// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Events.ScreenObstruction // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; namespace Terraria.GameContent.Events { public class ScreenObstruction { public static float screenObstruction; public static void Update() { float num = 0.0f; float amount = 0.1f; if (Main.player[Main.myPlayer].headcovered) { num = 0.95f; amount = 0.3f; } ScreenObstruction.screenObstruction = MathHelper.Lerp(ScreenObstruction.screenObstruction, num, amount); } public static void Draw(SpriteBatch spriteBatch) { if ((double) ScreenObstruction.screenObstruction == 0.0) return; Color color = Color.Black * ScreenObstruction.screenObstruction; int width = Main.extraTexture[49].Width; int num = 10; Rectangle rect = Main.player[Main.myPlayer].getRect(); rect.Inflate((width - rect.Width) / 2, (width - rect.Height) / 2 + num / 2); rect.Offset(-(int) Main.screenPosition.X, -(int) Main.screenPosition.Y + (int) Main.player[Main.myPlayer].gfxOffY - num); Rectangle destinationRectangle1 = Rectangle.Union(new Rectangle(0, 0, 1, 1), new Rectangle(rect.Right - 1, rect.Top - 1, 1, 1)); Rectangle destinationRectangle2 = Rectangle.Union(new Rectangle(Main.screenWidth - 1, 0, 1, 1), new Rectangle(rect.Right, rect.Bottom - 1, 1, 1)); Rectangle destinationRectangle3 = Rectangle.Union(new Rectangle(Main.screenWidth - 1, Main.screenHeight - 1, 1, 1), new Rectangle(rect.Left, rect.Bottom, 1, 1)); Rectangle destinationRectangle4 = Rectangle.Union(new Rectangle(0, Main.screenHeight - 1, 1, 1), new Rectangle(rect.Left - 1, rect.Top, 1, 1)); spriteBatch.Draw(Main.magicPixel, destinationRectangle1, new Rectangle?(new Rectangle(0, 0, 1, 1)), color); spriteBatch.Draw(Main.magicPixel, destinationRectangle2, new Rectangle?(new Rectangle(0, 0, 1, 1)), color); spriteBatch.Draw(Main.magicPixel, destinationRectangle3, new Rectangle?(new Rectangle(0, 0, 1, 1)), color); spriteBatch.Draw(Main.magicPixel, destinationRectangle4, new Rectangle?(new Rectangle(0, 0, 1, 1)), color); spriteBatch.Draw(Main.extraTexture[49], rect, color); } } }