.Y < 0.0) this.velocity.Y += num19 * 2f; } if ((double) this.velocity.Y > (double) num24) { this.velocity.Y -= num19; if ((double) num19 > 0.0500000007450581 && (double) this.velocity.Y > 0.0) this.velocity.Y -= num19 * 2f; } if ((double) this.velocity.X > 0.25) this.direction = -1; else if ((double) this.velocity.X < -0.25) this.direction = 1; this.spriteDirection = this.direction; this.rotation = this.velocity.X * 0.05f; ++this.frameCounter; int num28 = 2; if (this.type == 380) num28 = 5; if (this.frameCounter > num28) { ++this.frame; this.frameCounter = 0; } if (this.frame <= 3) return; this.frame = 0; } else if (this.type == 211) { float num29 = 0.2f; float num30 = 5f; this.tileCollide = false; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num31 = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - vector2.X; float num32 = Main.player[this.owner].position.Y + Main.player[this.owner].gfxOffY + (float) (Main.player[this.owner].height / 2) - vector2.Y; if (Main.player[this.owner].controlLeft) num31 -= 120f; else if (Main.player[this.owner].controlRight) num31 += 120f; float num33; if (Main.player[this.owner].controlDown) { num33 = num32 + 120f; } else { if (Main.player[this.owner].controlUp) num32 -= 120f; num33 = num32 - 60f; } float num34 = (float) Math.Sqrt((double) num31 * (double) num31 + (double) num33 * (double) num33); if ((double) num34 > 1000.0) { this.position.X += num31; this.position.Y += num33; } if ((double) this.localAI[0] == 1.0) { if ((double) num34 < 10.0 && (double) Math.Abs(Main.player[this.owner].velocity.X) + (double) Math.Abs(Main.player[this.owner].velocity.Y) < (double) num30 && (double) Main.player[this.owner].velocity.Y == 0.0) this.localAI[0] = 0.0f; float num35 = 12f; if ((double) num34 < (double) num35) { this.velocity.X = num31; this.velocity.Y = num33; } else { float num36 = num35 / num34; this.velocity.X = num31 * num36; this.velocity.Y = num33 * num36; } if ((double) this.velocity.X > 0.5) this.direction = -1; else if ((double) this.velocity.X < -0.5) this.direction = 1; this.spriteDirection = this.direction; this.rotation -= (float) (0.200000002980232 + (double) Math.Abs(this.velocity.X) * 0.025000000372529) * (float) this.direction; ++this.frameCounter; if (this.frameCounter > 3) { ++this.frame; this.frameCounter = 0; } if (this.frame < 5) this.frame = 5; if (this.frame > 9) this.frame = 5; for (int index1 = 0; index1 < 2; ++index1) { int index2 = Dust.NewDust(new Vector2(this.position.X + 3f, this.position.Y + 4f), 14, 14, 156); Main.dust[index2].velocity *= 0.2f; Main.dust[index2].noGravity = true; Main.dust[index2].scale = 1.25f; Main.dust[index2].shader = GameShaders.Armor.GetSecondaryShader(Main.player[this.owner].cLight, Main.player[this.owner]); } } else { if ((double) num34 > 200.0) this.localAI[0] = 1f; if ((double) this.velocity.X > 0.5) this.direction = -1; else if ((double) this.velocity.X < -0.5) this.direction = 1; this.spriteDirection = this.direction; if ((double) num34 < 10.0) { this.velocity.X = num31; this.velocity.Y = num33; this.rotation = this.velocity.X * 0.05f; if ((double) num34 < (double) num30) { this.position = this.position + this.velocity; this.velocity = this.velocity * 0.0f; num29 = 0.0f; } this.direction = -Main.player[this.owner].direction; } float num37 = num30 / num34; float num38 = num31 * num37; float num39 = num33 * num37; if ((double) this.velocity.X < (double) num38) { this.velocity.X += num29; if ((double) this.velocity.X < 0.0) this.velocity.X *= 0.99f; } if ((double) this.velocity.X > (double) num38) { this.velocity.X -= num29; if ((double) this.velocity.X > 0.0) this.velocity.X *= 0.99f; } if ((double) this.velocity.Y < (double) num39) { this.velocity.Y += num29; if ((double) this.velocity.Y < 0.0) this.velocity.Y *= 0.99f; } if ((double) this.velocity.Y > (double) num39) { this.velocity.Y -= num29; if ((double) this.velocity.Y > 0.0) this.velocity.Y *= 0.99f; } if ((double) this.velocity.X != 0.0 || (double) this.velocity.Y != 0.0) this.rotation = this.velocity.X * 0.05f; ++this.frameCounter; if (this.frameCounter > 3) { ++this.frame; this.frameCounter = 0; } if (this.frame <= 4) return; this.frame = 0; } } else if (this.type == 199) { float num40 = 0.1f; this.tileCollide = false; int num41 = 200; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num42 = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - vector2.X; float num43 = Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - vector2.Y - 60f; float num44 = num42 - 2f; if (this.type == (int) sbyte.MaxValue) num43 = Main.player[this.owner].position.Y - vector2.Y; float num45 = (float) Math.Sqrt((double) num44 * (double) num44 + (double) num43 * (double) num43); float num46 = 4f; double num47 = (double) num45; if ((double) num45 < (double) num41 && (double) Main.player[this.owner].velocity.Y == 0.0 && (double) this.position.Y + (double) this.height <= (double) Main.player[this.owner].position.Y + (double) Main.player[this.owner].height && !Collision.SolidCollision(this.position, this.width, this.height)) { this.ai[0] = 0.0f; if ((double) this.velocity.Y < -6.0) this.velocity.Y = -6f; } if ((double) num45 < 4.0) { this.velocity.X = num44; this.velocity.Y = num43; num40 = 0.0f; } else { if ((double) num45 > 350.0) { num40 = 0.2f; num46 = 10f; } float num48 = num46 / num45; num44 *= num48; num43 *= num48; } if ((double) this.velocity.X < (double) num44) { this.velocity.X += num40; if ((double) this.velocity.X < 0.0) this.velocity.X += num40; } if ((double) this.velocity.X > (double) num44) { this.velocity.X -= num40; if ((double) this.velocity.X > 0.0) this.velocity.X -= num40; } if ((double) this.velocity.Y < (double) num43) { this.velocity.Y += num40; if ((double) this.velocity.Y < 0.0) this.velocity.Y += num40; } if ((double) this.velocity.Y > (double) num43) { this.velocity.Y -= num40; if ((double) this.velocity.Y > 0.0) this.velocity.Y -= num40; } this.direction = -Main.player[this.owner].direction; this.spriteDirection = 1; this.rotation = this.velocity.Y * 0.05f * (float) -this.direction; if (num47 >= 50.0) { ++this.frameCounter; if (this.frameCounter <= 6) return; this.frameCounter = 0; if ((double) this.velocity.X < 0.0) { if (this.frame < 2) ++this.frame; if (this.frame <= 2) return; --this.frame; } else { if (this.frame < 6) ++this.frame; if (this.frame <= 6) return; --this.frame; } } else { ++this.frameCounter; if (this.frameCounter > 6) { this.frame += this.direction; this.frameCounter = 0; } if (this.frame > 7) this.frame = 0; if (this.frame >= 0) return; this.frame = 7; } } else { if ((double) this.ai[1] == 0.0) { int num49 = 500; if (this.type == (int) sbyte.MaxValue) num49 = 200; if (this.type == 208) num49 = 300; if (flag5 || this.type == 266 || this.type >= 390 && this.type <= 392) { num49 += 40 * this.minionPos; if ((double) this.localAI[0] > 0.0) num49 += 500; if (this.type == 266 && (double) this.localAI[0] > 0.0) num49 += 100; if (this.type >= 390 && this.type <= 392 && (double) this.localAI[0] > 0.0) num49 += 400; } if (Main.player[this.owner].rocketDelay2 > 0) this.ai[0] = 1f; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); double num50 = (double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2) - (double) vector2.X; float num51 = Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - vector2.Y; float num52 = (float) Math.Sqrt(num50 * num50 + (double) num51 * (double) num51); if ((double) num52 > 2000.0) { this.position.X = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - (float) (this.width / 2); this.position.Y = Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - (float) (this.height / 2); } else if ((double) num52 > (double) num49 || (double) Math.Abs(num51) > 300.0 && (!flag5 && this.type != 266 && (this.type < 390 || this.type > 392) || (double) this.localAI[0] <= 0.0)) { if (this.type != 324) { if ((double) num51 > 0.0 && (double) this.velocity.Y < 0.0) this.velocity.Y = 0.0f; if ((double) num51 < 0.0 && (double) this.velocity.Y > 0.0) this.velocity.Y = 0.0f; } this.ai[0] = 1f; } } if (this.type == 209 && (double) this.ai[0] != 0.0) { if ((double) Main.player[this.owner].velocity.Y == 0.0 && this.alpha >= 100) { this.position.X = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - (float) (this.width / 2); this.position.Y = Main.player[this.owner].position.Y + (float) Main.player[this.owner].height - (float) this.height; this.ai[0] = 0.0f; } else { this.velocity.X = 0.0f; this.velocity.Y = 0.0f; this.alpha += 5; if (this.alpha <= (int) byte.MaxValue) return; this.alpha = (int) byte.MaxValue; } } else if ((double) this.ai[0] != 0.0) { float num53 = 0.2f; int num54 = 200; if (this.type == (int) sbyte.MaxValue) num54 = 100; if (flag5) { num53 = 0.5f; num54 = 100; } this.tileCollide = false; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num55 = Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - vector2.X; if (flag5 || this.type == 266 || this.type >= 390 && this.type <= 392) { num55 -= (float) (40 * Main.player[this.owner].direction); float num56 = 700f; if (flag5) num56 += 100f; bool flag6 = false; int num57 = -1; for (int index = 0; index < 200; ++index) { if (Main.npc[index].CanBeChasedBy((object) this)) { float num58 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); float num59 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); if ((double) Math.Abs(Main.player[this.owner].position.X + (float) (Main.player[this.owner].width / 2) - num58) + (double) Math.Abs(Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - num59) < (double) num56) { if (Collision.CanHit(this.position, this.width, this.height, Main.npc[index].position, Main.npc[index].width, Main.npc[index].height)) num57 = index; flag6 = true; break; } } } if (!flag6) num55 -= (float) (40 * this.minionPos * Main.player[this.owner].direction); if (flag6 && num57 >= 0) this.ai[0] = 0.0f; } float num60 = Main.player[this.owner].position.Y + (float) (Main.player[this.owner].height / 2) - vector2.Y; if (this.type == (int) sbyte.MaxValue) num60 = Main.player[this.owner].position.Y - vector2.Y; float num61 = (float) Math.Sqrt((double) num55 * (double) num55 + (double) num60 * (double) num60); float num62 = 10f; float num63 = num61; if (this.type == 111) num62 = 11f; if (this.type == (int) sbyte.MaxValue) num62 = 9f; if (this.type == 324) num62 = 20f; if (flag5) { num53 = 0.4f; num62 = 12f; if ((double) num62 < (double) Math.Abs(Main.player[this.owner].velocity.X) + (double) Math.Abs(Main.player[this.owner].velocity.Y)) num62 = Math.Abs(Main.player[this.owner].velocity.X) + Math.Abs(Main.player[this.owner].velocity.Y); } if (this.type == 208 && (double) Math.Abs(Main.player[this.owner].velocity.X) + (double) Math.Abs(Main.player[this.owner].velocity.Y) > 4.0) num54 = -1; if ((double) num61 < (double) num54 && (double) Main.player[this.owner].velocity.Y == 0.0 && (double) this.position.Y + (double) this.height <= (double) Main.player[this.owner].position.Y + (double) Main.player[this.owner].height && !Collision.SolidCollision(this.position, this.width, this.height)) { this.ai[0] = 0.0f; if ((double) this.velocity.Y < -6.0) this.velocity.Y = -6f; } float num64; float num65; if ((double) num61 < 60.0) { num64 = this.velocity.X; num65 = this.velocity.Y; } else { float num66 = num62 / num61; num64 = num55 * num66; num65 = num60 * num66; } if (this.type == 324) { if ((double) num63 > 1000.0) { if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) < (double) num62 - 1.25) this.velocity = this.velocity * 1.025f; if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > (double) num62 + 1.25) this.velocity = this.velocity * 0.975f; } else if ((double) num63 > 600.0) { if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) < (double) num62 - 1.0) this.velocity = this.velocity * 1.05f; if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > (double) num62 + 1.0) this.velocity = this.velocity * 0.95f; } else if ((double) num63 > 400.0) { if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) < (double) num62 - 0.5) this.velocity = this.velocity * 1.075f; if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > (double) num62 + 0.5) this.velocity = this.velocity * 0.925f; } else { if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) < (double) num62 - 0.25) this.velocity = this.velocity * 1.1f; if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) > (double) num62 + 0.25) this.velocity = this.velocity * 0.9f; } this.velocity.X = (float) (((double) this.velocity.X * 34.0 + (double) num64) / 35.0); this.velocity.Y = (float) (((double) this.velocity.Y * 34.0 + (double) num65) / 35.0); } else { if ((double) this.velocity.X < (double) num64) { this.velocity.X += num53; if ((double) this.velocity.X < 0.0) this.velocity.X += num53 * 1.5f; } if ((double) this.velocity.X > (double) num64) { this.velocity.X -= num53; if ((double) this.velocity.X > 0.0) this.velocity.X -= num53 * 1.5f; } if ((double) this.velocity.Y < (double) num65) { this.velocity.Y += num53; if ((double) this.velocity.Y < 0.0) this.velocity.Y += num53 * 1.5f; } if ((double) this.velocity.Y > (double) num65) { this.velocity.Y -= num53; if ((double) this.velocity.Y > 0.0) this.velocity.Y -= num53 * 1.5f; } } if (this.type == 111) this.frame = 7; if (this.type == 112) this.frame = 2; if (flag5 && this.frame < 12) { this.frame = Main.rand.Next(12, 18); this.frameCounter = 0; } if (this.type != 313) { if ((double) this.velocity.X > 0.5) this.spriteDirection = -1; else if ((double) this.velocity.X < -0.5) this.spriteDirection = 1; } if (this.type == 398) { if ((double) this.velocity.X > 0.5) this.spriteDirection = 1; else if ((double) this.velocity.X < -0.5) this.spriteDirection = -1; } if (this.type == 112) this.rotation = this.spriteDirection != -1 ? (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57f : (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.57f; else if (this.type >= 390 && this.type <= 392) { int index3 = (int) ((double) this.Center.X / 16.0); int index4 = (int) ((double) this.Center.Y / 16.0); if (Main.tile[index3, index4] != null && Main.tile[index3, index4].wall > (byte) 0) { this.rotation = this.velocity.ToRotation() + 1.570796f; this.frameCounter += (int) ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y)); if (this.frameCounter > 5) { ++this.frame; this.frameCounter = 0; } if (this.frame > 7) this.frame = 4; if (this.frame < 4) this.frame = 7; } else { ++this.frameCounter; if (this.frameCounter > 2) { ++this.frame; this.frameCounter = 0; } if (this.frame < 8 || this.frame > 10) this.frame = 8; this.rotation = this.velocity.X * 0.1f; } } else if (this.type == 334) { ++this.frameCounter; if (this.frameCounter > 1) { ++this.frame; this.frameCounter = 0; } if (this.frame < 7 || this.frame > 10) this.frame = 7; this.rotation = this.velocity.X * 0.1f; } else if (this.type == 353) { ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame < 10 || this.frame > 13) this.frame = 10; this.rotation = this.velocity.X * 0.05f; } else if (this.type == (int) sbyte.MaxValue) { this.frameCounter += 3; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame <= 5 || this.frame > 15) this.frame = 6; this.rotation = this.velocity.X * 0.1f; } else if (this.type == 269) { if (this.frame == 6) this.frameCounter = 0; else if (this.frame < 4 || this.frame > 6) { this.frameCounter = 0; this.frame = 4; } else { ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } } this.rotation = this.velocity.X * 0.05f; } else if (this.type == 266) { ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame < 2 || this.frame > 5) this.frame = 2; this.rotation = this.velocity.X * 0.1f; } else if (this.type == 324) { ++this.frameCounter; if (this.frameCounter > 1) { ++this.frame; this.frameCounter = 0; } if (this.frame < 6 || this.frame > 9) this.frame = 6; this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.58f; Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, 0.9f, 0.6f, 0.2f); for (int index5 = 0; index5 < 2; ++index5) { int num67 = 4; int index6 = Dust.NewDust(new Vector2(this.Center.X - (float) num67, this.Center.Y - (float) num67) - this.velocity * 0.0f, num67 * 2, num67 * 2, 6, Alpha: 100); Main.dust[index6].scale *= (float) (1.79999995231628 + (double) Main.rand.Next(10) * 0.100000001490116); Main.dust[index6].velocity *= 0.2f; if (index5 == 1) Main.dust[index6].position -= this.velocity * 0.5f; Main.dust[index6].noGravity = true; int index7 = Dust.NewDust(new Vector2(this.Center.X - (float) num67, this.Center.Y - (float) num67) - this.velocity * 0.0f, num67 * 2, num67 * 2, 31, Alpha: 100, Scale: 0.5f); Main.dust[index7].fadeIn = (float) (1.0 + (double) Main.rand.Next(5) * 0.100000001490116); Main.dust[index7].velocity *= 0.05f; if (index5 == 1) Main.dust[index7].position -= this.velocity * 0.5f; } } else if (this.type == 268) { ++this.frameCounter; if (this.frameCounter > 4) { ++this.frame; this.frameCounter = 0; } if (this.frame < 6 || this.frame > 7) this.frame = 6; this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.58f; } else if (this.type == 200) { this.frameCounter += 3; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame <= 5 || this.frame > 9) this.frame = 6; this.rotation = this.velocity.X * 0.1f; } else if (this.type == 208) { this.rotation = this.velocity.X * 0.075f; ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 4) this.frame = 1; if (this.frame < 1) this.frame = 1; } else if (this.type == 236) { this.rotation = this.velocity.Y * 0.05f * (float) this.direction; if ((double) this.velocity.Y < 0.0) this.frameCounter += 2; else ++this.frameCounter; if (this.frameCounter >= 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 12) this.frame = 9; if (this.frame < 9) this.frame = 9; } else if (this.type == 499) { this.rotation = this.velocity.Y * 0.05f * (float) this.direction; if ((double) this.velocity.Y < 0.0) this.frameCounter += 2; else ++this.frameCounter; if (this.frameCounter >= 6) { ++this.frame; this.frameCounter = 0; } if (this.frame >= 12) this.frame = 8; if (this.frame < 8) this.frame = 8; } else if (this.type == 314) { this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.58f; ++this.frameCounter; if (this.frameCounter >= 3) { ++this.frame; this.frameCounter = 0; } if (this.frame > 12) this.frame = 7; if (this.frame < 7) this.frame = 7; } else if (this.type == 319) { this.rotation = this.velocity.X * 0.05f; ++this.frameCounter; if (this.frameCounter >= 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 10) this.frame = 6; if (this.frame < 6) this.frame = 6; } else if (this.type == 210) { this.rotation = (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 1.58f; this.frameCounter += 3; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 11) this.frame = 7; if (this.frame < 7) this.frame = 7; } else if (this.type == 313) { this.position.Y += (float) this.height; this.height = 54; this.position.Y -= (float) this.height; this.position.X += (float) (this.width / 2); this.width = 54; this.position.X -= (float) (this.width / 2); this.rotation += this.velocity.X * 0.01f; this.frameCounter = 0; this.frame = 11; } else if (this.type == 398) { ++this.frameCounter; if (this.frameCounter > 1) { ++this.frame; this.frameCounter = 0; } if (this.frame < 6 || this.frame > 9) this.frame = 6; this.rotation = this.velocity.X * 0.1f; } else this.rotation = this.spriteDirection != -1 ? (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X) + 3.14f : (float) Math.Atan2((double) this.velocity.Y, (double) this.velocity.X); if (flag5 || this.type == 499 || this.type == 398 || this.type == 390 || this.type == 391 || this.type == 392 || this.type == (int) sbyte.MaxValue || this.type == 200 || this.type == 208 || this.type == 210 || this.type == 236 || this.type == 266 || this.type == 268 || this.type == 269 || this.type == 313 || this.type == 314 || this.type == 319 || this.type == 324 || this.type == 334 || this.type == 353) return; int index8 = Dust.NewDust(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 4.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 4.0)) - this.velocity, 8, 8, 16, (float) (-(double) this.velocity.X * 0.5), this.velocity.Y * 0.5f, 50, Scale: 1.7f); Main.dust[index8].velocity.X *= 0.2f; Main.dust[index8].velocity.Y *= 0.2f; Main.dust[index8].noGravity = true; } else { if (flag5) { float num68 = (float) (40 * this.minionPos); int num69 = 30; int num70 = 60; --this.localAI[0]; if ((double) this.localAI[0] < 0.0) this.localAI[0] = 0.0f; if ((double) this.ai[1] > 0.0) { --this.ai[1]; } else { float num71 = this.position.X; float num72 = this.position.Y; float num73 = 100000f; float num74 = num73; int num75 = -1; NPC minionAttackTargetNpc = this.OwnerMinionAttackTargetNPC; if (minionAttackTargetNpc != null && minionAttackTargetNpc.CanBeChasedBy((object) this)) { float num76 = minionAttackTargetNpc.position.X + (float) (minionAttackTargetNpc.width / 2); float num77 = minionAttackTargetNpc.position.Y + (float) (minionAttackTargetNpc.height / 2); float num78 = Math.Abs(this.position.X + (float) (this.width / 2) - num76) + Math.Abs(this.position.Y + (float) (this.height / 2) - num77); if ((double) num78 < (double) num73) { if (num75 == -1 && (double) num78 <= (double) num74) { num74 = num78; num71 = num76; num72 = num77; } if (Collision.CanHit(this.position, this.width, this.height, minionAttackTargetNpc.position, minionAttackTargetNpc.width, minionAttackTargetNpc.height)) { num73 = num78; num71 = num76; num72 = num77; num75 = minionAttackTargetNpc.whoAmI; } } } if (num75 == -1) { for (int index = 0; index < 200; ++index) { if (Main.npc[index].CanBeChasedBy((object) this)) { float num79 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); float num80 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); float num81 = Math.Abs(this.position.X + (float) (this.width / 2) - num79) + Math.Abs(this.position.Y + (float) (this.height / 2) - num80); if ((double) num81 < (double) num73) { if (num75 == -1 && (double) num81 <= (double) num74) { num74 = num81; num71 = num79; num72 = num80; } if (Collision.CanHit(this.position, this.width, this.height, Main.npc[index].position, Main.npc[index].width, Main.npc[index].height)) { num73 = num81; num71 = num79; num72 = num80; num75 = index; } } } } } if (num75 == -1 && (double) num74 < (double) num73) num73 = num74; float num82 = 400f; if ((double) this.position.Y > Main.worldSurface * 16.0) num82 = 200f; if ((double) num73 < (double) num82 + (double) num68 && num75 == -1) { float num83 = num71 - (this.position.X + (float) (this.width / 2)); if ((double) num83 < -5.0) { flag1 = true; flag2 = false; } else if ((double) num83 > 5.0) { flag2 = true; flag1 = false; } } else if (num75 >= 0 && (double) num73 < 800.0 + (double) num68) { this.localAI[0] = (float) num70; float num84 = num71 - (this.position.X + (float) (this.width / 2)); if ((double) num84 > 300.0 || (double) num84 < -300.0) { if ((double) num84 < -50.0) { flag1 = true; flag2 = false; } else if ((double) num84 > 50.0) { flag2 = true; flag1 = false; } } else if (this.owner == Main.myPlayer) { this.ai[1] = (float) num69; Vector2 vector2 = new Vector2(this.position.X + (float) this.width * 0.5f, (float) ((double) this.position.Y + (double) (this.height / 2) - 8.0)); float num85 = num71 - vector2.X + (float) Main.rand.Next(-20, 21); float num86 = (float) ((double) (Math.Abs(num85) * 0.1f) * (double) Main.rand.Next(0, 100) * (1.0 / 1000.0)); float num87 = num72 - vector2.Y + (float) Main.rand.Next(-20, 21) - num86; float num88 = (float) (12.0 / Math.Sqrt((double) num85 * (double) num85 + (double) num87 * (double) num87)); float SpeedX = num85 * num88; float SpeedY = num87 * num88; int damage = this.damage; int Type = 195; int index = Projectile.NewProjectile(vector2.X, vector2.Y, SpeedX, SpeedY, Type, damage, this.knockBack, Main.myPlayer); Main.projectile[index].timeLeft = 300; if ((double) SpeedX < 0.0) this.direction = -1; if ((double) SpeedX > 0.0) this.direction = 1; this.netUpdate = true; } } } } bool flag7 = false; Vector2 vector2_1 = Vector2.Zero; bool flag8 = false; if (this.type == 266 || this.type >= 390 && this.type <= 392) { float num89 = (float) (40 * this.minionPos); int num90 = 60; --this.localAI[0]; if ((double) this.localAI[0] < 0.0) this.localAI[0] = 0.0f; if ((double) this.ai[1] > 0.0) { --this.ai[1]; } else { float x1 = this.position.X; float y1 = this.position.Y; float num91 = 100000f; float num92 = num91; int index9 = -1; NPC minionAttackTargetNpc = this.OwnerMinionAttackTargetNPC; if (minionAttackTargetNpc != null && minionAttackTargetNpc.CanBeChasedBy((object) this)) { float x2 = minionAttackTargetNpc.Center.X; float y2 = minionAttackTargetNpc.Center.Y; float num93 = Math.Abs(this.position.X + (float) (this.width / 2) - x2) + Math.Abs(this.position.Y + (float) (this.height / 2) - y2); if ((double) num93 < (double) num91) { if (index9 == -1 && (double) num93 <= (double) num92) { num92 = num93; x1 = x2; y1 = y2; } if (Collision.CanHit(this.position, this.width, this.height, minionAttackTargetNpc.position, minionAttackTargetNpc.width, minionAttackTargetNpc.height)) { num91 = num93; x1 = x2; y1 = y2; index9 = minionAttackTargetNpc.whoAmI; } } } if (index9 == -1) { for (int index10 = 0; index10 < 200; ++index10) { if (Main.npc[index10].CanBeChasedBy((object) this)) { float num94 = Main.npc[index10].position.X + (float) (Main.npc[index10].width / 2); float num95 = Main.npc[index10].position.Y + (float) (Main.npc[index10].height / 2); float num96 = Math.Abs(this.position.X + (float) (this.width / 2) - num94) + Math.Abs(this.position.Y + (float) (this.height / 2) - num95); if ((double) num96 < (double) num91) { if (index9 == -1 && (double) num96 <= (double) num92) { num92 = num96; x1 = num94; y1 = num95; } if (Collision.CanHit(this.position, this.width, this.height, Main.npc[index10].position, Main.npc[index10].width, Main.npc[index10].height)) { num91 = num96; x1 = num94; y1 = num95; index9 = index10; } } } } } if (this.type >= 390 && this.type <= 392 && !Collision.SolidCollision(this.position, this.width, this.height)) this.tileCollide = true; if (index9 == -1 && (double) num92 < (double) num91) num91 = num92; else if (index9 >= 0) { flag7 = true; vector2_1 = new Vector2(x1, y1) - this.Center; if (this.type >= 390 && this.type <= 392) { if ((double) Main.npc[index9].position.Y > (double) this.position.Y + (double) this.height) { int index11 = (int) ((double) this.Center.X / 16.0); int index12 = (int) (((double) this.position.Y + (double) this.height + 1.0) / 16.0); if (Main.tile[index11, index12] != null && Main.tile[index11, index12].active() && TileID.Sets.Platforms[(int) Main.tile[index11, index12].type]) this.tileCollide = false; } Microsoft.Xna.Framework.Rectangle rectangle1 = new Microsoft.Xna.Framework.Rectangle((int) this.position.X, (int) this.position.Y, this.width, this.height); Microsoft.Xna.Framework.Rectangle rectangle2 = new Microsoft.Xna.Framework.Rectangle((int) Main.npc[index9].position.X, (int) Main.npc[index9].position.Y, Main.npc[index9].width, Main.npc[index9].height); int num97 = 10; rectangle2.X -= num97; rectangle2.Y -= num97; rectangle2.Width += num97 * 2; rectangle2.Height += num97 * 2; if (rectangle1.Intersects(rectangle2)) { flag8 = true; Vector2 v = Main.npc[index9].Center - this.Center; if ((double) this.velocity.Y > 0.0 && (double) v.Y < 0.0) this.velocity.Y *= 0.5f; if ((double) this.velocity.Y < 0.0 && (double) v.Y > 0.0) this.velocity.Y *= 0.5f; if ((double) this.velocity.X > 0.0 && (double) v.X < 0.0) this.velocity.X *= 0.5f; if ((double) this.velocity.X < 0.0 && (double) v.X > 0.0) this.velocity.X *= 0.5f; if ((double) v.Length() > 14.0) { v.Normalize(); v *= 14f; } this.rotation = (float) (((double) this.rotation * 5.0 + (double) v.ToRotation() + 1.57079637050629) / 6.0); this.velocity = (this.velocity * 9f + v) / 10f; for (int index13 = 0; index13 < 1000; ++index13) { if (this.whoAmI != index13 && this.owner == Main.projectile[index13].owner && Main.projectile[index13].type >= 390 && Main.projectile[index13].type <= 392 && (double) (Main.projectile[index13].Center - this.Center).Length() < 15.0) { float num98 = 0.5f; if ((double) this.Center.Y > (double) Main.projectile[index13].Center.Y) { Main.projectile[index13].velocity.Y -= num98; this.velocity.Y += num98; } else { Main.projectile[index13].velocity.Y += num98; this.velocity.Y -= num98; } if ((double) this.Center.X > (double) Main.projectile[index13].Center.X) { this.velocity.X += num98; Main.projectile[index13].velocity.X -= num98; } else { this.velocity.X -= num98; Main.projectile[index13].velocity.Y += num98; } } } } } } float num99 = 300f; if ((double) this.position.Y > Main.worldSurface * 16.0) num99 = 150f; if (this.type >= 390 && this.type <= 392) { num99 = 500f; if ((double) this.position.Y > Main.worldSurface * 16.0) num99 = 250f; } if ((double) num91 < (double) num99 + (double) num89 && index9 == -1) { float num100 = x1 - (this.position.X + (float) (this.width / 2)); if ((double) num100 < -5.0) { flag1 = true; flag2 = false; } else if ((double) num100 > 5.0) { flag2 = true; flag1 = false; } } bool flag9 = false; if (this.type >= 390 && this.type <= 392 && (double) this.localAI[1] > 0.0) { flag9 = true; --this.localAI[1]; } if (index9 >= 0 && (double) num91 < 800.0 + (double) num89) { this.friendly = true; this.localAI[0] = (float) num90; float num101 = x1 - (this.position.X + (float) (this.width / 2)); if ((double) num101 < -10.0) { flag1 = true; flag2 = false; } else if ((double) num101 > 10.0) { flag2 = true; flag1 = false; } if ((double) y1 < (double) this.Center.Y - 100.0 && (double) num101 > -50.0 && (double) num101 < 50.0 && (double) this.velocity.Y == 0.0) { float num102 = Math.Abs(y1 - this.Center.Y); if ((double) num102 < 120.0) this.velocity.Y = -10f; else if ((double) num102 < 210.0) this.velocity.Y = -13f; else if ((double) num102 < 270.0) this.velocity.Y = -15f; else if ((double) num102 < 310.0) this.velocity.Y = -17f; else if ((double) num102 < 380.0) this.velocity.Y = -18f; } if (flag9) { this.friendly = false; if ((double) this.velocity.X < 0.0) flag1 = true; else if ((double) this.velocity.X > 0.0) flag2 = true; } } else this.friendly = false; } } if ((double) this.ai[1] != 0.0) { flag1 = false; flag2 = false; } else if (flag5 && (double) this.localAI[0] == 0.0) this.direction = Main.player[this.owner].direction; else if (this.type >= 390 && this.type <= 392) { int index14 = (int) ((double) this.Center.X / 16.0); int index15 = (int) ((double) this.Center.Y / 16.0); if (Main.tile[index14, index15] != null && Main.tile[index14, index15].wall > (byte) 0) flag1 = flag2 = false; } if (this.type == (int) sbyte.MaxValue) { if ((double) this.rotation > -0.1 && (double) this.rotation < 0.1) this.rotation = 0.0f; else if ((double) this.rotation < 0.0) this.rotation += 0.1f; else this.rotation -= 0.1f; } else if (this.type != 313 && !flag8) this.rotation = 0.0f; if (this.type < 390 || this.type > 392) this.tileCollide = true; float num103 = 0.08f; float num104 = 6.5f; if (this.type == (int) sbyte.MaxValue) { num104 = 2f; num103 = 0.04f; } if (this.type == 112) { num104 = 6f; num103 = 0.06f; } if (this.type == 334) { num104 = 8f; num103 = 0.08f; } if (this.type == 268) { num104 = 8f; num103 = 0.4f; } if (this.type == 324) { num103 = 0.1f; num104 = 3f; } if (flag5 || this.type == 266 || this.type >= 390 && this.type <= 392) { num104 = 6f; num103 = 0.2f; if ((double) num104 < (double) Math.Abs(Main.player[this.owner].velocity.X) + (double) Math.Abs(Main.player[this.owner].velocity.Y)) { num104 = Math.Abs(Main.player[this.owner].velocity.X) + Math.Abs(Main.player[this.owner].velocity.Y); num103 = 0.3f; } } if (this.type >= 390 && this.type <= 392) num103 *= 2f; if (flag1) { if ((double) this.velocity.X > -3.5) this.velocity.X -= num103; else this.velocity.X -= num103 * 0.25f; } else if (flag2) { if ((double) this.velocity.X < 3.5) this.velocity.X += num103; else this.velocity.X += num103 * 0.25f; } else { this.velocity.X *= 0.9f; if ((double) this.velocity.X >= -(double) num103 && (double) this.velocity.X <= (double) num103) this.velocity.X = 0.0f; } if (this.type == 208) { this.velocity.X *= 0.95f; if ((double) this.velocity.X > -0.1 && (double) this.velocity.X < 0.1) this.velocity.X = 0.0f; flag1 = false; flag2 = false; } if (flag1 | flag2) { int num105 = (int) ((double) this.position.X + (double) (this.width / 2)) / 16; int j = (int) ((double) this.position.Y + (double) (this.height / 2)) / 16; if (this.type == 236) num105 += this.direction; if (flag1) --num105; if (flag2) ++num105; if (WorldGen.SolidTile(num105 + (int) this.velocity.X, j)) flag4 = true; } if ((double) Main.player[this.owner].position.Y + (double) Main.player[this.owner].height - 8.0 > (double) this.position.Y + (double) this.height) flag3 = true; if (this.type == 268 && this.frameCounter < 10) flag4 = false; Collision.StepUp(ref this.position, ref this.velocity, this.width, this.height, ref this.stepSpeed, ref this.gfxOffY); if ((double) this.velocity.Y == 0.0 || this.type == 200) { if (!flag3 && ((double) this.velocity.X < 0.0 || (double) this.velocity.X > 0.0)) { int i = (int) ((double) this.position.X + (double) (this.width / 2)) / 16; int j = (int) ((double) this.position.Y + (double) (this.height / 2)) / 16 + 1; if (flag1) --i; if (flag2) ++i; WorldGen.SolidTile(i, j); } if (flag4) { int i1 = (int) ((double) this.position.X + (double) (this.width / 2)) / 16; int j = (int) ((double) this.position.Y + (double) this.height) / 16 + 1; if (WorldGen.SolidTile(i1, j) || Main.tile[i1, j].halfBrick() || Main.tile[i1, j].slope() > (byte) 0 || this.type == 200) { if (this.type == 200) { this.velocity.Y = -3.1f; } else { try { int num106 = (int) ((double) this.position.X + (double) (this.width / 2)) / 16; int num107 = (int) ((double) this.position.Y + (double) (this.height / 2)) / 16; if (flag1) --num106; if (flag2) ++num106; int i2 = num106 + (int) this.velocity.X; if (!WorldGen.SolidTile(i2, num107 - 1) && !WorldGen.SolidTile(i2, num107 - 2)) this.velocity.Y = -5.1f; else if (!WorldGen.SolidTile(i2, num107 - 2)) this.velocity.Y = -7.1f; else if (WorldGen.SolidTile(i2, num107 - 5)) this.velocity.Y = -11.1f; else if (WorldGen.SolidTile(i2, num107 - 4)) this.velocity.Y = -10.1f; else this.velocity.Y = -9.1f; } catch { this.velocity.Y = -9.1f; } } if (this.type == (int) sbyte.MaxValue) this.ai[0] = 1f; } } else if (this.type == 266 && flag1 | flag2) this.velocity.Y -= 6f; } if ((double) this.velocity.X > (double) num104) this.velocity.X = num104; if ((double) this.velocity.X < -(double) num104) this.velocity.X = -num104; if ((double) this.velocity.X < 0.0) this.direction = -1; if ((double) this.velocity.X > 0.0) this.direction = 1; if ((double) this.velocity.X > (double) num103 & flag2) this.direction = 1; if ((double) this.velocity.X < -(double) num103 & flag1) this.direction = -1; if (this.type != 313) { if (this.direction == -1) this.spriteDirection = 1; if (this.direction == 1) this.spriteDirection = -1; } if (this.type == 398) this.spriteDirection = this.direction; if (flag5) { if ((double) this.ai[1] > 0.0) { if ((double) this.localAI[1] == 0.0) { this.localAI[1] = 1f; this.frame = 1; } if (this.frame != 0) { ++this.frameCounter; if (this.frameCounter > 4) { ++this.frame; this.frameCounter = 0; } if (this.frame == 4) this.frame = 0; } } else if ((double) this.velocity.Y == 0.0) { this.localAI[1] = 0.0f; if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame < 5) this.frame = 5; if (this.frame >= 11) this.frame = 5; } else { this.frame = 0; this.frameCounter = 0; } } else if ((double) this.velocity.Y < 0.0) { this.frameCounter = 0; this.frame = 4; } else if ((double) this.velocity.Y > 0.0) { this.frameCounter = 0; this.frame = 4; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y > 10.0) this.velocity.Y = 10f; Vector2 velocity = this.velocity; } else if (this.type == 268) { if ((double) this.velocity.Y == 0.0) { if (this.frame > 5) this.frameCounter = 0; if ((double) this.velocity.X == 0.0) { int num108 = 3; ++this.frameCounter; if (this.frameCounter < num108) this.frame = 0; else if (this.frameCounter < num108 * 2) this.frame = 1; else if (this.frameCounter < num108 * 3) this.frame = 2; else if (this.frameCounter < num108 * 4) this.frame = 3; else this.frameCounter = num108 * 4; } else { this.velocity.X *= 0.8f; ++this.frameCounter; int num109 = 3; if (this.frameCounter < num109) this.frame = 0; else if (this.frameCounter < num109 * 2) this.frame = 1; else if (this.frameCounter < num109 * 3) this.frame = 2; else if (this.frameCounter < num109 * 4) this.frame = 3; else if (flag1 | flag2) { this.velocity.X *= 2f; this.frame = 4; this.velocity.Y = -6.1f; this.frameCounter = 0; for (int index16 = 0; index16 < 4; ++index16) { int index17 = Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 2.0)), this.width, 4, 5); Main.dust[index17].velocity += this.velocity; Main.dust[index17].velocity *= 0.4f; } } else this.frameCounter = num109 * 4; } } else if ((double) this.velocity.Y < 0.0) { this.frameCounter = 0; this.frame = 5; } else { this.frame = 4; this.frameCounter = 3; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 269) { if ((double) this.velocity.Y >= 0.0 && (double) this.velocity.Y <= 0.8) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { int index = Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 2.0)), this.width, 6, 76); Main.dust[index].noGravity = true; Main.dust[index].velocity *= 0.3f; Main.dust[index].noLight = true; this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 3) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frameCounter = 0; this.frame = 2; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 313) { int index18 = (int) ((double) this.Center.X / 16.0); int index19 = (int) ((double) this.Center.Y / 16.0); if (Main.tile[index18, index19] != null && Main.tile[index18, index19].wall > (byte) 0) { this.position.Y += (float) this.height; this.height = 34; this.position.Y -= (float) this.height; this.position.X += (float) (this.width / 2); this.width = 34; this.position.X -= (float) (this.width / 2); Vector2 vector2_2 = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num110 = Main.player[this.owner].Center.X - vector2_2.X; float num111 = Main.player[this.owner].Center.Y - vector2_2.Y; float num112 = (float) Math.Sqrt((double) num110 * (double) num110 + (double) num111 * (double) num111); float num113 = (float) (4.0 / (double) num112); float num114 = num110 * num113; float num115 = num111 * num113; if ((double) num112 < 120.0) { this.velocity.X *= 0.9f; this.velocity.Y *= 0.9f; if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) < 0.1) this.velocity = this.velocity * 0.0f; } else { this.velocity.X = (float) (((double) this.velocity.X * 9.0 + (double) num114) / 10.0); this.velocity.Y = (float) (((double) this.velocity.Y * 9.0 + (double) num115) / 10.0); } if ((double) num112 >= 120.0) { this.spriteDirection = this.direction; this.rotation = (float) Math.Atan2((double) this.velocity.Y * (double) -this.direction, (double) this.velocity.X * (double) -this.direction); } this.frameCounter += (int) ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y)); if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 10) this.frame = 5; if (this.frame >= 5) return; this.frame = 10; } else { this.rotation = 0.0f; if (this.direction == -1) this.spriteDirection = 1; if (this.direction == 1) this.spriteDirection = -1; this.position.Y += (float) this.height; this.height = 30; this.position.Y -= (float) this.height; this.position.X += (float) (this.width / 2); this.width = 30; this.position.X -= (float) (this.width / 2); if ((double) this.velocity.Y >= 0.0 && (double) this.velocity.Y <= 0.8) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 3) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frameCounter = 0; this.frame = 4; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } } else if (this.type >= 390 && this.type <= 392) { int index20 = (int) ((double) this.Center.X / 16.0); int index21 = (int) ((double) this.Center.Y / 16.0); if (Main.tile[index20, index21] != null && Main.tile[index20, index21].wall > (byte) 0) { this.position.Y += (float) this.height; this.height = 34; this.position.Y -= (float) this.height; this.position.X += (float) (this.width / 2); this.width = 34; this.position.X -= (float) (this.width / 2); float num116 = 9f; float num117 = (float) (40 * (this.minionPos + 1)); Vector2 v = Main.player[this.owner].Center - this.Center; if (flag7) { v = vector2_1; num117 = 10f; } else if (!Collision.CanHitLine(this.Center, 1, 1, Main.player[this.owner].Center, 1, 1)) this.ai[0] = 1f; if ((double) v.Length() < (double) num117) { this.velocity = this.velocity * 0.9f; if ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y) < 0.1) this.velocity = this.velocity * 0.0f; } else if ((double) v.Length() < 800.0 || !flag7) this.velocity = (this.velocity * 9f + Vector2.Normalize(v) * num116) / 10f; if ((double) v.Length() >= (double) num117) { this.spriteDirection = this.direction; this.rotation = this.velocity.ToRotation() + 1.570796f; } else this.rotation = v.ToRotation() + 1.570796f; this.frameCounter += (int) ((double) Math.Abs(this.velocity.X) + (double) Math.Abs(this.velocity.Y)); if (this.frameCounter > 5) { ++this.frame; this.frameCounter = 0; } if (this.frame > 7) this.frame = 4; if (this.frame >= 4) return; this.frame = 7; } else { if (!flag8) this.rotation = 0.0f; if (this.direction == -1) this.spriteDirection = 1; if (this.direction == 1) this.spriteDirection = -1; this.position.Y += (float) this.height; this.height = 30; this.position.Y -= (float) this.height; this.position.X += (float) (this.width / 2); this.width = 30; this.position.X -= (float) (this.width / 2); if (!flag7 && !Collision.CanHitLine(this.Center, 1, 1, Main.player[this.owner].Center, 1, 1)) this.ai[0] = 1f; if (!flag8 && this.frame >= 4 && this.frame <= 7) { Vector2 vector2_3 = Main.player[this.owner].Center - this.Center; if (flag7) vector2_3 = vector2_1; float num118 = -vector2_3.Y; if ((double) vector2_3.Y <= 0.0) { if ((double) num118 < 120.0) this.velocity.Y = -10f; else if ((double) num118 < 210.0) this.velocity.Y = -13f; else if ((double) num118 < 270.0) this.velocity.Y = -15f; else if ((double) num118 < 310.0) this.velocity.Y = -17f; else if ((double) num118 < 380.0) this.velocity.Y = -18f; } } if (flag8) { ++this.frameCounter; if (this.frameCounter > 3) { ++this.frame; this.frameCounter = 0; } if (this.frame >= 8) this.frame = 4; if (this.frame <= 3) this.frame = 7; } else if ((double) this.velocity.Y >= 0.0 && (double) this.velocity.Y <= 0.8) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 5) { ++this.frame; this.frameCounter = 0; } if (this.frame > 2) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frameCounter = 0; this.frame = 3; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } } else if (this.type == 314) { if ((double) this.velocity.Y >= 0.0 && (double) this.velocity.Y <= 0.8) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 6) this.frame = 1; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frameCounter = 0; this.frame = 7; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 319) { if ((double) this.velocity.Y >= 0.0 && (double) this.velocity.Y <= 0.8) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 8) { ++this.frame; this.frameCounter = 0; } if (this.frame > 5) this.frame = 2; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frameCounter = 0; this.frame = 1; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 236) { if ((double) this.velocity.Y >= 0.0 && (double) this.velocity.Y <= 0.8) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { if (this.frame < 2) this.frame = 2; this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 8) this.frame = 2; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frameCounter = 0; this.frame = 1; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 499) { if ((double) this.velocity.Y >= 0.0 && (double) this.velocity.Y <= 0.8) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { if (this.frame < 2) this.frame = 2; this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame >= 8) this.frame = 2; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frameCounter = 0; this.frame = 1; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 266) { if ((double) this.velocity.Y >= 0.0 && (double) this.velocity.Y <= 0.8) { if ((double) this.velocity.X == 0.0) ++this.frameCounter; else this.frameCounter += 3; } else this.frameCounter += 5; if (this.frameCounter >= 20) { this.frameCounter -= 20; ++this.frame; } if (this.frame > 1) this.frame = 0; if (this.wet && (double) Main.player[this.owner].position.Y + (double) Main.player[this.owner].height < (double) this.position.Y + (double) this.height && (double) this.localAI[0] == 0.0) { if ((double) this.velocity.Y > -4.0) this.velocity.Y -= 0.2f; if ((double) this.velocity.Y > 0.0) this.velocity.Y *= 0.95f; } else this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 334) { if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X == 0.0) { if (this.frame > 0) { this.frameCounter += 2; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame >= 7) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs((double) this.velocity.X * 0.75); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame >= 7 || this.frame < 1) this.frame = 1; } else if (this.frame > 0) { this.frameCounter += 2; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame >= 7) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else if ((double) this.velocity.Y < 0.0) { this.frameCounter = 0; this.frame = 2; } else if ((double) this.velocity.Y > 0.0) { this.frameCounter = 0; this.frame = 4; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 353) { if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 9) this.frame = 2; } else { this.frame = 0; this.frameCounter = 0; } } else if ((double) this.velocity.Y < 0.0) { this.frameCounter = 0; this.frame = 1; } else if ((double) this.velocity.Y > 0.0) { this.frameCounter = 0; this.frame = 1; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 111) { if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame >= 7) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else if ((double) this.velocity.Y < 0.0) { this.frameCounter = 0; this.frame = 4; } else if ((double) this.velocity.Y > 0.0) { this.frameCounter = 0; this.frame = 6; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 112) { if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame >= 3) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else if ((double) this.velocity.Y < 0.0) { this.frameCounter = 0; this.frame = 2; } else if ((double) this.velocity.Y > 0.0) { this.frameCounter = 0; this.frame = 2; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == (int) sbyte.MaxValue) { if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.1 || (double) this.velocity.X > 0.1) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 5) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frame = 0; this.frameCounter = 0; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 200) { if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.1 || (double) this.velocity.X > 0.1) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 5) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else { this.rotation = this.velocity.X * 0.1f; ++this.frameCounter; if ((double) this.velocity.Y < 0.0) this.frameCounter += 2; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 9) this.frame = 6; if (this.frame < 6) this.frame = 6; } this.velocity.Y += 0.1f; if ((double) this.velocity.Y <= 4.0) return; this.velocity.Y = 4f; } else if (this.type == 208) { if ((double) this.velocity.Y == 0.0 && (double) this.velocity.X == 0.0) { if ((double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2) < (double) this.position.X + (double) (this.width / 2)) this.direction = -1; else if ((double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2) > (double) this.position.X + (double) (this.width / 2)) this.direction = 1; this.rotation = 0.0f; this.frame = 0; } else { this.rotation = this.velocity.X * 0.075f; ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 4) this.frame = 1; if (this.frame < 1) this.frame = 1; } this.velocity.Y += 0.1f; if ((double) this.velocity.Y <= 4.0) return; this.velocity.Y = 4f; } else if (this.type == 209) { if (this.alpha > 0) { this.alpha -= 5; if (this.alpha < 0) this.alpha = 0; } if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.1 || (double) this.velocity.X > 0.1) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 11) this.frame = 2; if (this.frame < 2) this.frame = 2; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frame = 1; this.frameCounter = 0; this.rotation = 0.0f; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else if (this.type == 324) { if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X < -0.1 || (double) this.velocity.X > 0.1) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 5) this.frame = 2; if (this.frame < 2) this.frame = 2; } else { this.frame = 0; this.frameCounter = 0; } } else { this.frameCounter = 0; this.frame = 1; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 14.0) return; this.velocity.Y = 14f; } else if (this.type == 210) { if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X < -0.1 || (double) this.velocity.X > 0.1) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 6) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else { this.rotation = this.velocity.X * 0.05f; ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame > 11) this.frame = 7; if (this.frame < 7) this.frame = 7; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } else { if (this.type != 398) return; if ((double) this.velocity.Y == 0.0) { if ((double) this.velocity.X == 0.0) { this.frame = 0; this.frameCounter = 0; } else if ((double) this.velocity.X < -0.8 || (double) this.velocity.X > 0.8) { this.frameCounter += (int) Math.Abs(this.velocity.X); ++this.frameCounter; if (this.frameCounter > 6) { ++this.frame; this.frameCounter = 0; } if (this.frame >= 5) this.frame = 0; } else { this.frame = 0; this.frameCounter = 0; } } else if ((double) this.velocity.Y != 0.0) { this.frameCounter = 0; this.frame = 5; } this.velocity.Y += 0.4f; if ((double) this.velocity.Y <= 10.0) return; this.velocity.Y = 10f; } } } } } private void AI_062() { if (this.type == 373) { if (Main.player[this.owner].dead) Main.player[this.owner].hornetMinion = false; if (Main.player[this.owner].hornetMinion) this.timeLeft = 2; } if (this.type == 375) { if (Main.player[this.owner].dead) Main.player[this.owner].impMinion = false; if (Main.player[this.owner].impMinion) this.timeLeft = 2; } if (this.type == 407) { if (Main.player[this.owner].dead) Main.player[this.owner].sharknadoMinion = false; if (Main.player[this.owner].sharknadoMinion) this.timeLeft = 2; } if (this.type == 423) { if (Main.player[this.owner].dead) Main.player[this.owner].UFOMinion = false; if (Main.player[this.owner].UFOMinion) this.timeLeft = 2; } if (this.type == 613) { if (Main.player[this.owner].dead) Main.player[this.owner].stardustMinion = false; if (Main.player[this.owner].stardustMinion) this.timeLeft = 2; Lighting.AddLight(this.Center, 0.2f, 0.6f, 0.7f); if ((double) this.localAI[1] > 0.0) --this.localAI[1]; } if (this.type == 423) { if ((double) this.ai[0] == 2.0) { --this.ai[1]; this.tileCollide = false; if ((double) this.ai[1] > 3.0) { int index = Dust.NewDust(this.Center, 0, 0, 220 + Main.rand.Next(2), this.velocity.X, this.velocity.Y, 100); Main.dust[index].scale = (float) (0.5 + Main.rand.NextDouble() * 0.300000011920929); Main.dust[index].velocity /= 2.5f; Main.dust[index].noGravity = true; Main.dust[index].noLight = true; Main.dust[index].frame.Y = 80; } if ((double) this.ai[1] != 0.0) return; this.ai[1] = 30f; this.ai[0] = 0.0f; this.velocity = this.velocity / 5f; this.velocity.Y = 0.0f; this.extraUpdates = 0; this.numUpdates = 0; this.netUpdate = true; this.extraUpdates = 0; this.numUpdates = 0; } if (this.extraUpdates > 1) this.extraUpdates = 0; if (this.numUpdates > 1) this.numUpdates = 0; } if (this.type == 613) { if ((double) this.ai[0] == 2.0) { --this.ai[1]; this.tileCollide = false; if ((double) this.ai[1] > 3.0) { if (this.numUpdates < 20) { for (int index = 0; index < 3; ++index) { Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 229)]; dust.noGravity = true; dust.position = this.Center; dust.velocity *= 3f; dust.velocity += this.velocity * 3f; dust.fadeIn = 1f; } } float num1 = (float) (2.0 - (double) this.numUpdates / 30.0); if ((double) this.scale > 0.0) { float num2 = 2f; for (int index = 0; (double) index < (double) num2; ++index) { Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 229)]; dust.noGravity = true; dust.position = this.Center + Vector2.UnitY.RotatedBy((double) this.numUpdates * 0.104719758033752 + (double) this.whoAmI * 0.785398185253143 + 1.57079637050629) * (float) (this.height / 2) - this.velocity * ((float) index / num2); dust.velocity = this.velocity / 3f; dust.fadeIn = num1 / 2f; dust.scale = num1; } } } if ((double) this.ai[1] != 0.0) return; this.ai[1] = 30f; this.ai[0] = 0.0f; this.velocity = this.velocity / 5f; this.velocity.Y = 0.0f; this.extraUpdates = 0; this.numUpdates = 0; this.netUpdate = true; float num = 15f; for (int index = 0; (double) index < (double) num; ++index) { Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 229)]; dust.noGravity = true; dust.position = this.Center - this.velocity * 5f; dust.velocity *= 3f; dust.velocity += this.velocity * 3f; dust.fadeIn = 1f; if (Main.rand.Next(3) != 0) { dust.fadeIn = 2f; dust.scale = 2f; dust.velocity /= 8f; } } for (int index = 0; (double) index < (double) num; ++index) { Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 229)]; dust.noGravity = true; dust.position = this.Center; dust.velocity *= 3f; dust.velocity += this.velocity * 3f; dust.fadeIn = 1f; if (Main.rand.Next(3) != 0) { dust.fadeIn = 2f; dust.scale = 2f; dust.velocity /= 8f; } } this.extraUpdates = 0; this.numUpdates = 0; } if (this.extraUpdates > 1) this.extraUpdates = 0; if (this.numUpdates > 1) this.numUpdates = 0; } if (this.type == 423 && (double) this.localAI[0] > 0.0) --this.localAI[0]; if (this.type == 613 && (double) this.localAI[0] > 0.0) --this.localAI[0]; float num3 = 0.05f; float width = (float) this.width; if (this.type == 407) { num3 = 0.1f; width *= 2f; } for (int index = 0; index < 1000; ++index) { if (index != this.whoAmI && Main.projectile[index].active && Main.projectile[index].owner == this.owner && Main.projectile[index].type == this.type && (double) Math.Abs(this.position.X - Main.projectile[index].position.X) + (double) Math.Abs(this.position.Y - Main.projectile[index].position.Y) < (double) width) { if ((double) this.position.X < (double) Main.projectile[index].position.X) this.velocity.X -= num3; else this.velocity.X += num3; if ((double) this.position.Y < (double) Main.projectile[index].position.Y) this.velocity.Y -= num3; else this.velocity.Y += num3; } } Vector2 vector2_1 = this.position; float num4 = 400f; if (this.type == 423) num4 = 300f; if (this.type == 613) num4 = 300f; bool flag = false; int num5 = -1; this.tileCollide = true; if (this.type == 407) { this.tileCollide = false; if (Collision.SolidCollision(this.position, this.width, this.height)) { this.alpha += 20; if (this.alpha > 150) this.alpha = 150; } else { this.alpha -= 50; if (this.alpha < 60) this.alpha = 60; } } if (this.type == 407 || this.type == 613 || this.type == 423) { Vector2 center = Main.player[this.owner].Center; Vector2 vector2_2 = new Vector2(0.5f); if (this.type == 423) vector2_2.Y = 0.0f; NPC minionAttackTargetNpc = this.OwnerMinionAttackTargetNPC; if (minionAttackTargetNpc != null && minionAttackTargetNpc.CanBeChasedBy((object) this)) { Vector2 vector2_3 = minionAttackTargetNpc.position + minionAttackTargetNpc.Size * vector2_2; float num6 = Vector2.Distance(vector2_3, center); if (((double) Vector2.Distance(center, vector2_1) > (double) num6 && (double) num6 < (double) num4 || !flag) && Collision.CanHitLine(this.position, this.width, this.height, minionAttackTargetNpc.position, minionAttackTargetNpc.width, minionAttackTargetNpc.height)) { num4 = num6; vector2_1 = vector2_3; flag = true; num5 = minionAttackTargetNpc.whoAmI; } } if (!flag) { for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.CanBeChasedBy((object) this)) { Vector2 vector2_4 = npc.position + npc.Size * vector2_2; float num7 = Vector2.Distance(vector2_4, center); if (((double) Vector2.Distance(center, vector2_1) > (double) num7 && (double) num7 < (double) num4 || !flag) && Collision.CanHitLine(this.position, this.width, this.height, npc.position, npc.width, npc.height)) { num4 = num7; vector2_1 = vector2_4; flag = true; num5 = index; } } } } } else { NPC minionAttackTargetNpc = this.OwnerMinionAttackTargetNPC; if (minionAttackTargetNpc != null && minionAttackTargetNpc.CanBeChasedBy((object) this)) { float num8 = Vector2.Distance(minionAttackTargetNpc.Center, this.Center); if (((double) Vector2.Distance(this.Center, vector2_1) > (double) num8 && (double) num8 < (double) num4 || !flag) && Collision.CanHitLine(this.position, this.width, this.height, minionAttackTargetNpc.position, minionAttackTargetNpc.width, minionAttackTargetNpc.height)) { num4 = num8; vector2_1 = minionAttackTargetNpc.Center; flag = true; num5 = minionAttackTargetNpc.whoAmI; } } if (!flag) { for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.CanBeChasedBy((object) this)) { float num9 = Vector2.Distance(npc.Center, this.Center); if (((double) Vector2.Distance(this.Center, vector2_1) > (double) num9 && (double) num9 < (double) num4 || !flag) && Collision.CanHitLine(this.position, this.width, this.height, npc.position, npc.width, npc.height)) { num4 = num9; vector2_1 = npc.Center; flag = true; num5 = index; } } } } } int num10 = 500; if (flag) num10 = 1000; if (flag && this.type == 423) num10 = 1200; if (flag && this.type == 613) num10 = 1350; Player player = Main.player[this.owner]; if ((double) Vector2.Distance(player.Center, this.Center) > (double) num10) { this.ai[0] = 1f; this.netUpdate = true; } if ((double) this.ai[0] == 1.0) this.tileCollide = false; if (flag && (double) this.ai[0] == 0.0) { Vector2 vector2_5 = vector2_1 - this.Center; float num11 = vector2_5.Length(); vector2_5.Normalize(); if (this.type == 423) { Vector2 vector2_6 = vector2_1 - Vector2.UnitY * 80f; int index = (int) vector2_6.Y / 16; if (index < 0) index = 0; Tile tile1 = Main.tile[(int) vector2_6.X / 16, index]; if (tile1 != null && tile1.active() && Main.tileSolid[(int) tile1.type] && !Main.tileSolidTop[(int) tile1.type]) { vector2_6 += Vector2.UnitY * 16f; Tile tile2 = Main.tile[(int) vector2_6.X / 16, (int) vector2_6.Y / 16]; if (tile2 != null && tile2.active() && Main.tileSolid[(int) tile2.type] && !Main.tileSolidTop[(int) tile2.type]) vector2_6 += Vector2.UnitY * 16f; } vector2_5 = vector2_6 - this.Center; num11 = vector2_5.Length(); vector2_5.Normalize(); if ((double) num11 > 300.0 && (double) num11 <= 800.0 && (double) this.localAI[0] == 0.0) { this.ai[0] = 2f; this.ai[1] = (float) (int) ((double) num11 / 10.0); this.extraUpdates = (int) this.ai[1]; this.velocity = vector2_5 * 10f; this.localAI[0] = 60f; return; } } if (this.type == 613) { Vector2 vector2_7 = vector2_1; Vector2 vector2_8 = this.Center - vector2_7; if (vector2_8 == Vector2.Zero) vector2_8 = -Vector2.UnitY; vector2_8.Normalize(); Vector2 vector2_9 = vector2_7 + vector2_8 * 60f; int index = (int) vector2_9.Y / 16; if (index < 0) index = 0; Tile tile3 = Main.tile[(int) vector2_9.X / 16, index]; if (tile3 != null && tile3.active() && Main.tileSolid[(int) tile3.type] && !Main.tileSolidTop[(int) tile3.type]) { vector2_9 += Vector2.UnitY * 16f; Tile tile4 = Main.tile[(int) vector2_9.X / 16, (int) vector2_9.Y / 16]; if (tile4 != null && tile4.active() && Main.tileSolid[(int) tile4.type] && !Main.tileSolidTop[(int) tile4.type]) vector2_9 += Vector2.UnitY * 16f; } vector2_5 = vector2_9 - this.Center; num11 = vector2_5.Length(); vector2_5.Normalize(); if ((double) num11 > 400.0 && (double) num11 <= 800.0 && (double) this.localAI[0] == 0.0) { this.ai[0] = 2f; this.ai[1] = (float) (int) ((double) num11 / 10.0); this.extraUpdates = (int) this.ai[1]; this.velocity = vector2_5 * 10f; this.localAI[0] = 60f; return; } } if (this.type == 407) { if ((double) num11 > 400.0) { float num12 = 2f; vector2_5 *= num12; this.velocity = (this.velocity * 20f + vector2_5) / 21f; } else this.velocity = this.velocity * 0.96f; } if ((double) num11 > 200.0) { float num13 = 6f; Vector2 vector2_10 = vector2_5 * num13; this.velocity.X = (float) (((double) this.velocity.X * 40.0 + (double) vector2_10.X) / 41.0); this.velocity.Y = (float) (((double) this.velocity.Y * 40.0 + (double) vector2_10.Y) / 41.0); } else if (this.type == 423 || this.type == 613) { if ((double) num11 > 70.0 && (double) num11 < 130.0) { float num14 = 7f; if ((double) num11 < 100.0) num14 = -3f; Vector2 vector2_11 = vector2_5 * num14; this.velocity = (this.velocity * 20f + vector2_11) / 21f; if ((double) Math.Abs(vector2_11.X) > (double) Math.Abs(vector2_11.Y)) this.velocity.X = (float) (((double) this.velocity.X * 10.0 + (double) vector2_11.X) / 11.0); } else this.velocity = this.velocity * 0.97f; } else if (this.type == 375) { if ((double) num11 < 150.0) { float num15 = 4f; Vector2 vector2_12 = vector2_5 * -num15; this.velocity.X = (float) (((double) this.velocity.X * 40.0 + (double) vector2_12.X) / 41.0); this.velocity.Y = (float) (((double) this.velocity.Y * 40.0 + (double) vector2_12.Y) / 41.0); } else this.velocity = this.velocity * 0.97f; } else if ((double) this.velocity.Y > -1.0) this.velocity.Y -= 0.1f; } else { if (!Collision.CanHitLine(this.Center, 1, 1, Main.player[this.owner].Center, 1, 1)) this.ai[0] = 1f; float num16 = 6f; if ((double) this.ai[0] == 1.0) num16 = 15f; if (this.type == 407) num16 = 9f; Vector2 center = this.Center; Vector2 vector2_13 = player.Center - center + new Vector2(0.0f, -60f); if (this.type == 407) vector2_13 += new Vector2(0.0f, 40f); if (this.type == 375) { this.ai[1] = 3600f; this.netUpdate = true; vector2_13 = player.Center - center; int num17 = 1; for (int index = 0; index < this.whoAmI; ++index) { if (Main.projectile[index].active && Main.projectile[index].owner == this.owner && Main.projectile[index].type == this.type) ++num17; } vector2_13.X -= (float) (10 * Main.player[this.owner].direction); vector2_13.X -= (float) (num17 * 40 * Main.player[this.owner].direction); vector2_13.Y -= 10f; } float num18 = vector2_13.Length(); if ((double) num18 > 200.0 && (double) num16 < 9.0) num16 = 9f; if (this.type == 375) num16 = (float) (int) ((double) num16 * 0.75); if ((double) num18 < 100.0 && (double) this.ai[0] == 1.0 && !Collision.SolidCollision(this.position, this.width, this.height)) { this.ai[0] = 0.0f; this.netUpdate = true; } if ((double) num18 > 2000.0) { this.position.X = Main.player[this.owner].Center.X - (float) (this.width / 2); this.position.Y = Main.player[this.owner].Center.Y - (float) (this.width / 2); } if (this.type == 375) { if ((double) num18 > 10.0) { vector2_13.Normalize(); if ((double) num18 < 50.0) num16 /= 2f; this.velocity = (this.velocity * 20f + vector2_13 * num16) / 21f; } else { this.direction = Main.player[this.owner].direction; this.velocity = this.velocity * 0.9f; } } else if (this.type == 407) { if ((double) Math.Abs(vector2_13.X) > 40.0 || (double) Math.Abs(vector2_13.Y) > 10.0) { vector2_13.Normalize(); this.velocity = (this.velocity * 20f + vector2_13 * num16 * new Vector2(1.25f, 0.65f)) / 21f; } else { if ((double) this.velocity.X == 0.0 && (double) this.velocity.Y == 0.0) { this.velocity.X = -0.15f; this.velocity.Y = -0.05f; } this.velocity = this.velocity * 1.01f; } } else if ((double) num18 > 70.0) { vector2_13.Normalize(); this.velocity = (this.velocity * 20f + vector2_13 * num16) / 21f; } else { if ((double) this.velocity.X == 0.0 && (double) this.velocity.Y == 0.0) { this.velocity.X = -0.15f; this.velocity.Y = -0.05f; } this.velocity = this.velocity * 1.01f; } } this.rotation = this.velocity.X * 0.05f; ++this.frameCounter; if (this.type == 373) { if (this.frameCounter > 1) { ++this.frame; this.frameCounter = 0; } if (this.frame > 2) this.frame = 0; } if (this.type == 375) { if (this.frameCounter >= 16) this.frameCounter = 0; this.frame = this.frameCounter / 4; if ((double) this.ai[1] > 0.0 && (double) this.ai[1] < 16.0) this.frame += 4; if (Main.rand.Next(6) == 0) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2f); Main.dust[index].velocity *= 0.3f; Main.dust[index].noGravity = true; Main.dust[index].noLight = true; } } if (this.type == 407) { int num19 = 2; if (this.frameCounter >= 6 * num19) this.frameCounter = 0; this.frame = this.frameCounter / num19; if (Main.rand.Next(5) == 0) { int index = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 217, Alpha: 100, Scale: 2f); Main.dust[index].velocity *= 0.3f; Main.dust[index].noGravity = true; Main.dust[index].noLight = true; } } if (this.type == 423 || this.type == 613) { int num20 = 3; if (this.frameCounter >= 4 * num20) this.frameCounter = 0; this.frame = this.frameCounter / num20; } if ((double) this.velocity.X > 0.0) this.spriteDirection = this.direction = -1; else if ((double) this.velocity.X < 0.0) this.spriteDirection = this.direction = 1; if (this.type == 373) { if ((double) this.ai[1] > 0.0) this.ai[1] += (float) Main.rand.Next(1, 4); if ((double) this.ai[1] > 90.0) { this.ai[1] = 0.0f; this.netUpdate = true; } } else if (this.type == 375) { if ((double) this.ai[1] > 0.0) { ++this.ai[1]; if (Main.rand.Next(3) == 0) ++this.ai[1]; } if ((double) this.ai[1] > (double) Main.rand.Next(180, 900)) { this.ai[1] = 0.0f; this.netUpdate = true; } } else if (this.type == 407) { if ((double) this.ai[1] > 0.0) { ++this.ai[1]; if (Main.rand.Next(3) != 0) ++this.ai[1]; } if ((double) this.ai[1] > 60.0) { this.ai[1] = 0.0f; this.netUpdate = true; } } else if (this.type == 423) { if ((double) this.ai[1] > 0.0) { ++this.ai[1]; if (Main.rand.Next(3) != 0) ++this.ai[1]; } if ((double) this.ai[1] > 30.0) { this.ai[1] = 0.0f; this.netUpdate = true; } } else if (this.type == 613) { if ((double) this.ai[1] > 0.0) { ++this.ai[1]; if (Main.rand.Next(3) != 0) ++this.ai[1]; } if ((double) this.ai[1] > 60.0) { this.ai[1] = 0.0f; this.netUpdate = true; } } if ((double) this.ai[0] != 0.0) return; float num21 = 0.0f; int Type = 0; if (this.type == 373) { num21 = 10f; Type = 374; } else if (this.type == 375) { num21 = 11f; Type = 376; } else if (this.type == 407) { num21 = 14f; Type = 408; } else if (this.type == 423) { num21 = 4f; Type = 433; } else if (this.type == 613) { num21 = 14f; Type = 614; } if (!flag) return; if (this.type == 375) { if ((double) (vector2_1 - this.Center).X > 0.0) this.spriteDirection = this.direction = -1; else if ((double) (vector2_1 - this.Center).X < 0.0) this.spriteDirection = this.direction = 1; } if (this.type == 407 && Collision.SolidCollision(this.position, this.width, this.height)) return; if (this.type == 423) { if ((double) Math.Abs((vector2_1 - this.Center).ToRotation() - 1.570796f) > 0.785398185253143) { this.velocity = this.velocity + Vector2.Normalize(vector2_1 - this.Center - Vector2.UnitY * 80f); } else { if ((double) (vector2_1 - this.Center).Length() > 400.0 || (double) this.ai[1] != 0.0) return; ++this.ai[1]; if (Main.myPlayer != this.owner) return; Vector2 vector2_14 = vector2_1 - this.Center; vector2_14.Normalize(); Vector2 vector2_15 = vector2_14 * num21; Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_15.X, vector2_15.Y, Type, this.damage, 0.0f, Main.myPlayer); this.netUpdate = true; } } else if ((double) this.ai[1] == 0.0 && this.type == 613) { if ((double) (vector2_1 - this.Center).Length() > 500.0 || (double) this.ai[1] != 0.0) return; ++this.ai[1]; if (Main.myPlayer == this.owner) { Vector2 vector2_16 = vector2_1 - this.Center; vector2_16.Normalize(); Vector2 vector2_17 = vector2_16 * num21; int index = Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_17.X, vector2_17.Y, Type, this.damage, 0.0f, Main.myPlayer, ai1: ((float) num5)); Main.projectile[index].timeLeft = 300; Main.projectile[index].netUpdate = true; this.velocity = this.velocity - vector2_17 / 3f; this.netUpdate = true; } for (int index1 = 0; index1 < 5; ++index1) { int num22 = this.width / 4; Vector2 vector2_18 = ((float) Main.rand.NextDouble() * 6.283185f).ToRotationVector2() * (float) Main.rand.Next(24, 41) / 8f; int index2 = Dust.NewDust(this.Center - Vector2.One * (float) num22, num22 * 2, num22 * 2, 88); Dust dust = Main.dust[index2]; Vector2 vector2_19 = Vector2.Normalize(dust.position - this.Center); dust.position = this.Center + vector2_19 * (float) num22 * this.scale - new Vector2(4f); dust.velocity = index1 >= 30 ? 2f * vector2_19 * (float) Main.rand.Next(45, 91) / 10f : vector2_19 * dust.velocity.Length() * 2f; dust.noGravity = true; dust.scale = 0.7f + Main.rand.NextFloat(); } } else { if ((double) this.ai[1] != 0.0) return; ++this.ai[1]; if (Main.myPlayer != this.owner) return; Vector2 vector2_20 = vector2_1 - this.Center; vector2_20.Normalize(); Vector2 vector2_21 = vector2_20 * num21; int index = Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_21.X, vector2_21.Y, Type, this.damage, 0.0f, Main.myPlayer); Main.projectile[index].timeLeft = 300; Main.projectile[index].netUpdate = true; this.netUpdate = true; } } private void AI_075() { Player player = Main.player[this.owner]; float num1 = 1.570796f; Vector2 vector2_1 = player.RotatedRelativePoint(player.MountedCenter); if (this.type == 439) { ++this.ai[0]; int num2 = 0; if ((double) this.ai[0] >= 40.0) ++num2; if ((double) this.ai[0] >= 80.0) ++num2; if ((double) this.ai[0] >= 120.0) ++num2; int num3 = 24; int num4 = 6; ++this.ai[1]; bool flag = false; if ((double) this.ai[1] >= (double) (num3 - num4 * num2)) { this.ai[1] = 0.0f; flag = true; } this.frameCounter += 1 + num2; if (this.frameCounter >= 4) { this.frameCounter = 0; ++this.frame; if (this.frame >= 6) this.frame = 0; } if (this.soundDelay <= 0) { this.soundDelay = num3 - num4 * num2; if ((double) this.ai[0] != 1.0) Main.PlaySound(SoundID.Item91, this.position); } if ((double) this.ai[1] == 1.0 && (double) this.ai[0] != 1.0) { Vector2 vector2_2 = this.Center + (Vector2.UnitX * 24f).RotatedBy((double) this.rotation - 1.57079637050629); for (int index1 = 0; index1 < 2; ++index1) { int index2 = Dust.NewDust(vector2_2 - Vector2.One * 8f, 16, 16, 135, this.velocity.X / 2f, this.velocity.Y / 2f, 100); Main.dust[index2].velocity *= 0.66f; Main.dust[index2].noGravity = true; Main.dust[index2].scale = 1.4f; } } if (flag && Main.myPlayer == this.owner) { if ((!player.channel || !player.CheckMana(player.inventory[player.selectedItem].mana, true) || player.noItems ? 0 : (!player.CCed ? 1 : 0)) != 0) { float num5 = player.inventory[player.selectedItem].shootSpeed * this.scale; Vector2 vector2_3 = vector2_1; Vector2 vector2_4 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY) - vector2_3; if ((double) player.gravDir == -1.0) vector2_4.Y = (float) (Main.screenHeight - Main.mouseY) + Main.screenPosition.Y - vector2_3.Y; Vector2 vector2_5 = Vector2.Normalize(vector2_4); if (float.IsNaN(vector2_5.X) || float.IsNaN(vector2_5.Y)) vector2_5 = -Vector2.UnitY; Vector2 vector2_6 = vector2_5 * num5; if ((double) vector2_6.X != (double) this.velocity.X || (double) vector2_6.Y != (double) this.velocity.Y) this.netUpdate = true; this.velocity = vector2_6; int Type = 440; float num6 = 14f; int num7 = 7; for (int index = 0; index < 2; ++index) { Vector2 vector2_7 = this.Center + new Vector2((float) Main.rand.Next(-num7, num7 + 1), (float) Main.rand.Next(-num7, num7 + 1)); Vector2 vector2_8 = (Vector2.Normalize(this.velocity) * num6).RotatedBy(Main.rand.NextDouble() * 0.196349546313286 - 0.0981747731566429); if (float.IsNaN(vector2_8.X) || float.IsNaN(vector2_8.Y)) vector2_8 = -Vector2.UnitY; Projectile.NewProjectile(vector2_7.X, vector2_7.Y, vector2_8.X, vector2_8.Y, Type, this.damage, this.knockBack, this.owner); } } else this.Kill(); } } if (this.type == 445) { ++this.localAI[0]; if ((double) this.localAI[0] >= 60.0) this.localAI[0] = 0.0f; if ((double) Vector2.Distance(vector2_1, this.Center) >= 5.0) { float num8 = this.localAI[0] / 60f; if ((double) num8 > 0.5) num8 = 1f - num8; Vector3 vector3 = Vector3.Lerp(new Vector3(0.0f, 1f, 0.7f), new Vector3(0.0f, 0.7f, 1f), (float) (1.0 - (double) num8 * 2.0)) * 0.5f; if ((double) Vector2.Distance(vector2_1, this.Center) >= 30.0) { Vector2 vector2_9 = this.Center - vector2_1; vector2_9.Normalize(); Vector2 vector2_10 = vector2_9 * (Vector2.Distance(vector2_1, this.Center) - 30f); DelegateMethods.v3_1 = vector3 * 0.8f; Utils.PlotTileLine(this.Center - vector2_10, this.Center, 8f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); } Lighting.AddLight((int) this.Center.X / 16, (int) this.Center.Y / 16, vector3.X, vector3.Y, vector3.Z); } if (Main.myPlayer == this.owner) { if ((double) this.localAI[1] > 0.0) --this.localAI[1]; if (!player.channel || player.noItems || player.CCed) this.Kill(); else if ((double) this.localAI[1] == 0.0) { Vector2 vector2_11 = vector2_1; Vector2 vector2_12 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY) - vector2_11; if ((double) player.gravDir == -1.0) vector2_12.Y = (float) (Main.screenHeight - Main.mouseY) + Main.screenPosition.Y - vector2_11.Y; if (Main.tile[Player.tileTargetX, Player.tileTargetY].active()) { vector2_12 = new Vector2((float) Player.tileTargetX, (float) Player.tileTargetY) * 16f + Vector2.One * 8f - vector2_11; this.localAI[1] = 2f; } Vector2 vector2_13 = Vector2.Lerp(vector2_12, this.velocity, 0.7f); if (float.IsNaN(vector2_13.X) || float.IsNaN(vector2_13.Y)) vector2_13 = -Vector2.UnitY; float num9 = 30f; if ((double) vector2_13.Length() < (double) num9) vector2_13 = Vector2.Normalize(vector2_13) * num9; int tileBoost = player.inventory[player.selectedItem].tileBoost; int num10 = -Player.tileRangeX - tileBoost + 1; int num11 = Player.tileRangeX + tileBoost - 1; int num12 = -Player.tileRangeY - tileBoost; int num13 = Player.tileRangeY + tileBoost - 1; int num14 = 12; bool flag = false; if ((double) vector2_13.X < (double) (num10 * 16 - num14)) flag = true; if ((double) vector2_13.Y < (double) (num12 * 16 - num14)) flag = true; if ((double) vector2_13.X > (double) (num11 * 16 + num14)) flag = true; if ((double) vector2_13.Y > (double) (num13 * 16 + num14)) flag = true; if (flag) { Vector2 vector2_14 = Vector2.Normalize(vector2_13); float num15 = -1f; if ((double) vector2_14.X < 0.0 && ((double) (num10 * 16 - num14) / (double) vector2_14.X < (double) num15 || (double) num15 == -1.0)) num15 = (float) (num10 * 16 - num14) / vector2_14.X; if ((double) vector2_14.X > 0.0 && ((double) (num11 * 16 + num14) / (double) vector2_14.X < (double) num15 || (double) num15 == -1.0)) num15 = (float) (num11 * 16 + num14) / vector2_14.X; if ((double) vector2_14.Y < 0.0 && ((double) (num12 * 16 - num14) / (double) vector2_14.Y < (double) num15 || (double) num15 == -1.0)) num15 = (float) (num12 * 16 - num14) / vector2_14.Y; if ((double) vector2_14.Y > 0.0 && ((double) (num13 * 16 + num14) / (double) vector2_14.Y < (double) num15 || (double) num15 == -1.0)) num15 = (float) (num13 * 16 + num14) / vector2_14.Y; vector2_13 = vector2_14 * num15; } if ((double) vector2_13.X != (double) this.velocity.X || (double) vector2_13.Y != (double) this.velocity.Y) this.netUpdate = true; this.velocity = vector2_13; } } } if (this.type == 460) { ++this.ai[0]; int num16 = 0; if ((double) this.ai[0] >= 60.0) ++num16; if ((double) this.ai[0] >= 180.0) ++num16; bool flag1 = false; if ((double) this.ai[0] == 60.0 || (double) this.ai[0] == 180.0 || (double) this.ai[0] > 180.0 && (double) this.ai[0] % 20.0 == 0.0) flag1 = true; bool flag2 = (double) this.ai[0] >= 180.0; int num17 = 10; if (!flag2) ++this.ai[1]; bool flag3 = false; if (flag2 && (double) this.ai[0] % 20.0 == 0.0) flag3 = true; if ((double) this.ai[1] >= (double) num17 && !flag2) { this.ai[1] = 0.0f; flag3 = true; if (!flag2) { float num18 = player.inventory[player.selectedItem].shootSpeed * this.scale; Vector2 vector2_15 = vector2_1; Vector2 vector2_16 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY) - vector2_15; if ((double) player.gravDir == -1.0) vector2_16.Y = (float) (Main.screenHeight - Main.mouseY) + Main.screenPosition.Y - vector2_15.Y; Vector2 vector2_17 = Vector2.Normalize(vector2_16); if (float.IsNaN(vector2_17.X) || float.IsNaN(vector2_17.Y)) vector2_17 = -Vector2.UnitY; Vector2 vector2_18 = vector2_17 * num18; if ((double) vector2_18.X != (double) this.velocity.X || (double) vector2_18.Y != (double) this.velocity.Y) this.netUpdate = true; this.velocity = vector2_18; } } if (this.soundDelay <= 0 && !flag2) { this.soundDelay = num17 - num16; this.soundDelay *= 2; if ((double) this.ai[0] != 1.0) Main.PlaySound(SoundID.Item15, this.position); } if ((double) this.ai[0] > 10.0 && !flag2) { Vector2 vector2_19 = this.Center + (Vector2.UnitX * 18f).RotatedBy((double) this.rotation - 1.57079637050629); for (int index3 = 0; index3 < num16 + 1; ++index3) { int Type = 226; float num19 = 0.4f; if (index3 % 2 == 1) { Type = 226; num19 = 0.65f; } Vector2 vector2_20 = vector2_19 + ((float) Main.rand.NextDouble() * 6.283185f).ToRotationVector2() * (12f - (float) (num16 * 2)); int index4 = Dust.NewDust(vector2_20 - Vector2.One * 8f, 16, 16, Type, this.velocity.X / 2f, this.velocity.Y / 2f); Main.dust[index4].velocity = Vector2.Normalize(vector2_19 - vector2_20) * 1.5f * (float) (10.0 - (double) num16 * 2.0) / 10f; Main.dust[index4].noGravity = true; Main.dust[index4].scale = num19; Main.dust[index4].customData = (object) player; } } if (flag3 && Main.myPlayer == this.owner) { bool flag4 = !flag1 || player.CheckMana(player.inventory[player.selectedItem].mana, true); if ((!(player.channel & flag4) || player.noItems ? 0 : (!player.CCed ? 1 : 0)) != 0) { if ((double) this.ai[0] == 180.0) { Vector2 center = this.Center; Vector2 vector2_21 = Vector2.Normalize(this.velocity); if (float.IsNaN(vector2_21.X) || float.IsNaN(vector2_21.Y)) vector2_21 = -Vector2.UnitY; int Damage = (int) ((double) this.damage * 3.0); this.ai[1] = (float) Projectile.NewProjectile(center.X, center.Y, vector2_21.X, vector2_21.Y, 461, Damage, this.knockBack, this.owner, ai1: ((float) this.whoAmI)); this.netUpdate = true; } else if (flag2) { Projectile projectile = Main.projectile[(int) this.ai[1]]; if (!projectile.active || projectile.type != 461) { this.Kill(); return; } } } else { if (!flag2) { int Type = 459; float num20 = 10f; Vector2 center = this.Center; Vector2 vector2_22 = Vector2.Normalize(this.velocity) * num20; if (float.IsNaN(vector2_22.X) || float.IsNaN(vector2_22.Y)) vector2_22 = -Vector2.UnitY; float ai1 = (float) (0.699999988079071 + (double) num16 * 0.300000011920929); int Damage = (double) ai1 < 1.0 ? this.damage : (int) ((double) this.damage * 2.0); Projectile.NewProjectile(center.X, center.Y, vector2_22.X, vector2_22.Y, Type, Damage, this.knockBack, this.owner, ai1: ai1); } this.Kill(); } } } if (this.type == 633) { float num21 = 30f; if ((double) this.ai[0] > 90.0) num21 = 15f; if ((double) this.ai[0] > 120.0) num21 = 5f; this.damage = (int) ((double) player.inventory[player.selectedItem].damage * (double) player.magicDamage); ++this.ai[0]; ++this.ai[1]; bool flag5 = false; if ((double) this.ai[0] % (double) num21 == 0.0) flag5 = true; int num22 = 10; bool flag6 = false; if ((double) this.ai[0] % (double) num21 == 0.0) flag6 = true; if ((double) this.ai[1] >= 1.0) { this.ai[1] = 0.0f; flag6 = true; if (Main.myPlayer == this.owner) { float num23 = player.inventory[player.selectedItem].shootSpeed * this.scale; Vector2 vector2_23 = vector2_1; Vector2 vector2_24 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY) - vector2_23; if ((double) player.gravDir == -1.0) vector2_24.Y = (float) (Main.screenHeight - Main.mouseY) + Main.screenPosition.Y - vector2_23.Y; Vector2 vector2_25 = Vector2.Normalize(vector2_24); if (float.IsNaN(vector2_25.X) || float.IsNaN(vector2_25.Y)) vector2_25 = -Vector2.UnitY; Vector2 vector2_26 = Vector2.Normalize(Vector2.Lerp(vector2_25, Vector2.Normalize(this.velocity), 0.92f)) * num23; if ((double) vector2_26.X != (double) this.velocity.X || (double) vector2_26.Y != (double) this.velocity.Y) this.netUpdate = true; this.velocity = vector2_26; } } ++this.frameCounter; if (this.frameCounter >= ((double) this.ai[0] < 120.0 ? 4 : 1)) { this.frameCounter = 0; if (++this.frame >= 5) this.frame = 0; } if (this.soundDelay <= 0) { this.soundDelay = num22; this.soundDelay *= 2; if ((double) this.ai[0] != 1.0) Main.PlaySound(SoundID.Item15, this.position); } if (flag6 && Main.myPlayer == this.owner) { bool flag7 = !flag5 || player.CheckMana(player.inventory[player.selectedItem].mana, true); if ((!(player.channel & flag7) || player.noItems ? 0 : (!player.CCed ? 1 : 0)) != 0) { if ((double) this.ai[0] == 1.0) { Vector2 center = this.Center; Vector2 vector2_27 = Vector2.Normalize(this.velocity); if (float.IsNaN(vector2_27.X) || float.IsNaN(vector2_27.Y)) vector2_27 = -Vector2.UnitY; int damage = this.damage; for (int index = 0; index < 6; ++index) Projectile.NewProjectile(center.X, center.Y, vector2_27.X, vector2_27.Y, 632, damage, this.knockBack, this.owner, (float) index, (float) this.whoAmI); this.netUpdate = true; } } else this.Kill(); } } if (this.type == 595) { num1 = 0.0f; if (this.spriteDirection == -1) num1 = 3.141593f; if (++this.frame >= Main.projFrames[this.type]) this.frame = 0; --this.soundDelay; if (this.soundDelay <= 0) { Main.PlaySound(SoundID.Item1, this.Center); this.soundDelay = 12; } if (Main.myPlayer == this.owner) { if (player.channel && !player.noItems && !player.CCed) { float num24 = 1f; if (player.inventory[player.selectedItem].shoot == this.type) num24 = player.inventory[player.selectedItem].shootSpeed * this.scale; Vector2 vec = Main.MouseWorld - vector2_1; vec.Normalize(); if (vec.HasNaNs()) vec = Vector2.UnitX * (float) player.direction; vec *= num24; if ((double) vec.X != (double) this.velocity.X || (double) vec.Y != (double) this.velocity.Y) this.netUpdate = true; this.velocity = vec; } else this.Kill(); } Vector2 position = this.Center + this.velocity * 3f; Lighting.AddLight(position, 0.8f, 0.8f, 0.8f); if (Main.rand.Next(3) == 0) { int index = Dust.NewDust(position - this.Size / 2f, this.width, this.height, 63, this.velocity.X, this.velocity.Y, 100, Scale: 2f); Main.dust[index].noGravity = true; Main.dust[index].position -= this.velocity; } } if (this.type == 600) { if ((double) this.ai[0] == 0.0) { if ((double) this.ai[1] != 0.0) Main.PlaySound(SoundID.Item114, this.position); else Main.PlaySound(SoundID.Item115, this.position); } ++this.ai[0]; if (Main.myPlayer == this.owner && (double) this.ai[0] == 1.0) { float num25 = player.inventory[player.selectedItem].shootSpeed * this.scale; Vector2 vector2_28 = vector2_1; Vector2 vector2_29 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY) - vector2_28; if ((double) player.gravDir == -1.0) vector2_29.Y = (float) (Main.screenHeight - Main.mouseY) + Main.screenPosition.Y - vector2_28.Y; Vector2 vector2_30 = Vector2.Normalize(vector2_29); if (float.IsNaN(vector2_30.X) || float.IsNaN(vector2_30.Y)) vector2_30 = -Vector2.UnitY; Vector2 vector2_31 = vector2_30 * num25; if ((double) vector2_31.X != (double) this.velocity.X || (double) vector2_31.Y != (double) this.velocity.Y) this.netUpdate = true; this.velocity = vector2_31; int Type = 601; float num26 = 3f; Vector2 center = this.Center; Vector2 vector2_32 = Vector2.Normalize(this.velocity) * num26; if (float.IsNaN(vector2_32.X) || float.IsNaN(vector2_32.Y)) vector2_32 = -Vector2.UnitY; Projectile.NewProjectile(center.X, center.Y, vector2_32.X, vector2_32.Y, Type, this.damage, this.knockBack, this.owner, this.ai[1]); } if ((double) this.ai[0] >= 30.0) this.Kill(); } if (this.type == 611) { if ((double) this.localAI[1] > 0.0) --this.localAI[1]; this.alpha -= 42; if (this.alpha < 0) this.alpha = 0; if ((double) this.localAI[0] == 0.0) this.localAI[0] = this.velocity.ToRotation(); float num27 = (double) this.localAI[0].ToRotationVector2().X >= 0.0 ? 