// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.WallOfFleshShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class WallOfFleshShader : ChromaShader { private readonly Vector4 _primaryColor; private readonly Vector4 _secondaryColor; public WallOfFleshShader(Color primaryColor, Color secondaryColor) { this._primaryColor = primaryColor.ToVector4(); this._secondaryColor = secondaryColor.ToVector4(); } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector4 vector4 = Vector4.Lerp(this._secondaryColor, this._primaryColor, (float) Math.Sqrt((double) Math.Max(0.0f, (float) (1.0 - (double) NoiseHelper.GetDynamicNoise(fragment.GetCanvasPositionOfIndex(index) * 0.3f, time / 5f) * 2.0))) * 0.75f); fragment.SetColor(index, vector4); } } } }