// Decompiled with JetBrains decompiler // Type: Terraria.ID.PrefixID // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe namespace Terraria.ID { public class PrefixID { public const int Large = 1; public const int Massive = 2; public const int Dangerous = 3; public const int Savage = 4; public const int Sharp = 5; public const int Pointy = 6; public const int Tiny = 7; public const int Terrible = 8; public const int Small = 9; public const int Dull = 10; public const int Unhappy = 11; public const int Bulky = 12; public const int Shameful = 13; public const int Heavy = 14; public const int Light = 15; public const int Sighted = 16; public const int Rapid = 17; public const int Hasty = 18; public const int Intimidating = 19; public const int Deadly = 20; public const int Staunch = 21; public const int Awful = 22; public const int Lethargic = 23; public const int Awkward = 24; public const int Powerful = 25; public const int Mystic = 26; public const int Adept = 27; public const int Masterful = 28; public const int Inept = 29; public const int Ignorant = 30; public const int Deranged = 31; public const int Intense = 32; public const int Taboo = 33; public const int Celestial = 34; public const int Furious = 35; public const int Keen = 36; public const int Superior = 37; public const int Forceful = 38; public const int Broken = 39; public const int Damaged = 40; public const int Shoddy = 41; public const int Quick = 42; public const int Deadly2 = 43; public const int Agile = 44; public const int Nimble = 45; public const int Murderous = 46; public const int Slow = 47; public const int Sluggish = 48; public const int Lazy = 49; public const int Annoying = 50; public const int Nasty = 51; public const int Manic = 52; public const int Hurtful = 53; public const int Strong = 54; public const int Unpleasant = 55; public const int Weak = 56; public const int Ruthless = 57; public const int Frenzying = 58; public const int Godly = 59; public const int Demonic = 60; public const int Zealous = 61; public const int Hard = 62; public const int Guarding = 63; public const int Armored = 64; public const int Warding = 65; public const int Arcane = 66; public const int Precise = 67; public const int Lucky = 68; public const int Jagged = 69; public const int Spiked = 70; public const int Angry = 71; public const int Menacing = 72; public const int Brisk = 73; public const int Fleeting = 74; public const int Hasty2 = 75; public const int Quick2 = 76; public const int Wild = 77; public const int Rash = 78; public const int Intrepid = 79; public const int Violent = 80; public const int Legendary = 81; public const int Unreal = 82; public const int Mythical = 83; public const int Legendary2 = 84; public const int Count = 85; } }