1f : -1f; if ((double) this.ai[1] <= 0.0) num27 *= -1f; Vector2 rotationVector2 = (num27 * (float) ((double) this.ai[0] / 30.0 * 6.28318548202515 - 1.57079637050629)).ToRotationVector2(); rotationVector2.Y *= (float) Math.Sin((double) this.ai[1]); if ((double) this.ai[1] <= 0.0) rotationVector2.Y *= -1f; Vector2 vector2_33 = rotationVector2.RotatedBy((double) this.localAI[0]); ++this.ai[0]; if ((double) this.ai[0] < 30.0) this.velocity = this.velocity + 48f * vector2_33; else this.Kill(); } if (this.type == 615) { num1 = 0.0f; if (this.spriteDirection == -1) num1 = 3.141593f; ++this.ai[0]; int num28 = 0; if ((double) this.ai[0] >= 40.0) ++num28; if ((double) this.ai[0] >= 80.0) ++num28; if ((double) this.ai[0] >= 120.0) ++num28; int num29 = 5; int num30 = 0; --this.ai[1]; bool flag = false; int num31 = -1; if ((double) this.ai[1] <= 0.0) { this.ai[1] = (float) (num29 - num30 * num28); flag = true; if ((int) this.ai[0] / (num29 - num30 * num28) % 7 == 0) num31 = 0; } this.frameCounter += 1 + num28; if (this.frameCounter >= 4) { this.frameCounter = 0; ++this.frame; if (this.frame >= Main.projFrames[this.type]) this.frame = 0; } if (this.soundDelay <= 0) { this.soundDelay = num29 - num30 * num28; if ((double) this.ai[0] != 1.0) Main.PlaySound(SoundID.Item36, this.position); } if (flag && Main.myPlayer == this.owner) { bool canShoot = player.channel && player.HasAmmo(player.inventory[player.selectedItem], true) && !player.noItems && !player.CCed; int shoot = 14; float speed = 14f; int weaponDamage = player.GetWeaponDamage(player.inventory[player.selectedItem]); float knockBack = player.inventory[player.selectedItem].knockBack; if (canShoot) { player.PickAmmo(player.inventory[player.selectedItem], ref shoot, ref speed, ref canShoot, ref weaponDamage, ref knockBack); float weaponKnockback = player.GetWeaponKnockback(player.inventory[player.selectedItem], knockBack); float num32 = player.inventory[player.selectedItem].shootSpeed * this.scale; Vector2 vector2_34 = vector2_1; Vector2 vector2_35 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY) - vector2_34; if ((double) player.gravDir == -1.0) vector2_35.Y = (float) (Main.screenHeight - Main.mouseY) + Main.screenPosition.Y - vector2_34.Y; Vector2 vector2_36 = Vector2.Normalize(vector2_35); if (float.IsNaN(vector2_36.X) || float.IsNaN(vector2_36.Y)) vector2_36 = -Vector2.UnitY; Vector2 vector2_37 = (vector2_36 * num32).RotatedBy(Main.rand.NextDouble() * 0.130899697542191 - 0.0654498487710953); if ((double) vector2_37.X != (double) this.velocity.X || (double) vector2_37.Y != (double) this.velocity.Y) this.netUpdate = true; this.velocity = vector2_37; for (int index = 0; index < 1; ++index) { Vector2 vector2_38 = (Vector2.Normalize(this.velocity) * speed).RotatedBy(Main.rand.NextDouble() * 0.196349546313286 - 0.0981747731566429); if (float.IsNaN(vector2_38.X) || float.IsNaN(vector2_38.Y)) vector2_38 = -Vector2.UnitY; Projectile.NewProjectile(vector2_34.X, vector2_34.Y, vector2_38.X, vector2_38.Y, shoot, weaponDamage, weaponKnockback, this.owner); } if (num31 == 0) { shoot = 616; float num33 = 8f; for (int index = 0; index < 1; ++index) { Vector2 vector2_39 = (Vector2.Normalize(this.velocity) * num33).RotatedBy(Main.rand.NextDouble() * 0.392699092626572 - 0.196349546313286); if (float.IsNaN(vector2_39.X) || float.IsNaN(vector2_39.Y)) vector2_39 = -Vector2.UnitY; Projectile.NewProjectile(vector2_34.X, vector2_34.Y, vector2_39.X, vector2_39.Y, shoot, weaponDamage + 20, weaponKnockback * 1.25f, this.owner); } } } else this.Kill(); } } if (this.type == 630) { num1 = 0.0f; if (this.spriteDirection == -1) num1 = 3.141593f; ++this.ai[0]; int num34 = 0; if ((double) this.ai[0] >= 40.0) ++num34; if ((double) this.ai[0] >= 80.0) ++num34; if ((double) this.ai[0] >= 120.0) ++num34; int num35 = 24; int num36 = 2; --this.ai[1]; bool flag = false; if ((double) this.ai[1] <= 0.0) { this.ai[1] = (float) (num35 - num36 * num34); flag = true; int num37 = (int) this.ai[0] / (num35 - num36 * num34); } bool canShoot = player.channel && player.HasAmmo(player.inventory[player.selectedItem], true) && !player.noItems && !player.CCed; if ((double) this.localAI[0] > 0.0) --this.localAI[0]; if (this.soundDelay <= 0 & canShoot) { this.soundDelay = num35 - num36 * num34; if ((double) this.ai[0] != 1.0) Main.PlaySound(SoundID.Item5, this.position); this.localAI[0] = 12f; } player.phantasmTime = 2; if (flag && Main.myPlayer == this.owner) { int shoot = 14; float speed = 14f; int weaponDamage = player.GetWeaponDamage(player.inventory[player.selectedItem]); float knockBack = player.inventory[player.selectedItem].knockBack; if (canShoot) { player.PickAmmo(player.inventory[player.selectedItem], ref shoot, ref speed, ref canShoot, ref weaponDamage, ref knockBack); float weaponKnockback = player.GetWeaponKnockback(player.inventory[player.selectedItem], knockBack); float num38 = player.inventory[player.selectedItem].shootSpeed * this.scale; Vector2 vector2_40 = vector2_1; Vector2 vector2_41 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY) - vector2_40; if ((double) player.gravDir == -1.0) vector2_41.Y = (float) (Main.screenHeight - Main.mouseY) + Main.screenPosition.Y - vector2_40.Y; Vector2 vector2_42 = Vector2.Normalize(vector2_41); if (float.IsNaN(vector2_42.X) || float.IsNaN(vector2_42.Y)) vector2_42 = -Vector2.UnitY; Vector2 vector2_43 = vector2_42 * num38; if ((double) vector2_43.X != (double) this.velocity.X || (double) vector2_43.Y != (double) this.velocity.Y) this.netUpdate = true; this.velocity = vector2_43 * 0.55f; for (int index5 = 0; index5 < 4; ++index5) { Vector2 vector2_44 = Vector2.Normalize(this.velocity) * speed * (float) (0.600000023841858 + (double) Main.rand.NextFloat() * 0.800000011920929); if (float.IsNaN(vector2_44.X) || float.IsNaN(vector2_44.Y)) vector2_44 = -Vector2.UnitY; Vector2 vector2_45 = vector2_40 + Utils.RandomVector2(Main.rand, -15f, 15f); int index6 = Projectile.NewProjectile(vector2_45.X, vector2_45.Y, vector2_44.X, vector2_44.Y, shoot, weaponDamage, weaponKnockback, this.owner); Main.projectile[index6].noDropItem = true; } } else this.Kill(); } } if (this.type == 705) { num1 = 0.0f; if (this.spriteDirection == -1) num1 = 3.141593f; ++this.ai[0]; int itemAnimationMax = player.itemAnimationMax; --this.ai[1]; bool flag = false; if ((double) this.ai[1] <= 0.0) { this.ai[1] = (float) itemAnimationMax; flag = true; } bool canShoot = player.channel && player.HasAmmo(player.inventory[player.selectedItem], true) && !player.noItems && !player.CCed; if ((double) this.localAI[0] > 0.0) --this.localAI[0]; if (this.soundDelay <= 0 & canShoot) { this.soundDelay = itemAnimationMax; if ((double) this.ai[0] != 1.0) Main.PlaySound(SoundID.Item5, this.position); this.localAI[0] = 12f; } if (flag && Main.myPlayer == this.owner) { int shoot = 14; float speed = 12f; int weaponDamage = player.GetWeaponDamage(player.inventory[player.selectedItem]); float knockBack = player.inventory[player.selectedItem].knockBack; int num39 = 2; float max = 1.5f; if (canShoot) { player.PickAmmo(player.inventory[player.selectedItem], ref shoot, ref speed, ref canShoot, ref weaponDamage, ref knockBack); float weaponKnockback = player.GetWeaponKnockback(player.inventory[player.selectedItem], knockBack); if (shoot == 1) shoot = 2; if (++player.phantomPhoneixCounter >= 4) { player.phantomPhoneixCounter = 0; num39 = 1; weaponDamage *= 2; max = 0.0f; this.ai[1] *= 1.5f; shoot = 706; speed = 16f; } float num40 = player.inventory[player.selectedItem].shootSpeed * this.scale; Vector2 vector2_46 = vector2_1; Vector2 vector2_47 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY) - vector2_46; if ((double) player.gravDir == -1.0) vector2_47.Y = (float) (Main.screenHeight - Main.mouseY) + Main.screenPosition.Y - vector2_46.Y; Vector2 vector2_48 = Vector2.Normalize(vector2_47); if (float.IsNaN(vector2_48.X) || float.IsNaN(vector2_48.Y)) vector2_48 = -Vector2.UnitY; Vector2 vector2_49 = vector2_48 * num40; if ((double) vector2_49.X != (double) this.velocity.X || (double) vector2_49.Y != (double) this.velocity.Y) this.netUpdate = true; this.velocity = vector2_49 * 0.55f; for (int index7 = 0; index7 < num39; ++index7) { Vector2 vector2_50 = Vector2.Normalize(this.velocity) * speed + Main.rand.NextVector2Square(-max, max); if (float.IsNaN(vector2_50.X) || float.IsNaN(vector2_50.Y)) vector2_50 = -Vector2.UnitY; Vector2 vector2_51 = vector2_46; int index8 = Projectile.NewProjectile(vector2_51.X, vector2_51.Y, vector2_50.X, vector2_50.Y, shoot, weaponDamage, weaponKnockback, this.owner); Main.projectile[index8].noDropItem = true; } } else this.Kill(); } } this.position = player.RotatedRelativePoint(player.MountedCenter) - this.Size / 2f; this.rotation = this.velocity.ToRotation() + num1; this.spriteDirection = this.direction; this.timeLeft = 2; player.ChangeDir(this.direction); player.heldProj = this.whoAmI; player.itemTime = 2; player.itemAnimation = 2; player.itemRotation = (float) Math.Atan2((double) this.velocity.Y * (double) this.direction, (double) this.velocity.X * (double) this.direction); if (this.type == 460 || this.type == 611) { Vector2 vector2_52 = Main.OffsetsPlayerOnhand[player.bodyFrame.Y / 56] * 2f; if (player.direction != 1) vector2_52.X = (float) player.bodyFrame.Width - vector2_52.X; if ((double) player.gravDir != 1.0) vector2_52.Y = (float) player.bodyFrame.Height - vector2_52.Y; Vector2 vector2_53 = vector2_52 - new Vector2((float) (player.bodyFrame.Width - player.width), (float) (player.bodyFrame.Height - 42)) / 2f; this.Center = player.RotatedRelativePoint(player.position + vector2_53) - this.velocity; } if (this.type == 615) this.position.Y += player.gravDir * 2f; if (this.type != 611 || this.alpha != 0) return; for (int index = 0; index < 2; ++index) { Dust dust = Main.dust[Dust.NewDust(this.position + this.velocity * 2f, this.width, this.height, 6, Alpha: 100, newColor: Color.Transparent, Scale: 2f)]; dust.noGravity = true; dust.velocity *= 2f; dust.velocity += this.localAI[0].ToRotationVector2(); dust.fadeIn = 1.5f; } float num41 = 18f; for (int index = 0; (double) index < (double) num41; ++index) { if (Main.rand.Next(4) == 0) { Vector2 Position = this.position + this.velocity + this.velocity * ((float) index / num41); Dust dust = Main.dust[Dust.NewDust(Position, this.width, this.height, 6, Alpha: 100, newColor: Color.Transparent)]; dust.noGravity = true; dust.fadeIn = 0.5f; dust.velocity += this.localAI[0].ToRotationVector2(); dust.noLight = true; } } } private void AI_099_1() { this.timeLeft = 6; bool flag1 = true; float num1 = 250f; float num2 = 0.1f; float num3 = 15f; float num4 = 12f; float num5 = num1 * 0.5f; float num6 = num3 * 0.8f; float num7 = num4 * 1.5f; if (this.owner == Main.myPlayer) { bool flag2 = false; for (int index = 0; index < 1000; ++index) { if (Main.projectile[index].active && Main.projectile[index].owner == this.owner && Main.projectile[index].aiStyle == 99 && (Main.projectile[index].type < 556 || Main.projectile[index].type > 561)) flag2 = true; } if (!flag2) { this.ai[0] = -1f; this.netUpdate = true; } } if (Main.player[this.owner].yoyoString) num5 += (float) ((double) num5 * 0.25 + 10.0); this.rotation += 0.5f; if (Main.player[this.owner].dead) { this.Kill(); } else { if (!flag1) { Main.player[this.owner].heldProj = this.whoAmI; Main.player[this.owner].itemAnimation = 2; Main.player[this.owner].itemTime = 2; if ((double) this.position.X + (double) (this.width / 2) > (double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2)) { Main.player[this.owner].ChangeDir(1); this.direction = 1; } else { Main.player[this.owner].ChangeDir(-1); this.direction = -1; } } if ((double) this.ai[0] == 0.0 || (double) this.ai[0] == 1.0) { if ((double) this.ai[0] == 1.0) num5 *= 0.75f; float num8 = num7 * 0.5f; bool flag3 = false; Vector2 vector2_1 = Main.player[this.owner].Center - this.Center; if ((double) vector2_1.Length() > (double) num5 * 0.9) flag3 = true; if ((double) vector2_1.Length() > (double) num5) { float num9 = vector2_1.Length() - num5; Vector2 vector2_2; vector2_2.X = vector2_1.Y; vector2_2.Y = vector2_1.X; vector2_1.Normalize(); Vector2 vector2_3 = vector2_1 * num5; this.position = Main.player[this.owner].Center - vector2_3; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); float num10 = this.velocity.Length(); this.velocity.Normalize(); if ((double) num9 > (double) num10 - 1.0) num9 = num10 - 1f; this.velocity = this.velocity * (num10 - num9); this.velocity.Length(); Vector2 vector2_4 = new Vector2(this.Center.X, this.Center.Y); Vector2 vector2_5 = new Vector2(Main.player[this.owner].Center.X, Main.player[this.owner].Center.Y); if ((double) vector2_4.Y < (double) vector2_5.Y) vector2_2.Y = Math.Abs(vector2_2.Y); else if ((double) vector2_4.Y > (double) vector2_5.Y) vector2_2.Y = -Math.Abs(vector2_2.Y); if ((double) vector2_4.X < (double) vector2_5.X) vector2_2.X = Math.Abs(vector2_2.X); else if ((double) vector2_4.X > (double) vector2_5.X) vector2_2.X = -Math.Abs(vector2_2.X); vector2_2.Normalize(); Vector2 vector2_6 = vector2_2 * this.velocity.Length(); Vector2 vector2_7 = new Vector2(vector2_6.X, vector2_6.Y); if ((double) Math.Abs(this.velocity.X) > (double) Math.Abs(this.velocity.Y)) { Vector2 velocity = this.velocity; velocity.Y += vector2_6.Y; velocity.Normalize(); Vector2 vector2_8 = velocity * this.velocity.Length(); if ((double) Math.Abs(vector2_6.X) < 0.1 || (double) Math.Abs(vector2_6.Y) < 0.1) this.velocity = vector2_8; else this.velocity = (vector2_8 + this.velocity * 2f) / 3f; } else { Vector2 velocity = this.velocity; velocity.X += vector2_6.X; velocity.Normalize(); Vector2 vector2_9 = velocity * this.velocity.Length(); if ((double) Math.Abs(vector2_6.X) < 0.2 || (double) Math.Abs(vector2_6.Y) < 0.2) this.velocity = vector2_9; else this.velocity = (vector2_9 + this.velocity * 2f) / 3f; } } if (Main.myPlayer == this.owner) { if (Main.player[this.owner].channel) { Vector2 vector2_10 = new Vector2((float) (Main.mouseX - Main.lastMouseX), (float) (Main.mouseY - Main.lastMouseY)); if ((double) this.velocity.X != 0.0 || (double) this.velocity.Y != 0.0) { if (flag1) vector2_10 *= -1f; if (flag3) { if ((double) this.Center.X < (double) Main.player[this.owner].Center.X && (double) vector2_10.X < 0.0) vector2_10.X = 0.0f; if ((double) this.Center.X > (double) Main.player[this.owner].Center.X && (double) vector2_10.X > 0.0) vector2_10.X = 0.0f; if ((double) this.Center.Y < (double) Main.player[this.owner].Center.Y && (double) vector2_10.Y < 0.0) vector2_10.Y = 0.0f; if ((double) this.Center.Y > (double) Main.player[this.owner].Center.Y && (double) vector2_10.Y > 0.0) vector2_10.Y = 0.0f; } this.velocity = this.velocity + vector2_10 * num2; this.netUpdate = true; } } else { this.ai[0] = 10f; this.netUpdate = true; } } if (flag1 || this.type == 562 || this.type == 547 || this.type == 555 || this.type == 564 || this.type == 552 || this.type == 563 || this.type == 549 || this.type == 550 || this.type == 554 || this.type == 553 || this.type == 603) { float num11 = 800f; Vector2 vector2_11 = new Vector2(); bool flag4 = false; if (this.type == 549) num11 = 200f; if (this.type == 554) num11 = 400f; if (this.type == 553) num11 = 250f; if (this.type == 603) num11 = 320f; for (int index = 0; index < 200; ++index) { if (Main.npc[index].CanBeChasedBy((object) this)) { float num12 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); float num13 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); float num14 = Math.Abs(this.position.X + (float) (this.width / 2) - num12) + Math.Abs(this.position.Y + (float) (this.height / 2) - num13); if ((double) num14 < (double) num11 && (this.type != 563 || (double) num14 >= 200.0) && Collision.CanHit(this.position, this.width, this.height, Main.npc[index].position, Main.npc[index].width, Main.npc[index].height) && (double) (Main.npc[index].Center - Main.player[this.owner].Center).Length() < (double) num5 * 0.9) { num11 = num14; vector2_11.X = num12; vector2_11.Y = num13; flag4 = true; } } } if (flag4) { vector2_11 -= this.Center; vector2_11.Normalize(); if (this.type == 563) { vector2_11 *= 4f; this.velocity = (this.velocity * 14f + vector2_11) / 15f; } else if (this.type == 553) { vector2_11 *= 5f; this.velocity = (this.velocity * 12f + vector2_11) / 13f; } else if (this.type == 603) { vector2_11 *= 16f; this.velocity = (this.velocity * 9f + vector2_11) / 10f; } else if (this.type == 554) { vector2_11 *= 8f; this.velocity = (this.velocity * 6f + vector2_11) / 7f; } else { vector2_11 *= 6f; this.velocity = (this.velocity * 7f + vector2_11) / 8f; } } } if ((double) this.velocity.Length() > (double) num6) { this.velocity.Normalize(); this.velocity = this.velocity * num6; } if ((double) this.velocity.Length() >= (double) num8) return; this.velocity.Normalize(); this.velocity = this.velocity * num8; } else { this.tileCollide = false; Vector2 vec = Main.player[this.owner].Center - this.Center; if ((double) vec.Length() < 40.0 || vec.HasNaNs()) { this.Kill(); } else { float num15 = num6 * 1.5f; if (this.type == 546) num15 *= 1.5f; if (this.type == 554) num15 *= 1.25f; if (this.type == 555) num15 *= 1.35f; if (this.type == 562) num15 *= 1.25f; float num16 = 12f; vec.Normalize(); vec *= num15; this.velocity = (this.velocity * (num16 - 1f) + vec) / num16; } } } } private void AI_099_2() { bool flag1 = false; for (int index = 0; index < this.whoAmI; ++index) { if (Main.projectile[index].active && Main.projectile[index].owner == this.owner && Main.projectile[index].type == this.type) flag1 = true; } if (this.owner == Main.myPlayer) { ++this.localAI[0]; if (flag1) this.localAI[0] += (float) Main.rand.Next(10, 31) * 0.1f; float num1 = this.localAI[0] / 60f / (float) ((1.0 + (double) Main.player[this.owner].meleeSpeed) / 2.0); float num2 = ProjectileID.Sets.YoyosLifeTimeMultiplier[this.type]; if ((double) num2 != -1.0 && (double) num1 > (double) num2) this.ai[0] = -1f; } if (this.type == 603 && this.owner == Main.myPlayer) { ++this.localAI[1]; if ((double) this.localAI[1] >= 6.0) { float num3 = 400f; Vector2 velocity = this.velocity; Vector2 vector2_1 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2_1.Normalize(); Vector2 vector2_2 = vector2_1 * ((float) Main.rand.Next(10, 41) * 0.1f); if (Main.rand.Next(3) == 0) vector2_2 *= 2f; Vector2 vector2_3 = velocity * 0.25f + vector2_2; for (int index = 0; index < 200; ++index) { if (Main.npc[index].CanBeChasedBy((object) this)) { float num4 = Main.npc[index].position.X + (float) (Main.npc[index].width / 2); float num5 = Main.npc[index].position.Y + (float) (Main.npc[index].height / 2); float num6 = Math.Abs(this.position.X + (float) (this.width / 2) - num4) + Math.Abs(this.position.Y + (float) (this.height / 2) - num5); if ((double) num6 < (double) num3 && Collision.CanHit(this.position, this.width, this.height, Main.npc[index].position, Main.npc[index].width, Main.npc[index].height)) { num3 = num6; vector2_3.X = num4; vector2_3.Y = num5; Vector2 vector2_4 = vector2_3 - this.Center; vector2_4.Normalize(); vector2_3 = vector2_4 * 8f; } } } Vector2 vector2_5 = vector2_3 * 0.8f; Projectile.NewProjectile(this.Center.X - vector2_5.X, this.Center.Y - vector2_5.Y, vector2_5.X, vector2_5.Y, 604, this.damage, this.knockBack, this.owner); this.localAI[1] = 0.0f; } } bool flag2 = false; if (this.type >= 556 && this.type <= 561) flag2 = true; if (Main.player[this.owner].dead) { this.Kill(); } else { if (!flag2 && !flag1) { Main.player[this.owner].heldProj = this.whoAmI; Main.player[this.owner].itemAnimation = 2; Main.player[this.owner].itemTime = 2; if ((double) this.position.X + (double) (this.width / 2) > (double) Main.player[this.owner].position.X + (double) (Main.player[this.owner].width / 2)) { Main.player[this.owner].ChangeDir(1); this.direction = 1; } else { Main.player[this.owner].ChangeDir(-1); this.direction = -1; } } if (this.velocity.HasNaNs()) this.Kill(); this.timeLeft = 6; float num7 = ProjectileID.Sets.YoyosMaximumRange[this.type]; float num8 = ProjectileID.Sets.YoyosTopSpeed[this.type]; if (this.type == 545) { if (Main.rand.Next(6) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 6); Main.dust[index].noGravity = true; } } else if (this.type == 553 && Main.rand.Next(2) == 0) { int index = Dust.NewDust(this.position, this.width, this.height, 6); Main.dust[index].noGravity = true; Main.dust[index].scale = 1.6f; } if (Main.player[this.owner].yoyoString) num7 = (float) ((double) num7 * 1.25 + 30.0); float num9 = num7 / (float) ((1.0 + (double) Main.player[this.owner].meleeSpeed * 3.0) / 4.0); float num10 = num8 / (float) ((1.0 + (double) Main.player[this.owner].meleeSpeed * 3.0) / 4.0); float num11 = (float) (14.0 - (double) num10 / 2.0); float num12 = (float) (5.0 + (double) num10 / 2.0); if (flag1) num12 += 20f; if ((double) this.ai[0] >= 0.0) { if ((double) this.velocity.Length() > (double) num10) this.velocity = this.velocity * 0.98f; bool flag3 = false; bool flag4 = false; Vector2 vector2_6 = Main.player[this.owner].Center - this.Center; if ((double) vector2_6.Length() > (double) num9) { flag3 = true; if ((double) vector2_6.Length() > (double) num9 * 1.3) flag4 = true; } if (this.owner == Main.myPlayer) { if (!Main.player[this.owner].channel || Main.player[this.owner].stoned || Main.player[this.owner].frozen) { this.ai[0] = -1f; this.ai[1] = 0.0f; this.netUpdate = true; } else { Vector2 vector2_7 = Main.ReverseGravitySupport(Main.MouseScreen) + Main.screenPosition; float x = vector2_7.X; float y = vector2_7.Y; Vector2 vector2_8 = new Vector2(x, y) - Main.player[this.owner].Center; if ((double) vector2_8.Length() > (double) num9) { vector2_8.Normalize(); Vector2 vector2_9 = vector2_8 * num9; Vector2 vector2_10 = Main.player[this.owner].Center + vector2_9; x = vector2_10.X; y = vector2_10.Y; } if ((double) this.ai[0] != (double) x || (double) this.ai[1] != (double) y) { Vector2 vector2_11 = new Vector2(x, y) - Main.player[this.owner].Center; if ((double) vector2_11.Length() > (double) num9 - 1.0) { vector2_11.Normalize(); vector2_11 *= num9 - 1f; Vector2 vector2_12 = Main.player[this.owner].Center + vector2_11; x = vector2_12.X; y = vector2_12.Y; } this.ai[0] = x; this.ai[1] = y; this.netUpdate = true; } } } if (flag4 && this.owner == Main.myPlayer) { this.ai[0] = -1f; this.netUpdate = true; } if ((double) this.ai[0] >= 0.0) { if (flag3) { num11 /= 2f; num10 *= 2f; if ((double) this.Center.X > (double) Main.player[this.owner].Center.X && (double) this.velocity.X > 0.0) this.velocity.X *= 0.5f; if ((double) this.Center.Y > (double) Main.player[this.owner].Center.Y && (double) this.velocity.Y > 0.0) this.velocity.Y *= 0.5f; if ((double) this.Center.X < (double) Main.player[this.owner].Center.X && (double) this.velocity.X > 0.0) this.velocity.X *= 0.5f; if ((double) this.Center.Y < (double) Main.player[this.owner].Center.Y && (double) this.velocity.Y > 0.0) this.velocity.Y *= 0.5f; } Vector2 vector2_13 = new Vector2(this.ai[0], this.ai[1]) - this.Center; double num13 = (double) this.velocity.Length(); float num14 = vector2_13.Length(); if ((double) num14 > (double) num12) { vector2_13.Normalize(); float num15 = (double) num14 > (double) num10 * 2.0 ? num10 : num14 / 2f; vector2_13 *= num15; this.velocity = (this.velocity * (num11 - 1f) + vector2_13) / num11; } else if (flag1) { if ((double) this.velocity.Length() < (double) num10 * 0.6) { vector2_13 = this.velocity; vector2_13.Normalize(); vector2_13 *= num10 * 0.6f; this.velocity = (this.velocity * (num11 - 1f) + vector2_13) / num11; } } else this.velocity = this.velocity * 0.8f; if (flag1 && !flag3 && (double) this.velocity.Length() < (double) num10 * 0.6) { this.velocity.Normalize(); this.velocity = this.velocity * (num10 * 0.6f); } } } else { float num16 = (float) (int) ((double) num11 * 0.8); float num17 = num10 * 1.5f; this.tileCollide = false; Vector2 vector2 = Main.player[this.owner].position - this.Center; float num18 = vector2.Length(); if ((double) num18 < (double) num17 + 10.0 || (double) num18 == 0.0) { this.Kill(); } else { vector2.Normalize(); vector2 *= num17; this.velocity = (this.velocity * (num16 - 1f) + vector2) / num16; } } this.rotation += 0.45f; } } private void AI_130_FlameBurstTower() { float shot_range = 900f; float angleRatioMax = 1f; Vector2 vector2_1 = this.Center; int Type = 664; int num1 = 12; float num2 = 12f; int num3 = 1; int num4 = 6; int num5 = 4; int num6 = 80; switch (this.type) { case 663: Lighting.AddLight(this.Center, new Vector3(0.4f, 0.2f, 0.1f)); Lighting.AddLight(this.Bottom + new Vector2(0.0f, -10f), new Vector3(0.4f, 0.2f, 0.1f)); vector2_1 = this.Bottom + new Vector2((float) (this.direction * 6), -40f); if ((double) ++this.localAI[0] >= 300.0) this.localAI[0] = 0.0f; Microsoft.Xna.Framework.Rectangle r1 = new Microsoft.Xna.Framework.Rectangle((int) this.position.X + this.width / 4, (int) this.position.Y + this.height - 16, this.width / 4 * 3, 6); if (this.direction == 1) r1.X -= this.width / 4; for (int index = 0; index < 1; ++index) { if (Main.rand.Next(2) == 0) { Dust dust = Dust.NewDustDirect(r1.TopLeft() + new Vector2(-2f, -2f), r1.Width + 4, r1.Height + 4, 270, (float) (-this.direction * 2), -2f, 200, new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0)); dust.fadeIn = (float) (0.600000023841858 + (double) Main.rand.NextFloat() * 0.600000023841858); dust.scale = 0.4f; dust.noGravity = true; dust.noLight = true; dust.velocity = Vector2.Zero; dust.velocity.X = (float) -this.direction * Main.rand.NextFloat() * dust.fadeIn; } } r1 = new Microsoft.Xna.Framework.Rectangle((int) this.Center.X, (int) this.Bottom.Y, this.width / 4, 10); if (this.direction == -1) r1.X -= r1.Width; r1.X += this.direction * 4; r1.Y -= this.height - 10; for (int index = 0; index < 1; ++index) { if (Main.rand.Next(5) == 0) { Dust dust = Dust.NewDustDirect(r1.TopLeft(), r1.Width, r1.Height, 6); dust.fadeIn = 1f; dust.scale = 1f; dust.noGravity = true; dust.noLight = true; dust.velocity *= 2f; } } break; case 665: Lighting.AddLight(this.Center, new Vector3(0.4f, 0.2f, 0.1f) * 1.2f); Lighting.AddLight(this.Bottom + new Vector2(0.0f, -10f), new Vector3(0.4f, 0.2f, 0.1f) * 1.2f); num6 = 70; num2 += 3f; num4 = 8; Type = 666; vector2_1 = this.Bottom + new Vector2((float) (this.direction * 6), -44f); if ((double) ++this.localAI[0] >= 300.0) this.localAI[0] = 0.0f; Microsoft.Xna.Framework.Rectangle r2 = new Microsoft.Xna.Framework.Rectangle((int) this.position.X + this.width / 4, (int) this.position.Y + this.height - 16, this.width / 4 * 2, 6); if (this.direction == 1) r2.X -= this.width / 4; for (int index = 0; index < 1; ++index) { if (Main.rand.Next(2) == 0) { Dust dust = Dust.NewDustDirect(r2.TopLeft() + new Vector2(-2f, -2f), r2.Width + 4, r2.Height + 4, 270, (float) (-this.direction * 2), -2f, 200, new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0)); dust.fadeIn = (float) (0.600000023841858 + (double) Main.rand.NextFloat() * 0.600000023841858); dust.scale = 0.4f; dust.noGravity = true; dust.noLight = true; dust.velocity = Vector2.Zero; dust.velocity.X = (float) -this.direction * Main.rand.NextFloat() * dust.fadeIn; } } r2 = new Microsoft.Xna.Framework.Rectangle((int) this.Center.X, (int) this.Bottom.Y, this.width / 4, 10); if (this.direction == -1) r2.X -= r2.Width; r2.X += this.direction * 4; r2.Y -= this.height - 10; for (int index = 0; index < 2; ++index) { if (Main.rand.Next(5) == 0) { Dust dust = Dust.NewDustDirect(r2.TopLeft(), r2.Width, r2.Height, 6); dust.fadeIn = 1f; dust.scale = 1f; dust.noGravity = true; dust.noLight = true; dust.velocity *= 2f; } } break; case 667: Lighting.AddLight(this.Center, new Vector3(0.4f, 0.2f, 0.1f) * 1.5f); Lighting.AddLight(this.Bottom + new Vector2(0.0f, -10f), new Vector3(0.4f, 0.2f, 0.1f) * 1.5f); num6 = 60; num2 += 6f; num4 = 8; Type = 668; vector2_1 = this.Bottom + new Vector2((float) (this.direction * 6), -46f); if ((double) ++this.localAI[0] >= 300.0) this.localAI[0] = 0.0f; Microsoft.Xna.Framework.Rectangle r3 = new Microsoft.Xna.Framework.Rectangle((int) this.position.X + this.width / 4, (int) this.position.Y + this.height - 16, this.width / 4 * 2, 6); if (this.direction == 1) r3.X -= this.width / 4; for (int index = 0; index < 1; ++index) { if (Main.rand.Next(2) == 0) { Dust dust = Dust.NewDustDirect(r3.TopLeft() + new Vector2(-2f, -2f), r3.Width + 4, r3.Height + 4, 270, (float) (-this.direction * 2), -2f, 200, new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0)); dust.fadeIn = (float) (0.600000023841858 + (double) Main.rand.NextFloat() * 0.600000023841858); dust.scale = 0.4f; dust.noGravity = true; dust.noLight = true; dust.velocity = Vector2.Zero; dust.velocity.X = (float) -this.direction * Main.rand.NextFloat() * dust.fadeIn; } } r3 = new Microsoft.Xna.Framework.Rectangle((int) this.Center.X, (int) this.Bottom.Y, this.width / 4, 10); if (this.direction == -1) r3.X -= r3.Width; r3.X += this.direction * 4; r3.Y -= this.height - 10; for (int index = 0; index < 3; ++index) { if (Main.rand.Next(5) == 0) { Dust dust = Dust.NewDustDirect(r3.TopLeft(), r3.Width, r3.Height, 6); dust.fadeIn = 1.1f; dust.scale = 1f; dust.noGravity = true; dust.noLight = true; dust.velocity *= 2.4f; } } break; } if (Main.player[this.owner].setApprenticeT2) { angleRatioMax = 0.1f; shot_range *= 1.5f; num2 *= 1.4f; } if ((double) this.ai[0] == 0.0) { this.direction = this.spriteDirection = Main.player[this.owner].direction; this.ai[0] = 1f; this.ai[1] = 0.0f; this.netUpdate = true; } if ((double) this.ai[0] == 1.0) { this.frame = 0; bool flag = false; if ((double) this.ai[1] > 0.0) --this.ai[1]; else flag = true; if (flag && this.owner == Main.myPlayer) { int target = this.AI_130_FlameBurstTower_FindTarget(shot_range, angleRatioMax, vector2_1); if (target != -1) { this.direction = Math.Sign(this.DirectionTo(Main.npc[target].Center).X); this.ai[0] = 2f; this.ai[1] = 0.0f; this.netUpdate = true; } } } else if ((double) this.ai[0] == 2.0) { this.frame = num3 + (int) ((double) this.ai[1] / (double) num5); if ((double) this.ai[1] == (double) num1) { Vector2 vector2_2 = new Vector2((float) this.direction, 0.0f); int target = this.AI_130_FlameBurstTower_FindTarget(shot_range, angleRatioMax, vector2_1, false); if (target != -1) vector2_2 = (Main.npc[target].Center - vector2_1).SafeNormalize(Vector2.UnitX * (float) this.direction); Vector2 velocity = vector2_2 * num2; if (this.owner == Main.myPlayer) Projectile.NewProjectile(vector2_1, velocity, Type, this.damage, this.knockBack, this.owner); } if ((double) ++this.ai[1] >= (double) (num4 * num5)) { this.ai[0] = 1f; this.ai[1] = (float) num6; } } this.spriteDirection = this.direction; this.tileCollide = true; this.velocity.Y += 0.2f; } private int AI_130_FlameBurstTower_FindTarget( float shot_range, float angleRatioMax, Vector2 shootingSpot, bool canChangeDirection = true) { int index1 = -1; NPC minionAttackTargetNpc = this.OwnerMinionAttackTargetNPC; if (minionAttackTargetNpc != null && minionAttackTargetNpc.CanBeChasedBy((object) this)) { for (int index2 = 0; index2 < 1; ++index2) { if (minionAttackTargetNpc.CanBeChasedBy((object) this)) { float num = Vector2.Distance(shootingSpot, minionAttackTargetNpc.Center); if ((double) num <= (double) shot_range) { Vector2 vector2 = (minionAttackTargetNpc.Center - shootingSpot).SafeNormalize(Vector2.UnitY); if ((double) Math.Abs(vector2.X) >= (double) Math.Abs(vector2.Y) * (double) angleRatioMax && (canChangeDirection || (double) this.direction * (double) vector2.X >= 0.0) && (index1 == -1 || (double) num < (double) Vector2.Distance(shootingSpot, Main.npc[index1].Center)) && Collision.CanHitLine(shootingSpot, 0, 0, minionAttackTargetNpc.Center, 0, 0)) index1 = minionAttackTargetNpc.whoAmI; } } } if (index1 != -1) return index1; } for (int index3 = 0; index3 < 200; ++index3) { NPC npc = Main.npc[index3]; if (npc.CanBeChasedBy((object) this)) { float num = Vector2.Distance(shootingSpot, npc.Center); if ((double) num <= (double) shot_range) { Vector2 vector2 = (npc.Center - shootingSpot).SafeNormalize(Vector2.UnitY); if ((double) Math.Abs(vector2.X) >= (double) Math.Abs(vector2.Y) * (double) angleRatioMax && (canChangeDirection || (double) this.direction * (double) vector2.X >= 0.0) && (index1 == -1 || (double) num < (double) Vector2.Distance(shootingSpot, Main.npc[index1].Center)) && Collision.CanHitLine(shootingSpot, 0, 0, npc.Center, 0, 0)) index1 = index3; } } } return index1; } private int AI_134_Ballista_FindTarget( float shot_range, float deadBottomAngle, Vector2 shootingSpot) { int index1 = -1; NPC minionAttackTargetNpc = this.OwnerMinionAttackTargetNPC; if (minionAttackTargetNpc != null && minionAttackTargetNpc.CanBeChasedBy((object) this)) { for (int index2 = 0; index2 < 1; ++index2) { if (minionAttackTargetNpc.CanBeChasedBy((object) this, true)) { float num = Vector2.Distance(shootingSpot, minionAttackTargetNpc.Center); if ((double) num <= (double) shot_range) { Vector2 vector2 = (minionAttackTargetNpc.Center - shootingSpot).SafeNormalize(Vector2.UnitY); if (((double) Math.Abs(vector2.X) >= (double) Math.Abs(vector2.Y) * (double) deadBottomAngle || (double) vector2.Y <= 0.0) && (index1 == -1 || (double) num < (double) Vector2.Distance(shootingSpot, Main.npc[index1].Center)) && Collision.CanHitLine(shootingSpot, 0, 0, minionAttackTargetNpc.Center, 0, 0)) index1 = minionAttackTargetNpc.whoAmI; } } } if (index1 != -1) return index1; } for (int index3 = 0; index3 < 200; ++index3) { NPC npc = Main.npc[index3]; if (npc.CanBeChasedBy((object) this, true)) { float num = Vector2.Distance(shootingSpot, npc.Center); if ((double) num <= (double) shot_range) { Vector2 vector2 = (npc.Center - shootingSpot).SafeNormalize(Vector2.UnitY); if (((double) Math.Abs(vector2.X) >= (double) Math.Abs(vector2.Y) * (double) deadBottomAngle || (double) vector2.Y <= 0.0) && (index1 == -1 || (double) num < (double) Vector2.Distance(shootingSpot, Main.npc[index1].Center)) && Collision.CanHitLine(shootingSpot, 0, 0, npc.Center, 0, 0)) index1 = index3; } } } return index1; } private void AI_131_FlameBurstShot() { if (this.type != 664 && this.type != 666 && this.type != 668) return; if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; Main.PlayTrackedSound((SoundStyle) SoundID.DD2_FlameburstTowerShot, this.Center); } if (this.alpha > 0) { this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; } int num = 1; if (this.type == 666) num = 2; if (this.type == 668) num = 3; for (int index = 0; index < num; ++index) { if (Main.rand.Next(2) != 0) { Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 6, this.velocity.X * 0.2f, this.velocity.Y * 0.2f, 100, Scale: 2f); dust.noGravity = true; dust.velocity *= 0.3f; if (Main.rand.Next(1) == 0) { dust.velocity.Y += (float) Math.Sign(dust.velocity.Y) * 1.2f; dust.fadeIn += 0.5f; } } } this.rotation = this.velocity.ToRotation() + 1.570796f; } private void AI_134_Ballista() { float shot_range = 900f; float deadBottomAngle = 0.75f; Vector2 center = this.Center; int Type = 680; float num1 = 16f; int num2 = 1; int num3 = 5; int num4 = 5; int num5 = 180; if (Main.player[this.owner].setSquireT2) num1 = 21f; if (Main.player[this.owner].setSquireT3) num5 = 100; if (Main.player[this.owner].ballistaPanic) num5 = 60; if (Main.player[this.owner].ballistaPanic && Main.player[this.owner].setSquireT3) num5 = 30; int num6 = num4; if (this.type == 677) center.Y -= 4f; if ((double) this.ai[0] == 0.0) { this.direction = this.spriteDirection = Main.player[this.owner].direction; this.ai[0] = 1f; this.ai[1] = 0.0f; this.netUpdate = true; if (this.direction == -1) this.rotation = 3.141593f; } if ((double) this.ai[0] == 1.0) { this.frame = 0; bool flag = false; if (Main.player[this.owner].ballistaPanic && (double) this.ai[1] > 60.0) this.ai[1] = 60f; if (Main.player[this.owner].ballistaPanic && Main.player[this.owner].setSquireT3 && (double) this.ai[1] > 30.0) this.ai[1] = 30f; if ((double) this.ai[1] > 0.0) --this.ai[1]; else flag = true; int target = this.AI_134_Ballista_FindTarget(shot_range, deadBottomAngle, center); if (target != -1) { Vector2 v = (Main.npc[target].Center - center).SafeNormalize(Vector2.UnitY); this.rotation = this.rotation.AngleLerp(v.ToRotation(), 0.08f); if ((double) this.rotation > 1.57079637050629 || (double) this.rotation < -1.57079637050629) this.direction = -1; else this.direction = 1; if (flag && this.owner == Main.myPlayer) { this.direction = Math.Sign(v.X); this.ai[0] = 2f; this.ai[1] = 0.0f; this.netUpdate = true; } } else { float targetAngle = 0.0f; if (this.direction == -1) targetAngle = 3.141593f; this.rotation = this.rotation.AngleLerp(targetAngle, 0.05f); } } else if ((double) this.ai[0] == 2.0) { this.frame = num2 + (int) ((double) this.ai[1] / (double) num4); if ((double) this.ai[1] == (double) num6) { Main.PlayTrackedSound((SoundStyle) SoundID.DD2_BallistaTowerShot, this.Center); Vector2 v = new Vector2((float) this.direction, 0.0f); int target = this.AI_134_Ballista_FindTarget(shot_range, deadBottomAngle, center); if (target != -1) v = (Main.npc[target].Center - center).SafeNormalize(Vector2.UnitX * (float) this.direction); this.rotation = v.ToRotation(); if ((double) this.rotation > 1.57079637050629 || (double) this.rotation < -1.57079637050629) this.direction = -1; else this.direction = 1; Vector2 velocity = v * num1; if (this.owner == Main.myPlayer) Projectile.NewProjectile(center, velocity, Type, this.damage, this.knockBack, this.owner); } if ((double) ++this.ai[1] >= (double) (num3 * num4)) { this.ai[0] = 1f; this.ai[1] = (float) num5; } } this.spriteDirection = this.direction; this.tileCollide = true; this.velocity.Y += 0.2f; } private void AI_135_OgreStomp() { ++this.ai[0]; if ((double) this.ai[0] > 9.0) { this.Kill(); } else { this.velocity = Vector2.Zero; this.position = this.Center; this.Size = new Vector2(16f, 16f) * MathHelper.Lerp(5f, 40f, Utils.InverseLerp(0.0f, 9f, this.ai[0])); this.Center = this.position; Point tileCoordinates1 = this.TopLeft.ToTileCoordinates(); Point tileCoordinates2 = this.BottomRight.ToTileCoordinates(); int num1 = tileCoordinates1.X / 2 + tileCoordinates2.X / 2; int num2 = this.width / 2; if ((int) this.ai[0] % 3 != 0) return; int num3 = (int) this.ai[0] / 3; for (int x = tileCoordinates1.X; x <= tileCoordinates2.X; ++x) { for (int y = tileCoordinates1.Y; y <= tileCoordinates2.Y; ++y) { if ((double) Vector2.Distance(this.Center, new Vector2((float) (x * 16), (float) (y * 16))) <= (double) num2) { Tile tileSafely1 = Framing.GetTileSafely(x, y); if (tileSafely1.active() && Main.tileSolid[(int) tileSafely1.type] && !Main.tileSolidTop[(int) tileSafely1.type] && !Main.tileFrameImportant[(int) tileSafely1.type]) { Tile tileSafely2 = Framing.GetTileSafely(x, y - 1); if (!tileSafely2.active() || !Main.tileSolid[(int) tileSafely2.type] || Main.tileSolidTop[(int) tileSafely2.type]) { int tileDustAmount = WorldGen.KillTile_GetTileDustAmount(true, tileSafely1); for (int index = 0; index < tileDustAmount; ++index) { Dust dust = Main.dust[WorldGen.KillTile_MakeTileDust(x, y, tileSafely1)]; dust.velocity.Y -= (float) (3.0 + (double) num3 * 1.5); dust.velocity.Y *= Main.rand.NextFloat(); dust.scale += (float) num3 * 0.03f; } if (num3 >= 2) { for (int index = 0; index < tileDustAmount - 1; ++index) { Dust dust = Main.dust[WorldGen.KillTile_MakeTileDust(x, y, tileSafely1)]; dust.velocity.Y -= 1f + (float) num3; dust.velocity.Y *= Main.rand.NextFloat(); } } if (tileDustAmount > 0 && Main.rand.Next(3) != 0) { float num4 = (float) Math.Abs(num1 - x) / 20f; Gore gore = Gore.NewGoreDirect(this.position, Vector2.Zero, 61 + Main.rand.Next(3), (float) (1.0 - (double) num3 * 0.150000005960464 + (double) num4 * 0.5)); gore.velocity.Y -= (float) (0.100000001490116 + (double) num3 * 0.5 + (double) num4 * (double) num3 * 1.0); gore.velocity.Y *= Main.rand.NextFloat(); gore.position = new Vector2((float) (x * 16 + 20), (float) (y * 16 + 20)); } } } } } } } } private void AI_136_BetsyBreath() { if ((double) this.ai[1] < 0.0 || (double) this.ai[1] > 200.0) { this.Kill(); } else { NPC npc = Main.npc[(int) this.ai[1]]; float num1 = -8f; this.Center = npc.Center + new Vector2((110f + num1) * (float) npc.spriteDirection, 30f).RotatedBy((double) npc.rotation); this.rotation = npc.DirectionTo(this.Center).ToRotation(); DelegateMethods.v3_1 = new Vector3(1.2f, 1f, 0.3f); float num2 = this.ai[0] / 40f; if ((double) num2 > 1.0) num2 = 1f; float num3 = (float) (((double) this.ai[0] - 38.0) / 40.0); if ((double) num3 < 0.0) num3 = 0.0f; Utils.PlotTileLine(this.Center + this.rotation.ToRotationVector2() * 400f * num3, this.Center + this.rotation.ToRotationVector2() * 400f * num2, 16f, new Utils.PerLinePoint(DelegateMethods.CastLight)); Utils.PlotTileLine(this.Center + this.rotation.ToRotationVector2().RotatedBy(0.196349546313286) * 400f * num3, this.Center + this.rotation.ToRotationVector2().RotatedBy(0.196349546313286) * 400f * num2, 16f, new Utils.PerLinePoint(DelegateMethods.CastLight)); Utils.PlotTileLine(this.Center + this.rotation.ToRotationVector2().RotatedBy(-0.196349546313286) * 400f * num3, this.Center + this.rotation.ToRotationVector2().RotatedBy(-0.196349546313286) * 400f * num2, 16f, new Utils.PerLinePoint(DelegateMethods.CastLight)); if ((double) num3 == 0.0 && (double) num2 > 0.100000001490116) { for (int index = 0; index < 3; ++index) { Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 6); dust.fadeIn = 1.5f; dust.velocity = this.rotation.ToRotationVector2().RotatedBy((double) Main.rand.NextFloatDirection() * 0.261799395084381) * (float) (0.5 + (double) Main.rand.NextFloat() * 2.5) * 15f; dust.velocity += npc.velocity * 2f; dust.noLight = true; dust.noGravity = true; dust.alpha = 200; } } if (Main.rand.Next(5) == 0 && (double) this.ai[0] >= 15.0) { Gore gore = Gore.NewGoreDirect(this.Center + this.rotation.ToRotationVector2() * 300f - Utils.RandomVector2(Main.rand, -20f, 20f), Vector2.Zero, 61 + Main.rand.Next(3), 0.5f); gore.velocity *= 0.3f; gore.velocity += this.rotation.ToRotationVector2() * 4f; } for (int index = 0; index < 1; ++index) { Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 31); dust.fadeIn = 1.5f; dust.scale = 0.4f; dust.velocity = this.rotation.ToRotationVector2().RotatedBy((double) Main.rand.NextFloatDirection() * 0.261799395084381) * (float) (0.5 + (double) Main.rand.NextFloat() * 2.5) * 15f; dust.velocity += npc.velocity * 2f; dust.velocity *= 0.3f; dust.noLight = true; dust.noGravity = true; float amount = Main.rand.NextFloat(); dust.position = Vector2.Lerp(this.Center + this.rotation.ToRotationVector2() * 400f * num3, this.Center + this.rotation.ToRotationVector2() * 400f * num2, amount); dust.position += this.rotation.ToRotationVector2().RotatedBy(1.57079637050629) * (float) (20.0 + 100.0 * ((double) amount - 0.5)); } ++this.frameCounter; ++this.ai[0]; if ((double) this.ai[0] < 78.0) return; this.Kill(); } } private void AI_137_LightningAura() { int maxDistance = 10; int num1 = 999; int num2 = 30; int num3 = 40; int num4 = 4; this.knockBack = 0.0f; if (Main.player[this.owner].setMonkT2) num2 -= 5; if (Main.player[this.owner].setMonkT3) { maxDistance = 14; num4 = 8; } ++this.ai[0]; if ((double) this.ai[0] >= (double) num2) this.ai[0] = 0.0f; if ((double) this.ai[0] == 0.0) { bool flag = false; for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.CanBeChasedBy((object) this) && (double) npc.Hitbox.Distance(this.Center) < (double) (this.width / 2) && this.Colliding(this.Hitbox, npc.Hitbox)) { flag = true; break; } } if (flag) Main.PlayTrackedSound((SoundStyle) SoundID.DD2_LightningAuraZap, this.Center); } if ((double) this.localAI[0] == 0.0) { this.localAI[0] = 1f; this.velocity = Vector2.Zero; Point tileCoordinates = this.Center.ToTileCoordinates(); Point result1; if (!WorldUtils.Find(tileCoordinates, Searches.Chain((GenSearch) new Searches.Down(500), (GenCondition) new Conditions.IsSolid()), out result1)) { this.position.Y += 16f; return; } Point result2; if (!WorldUtils.Find(new Point(result1.X, result1.Y - 1), Searches.Chain((GenSearch) new Searches.Up(maxDistance), (GenCondition) new Conditions.IsSolid()), out result2)) result2 = new Point(tileCoordinates.X, tileCoordinates.Y - maxDistance - 1); Vector2 worldCoordinates1 = result1.ToWorldCoordinates(autoAddY: 0.0f); Vector2 worldCoordinates2 = result2.ToWorldCoordinates(autoAddY: 0.0f); this.Size = new Vector2(1f, worldCoordinates1.Y - worldCoordinates2.Y); if (this.height > maxDistance * 16) this.height = maxDistance * 16; if (this.height < num4 * 16) this.height = num4 * 16; this.height *= 2; this.width = (int) ((double) this.height * 1.0); if (this.width > num1) this.width = num1; this.Center = worldCoordinates1; } if (++this.frameCounter >= 8) { this.frameCounter = 0; if (++this.frame >= Main.projFrames[this.type]) this.frame = 0; } DelegateMethods.v3_1 = new Vector3(0.2f, 0.7f, 1f); Utils.PlotTileLine(this.Center + Vector2.UnitX * -40f, this.Center + Vector2.UnitX * 40f, 80f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); Vector2 vector2_1 = new Vector2(this.Top.X, this.position.Y + (float) num3); for (int index = 0; index < 4; ++index) { if (Main.rand.Next(6) == 0) { Vector2 vector2_2 = Main.rand.NextVector2Unit(); if ((double) Math.Abs(vector2_2.X) >= 0.119999997317791) { Vector2 vector2_3 = this.Center + vector2_2 * new Vector2((float) ((this.height - num3) / 2)); if (!WorldGen.SolidTile((int) vector2_3.X / 16, (int) vector2_3.Y / 16) && this.AI_137_CanHit(vector2_3)) { Dust dust = Dust.NewDustDirect(vector2_3, 0, 0, 226, Alpha: 100); dust.position = vector2_3; dust.velocity = (vector2_1 - dust.position).SafeNormalize(Vector2.Zero); dust.scale = 0.7f; dust.fadeIn = 1f; dust.noGravity = true; dust.noLight = true; } } } } for (int index = 0; index < 0; ++index) { if (Main.rand.Next(10) == 0) { Vector2 vector2_4 = Main.rand.NextVector2Unit(); if ((double) Math.Abs(vector2_4.X) >= 0.119999997317791) { Vector2 vector2_5 = this.Center + vector2_4 * new Vector2((float) ((this.height - num3) / 2)) * Main.rand.NextFloat(); if (!WorldGen.SolidTile((int) vector2_5.X / 16, (int) vector2_5.Y / 16) && this.AI_137_CanHit(vector2_5)) { Dust dust = Dust.NewDustDirect(vector2_5, 0, 0, 226, Alpha: 100); dust.velocity *= 0.6f; dust.velocity += Vector2.UnitY * -2f; dust.noGravity = true; dust.noLight = true; } } } } for (int index = 0; index < 4; ++index) { if (Main.rand.Next(10) == 0) { Dust dust = Dust.NewDustDirect(vector2_1 - new Vector2(8f, 0.0f), 16, this.height / 2 - 40, 226, Alpha: 100); dust.velocity *= 0.6f; dust.velocity += Vector2.UnitY * -2f; dust.scale = 0.7f; dust.noGravity = true; dust.noLight = true; } } this.tileCollide = true; this.velocity.Y += 0.2f; } private void AI_138_ExplosiveTrap() { this.spriteDirection = this.direction = 1; int num1 = 110; int Type = 694; int num2 = 48; if (Main.player[this.owner].setHuntressT2) num1 = 74; if (Main.player[this.owner].setHuntressT3) num1 = 40; switch (this.type) { case 692: Type = 695; break; case 693: Type = 696; break; } Lighting.AddLight(this.Center, 0.6f, 0.5f, 0.3f); if (++this.frameCounter >= 12) { this.frameCounter = 0; if (++this.frame >= Main.projFrames[this.type]) this.frame = 0; } if ((double) this.localAI[0] > 0.0) --this.localAI[0]; if ((double) this.localAI[0] <= 0.0 && this.owner == Main.myPlayer) { this.localAI[0] = 3f; bool flag = false; Microsoft.Xna.Framework.Rectangle rectangle = Utils.CenteredRectangle(this.Center + new Vector2(0.0f, (float) -num2), new Vector2((float) (num2 * 2))); for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.CanBeChasedBy((object) this, true) && rectangle.Intersects(npc.Hitbox)) { flag = true; break; } } if (flag) { Main.PlayTrackedSound((SoundStyle) SoundID.DD2_ExplosiveTrapExplode); this.localAI[0] = (float) num1; Projectile.NewProjectile(this.Center + new Vector2(0.0f, (float) -num2), Vector2.Zero, Type, this.damage, this.knockBack, this.owner); } } this.tileCollide = true; this.velocity.Y += 0.2f; } private void AI_139_ExplosiveTrapExplosion() { int projFrame = Main.projFrames[this.type]; int num = 3; this.alpha -= 25; if (this.alpha < 0) this.alpha = 0; if ((double) this.localAI[0] == 0.0) this.localAI[0] = 1f; if (++this.frameCounter >= num) { this.frameCounter = 0; if (++this.frame >= projFrame) { this.Kill(); return; } } DelegateMethods.v3_1 = new Vector3(1.3f, 0.9f, 0.2f); Utils.PlotTileLine(this.Top, this.Bottom, 2f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); } private void AI_140_MonkStaffT1() { float num1 = 50f; float num2 = 2f; float num3 = 20f; Player player = Main.player[this.owner]; float num4 = -0.7853982f; Vector2 vector2_1 = player.RotatedRelativePoint(player.MountedCenter); Vector2 vector2_2 = Vector2.Zero; if (player.dead) { this.Kill(); } else { if (this.type == 697) { int Damage = this.damage * 2; int num5 = Math.Sign(this.velocity.X); this.velocity = new Vector2((float) num5, 0.0f); if ((double) this.ai[0] == 0.0) { this.rotation = (float) ((double) new Vector2((float) num5, -player.gravDir).ToRotation() + (double) num4 + 3.14159274101257); if ((double) this.velocity.X < 0.0) this.rotation -= 1.570796f; } this.alpha -= 128; if (this.alpha < 0) this.alpha = 0; double num6 = (double) this.ai[0] / (double) num1; ++this.ai[0]; this.rotation += 6.283185f * num2 / num1 * (float) num5; bool flag = (double) this.ai[0] == (double) (int) ((double) num1 / 2.0); if ((double) this.ai[0] >= (double) num1 || flag && !player.controlUseItem) { this.Kill(); player.reuseDelay = 10; } else if (flag) { Vector2 mouseWorld = Main.MouseWorld; int dir = (double) player.DirectionTo(mouseWorld).X > 0.0 ? 