// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.QueenBeeShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class QueenBeeShader : ChromaShader { private readonly Vector4 _primaryColor; private readonly Vector4 _secondaryColor; public QueenBeeShader(Color primaryColor, Color secondaryColor) { this._primaryColor = primaryColor.ToVector4(); this._secondaryColor = secondaryColor.ToVector4(); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, (float) (Math.Sin((double) time * 2.0 + (double) canvasPositionOfIndex.X * 10.0) * 0.5 + 0.5)); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { time *= 0.5f; for (int index = 0; index < fragment.Count; ++index) { Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, MathHelper.Clamp((float) Math.Sin((double) fragment.GetCanvasPositionOfIndex(index).X * 5.0 - 4.0 * (double) time) * 1.5f, 0.0f, 1f)); fragment.SetColor(index, vector4); } } } }