// Decompiled with JetBrains decompiler // Type: Terraria.Graphics.Shaders.HairShaderData // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; using Terraria.DataStructures; namespace Terraria.Graphics.Shaders { public class HairShaderData : ShaderData { protected Vector3 _uColor = Vector3.One; protected Vector3 _uSecondaryColor = Vector3.One; protected float _uSaturation = 1f; protected float _uOpacity = 1f; protected Asset _uImage; protected bool _shaderDisabled; private Vector2 _uTargetPosition = Vector2.One; public bool ShaderDisabled => this._shaderDisabled; public HairShaderData(Ref shader, string passName) : base(shader, passName) { } public virtual void Apply(Player player, DrawData? drawData = null) { if (this._shaderDisabled) return; this.Shader.Parameters["uColor"].SetValue(this._uColor); this.Shader.Parameters["uSaturation"].SetValue(this._uSaturation); this.Shader.Parameters["uSecondaryColor"].SetValue(this._uSecondaryColor); this.Shader.Parameters["uTime"].SetValue(Main.GlobalTimeWrappedHourly); this.Shader.Parameters["uOpacity"].SetValue(this._uOpacity); this.Shader.Parameters["uTargetPosition"].SetValue(this._uTargetPosition); if (drawData.HasValue) { DrawData drawData1 = drawData.Value; this.Shader.Parameters["uSourceRect"].SetValue(new Vector4((float) drawData1.sourceRect.Value.X, (float) drawData1.sourceRect.Value.Y, (float) drawData1.sourceRect.Value.Width, (float) drawData1.sourceRect.Value.Height)); this.Shader.Parameters["uWorldPosition"].SetValue(Main.screenPosition + drawData1.position); this.Shader.Parameters["uImageSize0"].SetValue(new Vector2((float) drawData1.texture.Width, (float) drawData1.texture.Height)); } else this.Shader.Parameters["uSourceRect"].SetValue(new Vector4(0.0f, 0.0f, 4f, 4f)); if (this._uImage != null) { Main.graphics.GraphicsDevice.Textures[1] = (Texture) this._uImage.Value; this.Shader.Parameters["uImageSize1"].SetValue(new Vector2((float) this._uImage.Width(), (float) this._uImage.Height())); } if (player != null) this.Shader.Parameters["uDirection"].SetValue((float) player.direction); this.Apply(); } public virtual Color GetColor(Player player, Color lightColor) => new Color(lightColor.ToVector4() * player.hairColor.ToVector4()); public HairShaderData UseColor(float r, float g, float b) => this.UseColor(new Vector3(r, g, b)); public HairShaderData UseColor(Color color) => this.UseColor(color.ToVector3()); public HairShaderData UseColor(Vector3 color) { this._uColor = color; return this; } public HairShaderData UseImage(string path) { this._uImage = Main.Assets.Request(path, (AssetRequestMode) 1); return this; } public HairShaderData UseOpacity(float alpha) { this._uOpacity = alpha; return this; } public HairShaderData UseSecondaryColor(float r, float g, float b) => this.UseSecondaryColor(new Vector3(r, g, b)); public HairShaderData UseSecondaryColor(Color color) => this.UseSecondaryColor(color.ToVector3()); public HairShaderData UseSecondaryColor(Vector3 color) { this._uSecondaryColor = color; return this; } public HairShaderData UseSaturation(float saturation) { this._uSaturation = saturation; return this; } public HairShaderData UseTargetPosition(Vector2 position) { this._uTargetPosition = position; return this; } } }