// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.Shaders.SandstormShaderData // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Terraria.Graphics.Shaders; namespace Terraria.GameContent.Shaders { public class SandstormShaderData : ScreenShaderData { private Vector2 _texturePosition = Vector2.Zero; public SandstormShaderData(string passName) : base(passName) { } public override void Update(GameTime gameTime) { Vector2 vector2 = new Vector2(-Main.windSpeedCurrent, -1f) * new Vector2(20f, 0.1f); vector2.Normalize(); Vector2 direction = vector2 * new Vector2(2f, 0.2f); if (!Main.gamePaused && Main.hasFocus) this._texturePosition += direction * (float) gameTime.ElapsedGameTime.TotalSeconds; this._texturePosition.X %= 10f; this._texturePosition.Y %= 10f; this.UseDirection(direction); base.Update(gameTime); } public override void Apply() { this.UseTargetPosition(this._texturePosition); base.Apply(); } } }