1 : -1; if ((double) dir != (double) this.velocity.X) { player.ChangeDir(dir); this.velocity = new Vector2((float) dir, 0.0f); this.netUpdate = true; this.rotation -= 3.141593f; } } float num7 = this.rotation - 0.7853982f * (float) num5; vector2_2 = (num7 + (num5 == -1 ? 3.141593f : 0.0f)).ToRotationVector2() * (this.ai[0] / num1) * num3; Vector2 vec = this.Center + (num7 + (num5 == -1 ? 3.141593f : 0.0f)).ToRotationVector2() * 30f; if (Main.rand.Next(2) == 0) { Dust dust = Dust.NewDustDirect(vec - new Vector2(5f), 10, 10, 31, player.velocity.X, player.velocity.Y, 150); dust.velocity = this.DirectionTo(dust.position) * 0.1f + dust.velocity * 0.1f; } if (num6 >= 0.75) { Dust dust = Dust.NewDustDirect(vec - new Vector2(5f), 10, 10, 55, player.velocity.X, player.velocity.Y, 50); dust.velocity = this.DirectionTo(dust.position) * 0.1f + dust.velocity * 0.1f; dust.noGravity = true; dust.color = new Color(20, (int) byte.MaxValue, 100, 160); } if ((double) this.ai[0] >= (double) num1 - 8.0 && (double) this.ai[0] < (double) num1 - 2.0) { for (int index = 0; index < 5; ++index) { Dust dust = Dust.NewDustDirect(vec - new Vector2(5f), 10, 10, 55, player.velocity.X, player.velocity.Y, 50); dust.velocity *= 1.2f; dust.noGravity = true; dust.scale += 0.1f; dust.color = new Color(20, (int) byte.MaxValue, 100, 160); } } if ((double) this.ai[0] == (double) num1 - 3.0 && this.owner == Main.myPlayer) { if ((double) this.localAI[1] != 1.0) { if (!WorldUtils.Find(vec.ToTileCoordinates(), Searches.Chain((GenSearch) new Searches.Down(4), (GenCondition) new Conditions.IsSolid()), out Point _)) { Main.PlayTrackedSound((SoundStyle) SoundID.DD2_MonkStaffGroundMiss, this.Center); goto label_26; } } Projectile.NewProjectile(vec + new Vector2((float) (num5 * 20), -60f), Vector2.Zero, 698, Damage, 0.0f, this.owner); Main.PlayTrackedSound((SoundStyle) SoundID.DD2_MonkStaffGroundImpact, this.Center); } } label_26: if (this.type == 707) { Lighting.AddLight(player.Center, 0.75f, 0.9f, 1.15f); int num8 = Math.Sign(this.velocity.X); this.velocity = new Vector2((float) num8, 0.0f); if ((double) this.ai[0] == 0.0) { this.rotation = (float) ((double) new Vector2((float) num8, -player.gravDir).ToRotation() + (double) num4 + 3.14159274101257); if ((double) this.velocity.X < 0.0) this.rotation -= 1.570796f; } this.alpha -= 128; if (this.alpha < 0) this.alpha = 0; double num9 = (double) this.ai[0] / (double) num1; float num10 = 1f; this.ai[0] += num10; this.rotation += 6.283185f * num2 / num1 * (float) num8; bool flag = (double) this.ai[0] == (double) (int) ((double) num1 / 2.0); if ((double) this.ai[0] >= (double) num1 || flag && !player.controlUseItem) { this.Kill(); player.reuseDelay = 2; } else if (flag) { Vector2 mouseWorld = Main.MouseWorld; int dir = (double) player.DirectionTo(mouseWorld).X > 0.0 ? 1 : -1; if ((double) dir != (double) this.velocity.X) { player.ChangeDir(dir); this.velocity = new Vector2((float) dir, 0.0f); this.netUpdate = true; this.rotation -= 3.141593f; } } if (((double) this.ai[0] == (double) num10 || (double) this.ai[0] == (double) (int) ((double) num1 / 2.0) && this.active) && this.owner == Main.myPlayer) { Vector2 mouseWorld = Main.MouseWorld; Vector2 vector2_3 = player.DirectionTo(mouseWorld) * 0.0f; } float f = this.rotation - 0.7853982f * (float) num8; vector2_2 = (f + (num8 == -1 ? 3.141593f : 0.0f)).ToRotationVector2() * (this.ai[0] / num1) * num3; Vector2 vector2_4 = this.Center + (f + (num8 == -1 ? 3.141593f : 0.0f)).ToRotationVector2() * 30f; Vector2 rotationVector2 = f.ToRotationVector2(); Vector2 vector2_5 = rotationVector2.RotatedBy(1.57079637050629 * (double) this.spriteDirection); if (Main.rand.Next(2) == 0) { Dust dust = Dust.NewDustDirect(vector2_4 - new Vector2(5f), 10, 10, 31, player.velocity.X, player.velocity.Y, 150); dust.velocity = this.DirectionTo(dust.position) * 0.1f + dust.velocity * 0.1f; } for (int index = 0; index < 4; ++index) { float num11 = 1f; float num12 = 1f; switch (index - 1) { case 0: num12 = -1f; break; case 1: num12 = 1.25f; num11 = 0.5f; break; case 2: num12 = -1.25f; num11 = 0.5f; break; } if (Main.rand.Next(6) != 0) { Dust dust = Dust.NewDustDirect(this.position, 0, 0, 226, Alpha: 100); dust.position = this.Center + rotationVector2 * (float) (60.0 + (double) Main.rand.NextFloat() * 20.0) * num12; dust.velocity = vector2_5 * (float) (4.0 + 4.0 * (double) Main.rand.NextFloat()) * num12 * num11; dust.noGravity = true; dust.noLight = true; dust.scale = 0.5f; dust.customData = (object) this; if (Main.rand.Next(4) == 0) dust.noGravity = false; } } } this.position = vector2_1 - this.Size / 2f; this.position = this.position + vector2_2; this.spriteDirection = this.direction; this.timeLeft = 2; player.ChangeDir(this.direction); player.heldProj = this.whoAmI; player.itemTime = 2; player.itemAnimation = 2; player.itemRotation = MathHelper.WrapAngle(this.rotation); } } private void AI_141_MonkStaffT1Explosion() { Point tileCoordinates1 = this.TopLeft.ToTileCoordinates(); Point tileCoordinates2 = this.BottomRight.ToTileCoordinates(); int num1 = tileCoordinates1.X / 2; int num2 = tileCoordinates2.X / 2; int width = this.width; ++this.ai[0]; if ((double) this.ai[0] > 20.0) { this.Kill(); } else { if ((double) this.ai[0] != 1.0) return; bool flag = false; int num3 = 4; for (int x = tileCoordinates1.X; x <= tileCoordinates2.X; ++x) { for (int y = tileCoordinates1.Y; y <= tileCoordinates2.Y; ++y) { if ((double) Vector2.Distance(this.Bottom, new Vector2((float) (x * 16), (float) (y * 16))) <= (double) width) { Tile tileSafely1 = Framing.GetTileSafely(x, y); if (tileSafely1.active() && Main.tileSolid[(int) tileSafely1.type] && !Main.tileSolidTop[(int) tileSafely1.type] && !Main.tileFrameImportant[(int) tileSafely1.type]) { Tile tileSafely2 = Framing.GetTileSafely(x, y - 1); if (!tileSafely2.active() || !Main.tileSolid[(int) tileSafely2.type] || Main.tileSolidTop[(int) tileSafely2.type]) { int num4 = WorldGen.KillTile_GetTileDustAmount(true, tileSafely1) * 6; for (int index = 0; index < num4; ++index) { Dust dust = Main.dust[WorldGen.KillTile_MakeTileDust(x, y, tileSafely1)]; dust.velocity.Y -= (float) (3.0 + (double) num3 * 1.5); dust.velocity.Y *= Main.rand.NextFloat(); dust.scale += (float) num3 * 0.03f; } if (num3 >= 2) { for (int index = 0; index < num4 - 1; ++index) { Dust dust = Main.dust[WorldGen.KillTile_MakeTileDust(x, y, tileSafely1)]; dust.velocity.Y -= 1f + (float) num3; dust.velocity.Y *= Main.rand.NextFloat(); } } if (num4 > 0) flag = true; } } } } } Vector2 bottom = this.Bottom; Vector2 spinningpoint = new Vector2(7f, 0.0f); Vector2 vector2_1 = new Vector2(1f, 0.7f); Color color = new Color(20, (int) byte.MaxValue, 100, 200); for (float num5 = 0.0f; (double) num5 < 25.0; ++num5) { Vector2 vector2_2 = spinningpoint.RotatedBy((double) num5 * 6.28318548202515 / 25.0) * vector2_1; Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 55); dust.alpha = 0; if (!flag) dust.alpha = 50; dust.color = color; dust.position = bottom + vector2_2; dust.velocity.Y -= 3f; dust.velocity.X *= 0.5f; dust.fadeIn = (float) (0.5 + (double) Main.rand.NextFloat() * 0.5); dust.noLight = true; } if (flag) return; for (float num6 = 0.0f; (double) num6 < 25.0; ++num6) { Vector2 vector2_3 = spinningpoint.RotatedBy((double) num6 * 6.28318548202515 / 25.0) * vector2_1; Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 55); dust.alpha = 100; dust.color = color; dust.position = bottom + vector2_3; dust.velocity.Y -= 5f; dust.velocity.X *= 0.8f; dust.fadeIn = (float) (0.5 + (double) Main.rand.NextFloat() * 0.5); dust.noLight = true; } } } private void AI_142_MonkStaffT2And3() { Player player = Main.player[this.owner]; Vector2 vector2_1 = player.RotatedRelativePoint(player.MountedCenter); this.direction = player.direction; player.heldProj = this.whoAmI; this.Center = vector2_1; if (player.dead) { this.Kill(); } else { if (!player.frozen) { if (this.type == 699) { this.spriteDirection = this.direction = player.direction; this.alpha -= (int) sbyte.MaxValue; if (this.alpha < 0) this.alpha = 0; if ((double) this.localAI[0] > 0.0) --this.localAI[0]; float num1 = 1f - (float) player.itemAnimation / (float) player.itemAnimationMax; float rotation = this.velocity.ToRotation(); float x = this.velocity.Length(); float num2 = 22f; Vector2 spinningpoint1 = new Vector2(1f, 0.0f).RotatedBy(3.14159274101257 + (double) num1 * 6.28318548202515) * new Vector2(x, this.ai[0]); this.position = this.position + (spinningpoint1.RotatedBy((double) rotation) + new Vector2(x + num2, 0.0f).RotatedBy((double) rotation)); Vector2 Destination = vector2_1 + spinningpoint1.RotatedBy((double) rotation) + new Vector2((float) ((double) x + (double) num2 + 40.0), 0.0f).RotatedBy((double) rotation); this.rotation = player.AngleTo(Destination) + 0.7853982f * (float) player.direction; if (this.spriteDirection == -1) this.rotation += 3.141593f; player.DirectionTo(this.Center); Vector2 vector2_2 = player.DirectionTo(Destination); Vector2 spinningpoint2 = this.velocity.SafeNormalize(Vector2.UnitY); float num3 = 2f; for (int index = 0; (double) index < (double) num3; ++index) { Dust dust = Dust.NewDustDirect(this.Center, 14, 14, 228, Alpha: 110); dust.velocity = player.DirectionTo(dust.position) * 2f; dust.position = this.Center + spinningpoint2.RotatedBy((double) num1 * 6.28318548202515 * 2.0 + (double) index / (double) num3 * 6.28318548202515) * 10f; dust.scale = (float) (1.0 + 0.600000023841858 * (double) Main.rand.NextFloat()); dust.velocity += spinningpoint2 * 3f; dust.noGravity = true; } for (int index = 0; index < 1; ++index) { if (Main.rand.Next(3) == 0) { Dust dust = Dust.NewDustDirect(this.Center, 20, 20, 228, Alpha: 110); dust.velocity = player.DirectionTo(dust.position) * 2f; dust.position = this.Center + vector2_2 * -110f; dust.scale = (float) (0.449999988079071 + 0.400000005960464 * (double) Main.rand.NextFloat()); dust.fadeIn = (float) (0.699999988079071 + 0.400000005960464 * (double) Main.rand.NextFloat()); dust.noGravity = true; dust.noLight = true; } } } else if (this.type == 708) { Lighting.AddLight(player.Center, 0.75f, 0.9f, 1.15f); this.spriteDirection = this.direction = player.direction; this.alpha -= (int) sbyte.MaxValue; if (this.alpha < 0) this.alpha = 0; float num4 = 1f - (float) player.itemAnimation / (float) player.itemAnimationMax; float rotation = this.velocity.ToRotation(); float x = this.velocity.Length(); float num5 = 22f; Vector2 spinningpoint3 = new Vector2(1f, 0.0f).RotatedBy(3.14159274101257 + (double) num4 * 6.28318548202515) * new Vector2(x, this.ai[0]); this.position = this.position + (spinningpoint3.RotatedBy((double) rotation) + new Vector2(x + num5, 0.0f).RotatedBy((double) rotation)); Vector2 Destination = vector2_1 + spinningpoint3.RotatedBy((double) rotation) + new Vector2((float) ((double) x + (double) num5 + 40.0), 0.0f).RotatedBy((double) rotation); this.rotation = player.AngleTo(Destination) + 0.7853982f * (float) player.direction; if (this.spriteDirection == -1) this.rotation += 3.141593f; player.DirectionTo(this.Center); player.DirectionTo(Destination); Vector2 spinningpoint4 = this.velocity.SafeNormalize(Vector2.UnitY); if ((player.itemAnimation == 2 || player.itemAnimation == 6 || player.itemAnimation == 10) && this.owner == Main.myPlayer) { Vector2 vector2_3 = (spinningpoint4 + Main.rand.NextVector2Square(-0.2f, 0.2f)) * 12f; switch (player.itemAnimation) { case 2: vector2_3 = spinningpoint4.RotatedBy(0.383972465991974); break; case 6: vector2_3 = spinningpoint4.RotatedBy(-0.383972465991974); break; case 10: vector2_3 = spinningpoint4.RotatedBy(0.0); break; } Projectile.NewProjectile(this.Center, vector2_3 * (10f + (float) Main.rand.Next(4)), 709, this.damage, 0.0f, this.owner); } for (int index = 0; index < 3; index += 2) { float num6 = 1f; float num7 = 1f; switch (index - 1) { case 0: num7 = -1f; break; case 1: num7 = 1.25f; num6 = 0.5f; break; case 2: num7 = -1.25f; num6 = 0.5f; break; } if (Main.rand.Next(6) != 0) { float num8 = num7 * 1.2f; Dust dust = Dust.NewDustDirect(this.position, this.width, this.height, 226, Alpha: 100); dust.velocity = spinningpoint4 * (float) (4.0 + 4.0 * (double) Main.rand.NextFloat()) * num8 * num6; dust.noGravity = true; dust.noLight = true; dust.scale = 0.75f; dust.fadeIn = 0.8f; dust.customData = (object) this; if (Main.rand.Next(3) == 0) { dust.noGravity = false; dust.fadeIn = 0.0f; } } } } } if (player.itemAnimation != 2) return; this.Kill(); player.reuseDelay = 2; } } private void AI_143_MonkStaffT2Ghast() { SlotId slotId; if ((double) this.ai[0] == 0.0) { float[] localAi = this.localAI; slotId = Main.PlayTrackedSound((SoundStyle) SoundID.DD2_GhastlyGlaiveImpactGhost, this.Center); double num = (double) ((SlotId) ref slotId).ToFloat(); localAi[1] = (float) num; } ActiveSound activeSound = Main.GetActiveSound(SlotId.FromFloat(this.localAI[1])); if (activeSound == null) { float[] localAi = this.localAI; slotId = (SlotId) SlotId.Invalid; double num = (double) ((SlotId) ref slotId).ToFloat(); localAi[1] = (float) num; } else activeSound.Position = this.Center; ++this.ai[0]; if ((double) this.ai[0] > 50.0) { this.alpha += 25; if (this.alpha > (int) byte.MaxValue) this.alpha = (int) byte.MaxValue; } else { this.alpha -= 25; if (this.alpha < 100) this.alpha = 100; } this.velocity = this.velocity * 0.98f; if (++this.frameCounter >= 5) { this.frameCounter = 0; if (++this.frame >= 4) this.frame = 0; } if ((double) this.ai[0] >= 60.0) this.Kill(); this.direction = this.spriteDirection = (double) this.velocity.X > 0.0 ? 1 : -1; this.rotation = this.velocity.ToRotation(); if (this.spriteDirection == -1) this.rotation += 3.141593f; if ((double) this.ai[0] < 10.0 || (double) this.ai[0] >= 34.0) return; Vector2 spinningpoint = this.velocity.SafeNormalize(Vector2.UnitY); float num1 = this.ai[0] / 60f; float num2 = 2f; for (int index = 0; (double) index < (double) num2; ++index) { Dust dust = Dust.NewDustDirect(this.Center, 14, 14, 228, Alpha: 110); dust.velocity = spinningpoint * 2f; dust.position = this.Center + spinningpoint.RotatedBy((double) num1 * 6.28318548202515 * 2.0 + (double) index / (double) num2 * 6.28318548202515) * 7f; dust.scale = (float) (1.0 + 0.600000023841858 * (double) Main.rand.NextFloat()); dust.velocity += spinningpoint * 3f; dust.noGravity = true; } } private void AI_144_DD2Pet() { Player player = Main.player[this.owner]; float num1 = 4f; int num2 = 6; int num3 = 4; int num4 = Main.projFrames[this.type]; int num5 = 0; Vector2 vector2_1 = new Vector2((float) (player.direction * 30), -20f); if (player.dead) { this.Kill(); } else { bool flag = true; switch (this.type) { case 701: if (Main.myPlayer == this.owner && player.petFlagDD2Dragon) { this.timeLeft = 2; break; } break; case 702: if (Main.myPlayer == this.owner && player.petFlagDD2Ghost) this.timeLeft = 2; vector2_1.Y += (float) Math.Cos((double) this.localAI[0] * 0.0523598790168762) * 2f; num3 = 4; num2 = 10; flag = false; num1 = 6f; Vector2 vector2_2 = new Vector2(this.spriteDirection == -1 ? -6f : -2f, -20f).RotatedBy((double) this.rotation); if (Main.rand.Next(24) == 0) { Dust dust = Dust.NewDustDirect(this.Center + vector2_2, 4, 4, 135, Alpha: 100); if (Main.rand.Next(3) != 0) { dust.noGravity = true; dust.velocity.Y -= 3f; dust.noLight = true; } else if (Main.rand.Next(2) != 0) dust.noLight = true; dust.velocity *= 0.5f; dust.velocity.Y -= 0.9f; dust.scale += (float) (0.100000001490116 + (double) Main.rand.NextFloat() * 0.600000023841858); } DelegateMethods.v3_1 = new Vector3(0.3f, 0.5f, 1f); Utils.PlotTileLine(this.Center, this.Center + this.velocity * 6f, 20f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); Utils.PlotTileLine(this.Left, this.Right, 20f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); Utils.PlotTileLine(player.Center, player.Center + player.velocity * 6f, 40f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); Utils.PlotTileLine(player.Left, player.Right, 40f, new Utils.PerLinePoint(DelegateMethods.CastLightOpen)); break; case 703: if (Main.myPlayer == this.owner && player.petFlagDD2Gato) this.timeLeft = 2; vector2_1.Y += (float) Math.Cos((double) this.localAI[0] * 0.104719758033752) * 2f; num2 = 4; num3 = 2; num1 = 3f; num4 = 4; break; } if (flag && (player.suspiciouslookingTentacle || player.petFlagDD2Ghost)) vector2_1.X += (float) (-player.direction * 64); this.direction = this.spriteDirection = player.direction; Vector2 vector2_3 = player.MountedCenter + vector2_1; double num6 = (double) Vector2.Distance(this.Center, vector2_3); if (num6 > 1000.0) this.Center = player.Center + vector2_1; Vector2 vector2_4 = vector2_3 - this.Center; if (num6 < (double) num1) this.velocity = this.velocity * 0.25f; if (vector2_4 != Vector2.Zero) { if ((double) vector2_4.Length() < (double) num1 * 0.5) this.velocity = vector2_4; else this.velocity = vector2_4 * 0.1f; } if ((double) this.velocity.Length() > 6.0) { float num7 = (float) ((double) this.velocity.X * 0.0799999982118607 + (double) this.velocity.Y * (double) this.spriteDirection * 0.0199999995529652); if ((double) Math.Abs(this.rotation - num7) >= 3.14159274101257) { if ((double) num7 < (double) this.rotation) this.rotation -= 6.283185f; else this.rotation += 6.283185f; } float num8 = 12f; this.rotation = (this.rotation * (num8 - 1f) + num7) / num8; if (++this.frameCounter >= num3) { this.frameCounter = 0; if (++this.frame >= num4) this.frame = num5; } } else { if ((double) this.rotation > 3.14159274101257) this.rotation -= 6.283185f; if ((double) this.rotation > -0.00499999988824129 && (double) this.rotation < 0.00499999988824129) this.rotation = 0.0f; else this.rotation *= 0.96f; if (++this.frameCounter >= num2) { this.frameCounter = 0; if (++this.frame >= num4) this.frame = num5; } } ++this.localAI[0]; if ((double) this.localAI[0] <= 120.0) return; this.localAI[0] = 0.0f; } } private void AI_145_BookStaffStorm() { float num1 = 300f; SlotId slotId; if (this.soundDelay == 0) { this.soundDelay = -1; float[] localAi = this.localAI; slotId = Main.PlayTrackedSound((SoundStyle) SoundID.DD2_BookStaffTwisterLoop, this.Center); double num2 = (double) ((SlotId) ref slotId).ToFloat(); localAi[1] = (float) num2; } ActiveSound activeSound = Main.GetActiveSound(SlotId.FromFloat(this.localAI[1])); if (activeSound != null) { activeSound.Position = this.Center; activeSound.Volume = (float) (1.0 - (double) Math.Max(this.ai[0] - (num1 - 15f), 0.0f) / 15.0); } else { float[] localAi = this.localAI; slotId = (SlotId) SlotId.Invalid; double num3 = (double) ((SlotId) ref slotId).ToFloat(); localAi[1] = (float) num3; } if ((double) this.localAI[0] >= 16.0 && (double) this.ai[0] < (double) num1 - 15.0) this.ai[0] = num1 - 15f; ++this.ai[0]; if ((double) this.ai[0] >= (double) num1) this.Kill(); Vector2 top = this.Top; Vector2 bottom = this.Bottom; Vector2 vector2_1 = Vector2.Lerp(top, bottom, 0.5f); Vector2 vector2_2 = new Vector2(0.0f, bottom.Y - top.Y); vector2_2.X = vector2_2.Y * 0.2f; int Width = 16; int Height = 160; for (int index = 0; index < 1; ++index) { Vector2 Position = new Vector2(this.Center.X - (float) (Width / 2), this.position.Y + (float) this.height - (float) Height); if (Collision.SolidCollision(Position, Width, Height) || Collision.WetCollision(Position, Width, Height)) { if ((double) this.velocity.Y > 0.0) this.velocity.Y = 0.0f; if ((double) this.velocity.Y > -4.0) { this.velocity.Y -= 2f; } else { this.velocity.Y -= 4f; this.localAI[0] += 2f; } if ((double) this.velocity.Y < -16.0) this.velocity.Y = -16f; } else { --this.localAI[0]; if ((double) this.localAI[0] < 0.0) this.localAI[0] = 0.0f; if ((double) this.velocity.Y < 0.0) this.velocity.Y = 0.0f; if ((double) this.velocity.Y < 4.0) this.velocity.Y += 2f; else this.velocity.Y += 4f; if ((double) this.velocity.Y > 16.0) this.velocity.Y = 16f; } } if ((double) this.ai[0] < (double) num1 - 30.0) { for (int index = 0; index < 1; ++index) { float num4 = -1f; float num5 = 0.9f; float amount = Main.rand.NextFloat(); Vector2 vector2_3 = new Vector2(MathHelper.Lerp(0.1f, 1f, Main.rand.NextFloat()), MathHelper.Lerp(num4, num5, amount)); vector2_3.X *= MathHelper.Lerp(2.2f, 0.6f, amount); vector2_3.X *= -1f; Vector2 vector2_4 = new Vector2(6f, 10f); Vector2 Position = vector2_1 + vector2_2 * vector2_3 * 0.5f + vector2_4; Dust dust = Main.dust[Dust.NewDust(Position, 0, 0, 274)]; dust.position = Position; dust.fadeIn = 1.3f; dust.scale = 0.87f; dust.alpha = 211; if ((double) vector2_3.X > -1.20000004768372) dust.velocity.X = 1f + Main.rand.NextFloat(); dust.noGravity = true; dust.velocity.Y = (float) ((double) Main.rand.NextFloat() * -0.5 - 1.29999995231628); dust.velocity.X += this.velocity.X * 2.1f; dust.noLight = true; } } Vector2 Position1 = this.Bottom + new Vector2(-25f, -25f); for (int index = 0; index < 4; ++index) { Dust dust = Dust.NewDustDirect(Position1, 50, 25, 31, this.velocity.X, -2f, 100); dust.fadeIn = 1.1f; dust.noGravity = true; } for (int index = 0; index < 1; ++index) { if (Main.rand.Next(5) == 0) { Gore gore = Gore.NewGoreDirect(this.TopLeft + Main.rand.NextVector2Square(0.0f, 1f) * this.Size, new Vector2(this.velocity.X * 1.5f, (float) (-(double) Main.rand.NextFloat() * 16.0)), Utils.SelectRandom(Main.rand, 1007, 1008, 1008)); gore.timeLeft = 60; gore.alpha = 50; gore.velocity.X += this.velocity.X; } } for (int index = 0; index < 1; ++index) { if (Main.rand.Next(7) == 0) { Gore gore = Gore.NewGoreDirect(this.TopLeft + Main.rand.NextVector2Square(0.0f, 1f) * this.Size, new Vector2(this.velocity.X * 1.5f, (float) (-(double) Main.rand.NextFloat() * 16.0)), Utils.SelectRandom(Main.rand, 1007, 1008, 1008)); gore.timeLeft = 0; gore.alpha = 80; } } for (int index = 0; index < 1; ++index) { if (Main.rand.Next(7) == 0) { Gore gore = Gore.NewGoreDirect(this.TopLeft + Main.rand.NextVector2Square(0.0f, 1f) * this.Size, new Vector2(this.velocity.X * 1.5f, (float) (-(double) Main.rand.NextFloat() * 16.0)), Utils.SelectRandom(Main.rand, 1007, 1008, 1008)); gore.timeLeft = 0; gore.alpha = 80; } } } public bool AI_137_CanHit(Vector2 targetPosition) { if (WorldGen.SolidTile((int) targetPosition.X / 16, (int) targetPosition.Y / 16)) return false; Vector2 Position1 = this.Top + Vector2.UnitY * 20f; bool flag = Collision.CanHitLine(Position1, 0, 0, targetPosition, 0, 0); if (!flag) { Vector2 v = targetPosition - Position1; Vector2 spinningpoint = v.SafeNormalize(Vector2.UnitY); Vector2 vector2_1 = Vector2.Lerp(Position1, targetPosition, 0.5f); Vector2 vector2_2 = vector2_1 + spinningpoint.RotatedBy(1.57079637050629) * v.Length() * 0.2f; if (Collision.CanHitLine(Position1, 0, 0, vector2_2, 0, 0) && Collision.CanHitLine(vector2_2, 0, 0, targetPosition, 0, 0)) flag = true; if (!flag) { Vector2 vector2_3 = vector2_1 + spinningpoint.RotatedBy(-1.57079637050629) * v.Length() * 0.2f; if (Collision.CanHitLine(Position1, 0, 0, vector2_3, 0, 0) && Collision.CanHitLine(vector2_3, 0, 0, targetPosition, 0, 0)) flag = true; } } return flag; } public void Kill() { if (!this.active) return; Main.projectileIdentity[this.owner, this.identity] = -1; int timeLeft = this.timeLeft; this.timeLeft = 0; if (this.type == 686) Main.PlayTrackedSound((SoundStyle) SoundID.DD2_BetsyFireballImpact, this.Center); else if (this.type == 711) Main.PlayTrackedSound((SoundStyle) SoundID.DD2_BetsysWrathImpact, this.Center); else if (this.type == 704) { ActiveSound activeSound = Main.GetActiveSound(SlotId.FromFloat(this.localAI[1])); if (activeSound != null) { activeSound.Volume = 0.0f; activeSound.Stop(); } } if (this.type == 710) { this.ai[1] = -1f; this.position = this.Center; this.width = this.height = 40; this.Center = this.position; this.Damage(); Main.PlaySound(SoundID.Item14, this.position); for (int index1 = 0; index1 < 2; ++index1) { int index2 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index2].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; } for (int index3 = 0; index3 < 10; ++index3) { int index4 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Scale: 2.5f); Main.dust[index4].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index4].noGravity = true; Main.dust[index4].velocity *= 2f; } for (int index5 = 0; index5 < 5; ++index5) { int index6 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Scale: 1.5f); Main.dust[index6].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index6].noGravity = true; Main.dust[index6].velocity *= 2f; } } else if (this.type == 711) { Microsoft.Xna.Framework.Rectangle hitbox = this.Hitbox; for (int index7 = 0; index7 < this.oldPos.Length / 2; index7 += 2) { hitbox.X = (int) this.oldPos[index7].X; hitbox.Y = (int) this.oldPos[index7].Y; for (int index8 = 0; index8 < 2; ++index8) { int Type = Utils.SelectRandom(Main.rand, 6, 55, 158); int index9 = Dust.NewDust(hitbox.TopLeft(), this.width, this.height, Type, (float) this.direction, -2.5f); Main.dust[index9].alpha = 200; Main.dust[index9].velocity *= 2.4f; Main.dust[index9].scale += Main.rand.NextFloat(); Main.dust[index9].scale -= 0.5f; if (Main.dust[index9].type == 55) Main.dust[index9].color = Color.Lerp(new Color(128, 0, 180, 128), Color.Gold, Main.rand.NextFloat()); Main.dust[index9].noLight = true; } } for (int index10 = 10; index10 < this.oldPos.Length; index10 += 2) { hitbox.X = (int) this.oldPos[index10].X; hitbox.Y = (int) this.oldPos[index10].Y; for (int index11 = 0; index11 < 2; ++index11) { if (Main.rand.Next(3) != 0) { int Type = Utils.SelectRandom(Main.rand, 55); int index12 = Dust.NewDust(hitbox.TopLeft(), this.width, this.height, Type, (float) this.direction, -2.5f); Main.dust[index12].alpha = 120; Main.dust[index12].velocity *= 2.4f; Main.dust[index12].scale += Main.rand.NextFloat() * 0.7f; Main.dust[index12].scale -= 0.5f; if (Main.dust[index12].type == 55) Main.dust[index12].color = Color.Lerp(Color.Purple, Color.Black, Main.rand.NextFloat()); Main.dust[index12].noLight = true; } } } for (int index13 = 5; index13 < this.oldPos.Length; ++index13) { hitbox.X = (int) this.oldPos[index13].X; hitbox.Y = (int) this.oldPos[index13].Y; for (int index14 = 0; index14 < 1; ++index14) { if (Main.rand.Next(3) != 0) { int Type = Utils.SelectRandom(Main.rand, 55); int index15 = Dust.NewDust(hitbox.TopLeft(), this.width, this.height, Type, (float) this.direction, -2.5f); Main.dust[index15].alpha = 80; Main.dust[index15].velocity *= 0.3f; Main.dust[index15].velocity += this.velocity * 0.5f; Main.dust[index15].scale += Main.rand.NextFloat() * 0.7f; Main.dust[index15].scale -= 0.5f; if (Main.dust[index15].type == 55) Main.dust[index15].color = Color.Lerp(Color.Purple, Color.Black, Main.rand.NextFloat()); Main.dust[index15].noLight = true; } } } for (int index = 0; index < 20; ++index) { if (Main.rand.Next(3) != 0) { int Type = 228; Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type)]; dust.noGravity = true; dust.scale = 1.25f + Main.rand.NextFloat(); dust.fadeIn = 1.5f; dust.velocity *= 6f; dust.noLight = true; } } for (int index = 0; index < 20; ++index) { if (Main.rand.Next(3) != 0) { int Type = 55; Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type)]; dust.noGravity = true; dust.scale = 1.25f + Main.rand.NextFloat(); dust.fadeIn = 1.5f; dust.velocity *= 6f; dust.noLight = true; dust.color = new Color(0, 0, 220, 128); } } if (this.owner == Main.myPlayer) { this.position = this.Center; this.Size = new Vector2(140f); this.Center = this.position; this.penetrate = -1; this.usesLocalNPCImmunity = true; this.localNPCHitCooldown = -1; this.Damage(); } } else if (this.type == 662 || this.type == 685) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); Vector2 vector2 = this.oldVelocity.SafeNormalize(Vector2.Zero); Vector2 Position = this.position + vector2 * 16f; for (int index = 0; index < 16; ++index) { if (Main.rand.Next(2) == 0) { Position -= vector2 * 8f; } else { Dust dust = Dust.NewDustDirect(Position, this.width, this.height, 11); dust.position = (dust.position + this.Center) / 2f; dust.velocity += this.oldVelocity * 0.4f; dust.velocity *= 0.5f; dust.noGravity = true; Position -= vector2 * 8f; } } } if (this.type == 680) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); Vector2 vector2 = this.oldVelocity.SafeNormalize(Vector2.Zero); Vector2 Position = this.position + vector2 * 16f; for (int index = 0; index < 16; ++index) { if (Main.rand.Next(2) == 0) { Position -= vector2 * 8f; } else { Dust dust = Dust.NewDustDirect(Position, this.width, this.height, 11); dust.position = (dust.position + this.Center) / 2f; dust.velocity += this.oldVelocity * 0.4f; dust.velocity *= 0.5f; dust.noGravity = true; Position -= vector2 * 8f; } } Dust.NewDustDirect(this.position, this.width, this.height, 11, newColor: Color.Red, Scale: 1.6f).noGravity = true; } if (this.type == 664 || this.type == 666 || this.type == 668 || this.type == 706) { int num1 = 4; int num2 = 20; int num3 = 10; int num4 = 20; int num5 = 20; int num6 = 4; float num7 = 1.5f; int num8 = 6; int Type = 6; if (Main.player[this.owner].setApprenticeT3) { num1 += 4; num5 += 10; num2 += 20; num4 += 30; num3 /= 2; num6 += 4; num7 += 0.5f; num8 += 7; Type = 270; } this.position = this.Center; this.width = this.height = 16 * num8; this.Center = this.position; this.Damage(); Main.PlaySound(SoundID.Item100, this.position); for (int index16 = 0; index16 < num1; ++index16) { int index17 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index17].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; } for (int index = 0; index < num2; ++index) { Dust dust = Dust.NewDustDirect(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 200, Scale: 2.5f); dust.position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 10f; dust.velocity *= 16f; if ((double) dust.velocity.Y > -2.0) dust.velocity.Y *= -0.4f; dust.noLight = true; dust.noGravity = true; } for (int index = 0; index < num4; ++index) { Dust dust = Dust.NewDustDirect(new Vector2(this.position.X, this.position.Y), this.width, this.height, Type, Alpha: 100, Scale: 1.5f); dust.position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; dust.velocity *= 2f; dust.noGravity = true; dust.fadeIn = num7; } for (int index18 = 0; index18 < num3; ++index18) { int index19 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Scale: 2.7f); Main.dust[index19].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index19].noGravity = true; Main.dust[index19].velocity *= 3f; } for (int index20 = 0; index20 < num5; ++index20) { int index21 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Scale: 1.5f); Main.dust[index21].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index21].noGravity = true; Main.dust[index21].velocity *= 3f; } for (int index22 = 0; index22 < num6; ++index22) { int index23 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index23].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.gore[index23].position -= Vector2.One * 16f; if (Main.rand.Next(2) == 0) Main.gore[index23].position.Y -= 30f; Main.gore[index23].velocity *= 0.3f; Main.gore[index23].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index23].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } } else if (this.type == 681) { this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); Main.PlaySound(SoundID.DD2_GoblinBomb, this.position); this.width = 22; this.height = 22; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index24 = 0; index24 < 10; ++index24) { int index25 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index25].velocity *= 1.4f; int index26 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index26].velocity *= 1.4f; Main.dust[index26].noGravity = true; Main.dust[index26].fadeIn = 2f; } for (int index27 = 0; index27 < 10; ++index27) { int index28 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index28].noGravity = true; Main.dust[index28].velocity *= 5f; int index29 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index29].velocity *= 3f; } int index30 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index30].velocity *= 0.4f; ++Main.gore[index30].velocity.X; ++Main.gore[index30].velocity.Y; int index31 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index31].velocity *= 0.4f; --Main.gore[index31].velocity.X; ++Main.gore[index31].velocity.Y; int index32 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index32].velocity *= 0.4f; ++Main.gore[index32].velocity.X; --Main.gore[index32].velocity.Y; int index33 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index33].velocity *= 0.4f; --Main.gore[index33].velocity.X; --Main.gore[index33].velocity.Y; this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 80; this.height = 80; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.Damage(); } if (this.type == 669) { Main.PlaySound(13, (int) this.position.X, (int) this.position.Y); Vector2 vector2 = new Vector2(20f, 20f); for (int index = 0; index < 10; ++index) Dust.NewDustDirect(this.Center - vector2 / 2f, (int) vector2.X, (int) vector2.Y, 4, Alpha: 100, newColor: new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 110), Scale: 1.1f).velocity *= 1.4f; for (int index = 0; index < 40; ++index) { Dust dust = Dust.NewDustDirect(this.Center - vector2 / 2f, (int) vector2.X, (int) vector2.Y, 4, Alpha: 50, newColor: new Color(245, 200, 30, 155), Scale: 1.2f); dust.noGravity = true; dust.velocity *= 4f; Dust.NewDustDirect(this.Center - vector2 / 2f, (int) vector2.X, (int) vector2.Y, 4, Alpha: 50, newColor: new Color(245, 200, 30, 155), Scale: 0.8f).velocity *= 2f; } } if (this.type == 634 || this.type == 635) { int num9 = Utils.SelectRandom(Main.rand, 242, 73, 72, 71, (int) byte.MaxValue); int Type1 = (int) byte.MaxValue; int Type2 = (int) byte.MaxValue; int num10 = 50; float Scale1 = 1.7f; float Scale2 = 0.8f; float Scale3 = 2f; Vector2 vector2 = (this.rotation - 1.570796f).ToRotationVector2() * this.velocity.Length() * (float) this.MaxUpdates; if (this.type == 635) { Type1 = 88; Type2 = 88; num9 = Utils.SelectRandom(Main.rand, 242, 59, 88); Scale1 = 3.7f; Scale2 = 1.5f; Scale3 = 2.2f; vector2 *= 0.5f; } Main.PlaySound(SoundID.Item14, this.position); this.position = this.Center; this.width = this.height = num10; this.Center = this.position; this.maxPenetrate = -1; this.penetrate = -1; this.Damage(); for (int index34 = 0; index34 < 40; ++index34) { int Type3 = Utils.SelectRandom(Main.rand, 242, 73, 72, 71, (int) byte.MaxValue); if (this.type == 635) Type3 = Utils.SelectRandom(Main.rand, 242, 59, 88); int index35 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, Type3, Alpha: 200, Scale: Scale1); Main.dust[index35].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index35].noGravity = true; Main.dust[index35].velocity *= 3f; Main.dust[index35].velocity += vector2 * Main.rand.NextFloat(); int index36 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, Type1, Alpha: 100, Scale: Scale2); Main.dust[index36].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index36].velocity *= 2f; Main.dust[index36].noGravity = true; Main.dust[index36].fadeIn = 1f; Main.dust[index36].color = Color.Crimson * 0.5f; Main.dust[index36].velocity += vector2 * Main.rand.NextFloat(); } for (int index37 = 0; index37 < 20; ++index37) { int index38 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, Type2, Scale: Scale3); Main.dust[index38].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 3f; Main.dust[index38].noGravity = true; Main.dust[index38].velocity *= 0.5f; Main.dust[index38].velocity += vector2 * (float) (0.600000023841858 + 0.600000023841858 * (double) Main.rand.NextFloat()); } } else if (this.type == 651) { if ((double) this.localAI[0] == 1.0 && this.owner == Main.myPlayer) { Player master = Main.player[this.owner]; Point point = new Vector2(this.ai[0], this.ai[1]).ToPoint(); Point tileCoordinates = this.Center.ToTileCoordinates(); if (Main.netMode == 1) NetMessage.SendData(109, number: point.X, number2: ((float) point.Y), number3: ((float) tileCoordinates.X), number4: ((float) tileCoordinates.Y), number5: ((int) WiresUI.Settings.ToolMode)); else Wiring.MassWireOperation(point, tileCoordinates, master); } } else if (this.type == 641) { if (this.owner == Main.myPlayer) { for (int index = 0; index < 1000; ++index) { if (Main.projectile[index].active && Main.projectile[index].owner == this.owner && Main.projectile[index].type == 642) Main.projectile[index].Kill(); } } } else if (this.type == 643) { if (this.owner == Main.myPlayer) { for (int index = 0; index < 1000; ++index) { if (Main.projectile[index].active && Main.projectile[index].owner == this.owner && Main.projectile[index].type == 644) Main.projectile[index].Kill(); } } } else if (this.type == 645) { bool flag = WorldGen.SolidTile(Framing.GetTileSafely((int) this.position.X / 16, (int) this.position.Y / 16)); for (int index = 0; index < 4; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); for (int index39 = 0; index39 < 4; ++index39) { int index40 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 229, Scale: 2.5f); Main.dust[index40].noGravity = true; Main.dust[index40].velocity *= 3f; if (flag) Main.dust[index40].noLight = true; int index41 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 229, Alpha: 100, Scale: 1.5f); Main.dust[index41].velocity *= 2f; Main.dust[index41].noGravity = true; if (flag) Main.dust[index41].noLight = true; } for (int index42 = 0; index42 < 1; ++index42) { int index43 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index43].velocity *= 0.3f; Main.gore[index43].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index43].