// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.MoonShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class MoonShader : ChromaShader { private readonly Vector4 _moonCoreColor; private readonly Vector4 _moonRingColor; private readonly Vector4 _skyColor; private readonly Vector4 _cloudColor; private float _progress; public MoonShader(Color skyColor, Color moonRingColor, Color moonCoreColor) : this(skyColor, moonRingColor, moonCoreColor, Color.White) { } public MoonShader(Color skyColor, Color moonColor) : this(skyColor, moonColor, moonColor) { } public MoonShader(Color skyColor, Color moonRingColor, Color moonCoreColor, Color cloudColor) { this._skyColor = skyColor.ToVector4(); this._moonRingColor = moonRingColor.ToVector4(); this._moonCoreColor = moonCoreColor.ToVector4(); this._cloudColor = cloudColor.ToVector4(); } public virtual void Update(float elapsedTime) { if (Main.dayTime) this._progress = (float) (Main.time / 54000.0); else this._progress = (float) (Main.time / 32400.0); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector4 vector4 = Vector4.Lerp(this._skyColor, this._cloudColor, (float) Math.Sqrt((double) Math.Max(0.0f, (float) (1.0 - 2.0 * (double) NoiseHelper.GetDynamicNoise(fragment.GetCanvasPositionOfIndex(index) * new Vector2(0.1f, 0.5f) + new Vector2(time * 0.02f, 0.0f), time / 40f)))) * 0.1f); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { if (device.Type != null && device.Type != 6) { this.ProcessLowDetail(device, fragment, quality, time); } else { Vector2 vector2_1 = new Vector2(2f, 0.5f); Vector2 vector2_2 = new Vector2(2.5f, 1f); float num1 = (float) ((double) this._progress * 3.14159274101257 + 3.14159274101257); Vector2 vector2_3 = new Vector2((float) Math.Cos((double) num1), (float) Math.Sin((double) num1)) * vector2_2 + vector2_1; for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); float num2 = (float) Math.Sqrt((double) Math.Max(0.0f, (float) (1.0 - 2.0 * (double) NoiseHelper.GetDynamicNoise(canvasPositionOfIndex * new Vector2(0.1f, 0.5f) + new Vector2(time * 0.02f, 0.0f), time / 40f)))); float num3 = (canvasPositionOfIndex - vector2_3).Length(); Vector4 vector4 = Vector4.Lerp(this._skyColor, this._cloudColor, num2 * 0.15f); if ((double) num3 < 0.800000011920929) vector4 = Vector4.Lerp(this._moonRingColor, this._moonCoreColor, Math.Min(0.1f, 0.8f - num3) / 0.1f); else if ((double) num3 < 1.0) vector4 = Vector4.Lerp(vector4, this._moonRingColor, Math.Min(0.2f, 1f - num3) / 0.2f); fragment.SetColor(index, vector4); } } } } }