// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Biomes.CampsiteBiome // Assembly: Terraria, Version=1.3.5.3, Culture=neutral, PublicKeyToken=null // MVID: 68659D26-2BE6-448F-8663-74FA559E6F08 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Terraria.World.Generation; namespace Terraria.GameContent.Biomes { public class CampsiteBiome : MicroBiome { public override bool Place(Point origin, StructureMap structures) { Ref count1 = new Ref(0); Ref count2 = new Ref(0); WorldUtils.Gen(origin, (GenShape) new Shapes.Circle(10), Actions.Chain((GenAction) new Actions.Scanner(count2), (GenAction) new Modifiers.IsSolid(), (GenAction) new Actions.Scanner(count1))); if (count1.Value < count2.Value - 5) return false; int radius = GenBase._random.Next(6, 10); int num1 = GenBase._random.Next(5); if (!structures.CanPlace(new Microsoft.Xna.Framework.Rectangle(origin.X - radius, origin.Y - radius, radius * 2, radius * 2))) return false; ShapeData data = new ShapeData(); WorldUtils.Gen(origin, (GenShape) new Shapes.Slime(radius), Actions.Chain(new Modifiers.Blotches(num1, num1, num1, 1).Output(data), (GenAction) new Modifiers.Offset(0, -2), (GenAction) new Modifiers.OnlyTiles(new ushort[1] { (ushort) 53 }), (GenAction) new Actions.SetTile((ushort) 397, true), (GenAction) new Modifiers.OnlyWalls(new byte[1]), (GenAction) new Actions.PlaceWall((byte) 16))); WorldUtils.Gen(origin, (GenShape) new ModShapes.All(data), Actions.Chain((GenAction) new Actions.ClearTile(), (GenAction) new Actions.SetLiquid(value: (byte) 0), (GenAction) new Actions.SetFrames(true), (GenAction) new Modifiers.OnlyWalls(new byte[1]), (GenAction) new Actions.PlaceWall((byte) 16))); Point result; if (!WorldUtils.Find(origin, Searches.Chain((GenSearch) new Searches.Down(10), (GenCondition) new Conditions.IsSolid()), out result)) return false; int j = result.Y - 1; bool flag = GenBase._random.Next() % 2 == 0; if (GenBase._random.Next() % 10 != 0) { int num2 = GenBase._random.Next(1, 4); int num3 = flag ? 4 : -(radius >> 1); for (int index1 = 0; index1 < num2; ++index1) { int num4 = GenBase._random.Next(1, 3); for (int index2 = 0; index2 < num4; ++index2) WorldGen.PlaceTile(origin.X + num3 - index1, j - index2, 331); } } int num5 = (radius - 3) * (flag ? -1 : 1); if (GenBase._random.Next() % 10 != 0) WorldGen.PlaceTile(origin.X + num5, j, 186); if (GenBase._random.Next() % 10 != 0) { WorldGen.PlaceTile(origin.X, j, 215, true); if (GenBase._tiles[origin.X, j].active() && GenBase._tiles[origin.X, j].type == (ushort) 215) { GenBase._tiles[origin.X, j].frameY += (short) 36; GenBase._tiles[origin.X - 1, j].frameY += (short) 36; GenBase._tiles[origin.X + 1, j].frameY += (short) 36; GenBase._tiles[origin.X, j - 1].frameY += (short) 36; GenBase._tiles[origin.X - 1, j - 1].frameY += (short) 36; GenBase._tiles[origin.X + 1, j - 1].frameY += (short) 36; } } structures.AddStructure(new Microsoft.Xna.Framework.Rectangle(origin.X - radius, origin.Y - radius, radius * 2, radius * 2), 4); return true; } } }