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } } else if (this.type == 636) { Microsoft.Xna.Framework.Rectangle hitbox = this.Hitbox; for (int index44 = 0; index44 < 6; index44 += 3) { hitbox.X = (int) this.oldPos[index44].X; hitbox.Y = (int) this.oldPos[index44].Y; for (int index45 = 0; index45 < 5; ++index45) { int Type = Utils.SelectRandom(Main.rand, 6, 259, 158); int index46 = Dust.NewDust(hitbox.TopLeft(), this.width, this.height, Type, 2.5f * (float) this.direction, -2.5f); Main.dust[index46].alpha = 200; Main.dust[index46].velocity *= 2.4f; Main.dust[index46].scale += Main.rand.NextFloat(); } } } else if (this.type == 614) { for (int index = 0; index < 10; ++index) { Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, 229)]; dust.noGravity = true; dust.velocity *= 3f; } } if (this.type == 644) { Vector2 spinningpoint = new Vector2(0.0f, -3f).RotatedByRandom(3.14159274101257); float num11 = (float) Main.rand.Next(7, 13); Vector2 vector2 = new Vector2(2.1f, 2f); Color rgb = Main.hslToRgb(this.ai[0], 1f, 0.5f); rgb.A = byte.MaxValue; for (float num12 = 0.0f; (double) num12 < (double) num11; ++num12) { int dustIndex = Dust.NewDust(this.Center, 0, 0, 267, newColor: rgb); Main.dust[dustIndex].position = this.Center; Main.dust[dustIndex].velocity = spinningpoint.RotatedBy(6.28318548202515 * (double) num12 / (double) num11) * vector2 * (float) (0.800000011920929 + (double) Main.rand.NextFloat() * 0.400000005960464); Main.dust[dustIndex].noGravity = true; Main.dust[dustIndex].scale = 2f; Main.dust[dustIndex].fadeIn = Main.rand.NextFloat() * 2f; Dust dust = Dust.CloneDust(dustIndex); dust.scale /= 2f; dust.fadeIn /= 2f; dust.color = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); } for (float num13 = 0.0f; (double) num13 < (double) num11; ++num13) { int dustIndex = Dust.NewDust(this.Center, 0, 0, 267, newColor: rgb); Main.dust[dustIndex].position = this.Center; Main.dust[dustIndex].velocity = spinningpoint.RotatedBy(6.28318548202515 * (double) num13 / (double) num11) * vector2 * (float) (0.800000011920929 + (double) Main.rand.NextFloat() * 0.400000005960464); Main.dust[dustIndex].velocity *= Main.rand.NextFloat() * 0.8f; Main.dust[dustIndex].noGravity = true; Main.dust[dustIndex].scale = Main.rand.NextFloat() * 1f; Main.dust[dustIndex].fadeIn = Main.rand.NextFloat() * 2f; Dust dust = Dust.CloneDust(dustIndex); dust.scale /= 2f; dust.fadeIn /= 2f; dust.color = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); } if (Main.myPlayer == this.owner) { this.friendly = true; int width = this.width; int height = this.height; int penetrate = this.penetrate; this.position = this.Center; this.width = this.height = 60; this.Center = this.position; this.penetrate = -1; this.maxPenetrate = -1; this.Damage(); this.penetrate = penetrate; this.position = this.Center; this.width = width; this.height = height; this.Center = this.position; } } if (this.type == 608) { this.maxPenetrate = -1; this.penetrate = -1; this.Damage(); Main.PlaySound(SoundID.Item14, this.position); for (int index47 = 0; index47 < 4; ++index47) { int index48 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index48].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; } for (int index49 = 0; index49 < 30; ++index49) { int index50 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 200, Scale: 3.7f); Main.dust[index50].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index50].noGravity = true; Main.dust[index50].velocity *= 3f; Main.dust[index50].shader = GameShaders.Armor.GetSecondaryShader(Main.player[this.owner].ArmorSetDye(), Main.player[this.owner]); int index51 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index51].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index51].velocity *= 2f; Main.dust[index51].noGravity = true; Main.dust[index51].fadeIn = 2.5f; Main.dust[index51].shader = GameShaders.Armor.GetSecondaryShader(Main.player[this.owner].ArmorSetDye(), Main.player[this.owner]); } for (int index52 = 0; index52 < 10; ++index52) { int index53 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Scale: 2.7f); Main.dust[index53].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index53].noGravity = true; Main.dust[index53].velocity *= 3f; Main.dust[index53].shader = GameShaders.Armor.GetSecondaryShader(Main.player[this.owner].ArmorSetDye(), Main.player[this.owner]); } for (int index54 = 0; index54 < 10; ++index54) { int index55 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Scale: 1.5f); Main.dust[index55].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index55].noGravity = true; Main.dust[index55].velocity *= 3f; } for (int index56 = 0; index56 < 2; ++index56) { int index57 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index57].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.gore[index57].velocity *= 0.3f; Main.gore[index57].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index57].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } } else if (this.type == 661) { this.position = this.Center; this.width = this.height = 160; this.Center = this.position; this.maxPenetrate = -1; this.penetrate = -1; this.Damage(); Main.PlaySound(SoundID.Item14, this.position); Vector2 Position = this.Center + Vector2.One * -20f; int Width = 40; int Height = Width; for (int index58 = 0; index58 < 4; ++index58) { int index59 = Dust.NewDust(Position, Width, Height, 240, Alpha: 100, Scale: 1.5f); Main.dust[index59].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) Width / 2f; } for (int index60 = 0; index60 < 20; ++index60) { int index61 = Dust.NewDust(Position, Width, Height, 62, Alpha: 200, Scale: 3.7f); Main.dust[index61].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) Width / 2f; Main.dust[index61].noGravity = true; Main.dust[index61].noLight = true; Main.dust[index61].velocity *= 3f; Main.dust[index61].velocity += this.DirectionTo(Main.dust[index61].position) * (float) (2.0 + (double) Main.rand.NextFloat() * 4.0); int index62 = Dust.NewDust(Position, Width, Height, 62, Alpha: 100, Scale: 1.5f); Main.dust[index62].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) Width / 2f; Main.dust[index62].velocity *= 2f; Main.dust[index62].noGravity = true; Main.dust[index62].fadeIn = 1f; Main.dust[index62].color = Color.Crimson * 0.5f; Main.dust[index62].noLight = true; Main.dust[index62].velocity += this.DirectionTo(Main.dust[index62].position) * 8f; } for (int index63 = 0; index63 < 20; ++index63) { int index64 = Dust.NewDust(Position, Width, Height, 62, Scale: 2.7f); Main.dust[index64].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) Width / 2f; Main.dust[index64].noGravity = true; Main.dust[index64].noLight = true; Main.dust[index64].velocity *= 3f; Main.dust[index64].velocity += this.DirectionTo(Main.dust[index64].position) * 2f; } for (int index65 = 0; index65 < 70; ++index65) { int index66 = Dust.NewDust(Position, Width, Height, 240, Scale: 1.5f); Main.dust[index66].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) Width / 2f; Main.dust[index66].noGravity = true; Main.dust[index66].velocity *= 3f; Main.dust[index66].velocity += this.DirectionTo(Main.dust[index66].position) * 3f; } } else if (this.type == 617) { this.position = this.Center; this.width = this.height = 176; this.Center = this.position; this.maxPenetrate = -1; this.penetrate = -1; this.Damage(); Main.PlaySound(SoundID.Item14, this.position); for (int index67 = 0; index67 < 4; ++index67) { int index68 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 240, Alpha: 100, Scale: 1.5f); Main.dust[index68].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; } for (int index69 = 0; index69 < 30; ++index69) { int index70 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 62, Alpha: 200, Scale: 3.7f); Main.dust[index70].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index70].noGravity = true; Main.dust[index70].velocity *= 3f; int index71 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 90, Alpha: 100, Scale: 1.5f); Main.dust[index71].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index71].velocity *= 2f; Main.dust[index71].noGravity = true; Main.dust[index71].fadeIn = 1f; Main.dust[index71].color = Color.Crimson * 0.5f; } for (int index72 = 0; index72 < 10; ++index72) { int index73 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 62, Scale: 2.7f); Main.dust[index73].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index73].noGravity = true; Main.dust[index73].velocity *= 3f; } for (int index74 = 0; index74 < 10; ++index74) { int index75 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 240, Scale: 1.5f); Main.dust[index75].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index75].noGravity = true; Main.dust[index75].velocity *= 3f; } for (int index76 = 0; index76 < 2; ++index76) { int index77 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index77].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.gore[index77].velocity *= 0.3f; Main.gore[index77].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index77].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } if (Main.myPlayer == this.owner) { for (int index = 0; index < 1000; ++index) { if (Main.projectile[index].active && Main.projectile[index].type == 618 && (double) Main.projectile[index].ai[1] == (double) this.whoAmI) Main.projectile[index].Kill(); } int num14 = Main.rand.Next(5, 9); int num15 = Main.rand.Next(5, 9); int num16 = Utils.SelectRandom(Main.rand, 86, 90); int num17 = num16 == 86 ? 90 : 86; for (int index = 0; index < num14; ++index) { Vector2 vector2_1 = this.Center + Utils.RandomVector2(Main.rand, -30f, 30f); Vector2 vector2_2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); while ((double) vector2_2.X == 0.0 && (double) vector2_2.Y == 0.0) vector2_2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2_2.Normalize(); if ((double) vector2_2.Y > 0.200000002980232) vector2_2.Y *= -1f; vector2_2 *= (float) Main.rand.Next(70, 101) * 0.1f; Projectile.NewProjectile(vector2_1.X, vector2_1.Y, vector2_2.X, vector2_2.Y, 620, (int) ((double) this.damage * 0.65), this.knockBack * 0.8f, this.owner, (float) num16); } for (int index = 0; index < num15; ++index) { Vector2 vector2_3 = this.Center + Utils.RandomVector2(Main.rand, -30f, 30f); Vector2 vector2_4 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); while ((double) vector2_4.X == 0.0 && (double) vector2_4.Y == 0.0) vector2_4 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2_4.Normalize(); if ((double) vector2_4.Y > 0.400000005960464) vector2_4.Y *= -1f; vector2_4 *= (float) Main.rand.Next(40, 81) * 0.1f; Projectile.NewProjectile(vector2_3.X, vector2_3.Y, vector2_4.X, vector2_4.Y, 620, (int) ((double) this.damage * 0.65), this.knockBack * 0.8f, this.owner, (float) num17); } } } else if (this.type == 658) { for (int index78 = 0; index78 < 10; ++index78) { int index79 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 269, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, Scale: 0.5f); if (Main.rand.Next(3) == 0) { Main.dust[index79].fadeIn = (float) (0.75 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index79].scale = (float) (0.25 + (double) Main.rand.Next(-10, 11) * 0.00499999988824129); ++Main.dust[index79].type; } else Main.dust[index79].scale = (float) (1.0 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index79].noGravity = true; Main.dust[index79].velocity *= 1.25f; Main.dust[index79].velocity -= this.oldVelocity / 10f; } } else if (this.type == 620 || this.type == 618) { if (this.type == 618) this.ai[0] = 86f; for (int index80 = 0; index80 < 10; ++index80) { int index81 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, (int) this.ai[0], this.velocity.X * 0.1f, this.velocity.Y * 0.1f, Scale: 0.5f); if (Main.rand.Next(3) == 0) { Main.dust[index81].fadeIn = (float) (0.75 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index81].scale = (float) (0.25 + (double) Main.rand.Next(-10, 11) * 0.00499999988824129); ++Main.dust[index81].type; } else Main.dust[index81].scale = (float) (1.0 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index81].noGravity = true; Main.dust[index81].velocity *= 1.25f; Main.dust[index81].velocity -= this.oldVelocity / 10f; } } else if (this.type == 619) { Main.PlaySound(SoundID.Item50, this.position); for (int index82 = 0; index82 < 20; ++index82) { int index83 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, (int) this.ai[0], this.velocity.X * 0.1f, this.velocity.Y * 0.1f, Scale: 0.5f); if (Main.rand.Next(3) == 0) { Main.dust[index83].fadeIn = (float) (1.10000002384186 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index83].scale = (float) (0.349999994039536 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); ++Main.dust[index83].type; } else Main.dust[index83].scale = (float) (1.20000004768372 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index83].noGravity = true; Main.dust[index83].velocity *= 2.5f; Main.dust[index83].velocity -= this.oldVelocity / 10f; } if (Main.myPlayer == this.owner) { int num = Main.rand.Next(3, 6); for (int index = 0; index < num; ++index) { Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); while ((double) vector2.X == 0.0 && (double) vector2.Y == 0.0) vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2.Normalize(); vector2 *= (float) Main.rand.Next(70, 101) * 0.1f; Projectile.NewProjectile(this.oldPosition.X + (float) (this.width / 2), this.oldPosition.Y + (float) (this.height / 2), vector2.X, vector2.Y, 620, (int) ((double) this.damage * 0.8), this.knockBack * 0.8f, this.owner, this.ai[0]); } } } if (this.type == 601) { Color portalColor = PortalHelper.GetPortalColor(this.owner, (int) this.ai[0]); portalColor.A = byte.MaxValue; for (int index = 0; index < 6; ++index) { Vector2 vector2 = Vector2.UnitY.RotatedByRandom(6.28318548202515) * (3f * Main.rand.NextFloat()); Dust dust = Main.dust[Dust.NewDust(this.Center, 0, 0, 263)]; dust.position = this.Center; dust.velocity = vector2 + this.velocity / 5f; dust.color = portalColor; dust.scale = 2f; dust.noLight = true; dust.noGravity = true; } } if (this.type == 596) { this.position = this.Center; this.width = this.height = 60; this.Center = this.position; int num = 40; if (Main.expertMode) num = 30; this.damage = num; this.Damage(); Main.PlaySound(SoundID.Item14, this.position); for (int index84 = 0; index84 < 4; ++index84) { int index85 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index85].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; } for (int index86 = 0; index86 < 20; ++index86) { int index87 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 27, Scale: 2.5f); Main.dust[index87].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index87].noGravity = true; Main.dust[index87].velocity *= 2f; } for (int index88 = 0; index88 < 10; ++index88) { int index89 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Scale: 1.5f); Main.dust[index89].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index89].noGravity = true; Main.dust[index89].velocity *= 2f; } } if (this.type == 659) { if ((double) this.ai[0] >= 0.0) { this.position = this.Center; this.width = this.height = 40; this.Center = this.position; this.Damage(); Main.PlaySound(SoundID.Item14, this.position); for (int index90 = 0; index90 < 2; ++index90) { int index91 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index91].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; } for (int index92 = 0; index92 < 10; ++index92) { int index93 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 27, Scale: 2.5f); Main.dust[index93].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index93].noGravity = true; Main.dust[index93].velocity *= 2f; } for (int index94 = 0; index94 < 5; ++index94) { int index95 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Scale: 1.5f); Main.dust[index95].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index95].noGravity = true; Main.dust[index95].velocity *= 2f; } } } else if (this.type >= 625 && this.type <= 628) { for (int index96 = 0; index96 < 6; ++index96) { int index97 = Dust.NewDust(this.position, this.width, this.height, 135, Alpha: 100, Scale: 2f); Main.dust[index97].noGravity = true; Main.dust[index97].noLight = true; } } if (this.type == 631) { int num = Main.rand.Next(5, 10); for (int index98 = 0; index98 < num; ++index98) { int index99 = Dust.NewDust(this.Center, 0, 0, 229, Alpha: 100); Main.dust[index99].velocity *= 1.6f; --Main.dust[index99].velocity.Y; Main.dust[index99].position -= Vector2.One * 4f; Main.dust[index99].position = Vector2.Lerp(Main.dust[index99].position, this.Center, 0.5f); Main.dust[index99].noGravity = true; } } if (this.type == 539) { this.position = this.Center; this.width = this.height = 80; this.Center = this.position; this.Damage(); Main.PlaySound(4, (int) this.position.X, (int) this.position.Y, 7); for (int index100 = 0; index100 < 4; ++index100) { int index101 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index101].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; } for (int index102 = 0; index102 < 20; ++index102) { int index103 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 176, Alpha: 200, Scale: 3.7f); Main.dust[index103].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index103].noGravity = true; Main.dust[index103].velocity *= 3f; } for (int index104 = 0; index104 < 20; ++index104) { int index105 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 180, Scale: 2.7f); Main.dust[index105].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index105].noGravity = true; Main.dust[index105].velocity *= 3f; } for (int index106 = 0; index106 < 10; ++index106) { int index107 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Scale: 1.5f); Main.dust[index107].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index107].noGravity = true; Main.dust[index107].velocity *= 3f; } } else if (this.type == 585) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y, 27); for (int index108 = 0; index108 < 20; ++index108) { int index109 = Dust.NewDust(this.position, this.width, this.height, 26, Alpha: 100); Main.dust[index109].noGravity = true; Main.dust[index109].velocity *= 1.2f; Main.dust[index109].scale = 1.3f; Main.dust[index109].velocity -= this.oldVelocity * 0.3f; int index110 = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, 27, Alpha: 100, Scale: 2f); Main.dust[index110].noGravity = true; Main.dust[index110].velocity *= 3f; } } else if (this.type == 590) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y, 27); for (int index111 = 0; index111 < 10; ++index111) { int index112 = Dust.NewDust(this.position, this.width, this.height, 165, Alpha: 50, Scale: 1.5f); Main.dust[index112].velocity *= 2f; Main.dust[index112].noGravity = true; } float Scale = (float) (0.600000023841858 + (double) Main.rand.NextFloat() * 0.400000005960464); int index113 = Gore.NewGore(this.position, Vector2.Zero, 375, Scale); Main.gore[index113].velocity *= 0.3f; int index114 = Gore.NewGore(this.position, Vector2.Zero, 376, Scale); Main.gore[index114].velocity *= 0.3f; int index115 = Gore.NewGore(this.position, Vector2.Zero, 377, Scale); Main.gore[index115].velocity *= 0.3f; } else if (this.type == 587) { Color rgb = Main.hslToRgb(this.ai[1], 1f, 0.5f); rgb.A = (byte) 200; Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index116 = 0; index116 < 10; ++index116) { int index117 = Dust.NewDust(this.position, this.width, this.height, 76, newColor: rgb); Main.dust[index117].noGravity = true; Main.dust[index117].velocity *= 1.2f; Main.dust[index117].scale = 0.9f; Main.dust[index117].velocity -= this.oldVelocity * 0.3f; int index118 = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, 76, newColor: rgb, Scale: 1.1f); Main.dust[index118].noGravity = true; Main.dust[index118].velocity *= 2f; } } else if (this.type == 572) { for (int index119 = 0; index119 < 15; ++index119) { int index120 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 40, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, 100); Main.dust[index120].velocity *= 3f; Main.dust[index120].noGravity = true; Main.dust[index120].scale = 1.25f; Main.dust[index120].position = (this.Center + this.position) / 2f; } } else if (this.type == 581) { for (int index = 0; index < 30; ++index) { int Type = Utils.SelectRandom(Main.rand, 229, 229, 161); Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type)]; dust.noGravity = true; dust.scale = 1.25f + Main.rand.NextFloat(); dust.fadeIn = 0.25f; dust.velocity *= 2f; dust.noLight = true; } } else if (this.type == 671) { for (int index = 0; index < 30; ++index) { int Type = Utils.SelectRandom(Main.rand, 27, 27, 62); Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type)]; dust.noGravity = true; dust.scale = 1.25f + Main.rand.NextFloat(); dust.fadeIn = 0.25f; dust.velocity *= 2f; dust.noLight = true; } } else if (this.type == 675) { for (int index = 0; index < 40; ++index) { int Type = Utils.SelectRandom(Main.rand, 27, 242, 73, 72, 71, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type)]; dust.noGravity = true; dust.scale = 1.25f + Main.rand.NextFloat(); dust.fadeIn = 0.25f; dust.velocity *= 3f; dust.noLight = true; } } else if (this.type == 676) { for (int index = 0; index < 120; ++index) { int Type = Utils.SelectRandom(Main.rand, 4, 256); Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type, Alpha: 100)]; dust.scale = (float) (0.800000011920929 + (double) Main.rand.NextFloat() * 0.600000023841858); dust.fadeIn = 0.5f; dust.velocity *= 4.5f; dust.noLight = true; if ((double) dust.velocity.Y > 0.0) dust.velocity *= -0.5f; if (dust.type == 4) dust.color = new Color(80, 170, 40, 120); } for (int index = 0; index < 10; ++index) Gore.NewGoreDirect(this.Center, new Vector2(MathHelper.Lerp(-5f, 5f, Main.rand.NextFloat()), (float) (-(double) Main.rand.NextFloat() * 5.0)), 1024); for (int index = 0; index < 10; ++index) Gore.NewGoreDirect(this.Center, new Vector2(MathHelper.Lerp(-5f, 5f, Main.rand.NextFloat()), (float) (-(double) Main.rand.NextFloat() * 5.0)), 1025); for (int index = 0; index < 10; ++index) Gore.NewGoreDirect(this.Center, new Vector2(MathHelper.Lerp(-5f, 5f, Main.rand.NextFloat()), (float) (-(double) Main.rand.NextFloat() * 5.0)), 1026); for (int index = 0; index < 20; ++index) Gore.NewGoreDirect(this.Center, new Vector2(MathHelper.Lerp(-0.5f, 0.5f, Main.rand.NextFloat()), (float) (-(double) Main.rand.NextFloat() * 2.0)), 1026); if (Main.netMode != 2) { Player player = Main.player[Main.myPlayer]; if (!player.dead && player.active && (double) (player.Center - this.Center).Length() < 300.0) player.AddBuff(197, 900, false); } } else if (this.type == 686) { Microsoft.Xna.Framework.Rectangle hitbox = this.Hitbox; for (int index121 = 0; index121 < this.oldPos.Length / 2; index121 += 2) { hitbox.X = (int) this.oldPos[index121].X; hitbox.Y = (int) this.oldPos[index121].Y; for (int index122 = 0; index122 < 3; ++index122) { int Type = Utils.SelectRandom(Main.rand, 6, 55, 158); int index123 = Dust.NewDust(hitbox.TopLeft(), this.width, this.height, Type, (float) this.direction, -2.5f); Main.dust[index123].alpha = 200; Main.dust[index123].velocity *= 2.4f; Main.dust[index123].scale += Main.rand.NextFloat(); Main.dust[index123].scale -= 0.5f; if (Main.dust[index123].type == 55) Main.dust[index123].color = Color.Lerp(Color.Red, Color.Gold, Main.rand.NextFloat()); Main.dust[index123].noLight = true; } } for (int index124 = 10; index124 < this.oldPos.Length; index124 += 2) { hitbox.X = (int) this.oldPos[index124].X; hitbox.Y = (int) this.oldPos[index124].Y; for (int index125 = 0; index125 < 2; ++index125) { int Type = Utils.SelectRandom(Main.rand, 55); int index126 = Dust.NewDust(hitbox.TopLeft(), this.width, this.height, Type, (float) this.direction, -2.5f); Main.dust[index126].alpha = 120; Main.dust[index126].velocity *= 2.4f; Main.dust[index126].scale += Main.rand.NextFloat() * 0.7f; Main.dust[index126].scale -= 0.5f; if (Main.dust[index126].type == 55) Main.dust[index126].color = Color.Lerp(Color.Purple, Color.Black, Main.rand.NextFloat()); Main.dust[index126].noLight = true; } } for (int index127 = 5; index127 < this.oldPos.Length; ++index127) { hitbox.X = (int) this.oldPos[index127].X; hitbox.Y = (int) this.oldPos[index127].Y; for (int index128 = 0; index128 < 1; ++index128) { int Type = Utils.SelectRandom(Main.rand, 55); int index129 = Dust.NewDust(hitbox.TopLeft(), this.width, this.height, Type, (float) this.direction, -2.5f); Main.dust[index129].alpha = 80; Main.dust[index129].velocity *= 0.3f; Main.dust[index129].velocity += this.velocity * 0.5f; Main.dust[index129].scale += Main.rand.NextFloat() * 0.7f; Main.dust[index129].scale -= 0.5f; if (Main.dust[index129].type == 55) Main.dust[index129].color = Color.Lerp(Color.Purple, Color.Black, Main.rand.NextFloat()); Main.dust[index129].noLight = true; } } for (int index = 0; index < 30; ++index) { int Type = 228; Dust dust = Main.dust[Dust.NewDust(this.position, this.width, this.height, Type)]; dust.noGravity = true; dust.scale = 1.25f + Main.rand.NextFloat(); dust.fadeIn = 1.5f; dust.velocity *= 6f; dust.noLight = true; } } if (this.type == 405) { Main.PlaySound(SoundID.Item54, this.position); Vector2 center = this.Center; for (int index130 = 0; index130 < 20; ++index130) { int num = 10; int index131 = Dust.NewDust(this.Center - Vector2.One * (float) num, num * 2, num * 2, 212); Dust dust = Main.dust[index131]; Vector2 vector2 = Vector2.Normalize(dust.position - this.Center); dust.position = this.Center + vector2 * (float) num * this.scale; dust.velocity = index130 >= 30 ? vector2 * (float) Main.rand.Next(45, 91) / 10f : vector2 * dust.velocity.Length(); dust.color = Main.hslToRgb((float) (0.400000005960464 + Main.rand.NextDouble() * 0.200000002980232), 0.9f, 0.5f); dust.color = Color.Lerp(dust.color, Color.White, 0.3f); dust.noGravity = true; dust.scale = 0.7f; } } if (this.type == 501) { Main.PlaySound(13, (int) this.position.X, (int) this.position.Y); int num18 = 20; this.position.X -= (float) num18; this.position.Y -= (float) num18; this.width += num18 * 2; this.height += num18 * 2; int num19 = num18 + 20; for (int index132 = 0; index132 < 20; ++index132) { int index133 = Dust.NewDust(this.position, this.width, this.height, 188, Alpha: 100, Scale: 1.5f); Main.dust[index133].velocity *= 0.5f; } for (int index134 = 0; index134 < 5; ++index134) { int index135 = Gore.NewGore(new Vector2(this.position.X + (float) Main.rand.Next(this.width), this.position.Y + (float) Main.rand.Next(this.height)), new Vector2(), Main.rand.Next(435, 438)); Main.gore[index135].velocity *= 0.5f; if (index134 == 0) { ++Main.gore[index135].velocity.X; ++Main.gore[index135].velocity.Y; } else if (index134 == 1) { --Main.gore[index135].velocity.X; ++Main.gore[index135].velocity.Y; } else if (index134 == 2) { ++Main.gore[index135].velocity.X; --Main.gore[index135].velocity.Y; } else { --Main.gore[index135].velocity.X; --Main.gore[index135].velocity.Y; } Main.gore[index135].velocity *= 0.5f; } this.position.X -= (float) num19; this.position.Y -= (float) num19; this.width += num19 * 2; this.height += num19 * 2; this.Damage(); } if (this.type == 410) { Main.PlaySound(SoundID.Item54, this.position); Vector2 center = this.Center; for (int index136 = 0; index136 < 10; ++index136) { int num = (int) (10.0 * (double) this.ai[1]); int index137 = Dust.NewDust(this.Center - Vector2.One * (float) num, num * 2, num * 2, 212); Dust dust = Main.dust[index137]; Vector2 vector2 = Vector2.Normalize(dust.position - this.Center); dust.position = this.Center + vector2 * (float) num * this.scale; dust.velocity = index136 >= 30 ? vector2 * (float) Main.rand.Next(45, 91) / 10f : vector2 * dust.velocity.Length(); dust.color = Main.hslToRgb((float) (0.400000005960464 + Main.rand.NextDouble() * 0.200000002980232), 0.9f, 0.5f); dust.color = Color.Lerp(dust.color, Color.White, 0.3f); dust.noGravity = true; dust.scale = 0.7f; } } if (this.type == 629 && Main.netMode != 1) { switch (Main.npc[(int) this.ai[0]].type) { case 422: if (NPC.ShieldStrengthTowerVortex != 0) Main.npc[(int) this.ai[0]].ai[3] = 1f; NPC.ShieldStrengthTowerVortex = (int) MathHelper.Clamp((float) (NPC.ShieldStrengthTowerVortex - 1), 0.0f, (float) NPC.ShieldStrengthTowerMax); break; case 493: if (NPC.ShieldStrengthTowerStardust != 0) Main.npc[(int) this.ai[0]].ai[3] = 1f; NPC.ShieldStrengthTowerStardust = (int) MathHelper.Clamp((float) (NPC.ShieldStrengthTowerStardust - 1), 0.0f, (float) NPC.ShieldStrengthTowerMax); break; case 507: if (NPC.ShieldStrengthTowerNebula != 0) Main.npc[(int) this.ai[0]].ai[3] = 1f; NPC.ShieldStrengthTowerNebula = (int) MathHelper.Clamp((float) (NPC.ShieldStrengthTowerNebula - 1), 0.0f, (float) NPC.ShieldStrengthTowerMax); break; case 517: if (NPC.ShieldStrengthTowerSolar != 0) Main.npc[(int) this.ai[0]].ai[3] = 1f; NPC.ShieldStrengthTowerSolar = (int) MathHelper.Clamp((float) (NPC.ShieldStrengthTowerSolar - 1), 0.0f, (float) NPC.ShieldStrengthTowerMax); break; } Main.npc[(int) this.ai[0]].netUpdate = true; NetMessage.SendData(101); } if (this.aiStyle == 105 && this.owner == Main.myPlayer && (double) this.ai[1] == 0.0) { Vector2 vector2_5 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2_5.Normalize(); Vector2 vector2_6 = vector2_5 * 0.3f; Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_6.X, vector2_6.Y, Main.rand.Next(569, 572), this.damage, 0.0f, this.owner); } if (this.type == 452) { Main.PlaySound(29, (int) this.position.X, (int) this.position.Y, 103); this.position = this.Center; this.width = this.height = 144; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index = 0; index < 4; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); for (int index138 = 0; index138 < 40; ++index138) { int index139 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 229, Scale: 2.5f); Main.dust[index139].noGravity = true; Main.dust[index139].velocity *= 3f; int index140 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 229, Alpha: 100, Scale: 1.5f); Main.dust[index140].velocity *= 2f; Main.dust[index140].noGravity = true; } for (int index141 = 0; index141 < 1; ++index141) { int index142 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index142].velocity *= 0.3f; Main.gore[index142].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index142].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } this.Damage(); } if (this.type == 454) { Main.PlaySound(4, (int) this.position.X, (int) this.position.Y, 6); this.position = this.Center; this.width = this.height = 208; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index143 = 0; index143 < 7; ++index143) { int index144 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index144].position = new Vector2((float) (this.width / 2), 0.0f).RotatedBy(6.28318548202515 * Main.rand.NextDouble()) * (float) Main.rand.NextDouble() + this.Center; } for (int index145 = 0; index145 < 60; ++index145) { int index146 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 229, Scale: 2.5f); Main.dust[index146].position = new Vector2((float) (this.width / 2), 0.0f).RotatedBy(6.28318548202515 * Main.rand.NextDouble()) * (float) Main.rand.NextDouble() + this.Center; Main.dust[index146].noGravity = true; Main.dust[index146].velocity *= 1f; int index147 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 229, Alpha: 100, Scale: 1.5f); Main.dust[index147].position = new Vector2((float) (this.width / 2), 0.0f).RotatedBy(6.28318548202515 * Main.rand.NextDouble()) * (float) Main.rand.NextDouble() + this.Center; Main.dust[index147].velocity *= 1f; Main.dust[index147].noGravity = true; } for (int index148 = 0; index148 < 3; ++index148) { int index149 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index149].velocity *= 0.3f; Main.gore[index149].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index149].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } this.Damage(); } if (this.type == 467) { this.position = this.Center; this.width = this.height = 176; this.Center = this.position; this.Damage(); Main.PlaySound(SoundID.Item14, this.position); for (int index150 = 0; index150 < 4; ++index150) { int index151 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index151].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; } for (int index152 = 0; index152 < 30; ++index152) { int index153 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 200, Scale: 3.7f); Main.dust[index153].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index153].noGravity = true; Main.dust[index153].velocity *= 3f; int index154 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index154].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index154].velocity *= 2f; Main.dust[index154].noGravity = true; Main.dust[index154].fadeIn = 2.5f; } for (int index155 = 0; index155 < 10; ++index155) { int index156 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Scale: 2.7f); Main.dust[index156].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index156].noGravity = true; Main.dust[index156].velocity *= 3f; } for (int index157 = 0; index157 < 10; ++index157) { int index158 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Scale: 1.5f); Main.dust[index158].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index158].noGravity = true; Main.dust[index158].velocity *= 3f; } for (int index159 = 0; index159 < 2; ++index159) { int index160 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index160].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.gore[index160].velocity *= 0.3f; Main.gore[index160].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index160].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } } if (this.type == 468) { this.position = this.Center; this.width = this.height = 176; this.Center = this.position; this.Damage(); Main.PlaySound(SoundID.Item14, this.position); for (int index161 = 0; index161 < 4; ++index161) { int index162 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index162].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; } for (int index163 = 0; index163 < 20; ++index163) { int index164 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 27, Alpha: 200, Scale: 3.7f); Main.dust[index164].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index164].noGravity = true; Main.dust[index164].velocity *= 3f; int index165 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 27, Alpha: 100, Scale: 1.5f); Main.dust[index165].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.dust[index165].velocity *= 2f; Main.dust[index165].noGravity = true; Main.dust[index165].fadeIn = 2.5f; } for (int index166 = 0; index166 < 10; ++index166) { int index167 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 27, Scale: 2.7f); Main.dust[index167].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index167].noGravity = true; Main.dust[index167].velocity *= 3f; } for (int index168 = 0; index168 < 10; ++index168) { int index169 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Scale: 1.5f); Main.dust[index169].position = this.Center + Vector2.UnitX.RotatedByRandom(3.14159274101257).RotatedBy((double) this.velocity.ToRotation()) * (float) this.width / 2f; Main.dust[index169].noGravity = true; Main.dust[index169].velocity *= 3f; } for (int index170 = 0; index170 < 2; ++index170) { int index171 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index171].position = this.Center + Vector2.UnitY.RotatedByRandom(3.14159274101257) * (float) Main.rand.NextDouble() * (float) this.width / 2f; Main.gore[index171].velocity *= 0.3f; Main.gore[index171].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index171].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } } if (this.type == 485) { for (int index172 = 0; index172 < 15; ++index172) { int index173 = Dust.NewDust(this.position, this.width, this.height, 6); Main.dust[index173].noGravity = true; Main.dust[index173].velocity -= this.oldVelocity * (float) Main.rand.Next(20, 60) * 0.01f; } } else if (this.type == 484) { for (int index174 = 0; index174 < 5; ++index174) { int index175 = Dust.NewDust(this.position, this.width, this.height, 78); Main.dust[index175].noGravity = true; Main.dust[index175].velocity -= this.oldVelocity / 5f; Main.dust[index175].scale = 0.85f; } } else if (this.type == 483) { Main.PlaySound(SoundID.Item14, this.position); if (this.owner == Main.myPlayer) { int length = Main.rand.Next(4, 8); int[] numArray = new int[length]; int maxValue = 0; for (int index = 0; index < 200; ++index) { if (Main.npc[index].CanBeChasedBy((object) this, true) && Collision.CanHitLine(this.position, this.width, this.height, Main.npc[index].position, Main.npc[index].width, Main.npc[index].height)) { numArray[maxValue] = index; ++maxValue; if (maxValue == length) break; } } if (maxValue > 1) { for (int index176 = 0; index176 < 100; ++index176) { int index177 = Main.rand.Next(maxValue); int index178 = index177; while (index178 == index177) index178 = Main.rand.Next(maxValue); int num = numArray[index177]; numArray[index177] = numArray[index178]; numArray[index178] = num; } } Vector2 vector2_7 = new Vector2(-1f, -1f); for (int index = 0; index < maxValue; ++index) { Vector2 vector2_8 = Main.npc[numArray[index]].Center - this.Center; vector2_8.Normalize(); vector2_7 += vector2_8; } vector2_7.Normalize(); for (int index = 0; index < length; ++index) { float num = (float) Main.rand.Next(8, 15); Vector2 vector2_9 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2_9.Normalize(); if (maxValue > 0) { vector2_9 += vector2_7; vector2_9.Normalize(); } vector2_9 *= num; if (maxValue > 0) { --maxValue; vector2_9 = Main.npc[numArray[maxValue]].Center - this.Center; vector2_9.Normalize(); vector2_9 *= num; } Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_9.X, vector2_9.Y, 484, (int) ((double) this.damage * 0.7), this.knockBack * 0.7f, this.owner); } } for (int index179 = 0; index179 < 20; ++index179) { int index180 = Dust.NewDust(this.position, this.width, this.height, 78); Main.dust[index180].noGravity = true; Main.dust[index180].velocity *= 4f; } for (int index181 = 0; index181 < 7; ++index181) { int index182 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index182].velocity *= 0.9f; Main.dust[index182].scale = 0.9f; } for (int index183 = 0; index183 < 3; ++index183) { int index184 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index184].noGravity = true; Main.dust[index184].velocity *= 3f; int index185 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index185].velocity *= 2f; } int index186 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index186].velocity *= 0.3f; Main.gore[index186].velocity.X += (float) Main.rand.Next(-1, 2); Main.gore[index186].velocity.Y += (float) Main.rand.Next(-1, 2); if (this.owner == Main.myPlayer) { int num = 100; this.position.X -= (float) (num / 2); this.position.Y -= (float) (num / 2); this.width += num; ++this.height; this.penetrate = -1; this.Damage(); } } if (this.type == 523) { Main.PlaySound(SoundID.Item54, this.position); for (int index187 = 0; index187 < 25; ++index187) { int index188 = Dust.NewDust(this.position, this.width, this.height, 256); Main.dust[index188].noGravity = true; Main.dust[index188].position = (Main.dust[index188].position + this.position) / 2f; Main.dust[index188].velocity = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); Main.dust[index188].velocity.Normalize(); Main.dust[index188].velocity *= (float) Main.rand.Next(1, 30) * 0.1f; Main.dust[index188].alpha = this.alpha; } } else if (this.type == 522) { Main.PlaySound(SoundID.Item118, this.position); for (int index189 = 0; index189 < 10; ++index189) { int index190 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 254, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, Scale: 0.5f); if (Main.rand.Next(3) == 0) { Main.dust[index190].fadeIn = (float) (0.75 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index190].scale = (float) (0.25 + (double) Main.rand.Next(-10, 11) * 0.00499999988824129); ++Main.dust[index190].type; } else Main.dust[index190].scale = (float) (1.0 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index190].noGravity = true; Main.dust[index190].velocity *= 1.25f; Main.dust[index190].velocity -= this.oldVelocity / 10f; } } else if (this.type == 521) { Main.PlaySound(SoundID.Item110, this.position); for (int index191 = 0; index191 < 20; ++index191) { int index192 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 254, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, Scale: 0.5f); if (Main.rand.Next(3) == 0) { Main.dust[index192].fadeIn = (float) (1.10000002384186 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index192].scale = (float) (0.349999994039536 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); ++Main.dust[index192].type; } else Main.dust[index192].scale = (float) (1.20000004768372 + (double) Main.rand.Next(-10, 11) * 0.00999999977648258); Main.dust[index192].noGravity = true; Main.dust[index192].velocity *= 2.5f; Main.dust[index192].velocity -= this.oldVelocity / 10f; } if (Main.myPlayer == this.owner) { int num = Main.rand.Next(3, 6); for (int index = 0; index < num; ++index) { Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); while ((double) vector2.X == 0.0 && (double) vector2.Y == 0.0) vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2.Normalize(); vector2 *= (float) Main.rand.Next(70, 101) * 0.1f; Projectile.NewProjectile(this.oldPosition.X + (float) (this.width / 2), this.oldPosition.Y + (float) (this.height / 2), vector2.X, vector2.Y, 522, (int) ((double) this.damage * 0.8), this.knockBack * 0.8f, this.owner); } } } if (this.type == 520) { Main.PlaySound(SoundID.Item50, this.position); for (int index193 = 0; index193 < 10; ++index193) { int index194 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 252, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, Scale: 0.75f); Main.dust[index194].noGravity = true; Main.dust[index194].velocity -= this.oldVelocity / 3f; } } if (this.type == 459 || this.type == 709) { int num20 = 3; int num21 = 10; int num22 = 0; if ((double) this.scale >= 1.0) { this.position = this.Center; this.width = this.height = 144; this.Center = this.position; num20 = 7; num21 = 30; num22 = 2; this.Damage(); } for (int index195 = 0; index195 < num20; ++index195) { int index196 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index196].position = new Vector2((float) (this.width / 2), 0.0f).RotatedBy(6.28318548202515 * Main.rand.NextDouble()) * (float) Main.rand.NextDouble() + this.Center; } for (int index197 = 0; index197 < num21; ++index197) { int index198 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 226, Scale: 1.5f); Main.dust[index198].position = new Vector2((float) (this.width / 2), 0.0f).RotatedBy(6.28318548202515 * Main.rand.NextDouble()) * (float) Main.rand.NextDouble() + this.Center; Main.dust[index198].noGravity = true; Main.dust[index198].velocity *= 1f; } for (int index199 = 0; index199 < num22; ++index199) { int index200 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index200].velocity *= 0.3f; Main.gore[index200].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index200].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } if (this.type == 709 && Main.myPlayer == this.owner) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) this.Center.X - 40, (int) this.Center.Y - 40, 80, 80); for (int index = 0; index < 1000; ++index) { if (index != this.whoAmI && Main.projectile[index].active && Main.projectile[index].owner == this.owner && Main.projectile[index].type == 443 && Main.projectile[index].getRect().Intersects(rectangle)) { Main.projectile[index].ai[1] = 1f; Main.projectile[index].velocity = (this.Center - Main.projectile[index].Center) / 5f; Main.projectile[index].netUpdate = true; } } int index201 = Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 443, this.damage, 0.0f, this.owner); Main.projectile[index201].timeLeft = 30 * Main.rand.Next(2, 6); float[] localAi = Main.projectile[index201].localAI; SlotId slotId = Main.PlayTrackedSound((SoundStyle) SoundID.DD2_SkyDragonsFuryCircle, this.Center); double num23 = (double) ((SlotId) ref slotId).ToFloat(); localAi[0] = (float) num23; } } if (this.owner != Main.myPlayer && this.type == 453 && Main.player[this.owner].mount.AbilityActive) Main.player[this.owner].mount.UseAbility(Main.player[this.owner], this.position, false); if (this.type == 441) Main.player[this.owner].mount.StopAbilityCharge(); if (this.type == 444) { Main.PlaySound(SoundID.Item96, this.position); int num = Main.rand.Next(5, 9); for (int index202 = 0; index202 < num; ++index202) { int index203 = Dust.NewDust(this.Center, 0, 0, 171, Alpha: 100, Scale: 1.4f); Main.dust[index203].velocity *= 0.8f; Main.dust[index203].position = Vector2.Lerp(Main.dust[index203].position, this.Center, 0.5f); Main.dust[index203].noGravity = true; } if (this.owner == Main.myPlayer) { Vector2 vector2_10 = Main.screenPosition + new Vector2((float) Main.mouseX, (float) Main.mouseY); if ((double) Main.player[this.owner].gravDir == -1.0) vector2_10.Y = (float) (Main.screenHeight - Main.mouseY) + Main.screenPosition.Y; Vector2 vector2_11 = Vector2.Normalize(vector2_10 - this.Center) * this.localAI[1]; Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2_11.X, vector2_11.Y, (int) this.localAI[0], this.damage, this.knockBack, this.owner); } } if (this.type == 472) { for (int index204 = 0; index204 < 20; ++index204) { int index205 = Dust.NewDust(this.position, this.width, this.height, 30); Main.dust[index205].noGravity = true; Main.dust[index205].velocity *= 0.45f; Main.dust[index205].velocity += this.velocity * 0.9f; } } if (this.type == 639 || this.type == 640) { int num24 = Main.rand.Next(5, 10); for (int index206 = 0; index206 < num24; ++index206) { int index207 = Dust.NewDust(this.Center, 0, 0, 220, Alpha: 100, Scale: 0.5f); Main.dust[index207].velocity *= 1.6f; --Main.dust[index207].velocity.Y; Main.dust[index207].position = Vector2.Lerp(Main.dust[index207].position, this.Center, 0.5f); Main.dust[index207].noGravity = true; } if (this.owner == Main.myPlayer && this.type == 639) { int num25 = timeLeft + 1; int nextSlot = Projectile.GetNextSlot(); if (Main.ProjectileUpdateLoopIndex < nextSlot && Main.ProjectileUpdateLoopIndex != -1) ++num25; Vector2 vector2 = new Vector2(this.ai[0], this.ai[1]); Projectile.NewProjectile(this.localAI[0], this.localAI[1], vector2.X, vector2.Y, 640, this.damage, this.knockBack, this.owner, ai1: ((float) num25)); } } if (this.type == 684) { int num = Main.rand.Next(15, 25); for (int index208 = 0; index208 < num; ++index208) { int index209 = Dust.NewDust(this.Center, 0, 0, 60, Alpha: 100, newColor: new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0), Scale: 1.3f); Main.dust[index209].velocity *= (float) (8.0 * (0.300000011920929 + 0.699999988079071 * (double) Main.rand.NextFloat())); Main.dust[index209].fadeIn = (float) (1.29999995231628 + (double) Main.rand.NextFloat() * 0.200000002980232); Main.dust[index209].noLight = true; Main.dust[index209].noGravity = true; Main.dust[index209].position += Main.dust[index209].velocity * 4f; } } if (this.type == 435) { int num = Main.rand.Next(5, 10); for (int index210 = 0; index210 < num; ++index210) { int index211 = Dust.NewDust(this.Center, 0, 0, 226, Alpha: 100, Scale: 0.5f); Main.dust[index211].velocity *= 1.6f; --Main.dust[index211].velocity.Y; Main.dust[index211].position = Vector2.Lerp(Main.dust[index211].position, this.Center, 0.5f); Main.dust[index211].noGravity = true; } } if (this.type == 682) { int num = 22; for (int index212 = 0; index212 < num; ++index212) { int index213 = Dust.NewDust(this.Center, 0, 0, 272, Scale: 0.5f); Main.dust[index213].velocity *= 1.6f; --Main.dust[index213].velocity.Y; Main.dust[index213].position = Vector2.Lerp(Main.dust[index213].position, this.Center, 0.5f); } } if (this.type == 436) { int num = Main.rand.Next(5, 10); for (int index214 = 0; index214 < num; ++index214) { int index215 = Dust.NewDust(this.Center, 0, 0, 220, Alpha: 100, Scale: 0.5f); Main.dust[index215].velocity *= 1.6f; --Main.dust[index215].velocity.Y; Main.dust[index215].position = Vector2.Lerp(Main.dust[index215].position, this.Center, 0.5f); Main.dust[index215].noGravity = true; } } if (this.type == 462) { int num = Main.rand.Next(5, 10); for (int index216 = 0; index216 < num; ++index216) { int index217 = Dust.NewDust(this.Center, 0, 0, 229, Alpha: 100, Scale: 0.5f); Main.dust[index217].velocity *= 1.6f; --Main.dust[index217].velocity.Y; Main.dust[index217].position -= Vector2.One * 4f; Main.dust[index217].position = Vector2.Lerp(Main.dust[index217].position, this.Center, 0.5f); Main.dust[index217].noGravity = true; } } if (this.type == 442) { Main.PlaySound(SoundID.Item94, this.position); int num = Main.rand.Next(3, 7); for (int index218 = 0; index218 < num; ++index218) { int index219 = Dust.NewDust(this.position, this.width, this.height, 135, Alpha: 100, Scale: 2.1f); Main.dust[index219].velocity *= 2f; Main.dust[index219].noGravity = true; } if (Main.myPlayer == this.owner) { Microsoft.Xna.Framework.Rectangle rectangle = new Microsoft.Xna.Framework.Rectangle((int) this.Center.X - 40, (int) this.Center.Y - 40, 80, 80); for (int index = 0; index < 1000; ++index) { if (index != this.whoAmI && Main.projectile[index].active && Main.projectile[index].owner == this.owner && Main.projectile[index].type == 443 && Main.projectile[index].getRect().Intersects(rectangle)) { Main.projectile[index].ai[1] = 1f; Main.projectile[index].velocity = (this.Center - Main.projectile[index].Center) / 5f; Main.projectile[index].netUpdate = true; } } Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 443, this.damage, 0.0f, this.owner); } } if (this.type == 440) { int num = Main.rand.Next(3, 7); for (int index220 = 0; index220 < num; ++index220) { int index221 = Dust.NewDust(this.Center - this.velocity / 2f, 0, 0, 135, Alpha: 100, Scale: 2.1f); Main.dust[index221].velocity *= 2f; Main.dust[index221].noGravity = true; } } if (this.type == 606) { int num = Main.rand.Next(3, 7); for (int index222 = 0; index222 < num; ++index222) { int index223 = Dust.NewDust(this.Center - this.velocity / 2f, 0, 0, 182, Alpha: 100, Scale: 1.6f); Main.dust[index223].velocity *= 1.5f; Main.dust[index223].noGravity = true; } } if (this.type == 449) { int num = Main.rand.Next(3, 7); for (int index224 = 0; index224 < num; ++index224) { int index225 = Dust.NewDust(this.Center - this.velocity / 2f, 0, 0, 228, Alpha: 100, Scale: 2.1f); Main.dust[index225].velocity *= 2f; Main.dust[index225].noGravity = true; } } if (this.type == 495) { for (int index226 = 0; index226 < 15; ++index226) { int index227 = Dust.NewDust(this.Center, 10, 10, 27); Main.dust[index227].noGravity = true; Main.dust[index227].velocity -= this.oldVelocity * 0.3f; } } if (this.type == 497) { for (int index228 = 0; index228 < 15; ++index228) { int index229 = Dust.NewDust(this.Center, 10, 10, 27); Main.dust[index229].noGravity = true; Main.dust[index229].velocity *= 2f; Main.dust[index229].velocity -= this.oldVelocity * 0.3f; Main.dust[index229].scale += (float) Main.rand.Next(150) * (1f / 1000f); } } if (this.type == 448) { Main.PlaySound(SoundID.Item14, this.position); this.position = this.Center; this.width = this.height = 112; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index = 0; index < 4; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); for (int index230 = 0; index230 < 40; ++index230) { int index231 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 228, Scale: 2.5f); Main.dust[index231].noGravity = true; Main.dust[index231].velocity *= 3f; int index232 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 228, Alpha: 100, Scale: 1.5f); Main.dust[index232].velocity *= 2f; Main.dust[index232].noGravity = true; } for (int index233 = 0; index233 < 1; ++index233) { int index234 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index234].velocity *= 0.3f; Main.gore[index234].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index234].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } this.Damage(); } if (this.type == 616) { Main.PlaySound(SoundID.Item14, this.position); this.position = this.Center; this.width = this.height = 80; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index = 0; index < 4; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); for (int index235 = 0; index235 < 40; ++index235) { int index236 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 229, Alpha: 200, Scale: 2.5f); Main.dust[index236].noGravity = true; Main.dust[index236].velocity *= 2f; int index237 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 229, Alpha: 200, Scale: 1.5f); Main.dust[index237].velocity *= 1.2f; Main.dust[index237].noGravity = true; } for (int index238 = 0; index238 < 1; ++index238) { int index239 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index239].velocity *= 0.3f; Main.gore[index239].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index239].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } this.Damage(); } if (this.type == 502) { Vector2 vector2 = new Vector2((float) this.width, (float) this.height) / 2f; for (int index240 = 0; index240 < this.oldPos.Length; ++index240) { if (!(this.oldPos[index240] == Vector2.Zero)) { int index241 = Dust.NewDust(this.oldPos[index240] + vector2, 0, 0, 66, Alpha: 150, newColor: Color.Transparent, Scale: 0.7f); Main.dust[index241].color = Main.hslToRgb(Main.rand.NextFloat(), 1f, 0.5f); Main.dust[index241].noGravity = true; } } } if (this.type == 510) { Main.PlaySound(SoundID.Item107, this.position); Gore.NewGore(this.Center, -this.oldVelocity * 0.2f, 704); Gore.NewGore(this.Center, -this.oldVelocity * 0.2f, 705); if (this.owner == Main.myPlayer) { int num = Main.rand.Next(20, 31); for (int index = 0; index < num; ++index) { Vector2 vector2 = new Vector2((float) Main.rand.Next(-100, 101), (float) Main.rand.Next(-100, 101)); vector2.Normalize(); vector2 *= (float) Main.rand.Next(10, 201) * 0.01f; Projectile.NewProjectile(this.Center.X, this.Center.Y, vector2.X, vector2.Y, 511 + Main.rand.Next(3), this.damage, 1f, this.owner, ai1: ((float) Main.rand.Next(-45, 1))); } } } if (this.type == 408) { for (int index242 = 0; index242 < 15; ++index242) { int index243 = Dust.NewDust(this.Center - Vector2.One * 10f, 50, 50, 5, SpeedY: -2f); Main.dust[index243].velocity /= 2f; } int num = 10; int index244 = Gore.NewGore(this.Center, this.velocity * 0.8f, 584); Main.gore[index244].timeLeft /= num; int index245 = Gore.NewGore(this.Center, this.velocity * 0.9f, 585); Main.gore[index245].timeLeft /= num; int index246 = Gore.NewGore(this.Center, this.velocity * 1f, 586); Main.gore[index246].timeLeft /= num; } if (this.type == 385) { Main.PlaySound(4, (int) this.Center.X, (int) this.Center.Y, 19); int num26 = 36; for (int index247 = 0; index247 < num26; ++index247) { Vector2 vector2_12 = (Vector2.Normalize(this.velocity) * new Vector2((float) this.width / 2f, (float) this.height) * 0.75f).RotatedBy((double) (index247 - (num26 / 2 - 1)) * 6.28318548202515 / (double) num26) + this.Center; Vector2 vector2_13 = vector2_12 - this.Center; int index248 = Dust.NewDust(vector2_12 + vector2_13, 0, 0, 172, vector2_13.X * 2f, vector2_13.Y * 2f, 100, Scale: 1.4f); Main.dust[index248].noGravity = true; Main.dust[index248].noLight = true; Main.dust[index248].velocity = vector2_13; } if (this.owner == Main.myPlayer) { if ((double) this.ai[1] < 1.0) { int index = Projectile.NewProjectile(this.Center.X - (float) (this.direction * 30), this.Center.Y - 4f, (float) -this.direction * 0.01f, 0.0f, 384, Main.expertMode ? 25 : 40, 4f, this.owner, 16f, 15f); Main.projectile[index].netUpdate = true; } else { int num27 = (int) ((double) this.Center.Y / 16.0); int index249 = (int) ((double) this.Center.X / 16.0); int num28 = 100; if (index249 < 10) index249 = 10; if (index249 > Main.maxTilesX - 10) index249 = Main.maxTilesX - 10; if (num27 < 10) num27 = 10; if (num27 > Main.maxTilesY - num28 - 10) num27 = Main.maxTilesY - num28 - 10; for (int index250 = num27; index250 < num27 + num28; ++index250) { Tile tile = Main.tile[index249, index250]; if (tile.active() && (Main.tileSolid[(int) tile.type] || tile.liquid != (byte) 0)) { num27 = index250; break; } } int Damage = Main.expertMode ? 50 : 80; int index251 = Projectile.NewProjectile((float) (index249 * 16 + 8), (float) (num27 * 16 - 24), 0.0f, 0.0f, 386, Damage, 4f, Main.myPlayer, 16f, 24f); Main.projectile[index251].netUpdate = true; } } } else if (this.type >= 424 && this.type <= 426) { Main.PlaySound(SoundID.Item89, this.position); this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = (int) (128.0 * (double) this.scale); this.height = (int) (128.0 * (double) this.scale); this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index = 0; index < 8; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); for (int index252 = 0; index252 < 32; ++index252) { int index253 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index253].noGravity = true; Main.dust[index253].velocity *= 3f; int index254 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index254].velocity *= 2f; Main.dust[index254].noGravity = true; } for (int index255 = 0; index255 < 2; ++index255) { int index256 = Gore.NewGore(this.position + new Vector2((float) (this.width * Main.rand.Next(100)) / 100f, (float) (this.height * Main.rand.Next(100)) / 100f) - Vector2.One * 10f, new Vector2(), Main.rand.Next(61, 64)); Main.gore[index256].velocity *= 0.3f; Main.gore[index256].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index256].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; } if (this.owner == Main.myPlayer) { this.localAI[1] = -1f; this.maxPenetrate = 0; this.Damage(); } for (int index257 = 0; index257 < 5; ++index257) { int index258 = Dust.NewDust(this.position, this.width, this.height, Utils.SelectRandom(Main.rand, 6, 259, 158), 2.5f * (float) this.direction, -2.5f); Main.dust[index258].alpha = 200; Main.dust[index258].velocity *= 2.4f; Main.dust[index258].scale += Main.rand.NextFloat(); } } if (this.type == 399) { Main.PlaySound(13, (int) this.position.X, (int) this.position.Y); Vector2 vector2 = new Vector2(20f, 20f); for (int index = 0; index < 5; ++index) Dust.NewDust(this.Center - vector2 / 2f, (int) vector2.X, (int) vector2.Y, 12, newColor: Color.Red); for (int index259 = 0; index259 < 10; ++index259) { int index260 = Dust.NewDust(this.Center - vector2 / 2f, (int) vector2.X, (int) vector2.Y, 31, Alpha: 100, Scale: 1.5f); Main.dust[index260].velocity *= 1.4f; } for (int index261 = 0; index261 < 20; ++index261) { int index262 = Dust.NewDust(this.Center - vector2 / 2f, (int) vector2.X, (int) vector2.Y, 6, Alpha: 100, Scale: 2.5f); Main.dust[index262].noGravity = true; Main.dust[index262].velocity *= 5f; int index263 = Dust.NewDust(this.Center - vector2 / 2f, (int) vector2.X, (int) vector2.Y, 6, Alpha: 100, Scale: 1.5f); Main.dust[index263].velocity *= 3f; } if (Main.myPlayer == this.owner) { for (int index = 0; index < 6; ++index) { float SpeedX = (float) (-(double) this.velocity.X * (double) Main.rand.Next(20, 50) * 0.00999999977648258 + (double) Main.rand.Next(-20, 21) * 0.400000005960464); float SpeedY = (float) (-(double) Math.Abs(this.velocity.Y) * (double) Main.rand.Next(30, 50) * 0.00999999977648258 + (double) Main.rand.Next(-20, 5) * 0.400000005960464); Projectile.NewProjectile(this.Center.X + SpeedX, this.Center.Y + SpeedY, SpeedX, SpeedY, 400 + Main.rand.Next(3), (int) ((double) this.damage * 0.5), 0.0f, this.owner); } } } if (this.type == 384 || this.type == 386) { for (int index264 = 0; index264 < 20; ++index264) { int index265 = Dust.NewDust(this.position, this.width, this.height, 212, (float) (this.direction * 2), Alpha: 100, Scale: 1.4f); Dust dust = Main.dust[index265]; dust.color = Color.CornflowerBlue; dust.color = Color.Lerp(dust.color, Color.White, 0.3f); dust.noGravity = true; } } if (this.type == 507 || this.type == 508) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); Vector2 position = this.position; Vector2 oldVelocity = this.oldVelocity; oldVelocity.Normalize(); Vector2 Position = position + oldVelocity * 16f; for (int index266 = 0; index266 < 20; ++index266) { int index267 = Dust.NewDust(Position, this.width, this.height, 81); Main.dust[index267].position = (Main.dust[index267].position + this.Center) / 2f; Main.dust[index267].velocity += this.oldVelocity * 0.4f; Main.dust[index267].velocity *= 0.5f; Main.dust[index267].noGravity = true; Position -= oldVelocity * 8f; } } if (this.type == 598) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); Vector2 position = this.position; Vector2 rotationVector2 = (this.rotation - 1.570796f).ToRotationVector2(); Vector2 Position = position + rotationVector2 * 16f; for (int index268 = 0; index268 < 20; ++index268) { int index269 = Dust.NewDust(Position, this.width, this.height, 81); Main.dust[index269].position = (Main.dust[index269].position + this.Center) / 2f; Main.dust[index269].velocity += rotationVector2 * 2f; Main.dust[index269].velocity *= 0.5f; Main.dust[index269].noGravity = true; Position -= rotationVector2 * 8f; } } if (this.type == 1 || this.type == 81 || this.type == 98) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 7); } if (this.type == 336 || this.type == 345) { for (int index270 = 0; index270 < 6; ++index270) { int index271 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 196); Main.dust[index271].noGravity = true; Main.dust[index271].scale = this.scale; } } if (this.type == 358) { this.velocity = this.oldVelocity * 0.2f; for (int index272 = 0; index272 < 100; ++index272) { int index273 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 211, Alpha: 75, Scale: 1.2f); if (Main.rand.Next(2) == 0) Main.dust[index273].alpha += 25; if (Main.rand.Next(2) == 0) Main.dust[index273].alpha += 25; if (Main.rand.Next(2) == 0) Main.dust[index273].alpha += 25; if (Main.rand.Next(2) == 0) Main.dust[index273].scale = 0.6f; else Main.dust[index273].noGravity = true; Main.dust[index273].velocity *= 0.3f; Main.dust[index273].velocity += this.velocity; Main.dust[index273].velocity *= (float) (1.0 + (double) Main.rand.Next(-100, 101) * 0.00999999977648258); Main.dust[index273].velocity.X += (float) Main.rand.Next(-50, 51) * 0.015f; Main.dust[index273].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.015f; Main.dust[index273].position = this.Center; } } if (this.type == 406) { int Alpha = 175; Color newColor = new Color(0, 80, (int) byte.MaxValue, 100); this.velocity = this.oldVelocity * 0.2f; for (int index274 = 0; index274 < 40; ++index274) { int index275 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 4, Alpha: Alpha, newColor: newColor, Scale: 1.6f); if (Main.rand.Next(2) == 0) Main.dust[index275].alpha += 25; if (Main.rand.Next(2) == 0) Main.dust[index275].alpha += 25; if (Main.rand.Next(2) == 0) Main.dust[index275].alpha += 25; if (Main.rand.Next(2) == 0) Main.dust[index275].scale = 0.6f; else Main.dust[index275].noGravity = true; Main.dust[index275].velocity *= 0.3f; Main.dust[index275].velocity += this.velocity; Main.dust[index275].velocity *= (float) (1.0 + (double) Main.rand.Next(-100, 101) * 0.00999999977648258); Main.dust[index275].velocity.X += (float) Main.rand.Next(-50, 51) * 0.015f; Main.dust[index275].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.015f; Main.dust[index275].position = this.Center; } } if (this.type == 344) { for (int index276 = 0; index276 < 3; ++index276) { int index277 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 197); Main.dust[index277].noGravity = true; Main.dust[index277].scale = this.scale; } } else if (this.type == 343) { Main.PlaySound(SoundID.Item27, this.position); for (int index278 = 4; index278 < 31; ++index278) { int index279 = Dust.NewDust(new Vector2(this.oldPosition.X - this.oldVelocity.X * (30f / (float) index278), this.oldPosition.Y - this.oldVelocity.Y * (30f / (float) index278)), 8, 8, 197, this.oldVelocity.X, this.oldVelocity.Y, 100, Scale: 1.2f); Main.dust[index279].noGravity = true; Main.dust[index279].velocity *= 0.5f; } } else if (this.type == 349) { Main.PlaySound(SoundID.Item27, this.position); for (int index280 = 0; index280 < 3; ++index280) { int index281 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 76); Main.dust[index281].noGravity = true; Main.dust[index281].noLight = true; Main.dust[index281].scale = 0.7f; } } if (this.type == 323) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index282 = 0; index282 < 20; ++index282) { int index283 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 7); if (Main.rand.Next(2) == 0) { Main.dust[index283].noGravity = true; Main.dust[index283].scale = 1.3f; Main.dust[index283].velocity *= 1.5f; Main.dust[index283].velocity -= this.oldVelocity * 0.5f; Main.dust[index283].velocity *= 1.5f; } else { Main.dust[index283].velocity *= 0.75f; Main.dust[index283].velocity -= this.oldVelocity * 0.25f; Main.dust[index283].scale = 0.8f; } } } if (this.type == 589) { Main.PlaySound(SoundID.Item27, this.position); Color newColor = Color.Red; if ((double) this.ai[1] == 1.0) newColor = Color.Green; if ((double) this.ai[1] == 2.0) newColor = Color.Purple; if ((double) this.ai[1] == 3.0) newColor = Color.Gold; if ((double) this.ai[1] == 4.0) newColor = Color.White; newColor.A = (byte) 100; for (int index284 = 0; index284 < 30; ++index284) { int index285 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 11, newColor: newColor); Main.dust[index285].velocity *= (float) (1.0 + (double) Main.rand.NextFloat() * 1.0); if (index284 < 10) { Main.dust[index285].noGravity = true; Main.dust[index285].velocity *= 0.5f; } } } if (this.type == 346) { Main.PlaySound(SoundID.Item27, this.position); for (int index286 = 0; index286 < 10; ++index286) { int Type = 10; if ((double) this.ai[1] == 1.0) Type = 4; int index287 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, Type); Main.dust[index287].noGravity = true; } } if (this.type == 335) { Main.PlaySound(SoundID.Item27, this.position); for (int index288 = 0; index288 < 10; ++index288) { int index289 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 90 - (int) this.ai[1]); Main.dust[index289].noLight = true; Main.dust[index289].scale = 0.8f; } } if (this.type == 318) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index290 = 0; index290 < 10; ++index290) { int index291 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 30); if (Main.rand.Next(2) == 0) Main.dust[index291].noGravity = true; } } if (this.type == 378) { for (int index292 = 0; index292 < 10; ++index292) { int index293 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 30); if (Main.rand.Next(2) == 0) Main.dust[index293].noGravity = true; } } else if (this.type == 311) { for (int index294 = 0; index294 < 5; ++index294) { int index295 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 189); Main.dust[index295].scale = 0.85f; Main.dust[index295].noGravity = true; Main.dust[index295].velocity += this.velocity * 0.5f; } } else if (this.type == 316) { for (int index296 = 0; index296 < 5; ++index296) { int index297 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 195); Main.dust[index297].scale = 0.85f; Main.dust[index297].noGravity = true; Main.dust[index297].velocity += this.velocity * 0.5f; } } else if (this.type == 184 || this.type == 195) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 7); } else if (this.type == 275 || this.type == 276) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 7); } else if (this.type == 291) { if (this.owner == Main.myPlayer) Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 292, this.damage, this.knockBack, this.owner); } else if (this.type == 295) { if (this.owner == Main.myPlayer) Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 296, (int) ((double) this.damage * 0.65), this.knockBack, this.owner); } else if (this.type == 270) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y, 27); if ((double) this.ai[0] < 0.0) { for (int index298 = 0; index298 < 20; ++index298) { int index299 = Dust.NewDust(this.position, this.width, this.height, 26, Alpha: 100); Main.dust[index299].noGravity = true; Main.dust[index299].velocity *= 1.2f; Main.dust[index299].scale = 1.3f; Main.dust[index299].velocity -= this.oldVelocity * 0.3f; int index300 = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, 5, Alpha: 100, Scale: 1.5f); Main.dust[index300].noGravity = true; Main.dust[index300].velocity *= 3f; } } else { for (int index301 = 0; index301 < 20; ++index301) { int index302 = Dust.NewDust(this.position, this.width, this.height, 26, Alpha: 100); Main.dust[index302].noGravity = true; Main.dust[index302].velocity *= 1.2f; Main.dust[index302].scale = 1.3f; Main.dust[index302].velocity -= this.oldVelocity * 0.3f; int index303 = Dust.NewDust(new Vector2(this.position.X + 4f, this.position.Y + 4f), this.width - 8, this.height - 8, 6, Alpha: 100, Scale: 2f); Main.dust[index303].noGravity = true; Main.dust[index303].velocity *= 3f; } } } else if (this.type == 265) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y, 27); for (int index304 = 0; index304 < 15; ++index304) { int index305 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 163, Alpha: 100, Scale: 1.2f); Main.dust[index305].noGravity = true; Main.dust[index305].velocity *= 1.2f; Main.dust[index305].velocity -= this.oldVelocity * 0.3f; } } else if (this.type == 355) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y, 27); for (int index306 = 0; index306 < 15; ++index306) { int index307 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 205, Alpha: 100, Scale: 1.2f); Main.dust[index307].noGravity = true; Main.dust[index307].velocity *= 1.2f; Main.dust[index307].velocity -= this.oldVelocity * 0.3f; } } else if (this.type == 304) { for (int index308 = 0; index308 < 3; ++index308) { int index309 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 182, Alpha: 100, Scale: 0.8f); Main.dust[index309].noGravity = true; Main.dust[index309].velocity *= 1.2f; Main.dust[index309].velocity -= this.oldVelocity * 0.3f; } } else if (this.type == 263) { Main.PlaySound(SoundID.Item27, this.position); for (int index310 = 0; index310 < 15; ++index310) { int index311 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 92, this.velocity.X, this.velocity.Y, Main.rand.Next(0, 101), Scale: ((float) (1.0 + (double) Main.rand.Next(40) * 0.00999999977648258))); Main.dust[index311].noGravity = true; Main.dust[index311].velocity *= 2f; } } else if (this.type == 261) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 148); } else if (this.type == 229) { for (int index312 = 0; index312 < 25; ++index312) { int index313 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 157); Main.dust[index313].noGravity = true; Main.dust[index313].velocity *= 1.5f; Main.dust[index313].scale = 1.5f; } } else if (this.type == 239) { int index = Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 2.0)), 2, 2, 154); Main.dust[index].position.X -= 2f; Main.dust[index].alpha = 38; Main.dust[index].velocity *= 0.1f; Main.dust[index].velocity += -this.oldVelocity * 0.25f; Main.dust[index].scale = 0.95f; } else if (this.type == 245) { int index = Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 2.0)), 2, 2, 114); Main.dust[index].noGravity = true; Main.dust[index].position.X -= 2f; Main.dust[index].alpha = 38; Main.dust[index].velocity *= 0.1f; Main.dust[index].velocity += -this.oldVelocity * 0.25f; Main.dust[index].scale = 0.95f; } else if (this.type == 264) { int index = Dust.NewDust(new Vector2(this.position.X, (float) ((double) this.position.Y + (double) this.height - 2.0)), 2, 2, 54); Main.dust[index].noGravity = true; Main.dust[index].position.X -= 2f; Main.dust[index].alpha = 38; Main.dust[index].velocity *= 0.1f; Main.dust[index].velocity += -this.oldVelocity * 0.25f; Main.dust[index].scale = 0.95f; } else if (this.type == 206 || this.type == 225) { Main.PlaySound(6, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 40); } else if (this.type == 227) { Main.PlaySound(6, (int) this.position.X, (int) this.position.Y); for (int index314 = 0; index314 < 15; ++index314) { int index315 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 157); Main.dust[index315].noGravity = true; Main.dust[index315].velocity += this.oldVelocity; Main.dust[index315].scale = 1.5f; } } else if (this.type == 237 && this.owner == Main.myPlayer) Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 238, this.damage, this.knockBack, this.owner); else if (this.type == 243 && this.owner == Main.myPlayer) Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 244, this.damage, this.knockBack, this.owner); else if (this.type == 120) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index316 = 0; index316 < 10; ++index316) { int index317 = Dust.NewDust(new Vector2(this.position.X - this.velocity.X, this.position.Y - this.velocity.Y), this.width, this.height, 67, this.velocity.X, this.velocity.Y, 100); if (index316 < 5) Main.dust[index317].noGravity = true; Main.dust[index317].velocity *= 0.2f; } } else if (this.type == 181 || this.type == 189 || this.type == 566) { for (int index318 = 0; index318 < 6; ++index318) { int index319 = Dust.NewDust(this.position, this.width, this.height, 150, this.velocity.X, this.velocity.Y, 50); Main.dust[index319].noGravity = true; Main.dust[index319].scale = 1f; } } else if (this.type == 178) { for (int index320 = 0; index320 < 85; ++index320) { int index321 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, Main.rand.Next(139, 143), this.velocity.X, this.velocity.Y, Scale: 1.2f); Main.dust[index321].velocity.X += (float) Main.rand.Next(-50, 51) * 0.01f; Main.dust[index321].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.01f; Main.dust[index321].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.dust[index321].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.dust[index321].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f; Main.dust[index321].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f; Main.dust[index321].scale *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.00999999977648258); } for (int index322 = 0; index322 < 40; ++index322) { int index323 = Gore.NewGore(this.position, this.velocity, Main.rand.Next(276, 283)); Main.gore[index323].velocity.X += (float) Main.rand.Next(-50, 51) * 0.01f; Main.gore[index323].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.01f; Main.gore[index323].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.gore[index323].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.gore[index323].scale *= (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258); Main.gore[index323].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f; Main.gore[index323].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f; } } else if (this.type == 289) { for (int index324 = 0; index324 < 30; ++index324) { int index325 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, Main.rand.Next(139, 143), this.velocity.X, this.velocity.Y, Scale: 1.2f); Main.dust[index325].velocity.X += (float) Main.rand.Next(-50, 51) * 0.01f; Main.dust[index325].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.01f; Main.dust[index325].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.dust[index325].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.dust[index325].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f; Main.dust[index325].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f; Main.dust[index325].scale *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.00999999977648258); } for (int index326 = 0; index326 < 15; ++index326) { int index327 = Gore.NewGore(this.position, this.velocity, Main.rand.Next(276, 283)); Main.gore[index327].velocity.X += (float) Main.rand.Next(-50, 51) * 0.01f; Main.gore[index327].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.01f; Main.gore[index327].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.gore[index327].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.gore[index327].scale *= (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258); Main.gore[index327].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f; Main.gore[index327].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f; } } else if (this.type == 475 || this.type == 505 || this.type == 506) { if ((double) this.ai[1] == 0.0) Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); if ((double) this.ai[1] < 10.0) { Vector2 Position = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num29 = -this.velocity.X; float num30 = -this.velocity.Y; float num31 = 1f; if ((double) this.ai[0] <= 17.0) num31 = this.ai[0] / 17f; int num32 = (int) (30.0 * (double) num31); float num33 = 1f; if ((double) this.ai[0] <= 30.0) num33 = this.ai[0] / 30f; float num34 = 0.4f * num33; float num35 = num34; float num36 = num30 + num35; for (int index328 = 0; index328 < num32; ++index328) { float num37 = (float) Math.Sqrt((double) num29 * (double) num29 + (double) num36 * (double) num36); float num38 = 5.6f; if ((double) Math.Abs(num29) + (double) Math.Abs(num36) < 1.0) num38 *= Math.Abs(num29) + Math.Abs(num36) / 1f; float num39 = num38 / num37; float num40 = num29 * num39; float num41 = num36 * num39; Math.Atan2((double) num41, (double) num40); int Type = 3; if (this.type == 506) Type = 30; if (this.type == 505) Type = 239; if ((double) index328 > (double) this.ai[1]) { for (int index329 = 0; index329 < 4; ++index329) { int index330 = Dust.NewDust(Position, this.width, this.height, Type); Main.dust[index330].noGravity = true; Main.dust[index330].velocity *= 0.3f; } } Position.X += num40; Position.Y += num41; num29 = -this.velocity.X; float num42 = -this.velocity.Y; num35 += num34; num36 = num42 + num35; } } } else if (this.type == 171) { if ((double) this.ai[1] == 0.0) Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); if ((double) this.ai[1] < 10.0) { Vector2 Position = new Vector2(this.position.X + (float) this.width * 0.5f, this.position.Y + (float) this.height * 0.5f); float num43 = -this.velocity.X; float num44 = -this.velocity.Y; float num45 = 1f; if ((double) this.ai[0] <= 17.0) num45 = this.ai[0] / 17f; int num46 = (int) (30.0 * (double) num45); float num47 = 1f; if ((double) this.ai[0] <= 30.0) num47 = this.ai[0] / 30f; float num48 = 0.4f * num47; float num49 = num48; float num50 = num44 + num49; for (int index331 = 0; index331 < num46; ++index331) { float num51 = (float) Math.Sqrt((double) num43 * (double) num43 + (double) num50 * (double) num50); float num52 = 5.6f; if ((double) Math.Abs(num43) + (double) Math.Abs(num50) < 1.0) num52 *= Math.Abs(num43) + Math.Abs(num50) / 1f; float num53 = num52 / num51; float num54 = num43 * num53; float num55 = num50 * num53; Math.Atan2((double) num55, (double) num54); if ((double) index331 > (double) this.ai[1]) { for (int index332 = 0; index332 < 4; ++index332) { int index333 = Dust.NewDust(Position, this.width, this.height, 129); Main.dust[index333].noGravity = true; Main.dust[index333].velocity *= 0.3f; } } Position.X += num54; Position.Y += num55; num43 = -this.velocity.X; float num56 = -this.velocity.Y; num49 += num48; num50 = num56 + num49; } } } else if (this.type == 117) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 26); } else if (this.type == 166) { Main.PlaySound(SoundID.Item51, this.position); for (int index334 = 0; index334 < 10; ++index334) { int index335 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 76); Main.dust[index335].noGravity = true; Main.dust[index335].velocity -= this.oldVelocity * 0.25f; } } else if (this.type == 158) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index336 = 0; index336 < 10; ++index336) { int index337 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 9); Main.dust[index337].noGravity = true; Main.dust[index337].velocity -= this.velocity * 0.5f; } } else if (this.type == 159) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index338 = 0; index338 < 10; ++index338) { int index339 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 11); Main.dust[index339].noGravity = true; Main.dust[index339].velocity -= this.velocity * 0.5f; } } else if (this.type == 160) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index340 = 0; index340 < 10; ++index340) { int index341 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 19); Main.dust[index341].noGravity = true; Main.dust[index341].velocity -= this.velocity * 0.5f; } } else if (this.type == 161) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index342 = 0; index342 < 10; ++index342) { int index343 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 11); Main.dust[index343].noGravity = true; Main.dust[index343].velocity -= this.velocity * 0.5f; } } else if (this.type >= 191 && this.type <= 194) { int index = Gore.NewGore(new Vector2(this.position.X - (float) (this.width / 2), this.position.Y - (float) (this.height / 2)), new Vector2(0.0f, 0.0f), Main.rand.Next(61, 64), this.scale); Main.gore[index].velocity *= 0.1f; } else if (!Main.projPet[this.type]) { if (this.type == 93) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index344 = 0; index344 < 10; ++index344) { int index345 = Dust.NewDust(this.position, this.width, this.height, 57, Alpha: 100, Scale: 0.5f); Main.dust[index345].velocity.X *= 2f; Main.dust[index345].velocity.Y *= 2f; } } else if (this.type == 99) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index346 = 0; index346 < 30; ++index346) { int index347 = Dust.NewDust(this.position, this.width, this.height, 1); if (Main.rand.Next(2) == 0) Main.dust[index347].scale *= 1.4f; this.velocity = this.velocity * 1.9f; } } else if (this.type == 655) { Main.PlaySound(4, (int) this.position.X, (int) this.position.Y); for (int index348 = 0; index348 < 30; ++index348) { int index349 = Dust.NewDust(this.position, this.width, this.height, 147); if (Main.rand.Next(2) == 0) Main.dust[index349].scale *= 1.4f; this.velocity = this.velocity * 1.9f; } if (Main.netMode != 1 && !this.wet) { int num = 2; if (Main.rand.Next(3) == 0) ++num; if (Main.rand.Next(3) == 0) ++num; if (Main.rand.Next(3) == 0) ++num; for (int index350 = 0; index350 < num; ++index350) { int index351 = NPC.NewNPC((int) this.Center.X, (int) this.Center.Y, Main.rand.Next(210, 212), 1); Main.npc[index351].velocity.X = (float) Main.rand.Next(-200, 201) * (1f / 500f); Main.npc[index351].velocity.Y = (float) Main.rand.Next(-200, 201) * (1f / 500f); Main.npc[index351].netUpdate = true; } if (Main.rand.Next(4) == 0) { int index = NPC.NewNPC((int) this.Center.X, (int) this.Center.Y, 42, 1); Main.npc[index].SetDefaults(-16); Main.npc[index].velocity.X = (float) Main.rand.Next(-200, 201) * (1f / 1000f); Main.npc[index].velocity.Y = (float) Main.rand.Next(-200, 201) * (1f / 1000f); Main.npc[index].netUpdate = true; } } } else if (this.type == 91 || this.type == 92) { Main.PlaySound(SoundID.Item10, this.position); for (int index = 0; index < 10; ++index) Dust.NewDust(this.position, this.width, this.height, 58, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, 150, Scale: 1.2f); for (int index = 0; index < 3; ++index) Gore.NewGore(this.position, new Vector2(this.velocity.X * 0.05f, this.velocity.Y * 0.05f), Main.rand.Next(16, 18)); if (this.type == 12 && this.damage < 500) { for (int index = 0; index < 10; ++index) Dust.NewDust(this.position, this.width, this.height, 57, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, 150, Scale: 1.2f); for (int index = 0; index < 3; ++index) Gore.NewGore(this.position, new Vector2(this.velocity.X * 0.05f, this.velocity.Y * 0.05f), Main.rand.Next(16, 18)); } if ((this.type == 91 || this.type == 92 && (double) this.ai[0] > 0.0) && this.owner == Main.myPlayer) { float num57 = this.position.X + (float) Main.rand.Next(-400, 400); float num58 = this.position.Y - (float) Main.rand.Next(600, 900); Vector2 vector2 = new Vector2(num57, num58); float num59 = this.position.X + (float) (this.width / 2) - vector2.X; float num60 = this.position.Y + (float) (this.height / 2) - vector2.Y; float num61 = 22f / (float) Math.Sqrt((double) num59 * (double) num59 + (double) num60 * (double) num60); float SpeedX = num59 * num61; float SpeedY = num60 * num61; int damage = this.damage; int index = Projectile.NewProjectile(num57, num58, SpeedX, SpeedY, 92, damage, this.knockBack, this.owner); if (this.type == 91) { Main.projectile[index].ai[1] = this.position.Y; Main.projectile[index].ai[0] = 1f; } else Main.projectile[index].ai[1] = this.position.Y; } } else if (this.type == 89) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index352 = 0; index352 < 5; ++index352) { int index353 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 68); Main.dust[index353].noGravity = true; Main.dust[index353].velocity *= 1.5f; Main.dust[index353].scale *= 0.9f; } if (this.type == 89 && this.owner == Main.myPlayer) { for (int index = 0; index < 3; ++index) { float SpeedX = (float) (-(double) this.velocity.X * (double) Main.rand.Next(40, 70) * 0.00999999977648258 + (double) Main.rand.Next(-20, 21) * 0.400000005960464); float SpeedY = (float) (-(double) this.velocity.Y * (double) Main.rand.Next(40, 70) * 0.00999999977648258 + (double) Main.rand.Next(-20, 21) * 0.400000005960464); Projectile.NewProjectile(this.position.X + SpeedX, this.position.Y + SpeedY, SpeedX, SpeedY, 90, (int) ((double) this.damage * 0.5), 0.0f, this.owner); } } } else if (this.type == 177) { for (int index354 = 0; index354 < 20; ++index354) { int index355 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 137, Alpha: Main.rand.Next(0, 101), Scale: ((float) (1.0 + (double) Main.rand.Next(-20, 40) * 0.00999999977648258))); Main.dust[index355].velocity -= this.oldVelocity * 0.2f; if (Main.rand.Next(3) == 0) { Main.dust[index355].scale *= 0.8f; Main.dust[index355].velocity *= 0.5f; } else Main.dust[index355].noGravity = true; } } else if (this.type == 119 || this.type == 118 || this.type == 128 || this.type == 359) { int num = 10; if (this.type == 119 || this.type == 359) num = 20; Main.PlaySound(SoundID.Item27, this.position); for (int index356 = 0; index356 < num; ++index356) { int index357 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 92); if (Main.rand.Next(3) != 0) { Main.dust[index357].velocity *= 2f; Main.dust[index357].noGravity = true; Main.dust[index357].scale *= 1.75f; } else Main.dust[index357].scale *= 0.5f; } } else if (this.type == 309) { int num = 10; Main.PlaySound(SoundID.Item27, this.position); for (int index358 = 0; index358 < num; ++index358) { int index359 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 185); if (Main.rand.Next(2) == 0) { Main.dust[index359].velocity *= 2f; Main.dust[index359].noGravity = true; Main.dust[index359].scale *= 1.75f; } } } else if (this.type == 308) { int num = 80; Main.PlaySound(SoundID.Item27, this.position); for (int index360 = 0; index360 < num; ++index360) { int index361 = Dust.NewDust(new Vector2(this.position.X, this.position.Y + 16f), this.width, this.height - 16, 185); Main.dust[index361].velocity *= 2f; Main.dust[index361].noGravity = true; Main.dust[index361].scale *= 1.15f; } } else if (this.aiStyle == 29 && this.type <= 126) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); int Type = this.type - 121 + 86; for (int index362 = 0; index362 < 15; ++index362) { int index363 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, Type, this.oldVelocity.X, this.oldVelocity.Y, 50, Scale: 1.2f); Main.dust[index363].noGravity = true; Main.dust[index363].scale *= 1.25f; Main.dust[index363].velocity *= 0.5f; } } else if (this.type == 597) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index364 = 0; index364 < 15; ++index364) { int index365 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 262, this.oldVelocity.X, this.oldVelocity.Y, 50, Scale: 1.2f); Main.dust[index365].noGravity = true; Main.dust[index365].scale *= 1.25f; Main.dust[index365].velocity *= 0.5f; } } else if (this.type == 337) { Main.PlaySound(SoundID.Item27, this.position); for (int index366 = 0; index366 < 10; ++index366) { int index367 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 197); Main.dust[index367].noGravity = true; } } else if (this.type == 379 || this.type == 377) { for (int index368 = 0; index368 < 5; ++index368) { int index369 = Dust.NewDust(this.position, this.width, this.height, 171, Alpha: 100); Main.dust[index369].scale = (float) Main.rand.Next(1, 10) * 0.1f; Main.dust[index369].noGravity = true; Main.dust[index369].fadeIn = 1.5f; Main.dust[index369].velocity *= 0.75f; } } else if (this.type == 80) { if ((double) this.ai[0] >= 0.0) { Main.PlaySound(SoundID.Item27, this.position); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 67); } int i = (int) this.position.X / 16; int j = (int) this.position.Y / 16; if (Main.tile[i, j] == null) Main.tile[i, j] = new Tile(); if (Main.tile[i, j].type == (ushort) sbyte.MaxValue && Main.tile[i, j].active()) WorldGen.KillTile(i, j); } else if (this.type == 76 || this.type == 77 || this.type == 78) { for (int index370 = 0; index370 < 5; ++index370) { int index371 = Dust.NewDust(this.position, this.width, this.height, 27, Alpha: 80, Scale: 1.5f); Main.dust[index371].noGravity = true; } } else if (this.type == 55) { for (int index372 = 0; index372 < 5; ++index372) { int index373 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 18, Scale: 1.5f); Main.dust[index373].noGravity = true; } } else if (this.type == 51 || this.type == 267) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 0, Scale: 0.7f); } else if (this.type == 478) { if (this.owner == Main.myPlayer) Projectile.NewProjectile(this.Center.X, this.Center.Y, 0.0f, 0.0f, 480, (int) ((double) this.damage * 0.8), this.knockBack * 0.5f, this.owner); } else if (this.type == 477 || this.type == 479) { int num = 0; while (num < 5) ++num; Collision.HitTiles(this.position, this.velocity, this.width, this.height); } else if (this.type == 2 || this.type == 82) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100); } else if (this.type == 474) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 20; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 26, Scale: 0.9f); } else if (this.type == 172) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 20; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 135, Alpha: 100); } else if (this.type == 103) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index374 = 0; index374 < 20; ++index374) { int index375 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 75, Alpha: 100); if (Main.rand.Next(2) == 0) { Main.dust[index375].scale *= 2.5f; Main.dust[index375].noGravity = true; Main.dust[index375].velocity *= 5f; } } } else if (this.type == 278) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index376 = 0; index376 < 20; ++index376) { int index377 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 169, Alpha: 100); if (Main.rand.Next(2) == 0) { Main.dust[index377].scale *= 1.5f; Main.dust[index377].noGravity = true; Main.dust[index377].velocity *= 5f; } } } else if (this.type == 3 || this.type == 48 || this.type == 54 || this.type == 599) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 1, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, Scale: 0.75f); } else if (this.type == 330) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 0, this.velocity.X * 0.4f, this.velocity.Y * 0.4f, Scale: 0.75f); } else if (this.type == 4) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 14, Alpha: 150, Scale: 1.1f); } else if (this.type == 5) { Main.PlaySound(SoundID.Item10, this.position); for (int index = 0; index < 60; ++index) { int Type; switch (Main.rand.Next(3)) { case 0: Type = 15; break; case 1: Type = 57; break; default: Type = 58; break; } Dust.NewDust(this.position, this.width, this.height, Type, this.velocity.X * 0.5f, this.velocity.Y * 0.5f, 150, Scale: 1.5f); } } else if (this.type == 9 || this.type == 12 || this.type == 503) { Main.PlaySound(SoundID.Item10, this.position); int num62 = 10; int num63 = 3; if (this.type == 503) { num62 = 40; num63 = 2; this.velocity = this.velocity / 2f; } for (int index = 0; index < num62; ++index) Dust.NewDust(this.position, this.width, this.height, 58, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, 150, Scale: 1.2f); for (int index = 0; index < num63; ++index) { int Type = Main.rand.Next(16, 18); if (this.type == 503) Type = 16; Gore.NewGore(this.position, new Vector2(this.velocity.X * 0.05f, this.velocity.Y * 0.05f), Type); } if (this.type == 12 && this.damage < 100) { for (int index = 0; index < 10; ++index) Dust.NewDust(this.position, this.width, this.height, 57, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, 150, Scale: 1.2f); for (int index = 0; index < 3; ++index) Gore.NewGore(this.position, new Vector2(this.velocity.X * 0.05f, this.velocity.Y * 0.05f), Main.rand.Next(16, 18)); } } else if (this.type == 281) { Main.PlaySound(4, (int) this.position.X, (int) this.position.Y); int index378 = Gore.NewGore(this.position, new Vector2((float) Main.rand.Next(-20, 21) * 0.2f, (float) Main.rand.Next(-20, 21) * 0.2f), 76); Main.gore[index378].velocity -= this.velocity * 0.5f; int index379 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2((float) Main.rand.Next(-20, 21) * 0.2f, (float) Main.rand.Next(-20, 21) * 0.2f), 77); Main.gore[index379].velocity -= this.velocity * 0.5f; Main.PlaySound(SoundID.Item14, this.position); for (int index380 = 0; index380 < 20; ++index380) { int index381 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index381].velocity *= 1.4f; } for (int index382 = 0; index382 < 10; ++index382) { int index383 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index383].noGravity = true; Main.dust[index383].velocity *= 5f; int index384 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index384].velocity *= 3f; } int index385 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index385].velocity *= 0.4f; ++Main.gore[index385].velocity.X; ++Main.gore[index385].velocity.Y; int index386 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index386].velocity *= 0.4f; --Main.gore[index386].velocity.X; ++Main.gore[index386].velocity.Y; int index387 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index387].velocity *= 0.4f; ++Main.gore[index387].velocity.X; --Main.gore[index387].velocity.Y; int index388 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index388].velocity *= 0.4f; --Main.gore[index388].velocity.X; --Main.gore[index388].velocity.Y; this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 128; this.height = 128; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.Damage(); } else if (this.type == 162) { Main.PlaySound(SoundID.Item14, this.position); for (int index389 = 0; index389 < 20; ++index389) { int index390 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index390].velocity *= 1.4f; } for (int index391 = 0; index391 < 10; ++index391) { int index392 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index392].noGravity = true; Main.dust[index392].velocity *= 5f; int index393 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index393].velocity *= 3f; } int index394 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index394].velocity *= 0.4f; ++Main.gore[index394].velocity.X; ++Main.gore[index394].velocity.Y; int index395 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index395].velocity *= 0.4f; --Main.gore[index395].velocity.X; ++Main.gore[index395].velocity.Y; int index396 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index396].velocity *= 0.4f; ++Main.gore[index396].velocity.X; --Main.gore[index396].velocity.Y; int index397 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index397].velocity *= 0.4f; --Main.gore[index397].velocity.X; --Main.gore[index397].velocity.Y; this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 128; this.height = 128; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.Damage(); } else if (this.type == 240) { Main.PlaySound(SoundID.Item14, this.position); for (int index398 = 0; index398 < 20; ++index398) { int index399 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index399].velocity *= 1.4f; } for (int index400 = 0; index400 < 10; ++index400) { int index401 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index401].noGravity = true; Main.dust[index401].velocity *= 5f; int index402 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index402].velocity *= 3f; } int index403 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index403].velocity *= 0.4f; ++Main.gore[index403].velocity.X; ++Main.gore[index403].velocity.Y; int index404 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index404].velocity *= 0.4f; --Main.gore[index404].velocity.X; ++Main.gore[index404].velocity.Y; int index405 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index405].velocity *= 0.4f; ++Main.gore[index405].velocity.X; --Main.gore[index405].velocity.Y; int index406 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index406].velocity *= 0.4f; --Main.gore[index406].velocity.X; --Main.gore[index406].velocity.Y; this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 96; this.height = 96; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.Damage(); } else { int type = this.type; if (this.type == 283 || this.type == 282) { Main.PlaySound(SoundID.Item10, this.position); for (int index407 = 0; index407 < 10; ++index407) { int index408 = Dust.NewDust(this.position, this.width, this.height, 171, Alpha: 100); Main.dust[index408].scale = (float) Main.rand.Next(1, 10) * 0.1f; Main.dust[index408].noGravity = true; Main.dust[index408].fadeIn = 1.5f; Main.dust[index408].velocity *= 0.75f; } } else if (this.type == 284) { for (int index409 = 0; index409 < 10; ++index409) { int index410 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, Main.rand.Next(139, 143), (float) (-(double) this.velocity.X * 0.300000011920929), (float) (-(double) this.velocity.Y * 0.300000011920929), Scale: 1.2f); Main.dust[index410].velocity.X += (float) Main.rand.Next(-50, 51) * 0.01f; Main.dust[index410].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.01f; Main.dust[index410].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.dust[index410].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.dust[index410].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f; Main.dust[index410].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f; Main.dust[index410].scale *= (float) (1.0 + (double) Main.rand.Next(-30, 31) * 0.00999999977648258); } for (int index411 = 0; index411 < 5; ++index411) { int index412 = Gore.NewGore(this.position, -this.velocity * 0.3f, Main.rand.Next(276, 283)); Main.gore[index412].velocity.X += (float) Main.rand.Next(-50, 51) * 0.01f; Main.gore[index412].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.01f; Main.gore[index412].velocity.X *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.gore[index412].velocity.Y *= (float) (1.0 + (double) Main.rand.Next(-50, 51) * 0.00999999977648258); Main.gore[index412].scale *= (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258); Main.gore[index412].velocity.X += (float) Main.rand.Next(-50, 51) * 0.05f; Main.gore[index412].velocity.Y += (float) Main.rand.Next(-50, 51) * 0.05f; } } else if (this.type == 286) { Main.PlaySound(SoundID.Item14, this.position); for (int index = 0; index < 7; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); for (int index413 = 0; index413 < 3; ++index413) { int index414 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index414].noGravity = true; Main.dust[index414].velocity *= 3f; int index415 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index415].velocity *= 2f; } int index416 = Gore.NewGore(new Vector2(this.position.X - 10f, this.position.Y - 10f), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index416].velocity *= 0.3f; Main.gore[index416].velocity.X += (float) Main.rand.Next(-10, 11) * 0.05f; Main.gore[index416].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.05f; if (this.owner == Main.myPlayer) { this.localAI[1] = -1f; this.maxPenetrate = 0; this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 80; this.height = 80; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.Damage(); } } else if (this.type == 14 || this.type == 20 || this.type == 36 || this.type == 83 || this.type == 84 || this.type == 389 || this.type == 104 || this.type == 279 || this.type == 100 || this.type == 110 || this.type == 180 || this.type == 207 || this.type == 357 || this.type == 242 || this.type == 302 || this.type == 257 || this.type == 259 || this.type == 285 || this.type == 287 || this.type == 576 || this.type == 577) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); Main.PlaySound(SoundID.Item10, this.position); } else if (this.type == 660) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); Main.PlaySound(SoundID.Item10, this.position); int num = Main.rand.Next(4, 10); for (int index417 = 0; index417 < num; ++index417) { int index418 = Dust.NewDust(this.Center, 0, 0, 180, Alpha: 100); Main.dust[index418].velocity *= 1.6f; --Main.dust[index418].velocity.Y; Main.dust[index418].velocity += -this.velocity * (float) ((double) Main.rand.NextFloat() * 2.0 - 1.0) * 0.5f; Main.dust[index418].scale = 2f; Main.dust[index418].fadeIn = 0.5f; Main.dust[index418].noGravity = true; } } else if (this.type == 712) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); Main.PlaySound(SoundID.Item10, this.position); int num = Main.rand.Next(6, 12); for (int index419 = 0; index419 < num; ++index419) { int index420 = Dust.NewDust(this.Center, 0, 0, 15, Alpha: 100); Main.dust[index420].velocity *= 1.6f; --Main.dust[index420].velocity.Y; Main.dust[index420].velocity += -this.velocity * (float) ((double) Main.rand.NextFloat() * 2.0 - 1.0) * 0.5f; Main.dust[index420].scale = 1f; Main.dust[index420].fadeIn = 1.5f; Main.dust[index420].noGravity = true; Main.dust[index420].color = new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0) * 0.3f; Main.dust[index420].velocity *= 0.7f; Main.dust[index420].position += Main.dust[index420].velocity * 5f; } for (int index = 0; index < 3; ++index) Gore.NewGoreDirect(this.position, Vector2.Zero, 1008, (float) (1.0 + (double) Main.rand.NextFloatDirection() * 0.200000002980232)).velocity *= 4f; } else if (this.type == 638) { Collision.HitTiles(this.position, this.velocity, this.width, this.height); Main.PlaySound(SoundID.Item10, this.position); int num = Main.rand.Next(2, 5); for (int index421 = 0; index421 < num; ++index421) { int index422 = Dust.NewDust(this.Center, 0, 0, 229, Alpha: 100); Main.dust[index422].velocity *= 1.6f; --Main.dust[index422].velocity.Y; Main.dust[index422].position -= Vector2.One * 4f; Main.dust[index422].position = Vector2.Lerp(Main.dust[index422].position, this.Center, 0.5f); Main.dust[index422].noGravity = true; } } else if (this.type == 15 || this.type == 34 || this.type == 321) { Main.PlaySound(SoundID.Item10, this.position); for (int index423 = 0; index423 < 20; ++index423) { int index424 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, (float) (-(double) this.velocity.X * 0.200000002980232), (float) (-(double) this.velocity.Y * 0.200000002980232), 100, Scale: 2f); Main.dust[index424].noGravity = true; Main.dust[index424].velocity *= 2f; int index425 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, (float) (-(double) this.velocity.X * 0.200000002980232), (float) (-(double) this.velocity.Y * 0.200000002980232), 100); Main.dust[index425].velocity *= 2f; } } else if (this.type == 253) { Main.PlaySound(SoundID.Item10, this.position); for (int index426 = 0; index426 < 20; ++index426) { int index427 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 135, (float) (-(double) this.velocity.X * 0.200000002980232), (float) (-(double) this.velocity.Y * 0.200000002980232), 100, Scale: 2f); Main.dust[index427].noGravity = true; Main.dust[index427].velocity *= 2f; int index428 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 135, (float) (-(double) this.velocity.X * 0.200000002980232), (float) (-(double) this.velocity.Y * 0.200000002980232), 100); Main.dust[index428].velocity *= 2f; } } else if (this.type == 95 || this.type == 96) { Main.PlaySound(SoundID.Item10, this.position); for (int index429 = 0; index429 < 20; ++index429) { int index430 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 75, (float) (-(double) this.velocity.X * 0.200000002980232), (float) (-(double) this.velocity.Y * 0.200000002980232), 100, Scale: (2f * this.scale)); Main.dust[index430].noGravity = true; Main.dust[index430].velocity *= 2f; int index431 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 75, (float) (-(double) this.velocity.X * 0.200000002980232), (float) (-(double) this.velocity.Y * 0.200000002980232), 100, Scale: (1f * this.scale)); Main.dust[index431].velocity *= 2f; } } else if (this.type == 79) { Main.PlaySound(SoundID.Item10, this.position); for (int index432 = 0; index432 < 20; ++index432) { int index433 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 66, Alpha: 100, newColor: new Color(Main.DiscoR, Main.DiscoG, Main.DiscoB), Scale: 2f); Main.dust[index433].noGravity = true; Main.dust[index433].velocity *= 4f; } } else if (this.type == 16) { if (this.type == 16 && this.penetrate == 1) { this.maxPenetrate = -1; this.penetrate = -1; int num = 60; this.position.X -= (float) (num / 2); this.position.Y -= (float) (num / 2); this.width += num; this.height += num; this.tileCollide = false; this.velocity = this.velocity * 0.01f; this.Damage(); this.scale = 0.01f; } this.position.X += (float) (this.width / 2); this.width = 10; this.position.X -= (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.height = 10; this.position.Y -= (float) (this.height / 2); Main.PlaySound(SoundID.Item10, this.position); for (int index434 = 0; index434 < 20; ++index434) { int index435 = Dust.NewDust(new Vector2(this.position.X - this.velocity.X, this.position.Y - this.velocity.Y), this.width, this.height, 15, Alpha: 100, Scale: 2f); Main.dust[index435].noGravity = true; Main.dust[index435].velocity *= 2f; Dust.NewDust(new Vector2(this.position.X - this.velocity.X, this.position.Y - this.velocity.Y), this.width, this.height, 15, Alpha: 100); } } else if (this.type == 17) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 0); } else if (this.type == 31 || this.type == 42) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index436 = 0; index436 < 5; ++index436) { int index437 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 32); Main.dust[index437].velocity *= 0.6f; } } else if (this.type >= 411 && this.type <= 414) { int Type = 9; if (this.type == 412 || this.type == 414) Type = 11; if (this.type == 413) Type = 19; for (int index438 = 0; index438 < 5; ++index438) { int index439 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, Type, SpeedY: (this.velocity.Y / 2f)); Main.dust[index439].noGravity = true; Main.dust[index439].velocity -= this.velocity * 0.5f; } } else if (this.type == 109) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index440 = 0; index440 < 5; ++index440) { int index441 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 51, Scale: 0.6f); Main.dust[index441].velocity *= 0.6f; } } else if (this.type == 39) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index442 = 0; index442 < 5; ++index442) { int index443 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 38); Main.dust[index443].velocity *= 0.6f; } } else if (this.type == 71) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index444 = 0; index444 < 5; ++index444) { int index445 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 53); Main.dust[index445].velocity *= 0.6f; } } else if (this.type == 40) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index446 = 0; index446 < 5; ++index446) { int index447 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 36); Main.dust[index447].velocity *= 0.6f; } } else if (this.type == 21 || this.type == 471 || this.type == 532) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 26, Scale: 0.8f); } else if (this.type == 583) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 4, Alpha: 100, newColor: new Color(20, 250, 20, 240), Scale: 0.8f); } else if (this.type == 584) { Main.PlaySound(0, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 4, Alpha: 100, newColor: new Color(250, 20, 120, 240), Scale: 0.8f); } else if (this.type == 24) { for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 1, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, Scale: 0.75f); } else if (this.type == 27) { Main.PlaySound(SoundID.Item10, this.position); for (int index448 = 0; index448 < 30; ++index448) { int index449 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 172, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, 100); Main.dust[index449].noGravity = true; Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 172, this.velocity.X * 0.1f, this.velocity.Y * 0.1f, 100, Scale: 0.5f); } } else if (this.type == 38) { for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 42, this.velocity.X * 0.1f, this.velocity.Y * 0.1f); } else if (this.type == 44 || this.type == 45) { Main.PlaySound(SoundID.Item10, this.position); for (int index450 = 0; index450 < 30; ++index450) { int index451 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 27, this.velocity.X, this.velocity.Y, 100, Scale: 1.7f); Main.dust[index451].noGravity = true; Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 27, this.velocity.X, this.velocity.Y, 100); } } else if (this.type == 41) { Main.PlaySound(SoundID.Item14, this.position); for (int index = 0; index < 10; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); for (int index452 = 0; index452 < 5; ++index452) { int index453 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index453].noGravity = true; Main.dust[index453].velocity *= 3f; int index454 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index454].velocity *= 2f; } int index455 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index455].velocity *= 0.4f; Main.gore[index455].velocity.X += (float) Main.rand.Next(-10, 11) * 0.1f; Main.gore[index455].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.1f; int index456 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index456].velocity *= 0.4f; Main.gore[index456].velocity.X += (float) Main.rand.Next(-10, 11) * 0.1f; Main.gore[index456].velocity.Y += (float) Main.rand.Next(-10, 11) * 0.1f; if (this.owner == Main.myPlayer) { this.penetrate = -1; this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 64; this.height = 64; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.Damage(); } } else if (this.type == 514) { Main.PlaySound(SoundID.Item14, this.position); for (int index457 = 0; index457 < 10; ++index457) { int index458 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.3f); Main.dust[index458].velocity *= 1.4f; } for (int index459 = 0; index459 < 6; ++index459) { int index460 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.1f); Main.dust[index460].noGravity = true; Main.dust[index460].velocity *= 4.6f; int index461 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.3f); Main.dust[index461].velocity *= 3.3f; if (Main.rand.Next(2) == 0) { int index462 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.1f); Main.dust[index462].velocity *= 2.7f; } } if (this.owner == Main.myPlayer) { this.penetrate = -1; this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 112; this.height = 112; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.ai[0] = 2f; this.Damage(); } } else if (this.type == 306) { Main.PlaySound(3, (int) this.position.X, (int) this.position.Y); for (int index463 = 0; index463 < 20; ++index463) { int index464 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 184); Main.dust[index464].scale *= 1.1f; Main.dust[index464].noGravity = true; } for (int index465 = 0; index465 < 30; ++index465) { int index466 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 184); Main.dust[index466].velocity *= 2.5f; Main.dust[index466].scale *= 0.8f; Main.dust[index466].noGravity = true; } if (this.owner == Main.myPlayer) { int num = 2; if (Main.rand.Next(10) == 0) ++num; if (Main.rand.Next(10) == 0) ++num; if (Main.rand.Next(10) == 0) ++num; for (int index = 0; index < num; ++index) Projectile.NewProjectile(this.position.X, this.position.Y, (float) Main.rand.Next(-35, 36) * 0.02f * 10f, (float) Main.rand.Next(-35, 36) * 0.02f * 10f, 307, (int) ((double) this.damage * 0.7), (float) (int) ((double) this.knockBack * 0.35), Main.myPlayer); } } else if (this.type == 469) { if (this.owner == Main.myPlayer) { int num64 = 6; for (int index467 = 0; index467 < num64; ++index467) { if (index467 % 2 != 1 || Main.rand.Next(3) == 0) { Vector2 position = this.position; Vector2 oldVelocity = this.oldVelocity; oldVelocity.Normalize(); oldVelocity *= 8f; float num65 = (float) Main.rand.Next(-35, 36) * 0.01f; float num66 = (float) Main.rand.Next(-35, 36) * 0.01f; Vector2 vector2 = position - oldVelocity * (float) index467; float SpeedX = num65 + this.oldVelocity.X / 6f; float SpeedY = num66 + this.oldVelocity.Y / 6f; int index468 = Projectile.NewProjectile(vector2.X, vector2.Y, SpeedX, SpeedY, Main.player[this.owner].beeType(), Main.player[this.owner].beeDamage(this.damage / 3), Main.player[this.owner].beeKB(0.0f), Main.myPlayer); Main.projectile[index468].magic = false; Main.projectile[index468].ranged = true; Main.projectile[index468].penetrate = 2; } } } } else if (this.type == 183) { Main.PlaySound(SoundID.Item14, this.position); for (int index469 = 0; index469 < 20; ++index469) { int index470 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index470].velocity *= 1f; } int index471 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); ++Main.gore[index471].velocity.X; ++Main.gore[index471].velocity.Y; Main.gore[index471].velocity *= 0.3f; int index472 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); --Main.gore[index472].velocity.X; ++Main.gore[index472].velocity.Y; Main.gore[index472].velocity *= 0.3f; int index473 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); ++Main.gore[index473].velocity.X; --Main.gore[index473].velocity.Y; Main.gore[index473].velocity *= 0.3f; int index474 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); --Main.gore[index474].velocity.X; --Main.gore[index474].velocity.Y; Main.gore[index474].velocity *= 0.3f; if (this.owner == Main.myPlayer) { int num = Main.rand.Next(15, 25); for (int index475 = 0; index475 < num; ++index475) Projectile.NewProjectile(this.position.X, this.position.Y, (float) Main.rand.Next(-35, 36) * 0.02f, (float) Main.rand.Next(-35, 36) * 0.02f, Main.player[this.owner].beeType(), Main.player[this.owner].beeDamage(this.damage), Main.player[this.owner].beeKB(0.0f), Main.myPlayer); } } else if (this.aiStyle == 34) { if (this.owner != Main.myPlayer) this.timeLeft = 60; Main.PlaySound(SoundID.Item14, this.position); if (this.type == 167) { for (int index476 = 0; index476 < 400; ++index476) { float num67 = 16f; if (index476 < 300) num67 = 12f; if (index476 < 200) num67 = 8f; if (index476 < 100) num67 = 4f; int index477 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, 130, Alpha: 100); float num68 = Main.dust[index477].velocity.X; float y = Main.dust[index477].velocity.Y; if ((double) num68 == 0.0 && (double) y == 0.0) num68 = 1f; float num69 = (float) Math.Sqrt((double) num68 * (double) num68 + (double) y * (double) y); float num70 = num67 / num69; float num71 = num68 * num70; float num72 = y * num70; Main.dust[index477].velocity *= 0.5f; Main.dust[index477].velocity.X += num71; Main.dust[index477].velocity.Y += num72; Main.dust[index477].scale = 1.3f; Main.dust[index477].noGravity = true; } } if (this.type == 168) { for (int index478 = 0; index478 < 400; ++index478) { float num73 = (float) (2.0 * ((double) index478 / 100.0)); if (index478 > 100) num73 = 10f; if (index478 > 250) num73 = 13f; int index479 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, 131, Alpha: 100); float num74 = Main.dust[index479].velocity.X; float y = Main.dust[index479].velocity.Y; if ((double) num74 == 0.0 && (double) y == 0.0) num74 = 1f; float num75 = (float) Math.Sqrt((double) num74 * (double) num74 + (double) y * (double) y); float num76 = num73 / num75; float num77; float num78; if (index478 <= 200) { num77 = num74 * num76; num78 = y * num76; } else { num77 = (float) ((double) num74 * (double) num76 * 1.25); num78 = (float) ((double) y * (double) num76 * 0.75); } Main.dust[index479].velocity *= 0.5f; Main.dust[index479].velocity.X += num77; Main.dust[index479].velocity.Y += num78; if (index478 > 100) { Main.dust[index479].scale = 1.3f; Main.dust[index479].noGravity = true; } } } if (this.type == 169) { Vector2 spinningpoint = ((float) Main.rand.NextDouble() * 6.283185f).ToRotationVector2(); float num79 = (float) Main.rand.Next(5, 9); float num80 = (float) Main.rand.Next(12, 17); float num81 = (float) Main.rand.Next(3, 7); float num82 = 20f; for (float num83 = 0.0f; (double) num83 < (double) num79; ++num83) { for (int index480 = 0; index480 < 2; ++index480) { Vector2 vector2_14 = spinningpoint.RotatedBy((index480 == 0 ? 1.0 : -1.0) * 6.28318548202515 / ((double) num79 * 2.0)); for (float num84 = 0.0f; (double) num84 < (double) num82; ++num84) { Vector2 vector2_15 = Vector2.Lerp(spinningpoint, vector2_14, num84 / num82); float num85 = MathHelper.Lerp(num80, num81, num84 / num82); int index481 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, 133, Alpha: 100, Scale: 1.3f); Main.dust[index481].velocity *= 0.1f; Main.dust[index481].noGravity = true; Main.dust[index481].velocity += vector2_15 * num85; } } spinningpoint = spinningpoint.RotatedBy(6.28318548202515 / (double) num79); } for (float num86 = 0.0f; (double) num86 < (double) num79; ++num86) { for (int index482 = 0; index482 < 2; ++index482) { Vector2 vector2_16 = spinningpoint.RotatedBy((index482 == 0 ? 1.0 : -1.0) * 6.28318548202515 / ((double) num79 * 2.0)); for (float num87 = 0.0f; (double) num87 < (double) num82; ++num87) { Vector2 vector2_17 = Vector2.Lerp(spinningpoint, vector2_16, num87 / num82); float num88 = MathHelper.Lerp(num80, num81, num87 / num82) / 2f; int index483 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, 133, Alpha: 100, Scale: 1.3f); Main.dust[index483].velocity *= 0.1f; Main.dust[index483].noGravity = true; Main.dust[index483].velocity += vector2_17 * num88; } } spinningpoint = spinningpoint.RotatedBy(6.28318548202515 / (double) num79); } for (int index484 = 0; index484 < 100; ++index484) { float num89 = num80; int index485 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, 132, Alpha: 100); float num90 = Main.dust[index485].velocity.X; float y = Main.dust[index485].velocity.Y; if ((double) num90 == 0.0 && (double) y == 0.0) num90 = 1f; float num91 = (float) Math.Sqrt((double) num90 * (double) num90 + (double) y * (double) y); float num92 = num89 / num91; float num93 = num90 * num92; float num94 = y * num92; Main.dust[index485].velocity *= 0.5f; Main.dust[index485].velocity.X += num93; Main.dust[index485].velocity.Y += num94; Main.dust[index485].scale = 1.3f; Main.dust[index485].noGravity = true; } } if (this.type == 170) { for (int index486 = 0; index486 < 400; ++index486) { int Type = 133; float num95 = 16f; if (index486 > 100) num95 = 11f; if (index486 > 100) Type = 134; if (index486 > 200) num95 = 8f; if (index486 > 200) Type = 133; if (index486 > 300) num95 = 5f; if (index486 > 300) Type = 134; int index487 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, Type, Alpha: 100); float num96 = Main.dust[index487].velocity.X; float y = Main.dust[index487].velocity.Y; if ((double) num96 == 0.0 && (double) y == 0.0) num96 = 1f; float num97 = (float) Math.Sqrt((double) num96 * (double) num96 + (double) y * (double) y); float num98 = num95 / num97; float num99; float num100; if (index486 > 300) { num99 = (float) ((double) num96 * (double) num98 * 0.699999988079071); num100 = y * num98; } else if (index486 > 200) { num99 = num96 * num98; num100 = (float) ((double) y * (double) num98 * 0.699999988079071); } else if (index486 > 100) { num99 = (float) ((double) num96 * (double) num98 * 0.699999988079071); num100 = y * num98; } else { num99 = num96 * num98; num100 = (float) ((double) y * (double) num98 * 0.699999988079071); } Main.dust[index487].velocity *= 0.5f; Main.dust[index487].velocity.X += num99; Main.dust[index487].velocity.Y += num100; if (Main.rand.Next(3) != 0) { Main.dust[index487].scale = 1.3f; Main.dust[index487].noGravity = true; } } } if (this.type == 415) { Vector2 spinningpoint = ((float) Main.rand.NextDouble() * 6.283185f).ToRotationVector2(); float num101 = (float) Main.rand.Next(5, 9); float num102 = (float) Main.rand.Next(10, 15) * 0.66f; float num103 = (float) Main.rand.Next(4, 7) / 2f; int num104 = 30; for (int index488 = 0; (double) index488 < (double) num104 * (double) num101; ++index488) { if (index488 % num104 == 0) spinningpoint = spinningpoint.RotatedBy(6.28318548202515 / (double) num101); float num105 = MathHelper.Lerp(num103, num102, (float) (index488 % num104) / (float) num104); int index489 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, 130, Alpha: 100); Main.dust[index489].velocity *= 0.1f; Main.dust[index489].velocity += spinningpoint * num105; Main.dust[index489].scale = 1.3f; Main.dust[index489].noGravity = true; } for (int index490 = 0; index490 < 100; ++index490) { float num106 = num102; if (index490 < 30) num106 = (float) (((double) num103 + (double) num102) / 2.0); int index491 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, 130, Alpha: 100); float num107 = Main.dust[index491].velocity.X; float y = Main.dust[index491].velocity.Y; if ((double) num107 == 0.0 && (double) y == 0.0) num107 = 1f; float num108 = (float) Math.Sqrt((double) num107 * (double) num107 + (double) y * (double) y); float num109 = num106 / num108; float num110 = num107 * num109; float num111 = y * num109; Main.dust[index491].velocity *= 0.5f; Main.dust[index491].velocity.X += num110; Main.dust[index491].velocity.Y += num111; Main.dust[index491].scale = 1.3f; Main.dust[index491].noGravity = true; } } if (this.type == 416) { Vector2 spinningpoint1 = ((float) Main.rand.NextDouble() * 6.283185f).ToRotationVector2(); Vector2 spinningpoint2 = spinningpoint1; float num112 = (float) (Main.rand.Next(3, 6) * 2); int num113 = 20; float num114 = Main.rand.Next(2) == 0 ? 1f : -1f; bool flag = true; for (int index492 = 0; (double) index492 < (double) num113 * (double) num112; ++index492) { if (index492 % num113 == 0) { spinningpoint2 = spinningpoint2.RotatedBy((double) num114 * (6.28318548202515 / (double) num112)); spinningpoint1 = spinningpoint2; flag = !flag; } else { float num115 = 6.283185f / ((float) num113 * num112); spinningpoint1 = spinningpoint1.RotatedBy((double) num115 * (double) num114 * 3.0); } float num116 = MathHelper.Lerp(1f, 8f, (float) (index492 % num113) / (float) num113); int index493 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, 131, Alpha: 100, Scale: 1.4f); Main.dust[index493].velocity *= 0.1f; Main.dust[index493].velocity += spinningpoint1 * num116; if (flag) Main.dust[index493].scale = 0.9f; Main.dust[index493].noGravity = true; } } if (this.type == 417) { float num117 = (float) Main.rand.NextDouble() * 6.283185f; float num118 = (float) Main.rand.NextDouble() * 6.283185f; float num119 = (float) (4.0 + Main.rand.NextDouble() * 3.0); float num120 = (float) (4.0 + Main.rand.NextDouble() * 3.0); float num121 = num119; if ((double) num120 > (double) num121) num121 = num120; for (int index494 = 0; index494 < 150; ++index494) { int Type = 132; float num122 = num121; if (index494 > 50) num122 = num120; if (index494 > 50) Type = 133; if (index494 > 100) num122 = num119; if (index494 > 100) Type = 132; int index495 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, Type, Alpha: 100); Vector2 velocity = Main.dust[index495].velocity; velocity.Normalize(); Vector2 spinningpoint = velocity * num122; if (index494 > 100) { spinningpoint.X *= 0.5f; spinningpoint = spinningpoint.RotatedBy((double) num117); } else if (index494 > 50) { spinningpoint.Y *= 0.5f; spinningpoint = spinningpoint.RotatedBy((double) num118); } Main.dust[index495].velocity *= 0.2f; Main.dust[index495].velocity += spinningpoint; if (index494 <= 200) { Main.dust[index495].scale = 1.3f; Main.dust[index495].noGravity = true; } } } if (this.type == 418) { Vector2 spinningpoint = ((float) Main.rand.NextDouble() * 6.283185f).ToRotationVector2(); float num123 = (float) Main.rand.Next(5, 12); float num124 = (float) Main.rand.Next(9, 14) * 0.66f; float num125 = (float) Main.rand.Next(2, 4) * 0.66f; float num126 = 15f; for (float num127 = 0.0f; (double) num127 < (double) num123; ++num127) { for (int index496 = 0; index496 < 2; ++index496) { Vector2 vector2_18 = spinningpoint.RotatedBy((index496 == 0 ? 1.0 : -1.0) * 6.28318548202515 / ((double) num123 * 2.0)); for (float num128 = 0.0f; (double) num128 < (double) num126; ++num128) { Vector2 vector2_19 = Vector2.SmoothStep(spinningpoint, vector2_18, num128 / num126); float num129 = MathHelper.SmoothStep(num124, num125, num128 / num126); int index497 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, 134, Alpha: 100, Scale: 1.3f); Main.dust[index497].velocity *= 0.1f; Main.dust[index497].noGravity = true; Main.dust[index497].velocity += vector2_19 * num129; } } spinningpoint = spinningpoint.RotatedBy(6.28318548202515 / (double) num123); } for (int index498 = 0; index498 < 120; ++index498) { float num130 = num124; int Type = 133; if (index498 < 80) num130 = num125 - 0.5f; else Type = 131; int index499 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), 6, 6, Type, Alpha: 100); float num131 = Main.dust[index499].velocity.X; float y = Main.dust[index499].velocity.Y; if ((double) num131 == 0.0 && (double) y == 0.0) num131 = 1f; float num132 = (float) Math.Sqrt((double) num131 * (double) num131 + (double) y * (double) y); float num133 = num130 / num132; float num134 = num131 * num133; float num135 = y * num133; Main.dust[index499].velocity *= 0.2f; Main.dust[index499].velocity.X += num134; Main.dust[index499].velocity.Y += num135; Main.dust[index499].scale = 1.3f; Main.dust[index499].noGravity = true; } } this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 192; this.height = 192; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.penetrate = -1; this.Damage(); } else if (this.type == 312) { Main.PlaySound(SoundID.Item14, this.position); this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 22; this.height = 22; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index500 = 0; index500 < 30; ++index500) { int index501 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index501].velocity *= 1.4f; } for (int index502 = 0; index502 < 20; ++index502) { int index503 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 3.5f); Main.dust[index503].noGravity = true; Main.dust[index503].velocity *= 7f; int index504 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index504].velocity *= 3f; } for (int index505 = 0; index505 < 2; ++index505) { float num = 0.4f; if (index505 == 1) num = 0.8f; int index506 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index506].velocity *= num; ++Main.gore[index506].velocity.X; ++Main.gore[index506].velocity.Y; int index507 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index507].velocity *= num; --Main.gore[index507].velocity.X; ++Main.gore[index507].velocity.Y; int index508 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index508].velocity *= num; ++Main.gore[index508].velocity.X; --Main.gore[index508].velocity.Y; int index509 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index509].velocity *= num; --Main.gore[index509].velocity.X; --Main.gore[index509].velocity.Y; } this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 128; this.height = 128; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.Damage(); } else if (this.type == 133 || this.type == 134 || this.type == 135 || this.type == 136 || this.type == 137 || this.type == 138 || this.type == 303 || this.type == 338 || this.type == 339) { if (this.type == 30 || this.type == 133 || this.type == 136 || this.type == 139) Main.PlaySound(SoundID.Item62, this.position); else Main.PlaySound(SoundID.Item14, this.position); this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 22; this.height = 22; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index510 = 0; index510 < 30; ++index510) { int index511 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index511].velocity *= 1.4f; } for (int index512 = 0; index512 < 20; ++index512) { int index513 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 3.5f); Main.dust[index513].noGravity = true; Main.dust[index513].velocity *= 7f; int index514 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index514].velocity *= 3f; } for (int index515 = 0; index515 < 2; ++index515) { float num = 0.4f; if (index515 == 1) num = 0.8f; int index516 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index516].velocity *= num; ++Main.gore[index516].velocity.X; ++Main.gore[index516].velocity.Y; int index517 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index517].velocity *= num; --Main.gore[index517].velocity.X; ++Main.gore[index517].velocity.Y; int index518 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index518].velocity *= num; ++Main.gore[index518].velocity.X; --Main.gore[index518].velocity.Y; int index519 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index519].velocity *= num; --Main.gore[index519].velocity.X; --Main.gore[index519].velocity.Y; } } else if (this.type == 139 || this.type == 140 || this.type == 141 || this.type == 142 || this.type == 143 || this.type == 144 || this.type == 340 || this.type == 341) { if (this.type == 30 || this.type == 133 || this.type == 136 || this.type == 139) Main.PlaySound(SoundID.Item62, this.position); else Main.PlaySound(SoundID.Item14, this.position); this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 80; this.height = 80; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index520 = 0; index520 < 40; ++index520) { int index521 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 2f); Main.dust[index521].velocity *= 3f; if (Main.rand.Next(2) == 0) { Main.dust[index521].scale = 0.5f; Main.dust[index521].fadeIn = (float) (1.0 + (double) Main.rand.Next(10) * 0.100000001490116); } } for (int index522 = 0; index522 < 70; ++index522) { int index523 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 3f); Main.dust[index523].noGravity = true; Main.dust[index523].velocity *= 5f; int index524 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2f); Main.dust[index524].velocity *= 2f; } for (int index525 = 0; index525 < 3; ++index525) { float num = 0.33f; if (index525 == 1) num = 0.66f; if (index525 == 2) num = 1f; int index526 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index526].velocity *= num; ++Main.gore[index526].velocity.X; ++Main.gore[index526].velocity.Y; int index527 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index527].velocity *= num; --Main.gore[index527].velocity.X; ++Main.gore[index527].velocity.Y; int index528 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index528].velocity *= num; ++Main.gore[index528].velocity.X; --Main.gore[index528].velocity.Y; int index529 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index529].velocity *= num; --Main.gore[index529].velocity.X; --Main.gore[index529].velocity.Y; } this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 10; this.height = 10; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); } else if (this.type == 246) { Main.PlaySound(SoundID.Item14, this.position); for (int index530 = 0; index530 < 10; ++index530) { int index531 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index531].velocity *= 0.9f; } for (int index532 = 0; index532 < 5; ++index532) { int index533 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index533].noGravity = true; Main.dust[index533].velocity *= 3f; int index534 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index534].velocity *= 2f; } int index535 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index535].velocity *= 0.3f; Main.gore[index535].velocity.X += (float) Main.rand.Next(-1, 2); Main.gore[index535].velocity.Y += (float) Main.rand.Next(-1, 2); this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 150; this.height = 150; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.penetrate = -1; this.maxPenetrate = 0; this.Damage(); if (this.owner == Main.myPlayer) { int num136 = Main.rand.Next(2, 6); for (int index536 = 0; index536 < num136; ++index536) { float num137 = (float) Main.rand.Next(-100, 101) + 0.01f; float num138 = (float) Main.rand.Next(-100, 101); float num139 = num137 - 0.01f; float num140 = 8f / (float) Math.Sqrt((double) num139 * (double) num139 + (double) num138 * (double) num138); int index537 = Projectile.NewProjectile(this.Center.X - this.oldVelocity.X, this.Center.Y - this.oldVelocity.Y, num139 * num140, num138 * num140, 249, this.damage, this.knockBack, this.owner); Main.projectile[index537].maxPenetrate = 0; } } } else if (this.type == 249) { Main.PlaySound(SoundID.Item14, this.position); for (int index538 = 0; index538 < 7; ++index538) { int index539 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index539].velocity *= 0.8f; } for (int index540 = 0; index540 < 2; ++index540) { int index541 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index541].noGravity = true; Main.dust[index541].velocity *= 2.5f; int index542 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index542].velocity *= 1.5f; } int index = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index].velocity *= 0.2f; Main.gore[index].velocity.X += (float) Main.rand.Next(-1, 2); Main.gore[index].velocity.Y += (float) Main.rand.Next(-1, 2); this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 100; this.height = 100; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.penetrate = -1; this.Damage(); } else if (this.type == 588) { Main.PlaySound(SoundID.Item14, this.position); this.position = this.Center; this.width = this.height = 22; this.Center = this.position; for (int index543 = 0; index543 < 8; ++index543) { int index544 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 219 + Main.rand.Next(5)); Main.dust[index544].velocity *= 1.4f; Main.dust[index544].fadeIn = 1f; Main.dust[index544].noGravity = true; } for (int index545 = 0; index545 < 15; ++index545) { int index546 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 139 + Main.rand.Next(4), Scale: 1.6f); Main.dust[index546].noGravity = true; Main.dust[index546].velocity *= 5f; int index547 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 139 + Main.rand.Next(4), Scale: 1.9f); Main.dust[index547].velocity *= 3f; } if (Main.rand.Next(2) == 0) { int index = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(276, 283)); Main.gore[index].velocity *= 0.4f; ++Main.gore[index].velocity.X; ++Main.gore[index].velocity.Y; } if (Main.rand.Next(2) == 0) { int index = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(276, 283)); Main.gore[index].velocity *= 0.4f; --Main.gore[index].velocity.X; ++Main.gore[index].velocity.Y; } if (Main.rand.Next(2) == 0) { int index = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(276, 283)); Main.gore[index].velocity *= 0.4f; ++Main.gore[index].velocity.X; --Main.gore[index].velocity.Y; } if (Main.rand.Next(2) == 0) { int index = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(276, 283)); Main.gore[index].velocity *= 0.4f; --Main.gore[index].velocity.X; --Main.gore[index].velocity.Y; } } else if (this.type == 28 || this.type == 30 || this.type == 37 || this.type == 75 || this.type == 102 || this.type == 164 || this.type == 397 || this.type == 517 || this.type == 516 || this.type == 519) { Main.PlaySound(SoundID.Item14, this.position); this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 22; this.height = 22; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); for (int index548 = 0; index548 < 20; ++index548) { int index549 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 1.5f); Main.dust[index549].velocity *= 1.4f; } for (int index550 = 0; index550 < 10; ++index550) { int index551 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2.5f); Main.dust[index551].noGravity = true; Main.dust[index551].velocity *= 5f; int index552 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 1.5f); Main.dust[index552].velocity *= 3f; } int index553 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index553].velocity *= 0.4f; ++Main.gore[index553].velocity.X; ++Main.gore[index553].velocity.Y; int index554 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index554].velocity *= 0.4f; --Main.gore[index554].velocity.X; ++Main.gore[index554].velocity.Y; int index555 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index555].velocity *= 0.4f; ++Main.gore[index555].velocity.X; --Main.gore[index555].velocity.Y; int index556 = Gore.NewGore(new Vector2(this.position.X, this.position.Y), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index556].velocity *= 0.4f; --Main.gore[index556].velocity.X; --Main.gore[index556].velocity.Y; if (this.type == 102) { this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 128; this.height = 128; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); this.damage = 40; this.Damage(); } } else if (this.type == 29 || this.type == 108 || this.type == 470 || this.type == 637) { Main.PlaySound(SoundID.Item14, this.position); if (this.type == 29) { this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 200; this.height = 200; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); } for (int index557 = 0; index557 < 50; ++index557) { int index558 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 31, Alpha: 100, Scale: 2f); Main.dust[index558].velocity *= 1.4f; } for (int index559 = 0; index559 < 80; ++index559) { int index560 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 3f); Main.dust[index560].noGravity = true; Main.dust[index560].velocity *= 5f; int index561 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 6, Alpha: 100, Scale: 2f); Main.dust[index561].velocity *= 3f; } for (int index562 = 0; index562 < 2; ++index562) { int index563 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index563].scale = 1.5f; Main.gore[index563].velocity.X += 1.5f; Main.gore[index563].velocity.Y += 1.5f; int index564 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index564].scale = 1.5f; Main.gore[index564].velocity.X -= 1.5f; Main.gore[index564].velocity.Y += 1.5f; int index565 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index565].scale = 1.5f; Main.gore[index565].velocity.X += 1.5f; Main.gore[index565].velocity.Y -= 1.5f; int index566 = Gore.NewGore(new Vector2((float) ((double) this.position.X + (double) (this.width / 2) - 24.0), (float) ((double) this.position.Y + (double) (this.height / 2) - 24.0)), new Vector2(), Main.rand.Next(61, 64)); Main.gore[index566].scale = 1.5f; Main.gore[index566].velocity.X -= 1.5f; Main.gore[index566].velocity.Y -= 1.5f; } this.position.X += (float) (this.width / 2); this.position.Y += (float) (this.height / 2); this.width = 10; this.height = 10; this.position.X -= (float) (this.width / 2); this.position.Y -= (float) (this.height / 2); } else if (this.type == 69) { Main.PlaySound(13, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 13); for (int index567 = 0; index567 < 30; ++index567) { int index568 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 33, SpeedY: -2f, Scale: 1.1f); Main.dust[index568].alpha = 100; Main.dust[index568].velocity.X *= 1.5f; Main.dust[index568].velocity *= 3f; } } else if (this.type == 70) { Main.PlaySound(13, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 13); for (int index569 = 0; index569 < 30; ++index569) { int index570 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 52, SpeedY: -2f, Scale: 1.1f); Main.dust[index570].alpha = 100; Main.dust[index570].velocity.X *= 1.5f; Main.dust[index570].velocity *= 3f; } } else if (this.type == 621) { Main.PlaySound(13, (int) this.position.X, (int) this.position.Y); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 13); for (int index571 = 0; index571 < 30; ++index571) { int index572 = Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 266, SpeedY: -2f, Scale: 1.1f); Main.dust[index572].alpha = 100; Main.dust[index572].velocity.X *= 1.5f; Main.dust[index572].velocity *= 3f; } } else if (this.type == 114 || this.type == 115) { Main.PlaySound(SoundID.Item10, this.position); for (int index573 = 4; index573 < 31; ++index573) { float num141 = this.oldVelocity.X * (30f / (float) index573); float num142 = this.oldVelocity.Y * (30f / (float) index573); int index574 = Dust.NewDust(new Vector2(this.position.X - num141, this.position.Y - num142), 8, 8, 27, this.oldVelocity.X, this.oldVelocity.Y, 100, Scale: 1.4f); Main.dust[index574].noGravity = true; Main.dust[index574].velocity *= 0.5f; int index575 = Dust.NewDust(new Vector2(this.position.X - num141, this.position.Y - num142), 8, 8, 27, this.oldVelocity.X, this.oldVelocity.Y, 100, Scale: 0.9f); Main.dust[index575].velocity *= 0.5f; } } else if (this.type == 116) { Main.PlaySound(SoundID.Item10, this.position); for (int index576 = 4; index576 < 31; ++index576) { float num143 = this.oldVelocity.X * (30f / (float) index576); float num144 = this.oldVelocity.Y * (30f / (float) index576); int index577 = Dust.NewDust(new Vector2(this.position.X - num143, this.position.Y - num144), 8, 8, 64, this.oldVelocity.X, this.oldVelocity.Y, 100, Scale: 1.8f); Main.dust[index577].noGravity = true; int index578 = Dust.NewDust(new Vector2(this.position.X - num143, this.position.Y - num144), 8, 8, 64, this.oldVelocity.X, this.oldVelocity.Y, 100, Scale: 1.4f); Main.dust[index578].noGravity = true; } } else if (this.type == 173) { Main.PlaySound(SoundID.Item10, this.position); for (int index579 = 4; index579 < 24; ++index579) { float num145 = this.oldVelocity.X * (30f / (float) index579); float num146 = this.oldVelocity.Y * (30f / (float) index579); int Type; switch (Main.rand.Next(3)) { case 0: Type = 15; break; case 1: Type = 57; break; default: Type = 58; break; } int index580 = Dust.NewDust(new Vector2(this.position.X - num145, this.position.Y - num146), 8, 8, Type, this.oldVelocity.X * 0.2f, this.oldVelocity.Y * 0.2f, 100, Scale: 1.8f); Main.dust[index580].velocity *= 1.5f; Main.dust[index580].noGravity = true; } } else if (this.type == 132) { Main.PlaySound(SoundID.Item10, this.position); for (int index581 = 4; index581 < 31; ++index581) { float num147 = this.oldVelocity.X * (30f / (float) index581); float num148 = this.oldVelocity.Y * (30f / (float) index581); int index582 = Dust.NewDust(new Vector2(this.oldPosition.X - num147, this.oldPosition.Y - num148), 8, 8, 107, this.oldVelocity.X, this.oldVelocity.Y, 100, Scale: 1.8f); Main.dust[index582].noGravity = true; Main.dust[index582].velocity *= 0.5f; int index583 = Dust.NewDust(new Vector2(this.oldPosition.X - num147, this.oldPosition.Y - num148), 8, 8, 107, this.oldVelocity.X, this.oldVelocity.Y, 100, Scale: 1.4f); Main.dust[index583].velocity *= 0.05f; } } else if (this.type == 156) { Main.PlaySound(SoundID.Item10, this.position); for (int index584 = 4; index584 < 31; ++index584) { float num149 = this.oldVelocity.X * (30f / (float) index584); float num150 = this.oldVelocity.Y * (30f / (float) index584); int index585 = Dust.NewDust(new Vector2(this.oldPosition.X - num149, this.oldPosition.Y - num150), 8, 8, 73, this.oldVelocity.X, this.oldVelocity.Y, (int) byte.MaxValue, Scale: 1.8f); Main.dust[index585].noGravity = true; Main.dust[index585].velocity *= 0.5f; int index586 = Dust.NewDust(new Vector2(this.oldPosition.X - num149, this.oldPosition.Y - num150), 8, 8, 73, this.oldVelocity.X, this.oldVelocity.Y, (int) byte.MaxValue, Scale: 1.4f); Main.dust[index586].velocity *= 0.05f; Main.dust[index586].noGravity = true; } } else if (this.type == 157) { Main.PlaySound(SoundID.Item10, this.position); for (int index587 = 4; index587 < 31; ++index587) { int index588 = Dust.NewDust(this.position, this.width, this.height, 107, this.oldVelocity.X, this.oldVelocity.Y, 100, Scale: 1.8f); Main.dust[index588].noGravity = true; Main.dust[index588].velocity *= 0.5f; } } else if (this.type == 370) { Main.PlaySound(SoundID.Item4, this.position); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 13); for (int index589 = 0; index589 < 30; ++index589) { Vector2 vector2 = new Vector2((float) Main.rand.Next(-10, 11), (float) Main.rand.Next(-10, 11)); vector2.Normalize(); int index590 = Gore.NewGore(this.Center + vector2 * 10f, vector2 * (float) Main.rand.Next(4, 9) * 0.66f + Vector2.UnitY * 1.5f, 331, (float) Main.rand.Next(40, 141) * 0.01f); Main.gore[index590].sticky = false; } } else if (this.type == 371) { Main.PlaySound(13, (int) this.position.X, (int) this.position.Y); Main.PlaySound(SoundID.Item16, this.position); for (int index = 0; index < 5; ++index) Dust.NewDust(new Vector2(this.position.X, this.position.Y), this.width, this.height, 13); for (int index591 = 0; index591 < 30; ++index591) { Vector2 vector2 = new Vector2((float) Main.rand.Next(-10, 11), (float) Main.rand.Next(-10, 11)); vector2.Normalize(); vector2 *= 0.4f; int index592 = Gore.NewGore(this.Center + vector2 * 10f, vector2 * (float) Main.rand.Next(4, 9) * 0.66f + Vector2.UnitY * 1.5f, Main.rand.Next(435, 438), (float) Main.rand.Next(20, 100) * 0.01f); Main.gore[index592].sticky = false; } } } } if (this.owner == Main.myPlayer && (this.type == 370 || this.type == 371)) { float num = 80f; int type = 119; if (this.type == 371) type = 120; for (int index = 0; index < (int) byte.MaxValue; ++index) { Player player = Main.player[index]; if (player.active && !player.dead && (double) Vector2.Distance(this.Center, player.Center) < (double) num) player.AddBuff(type, 1800, false); } for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.active && npc.life > 0 && (double) Vector2.Distance(this.Center, npc.Center) < (double) num) npc.AddBuff(type, 1800); } } if (this.owner == Main.myPlayer) { if (this.type == 28 || this.type == 29 || this.type == 37 || this.type == 108 || this.type == 136 || this.type == 137 || this.type == 138 || this.type == 142 || this.type == 143 || this.type == 144 || this.type == 339 || this.type == 341 || this.type == 470 || this.type == 516 || this.type == 519 || this.type == 637) { int num151 = 3; if (this.type == 28 || this.type == 37 || this.type == 516 || this.type == 519) num151 = 4; if (this.type == 29 || this.type == 470 || this.type == 637) num151 = 7; if (this.type == 142 || this.type == 143 || this.type == 144 || this.type == 341) num151 = 5; if (this.type == 108) num151 = 10; int num152 = (int) ((double) this.position.X / 16.0 - (double) num151); int num153 = (int) ((double) this.position.X / 16.0 + (double) num151); int num154 = (int) ((double) this.position.Y / 16.0 - (double) num151); int num155 = (int) ((double) this.position.Y / 16.0 + (double) num151); if (num152 < 0) num152 = 0; if (num153 > Main.maxTilesX) num153 = Main.maxTilesX; if (num154 < 0) num154 = 0; if (num155 > Main.maxTilesY) num155 = Main.maxTilesY; bool flag1 = false; for (int index593 = num152; index593 <= num153; ++index593) { for (int index594 = num154; index594 <= num155; ++index594) { float num156 = Math.Abs((float) index593 - this.position.X / 16f); float num157 = Math.Abs((float) index594 - this.position.Y / 16f); if (Math.Sqrt((double) num156 * (double) num156 + (double) num157 * (double) num157) < (double) num151 && Main.tile[index593, index594] != null && Main.tile[index593, index594].wall == (byte) 0) { flag1 = true; break; } } } AchievementsHelper.CurrentlyMining = true; for (int i1 = num152; i1 <= num153; ++i1) { for (int j1 = num154; j1 <= num155; ++j1) { float num158 = Math.Abs((float) i1 - this.position.X / 16f); float num159 = Math.Abs((float) j1 - this.position.Y / 16f); if (Math.Sqrt((double) num158 * (double) num158 + (double) num159 * (double) num159) < (double) num151) { bool flag2 = true; if (Main.tile[i1, j1] != null && Main.tile[i1, j1].active()) { flag2 = true; if (Main.tileDungeon[(int) Main.tile[i1, j1].type] || Main.tile[i1, j1].type == (ushort) 88 || TileID.Sets.BasicChest[(int) Main.tile[i1, j1].type] || Main.tile[i1, j1].type == (ushort) 26 || Main.tile[i1, j1].type == (ushort) 107 || Main.tile[i1, j1].type == (ushort) 108 || Main.tile[i1, j1].type == (ushort) 111 || Main.tile[i1, j1].type == (ushort) 226 || Main.tile[i1, j1].type == (ushort) 237 || Main.tile[i1, j1].type == (ushort) 221 || Main.tile[i1, j1].type == (ushort) 222 || Main.tile[i1, j1].type == (ushort) 223 || Main.tile[i1, j1].type == (ushort) 211 || Main.tile[i1, j1].type == (ushort) 404) flag2 = false; if (!Main.hardMode && Main.tile[i1, j1].type == (ushort) 58) flag2 = false; if (flag2) { WorldGen.KillTile(i1, j1); if (!Main.tile[i1, j1].active() && Main.netMode != 0) NetMessage.SendData(17, number2: ((float) i1), number3: ((float) j1)); } } if (flag2) { for (int i2 = i1 - 1; i2 <= i1 + 1; ++i2) { for (int j2 = j1 - 1; j2 <= j1 + 1; ++j2) { if (Main.tile[i2, j2] != null && Main.tile[i2, j2].wall > (byte) 0 && flag1) { WorldGen.KillWall(i2, j2); if (Main.tile[i2, j2].wall == (byte) 0 && Main.netMode != 0) NetMessage.SendData(17, number: 2, number2: ((float) i2), number3: ((float) j2)); } } } } } } } AchievementsHelper.CurrentlyMining = false; } if (Main.netMode != 0) NetMessage.SendData(29, number: this.identity, number2: ((float) this.owner)); if (!this.noDropItem) { int number = -1; if (this.aiStyle == 10) { int i = (int) ((double) this.position.X + (double) (this.width / 2)) / 16; int j = (int) ((double) this.position.Y + (double) (this.width / 2)) / 16; int type = 0; int Type = 2; if (this.type == 109) { type = 147; Type = 0; } if (this.type == 31) { type = 53; Type = 0; } if (this.type == 42) { type = 53; Type = 0; } if (this.type == 56) { type = 112; Type = 0; } if (this.type == 65) { type = 112; Type = 0; } if (this.type == 67) { type = 116; Type = 0; } if (this.type == 68) { type = 116; Type = 0; } if (this.type == 71) { type = 123; Type = 0; } if (this.type == 39) { type = 59; Type = 176; } if (this.type == 40) { type = 57; Type = 172; } if (this.type == 179) { type = 224; Type = 0; } if (this.type == 241) { type = 234; Type = 0; } if (this.type == 354) { type = 234; Type = 0; } if (this.type == 411) { type = 330; Type = 71; } if (this.type == 412) { type = 331; Type = 72; } if (this.type == 413) { type = 332; Type = 73; } if (this.type == 414) { type = 333; Type = 74; } if (this.type == 109) { int closest = (int) Player.FindClosest(this.position, this.width, this.height); if ((double) (this.Center - Main.player[closest].Center).Length() > (double) Main.LogicCheckScreenWidth * 0.75) { type = -1; Type = 593; } } if (Main.tile[i, j].halfBrick() && (double) this.velocity.Y > 0.0 && (double) Math.Abs(this.velocity.Y) > (double) Math.Abs(this.velocity.X)) --j; if (!Main.tile[i, j].active() && type >= 0) { bool flag = false; if (j < Main.maxTilesY - 2 && Main.tile[i, j + 1] != null && Main.tile[i, j + 1].active() && Main.tile[i, j + 1].type == (ushort) 314) flag = true; if (!flag) WorldGen.PlaceTile(i, j, type, forced: true); if (!flag && Main.tile[i, j].active() && (int) Main.tile[i, j].type == type) { if (Main.tile[i, j + 1].halfBrick() || Main.tile[i, j + 1].slope() != (byte) 0) { WorldGen.SlopeTile(i, j + 1); if (Main.netMode == 2) NetMessage.SendData(17, number: 14, number2: ((float) i), number3: ((float) (j + 1))); } if (Main.netMode != 0) NetMessage.SendData(17, number: 1, number2: ((float) i), number3: ((float) j), number4: ((float) type)); } else if (Type > 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type); } else if (Type > 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, Type); } if (this.type == 1 && Main.rand.Next(3) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 40); if (this.type == 474 && Main.rand.Next(3) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3003); if (this.type == 103 && Main.rand.Next(6) == 0) number = Main.rand.Next(3) != 0 ? Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 40) : Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 545); if (this.type == 2 && Main.rand.Next(3) == 0) number = Main.rand.Next(3) != 0 ? Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 40) : Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 41); if (this.type == 172 && Main.rand.Next(3) == 0) number = Main.rand.Next(3) != 0 ? Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 40) : Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 988); if (this.type == 171) { if ((double) this.ai[1] == 0.0) { number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 985); Main.item[number].noGrabDelay = 0; } else if ((double) this.ai[1] < 10.0) { number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 965, (int) (10.0 - (double) this.ai[1])); Main.item[number].noGrabDelay = 0; } } if (this.type == 475) { if ((double) this.ai[1] == 0.0) { number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3005); Main.item[number].noGrabDelay = 0; } else if ((double) this.ai[1] < 10.0) { number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 2996, (int) (10.0 - (double) this.ai[1])); Main.item[number].noGrabDelay = 0; } } if (this.type == 505) { if ((double) this.ai[1] == 0.0) { number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3079); Main.item[number].noGrabDelay = 0; } else if ((double) this.ai[1] < 10.0) { number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3077, (int) (10.0 - (double) this.ai[1])); Main.item[number].noGrabDelay = 0; } } if (this.type == 506) { if ((double) this.ai[1] == 0.0) { number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3080); Main.item[number].noGrabDelay = 0; } else if ((double) this.ai[1] < 10.0) { number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3078, (int) (10.0 - (double) this.ai[1])); Main.item[number].noGrabDelay = 0; } } if (this.type == 91 && Main.rand.Next(6) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 516); if (this.type == 50 && Main.rand.Next(3) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 282); if (this.type == 515 && Main.rand.Next(3) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3112); if (this.type == 53 && Main.rand.Next(3) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 286); if (this.type == 48 && Main.rand.Next(2) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 279); if (this.type == 54 && Main.rand.Next(2) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 287); if (this.type == 3 && Main.rand.Next(2) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 42); if (this.type == 4 && Main.rand.Next(4) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 47); if (this.type == 12 && this.damage > 500) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 75); if (this.type == 155) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 859); if (this.type == 598 && Main.rand.Next(4) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3378); if (this.type == 599 && Main.rand.Next(4) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 3379); if (this.type == 21 && Main.rand.Next(2) == 0) number = Item.NewItem((int) this.position.X, (int) this.position.Y, this.width, this.height, 154); if (Main.netMode == 1 && number >= 0) NetMessage.SendData(21, number: number, number2: 1f); } if (this.type == 69 || this.type == 70 || this.type == 621) { int i = (int) ((double) this.position.X + (double) (this.width / 2)) / 16; int j = (int) ((double) this.position.Y + (double) (this.height / 2)) / 16; if (this.type == 69) WorldGen.Convert(i, j, 2); if (this.type == 70) WorldGen.Convert(i, j, 1); if (this.type == 621) WorldGen.Convert(i, j, 4); } if (this.type == 378) { int num = Main.rand.Next(2, 4); if (Main.rand.Next(5) == 0) ++num; for (int index = 0; index < num; ++index) { float x = this.velocity.X; float y = this.velocity.Y; Projectile.NewProjectile(this.Center.X, this.Center.Y, x * (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258), y * (float) (1.0 + (double) Main.rand.Next(-20, 21) * 0.00999999977648258), 379, this.damage, this.knockBack, this.owner); } } } this.active = false; } public Color GetAlpha(Color newColor) { if (this.type == 270) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, Main.rand.Next(0, (int) byte.MaxValue)); int num1; int num2; int num3; if (this.type == 650) { int num4 = (int) ((double) newColor.R * 1.5); int num5 = (int) ((double) newColor.G * 1.5); int num6 = (int) ((double) newColor.B * 1.5); if (num4 > (int) byte.MaxValue) num1 = (int) byte.MaxValue; if (num5 > (int) byte.MaxValue) num2 = (int) byte.MaxValue; if (num6 > (int) byte.MaxValue) num3 = (int) byte.MaxValue; } else { if (this.type == 604 || this.type == 631) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 0); if (this.type == 636) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 64 - this.alpha / 4); if (this.type == 673 || this.type == 706) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 180 - this.alpha / 2 - this.alpha / 4); if (this.type == 603 || this.type == 633) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200); if (this.type == 623 || this.type >= 625 && this.type <= 628 || this.type == 710) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha); if (this.type == 645 || this.type == 643) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) sbyte.MaxValue - this.alpha / 2); if (this.type == 611) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200); if (this.type == 640 || this.type == 644 || this.type == 658) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 0); if (this.type == 612) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) sbyte.MaxValue); if (this.aiStyle == 105) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha); if (this.type == 554) return new Color(200, 200, 200, 200); if (this.type == 601) return PortalHelper.GetPortalColor(this.owner, (int) this.ai[0]); if (this.type == 602) { Color portalColor = PortalHelper.GetPortalColor(this.owner, (int) this.ai[1]); portalColor.A = (byte) 227; return portalColor; } if (this.type == 585) { byte a = newColor.A; newColor = Color.Lerp(newColor, Color.White, 0.5f); newColor.A = a; return newColor; } if (this.type == 573 || this.type == 578 || this.type == 579 || this.type == 617 || this.type == 641 || this.type == 707) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha); if (this.type == 9 || this.type == 490) return Color.White; if (this.type == 575 || this.type == 596 || this.type == 659) { if (this.timeLeft < 30) this.alpha = (int) ((double) byte.MaxValue - (double) byte.MaxValue * (double) ((float) this.timeLeft / 30f)); return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 128 - this.alpha / 2); } if (this.type == 546) return new Color((int) byte.MaxValue, 200, (int) byte.MaxValue, 200); if (this.type == 553) return new Color((int) byte.MaxValue, (int) byte.MaxValue, 200, 200); if (this.type == 540) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 0); if (this.type == 498) return new Color((int) byte.MaxValue, 100, 20, 200); if (this.type == 538) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha); if (this.type == 518) { float num7 = (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); return new Color((int) (200.0 * (double) num7), (int) (200.0 * (double) num7), (int) (200.0 * (double) num7), (int) (100.0 * (double) num7)); } if (this.type == 518 || this.type == 595) { Color color = Color.Lerp(newColor, Color.White, 0.85f); color.A = (byte) 128; return color * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); } if (this.type == 536 || this.type == 607) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 63 - this.alpha / 4); if (this.type == 591) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 63 - this.alpha / 4); if (this.type == 493 || this.type == 494) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha); if (this.type == 492) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); if (this.type == 491) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); if (this.type == 485 || this.type == 502) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200); if (this.type == 488) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); if (this.type == 477 || this.type == 478 || this.type == 479) return this.alpha == 0 ? new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200) : new Color(0, 0, 0, 0); if (this.type == 473) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); if (this.type == 50 || this.type == 53 || this.type == 515) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); if (this.type == 92) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); if (this.type == 91) return new Color(200, 200, 200, 0); if (this.type == 34 || this.type == 15 || this.type == 93 || this.type == 94 || this.type == 95 || this.type == 96 || this.type == 253 || this.type == 258 || this.type == 102 && this.alpha < (int) byte.MaxValue) return new Color(200, 200, 200, 25); if (this.type == 465) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 503) { Color color1 = Color.Lerp(newColor, Color.White, 0.5f) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); Color color2 = Color.Lerp(Color.Purple, Color.White, 0.33f); float num8 = (float) (0.25 + Math.Cos((double) this.localAI[0]) * 0.25); Color color3 = color2; double num9 = (double) num8; return Color.Lerp(color1, color3, (float) num9); } if (this.type == 467) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 694 || this.type == 695 || this.type == 696) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) sbyte.MaxValue) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 634 || this.type == 635) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) sbyte.MaxValue) * this.Opacity; if (this.type == 671) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue) * this.Opacity; if (this.type == 664 || this.type == 666 || this.type == 668) { newColor = Color.Lerp(newColor, Color.White, 0.5f); return new Color((int) newColor.R, (int) newColor.G, (int) newColor.B, 200) * this.Opacity; } if (this.type == 451) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200) * (float) (((double) byte.MaxValue - (double) this.alpha) / (double) byte.MaxValue); if (this.type == 684) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200) * (float) (((double) byte.MaxValue - (double) this.alpha) / (double) byte.MaxValue); if (this.type == 454 || this.type == 452) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 464) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue) * (float) (((double) byte.MaxValue - (double) this.alpha) / (double) byte.MaxValue); if (this.type == 450) return new Color(200, 200, 200, (int) byte.MaxValue - this.alpha); if (this.type == 459 || this.type == 709) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200); if (this.type == 447) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200); if (this.type == 446) return Color.Lerp(newColor, Color.White, 0.8f) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 691 || this.type == 692 || this.type == 693) return Color.Lerp(newColor, Color.White, 0.4f) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type >= 646 && this.type <= 649) return Color.Lerp(newColor, Color.White, 0.8f) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 445) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 128) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 440 || this.type == 449 || this.type == 606) { num1 = (int) byte.MaxValue - this.alpha; num2 = (int) byte.MaxValue - this.alpha; num3 = (int) byte.MaxValue - this.alpha; } else { if (this.type == 444) return newColor * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 443 || this.type == 675 || this.type == 686 || this.type == 711) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 128) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 676) return newColor * this.Opacity; if (this.type == 438) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 128) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 592) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 128) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 437 || this.type == 700) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 462) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 128) * (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); if (this.type == 352) return new Color(250, 250, 250, this.alpha); if (this.type == 435) { newColor = Color.Lerp(newColor, Color.White, 0.8f); return new Color((int) newColor.R, (int) newColor.G, (int) newColor.B, 25); } if (this.type == 682) { newColor = Color.Lerp(newColor, Color.White, 0.8f); return new Color((int) newColor.R, (int) newColor.G, (int) newColor.B, (int) sbyte.MaxValue); } if (this.type == 436) { newColor = Color.Lerp(newColor, Color.White, 0.8f); return new Color((int) newColor.R, (int) newColor.G, (int) newColor.B, 25); } if (this.type == 409) return new Color(250, 250, 250, 200); if (this.type == 348 || this.type == 349) return new Color(200, 200, 200, this.alpha); if (this.type == 337) return new Color(250, 250, 250, 150); if (this.type >= 424 && this.type <= 426) { byte num10 = 150; if ((int) newColor.R < (int) num10) newColor.R = num10; if ((int) newColor.G < (int) num10) newColor.G = num10; if ((int) newColor.B < (int) num10) newColor.B = num10; return new Color((int) newColor.R, (int) newColor.G, (int) newColor.B, (int) byte.MaxValue); } if (this.type == 431 || this.type == 432) return new Color(250, 250, 250, (int) byte.MaxValue - this.alpha); if (this.type == 343 || this.type == 344) { float num11 = (float) (1.0 - (double) this.alpha / (double) byte.MaxValue); return new Color((int) (250.0 * (double) num11), (int) (250.0 * (double) num11), (int) (250.0 * (double) num11), (int) (100.0 * (double) num11)); } if (this.type == 332) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); if (this.type == 329) return new Color(200, 200, 200, 50); if (this.type >= 326 && this.type <= 328 || this.type >= 400 && this.type <= 402) return Color.Transparent; if (this.type == 324 && this.frame >= 6 && this.frame <= 9) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); if (this.type == 16) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); if (this.type == 321) return new Color(200, 200, 200, 0); if (this.type == 76 || this.type == 77 || this.type == 78) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); if (this.type == 308) return new Color(200, 200, (int) byte.MaxValue, 125); if (this.type == 263) return this.timeLeft < (int) byte.MaxValue ? new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) (byte) this.timeLeft) : new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue); if (this.type == 274) { if (this.timeLeft >= 85) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 100); byte num12 = (byte) (this.timeLeft * 3); byte num13 = (byte) (100.0 * ((double) num12 / (double) byte.MaxValue)); return new Color((int) num12, (int) num12, (int) num12, (int) num13); } if (this.type == 5) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); if (this.type == 300 || this.type == 301) return new Color(250, 250, 250, 50); if (this.type == 712) return Color.Lerp(newColor, Color.White, 0.4f) * this.Opacity; if (this.type == 304) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) (byte) ((double) ((int) byte.MaxValue - this.alpha) / 3.0)); if (this.type == 116 || this.type == 132 || this.type == 156 || this.type == 157 || this.type == 157 || this.type == 173) { if ((double) this.localAI[1] >= 15.0) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, this.alpha); if ((double) this.localAI[1] < 5.0) return Color.Transparent; int num14 = (int) (((double) this.localAI[1] - 5.0) / 10.0 * (double) byte.MaxValue); return new Color(num14, num14, num14, num14); } if (this.type == 254) { if (this.timeLeft < 30) this.alpha = (int) ((double) byte.MaxValue - (double) byte.MaxValue * (double) ((float) this.timeLeft / 30f)); return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 0); } if (this.type == 265 || this.type == 355) return this.alpha > 0 ? Color.Transparent : new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); if (this.type == 270 && (double) this.ai[0] >= 0.0) return this.alpha > 0 ? Color.Transparent : new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200); if (this.type == 257) return this.alpha > 200 ? Color.Transparent : new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 0); if (this.type == 259) return this.alpha > 200 ? Color.Transparent : new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 0); if (this.type >= 150 && this.type <= 152) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha); if (this.type == 250) return Color.Transparent; if (this.type == 251) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 0); if (this.type == 131) return new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 0); if (this.type == 211) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0); if (this.type == 229) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 50); if (this.type == 221) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200); if (this.type == 20) return this.alpha <= 150 ? new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 0) : new Color(0, 0, 0, 0); if (this.type == 207) { num1 = (int) byte.MaxValue - this.alpha; num2 = (int) byte.MaxValue - this.alpha; num3 = (int) byte.MaxValue - this.alpha; } else { if (this.type == 242) return this.alpha < 140 ? new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 100) : Color.Transparent; if (this.type == 638) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 100) * this.Opacity; if (this.type == 660) return new Color(150, (int) byte.MaxValue, (int) byte.MaxValue, 0) * this.Opacity; if (this.type == 209) { num1 = (int) newColor.R - this.alpha; num2 = (int) newColor.G - this.alpha; num3 = (int) newColor.B - this.alpha / 2; } else { if (this.type == 130) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 175); if (this.type == 182) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 200); if (this.type == 226) { int maxValue1 = (int) byte.MaxValue; int maxValue2 = (int) byte.MaxValue; int maxValue3 = (int) byte.MaxValue; float num15 = (float) ((double) Main.mouseTextColor / 200.0 - 0.300000011920929); int num16 = (int) ((double) maxValue1 * (double) num15); int num17 = (int) ((double) maxValue2 * (double) num15); int num18 = (int) ((double) maxValue3 * (double) num15); int r = num16 + 50; if (r > (int) byte.MaxValue) r = (int) byte.MaxValue; int g = num17 + 50; if (g > (int) byte.MaxValue) g = (int) byte.MaxValue; int b = num18 + 50; if (b > (int) byte.MaxValue) b = (int) byte.MaxValue; return new Color(r, g, b, 200); } if (this.type == 227) { int maxValue; int num19 = maxValue = (int) byte.MaxValue; int num20 = maxValue; int num21 = maxValue; float num22 = (float) ((double) Main.mouseTextColor / 100.0 - 1.60000002384186); int num23 = (int) ((double) num21 * (double) num22); int num24 = (int) ((double) num20 * (double) num22); int num25 = (int) ((double) num19 * (double) num22); int a = (int) (100.0 * (double) num22); int r = num23 + 50; if (r > (int) byte.MaxValue) r = (int) byte.MaxValue; int g = num24 + 50; if (g > (int) byte.MaxValue) g = (int) byte.MaxValue; int b = num25 + 50; if (b > (int) byte.MaxValue) b = (int) byte.MaxValue; return new Color(r, g, b, a); } if (this.type == 114 || this.type == 115) { if ((double) this.localAI[1] >= 15.0) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, this.alpha); if ((double) this.localAI[1] < 5.0) return Color.Transparent; int num26 = (int) (((double) this.localAI[1] - 5.0) / 10.0 * (double) byte.MaxValue); return new Color(num26, num26, num26, num26); } if (this.type == 83 || this.type == 88 || this.type == 89 || this.type == 90 || this.type == 100 || this.type == 104 || this.type == 279 || this.type >= 283 && this.type <= 287) return this.alpha < 200 ? new Color((int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, (int) byte.MaxValue - this.alpha, 0) : Color.Transparent; if (this.type == 34 || this.type == 35 || this.type == 15 || this.type == 19 || this.type == 44 || this.type == 45) return Color.White; if (this.type == 79) { num1 = Main.DiscoR; num2 = Main.DiscoG; num3 = Main.DiscoB; return new Color(); } if (this.type == 9 || this.type == 15 || this.type == 34 || this.type == 50 || this.type == 53 || this.type == 76 || this.type == 77 || this.type == 78 || this.type == 92 || this.type == 91) { num1 = (int) newColor.R - this.alpha / 3; num2 = (int) newColor.G - this.alpha / 3; num3 = (int) newColor.B - this.alpha / 3; } else { if (this.type == 18) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, 50); if (this.type == 16 || this.type == 44 || this.type == 45) { num1 = (int) newColor.R; num2 = (int) newColor.G; num3 = (int) newColor.B; } else if (this.type == 12 || this.type == 72 || this.type == 86 || this.type == 87) return new Color((int) byte.MaxValue, (int) byte.MaxValue, (int) byte.MaxValue, (int) newColor.A - this.alpha); } } } } } float num27 = (float) ((int) byte.MaxValue - this.alpha) / (float) byte.MaxValue; int r1 = (int) ((double) newColor.R * (double) num27); int g1 = (int) ((double) newColor.G * (double) num27); int b1 = (int) ((double) newColor.B * (double) num27); int a1 = (int) newColor.A - this.alpha; if (a1 < 0) a1 = 0; if (a1 > (int) byte.MaxValue) a1 = (int) byte.MaxValue; return new Color(r1, g1, b1, a1); } public override string ToString() => "type:" + (object) this.type + "name:" + this.Name + ", active:" + this.active.ToString() + ", whoAmI:" + (object) this.whoAmI + ", identity:" + (object) this.identity + ", ai0:" + (object) this.ai[0] + " , uuid:" + (object) this.projUUID; } }