// Decompiled with JetBrains decompiler // Type: Terraria.DelegateMethods // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Terraria.Audio; using Terraria.DataStructures; using Terraria.Enums; using Terraria.Graphics.Shaders; using Terraria.ID; namespace Terraria { public static class DelegateMethods { public static Vector3 v3_1 = Vector3.Zero; public static Vector2 v2_1 = Vector2.Zero; public static float f_1 = 0.0f; public static Color c_1 = Color.Transparent; public static int i_1; public static TileCuttingContext tilecut_0 = TileCuttingContext.Unknown; public static Color ColorLerp_BlackToWhite(float percent) => Color.Lerp(Color.Black, Color.White, percent); public static Color ColorLerp_HSL_H(float percent) => Main.hslToRgb(percent, 1f, 0.5f); public static Color ColorLerp_HSL_S(float percent) => Main.hslToRgb(DelegateMethods.v3_1.X, percent, DelegateMethods.v3_1.Z); public static Color ColorLerp_HSL_L(float percent) => Main.hslToRgb(DelegateMethods.v3_1.X, DelegateMethods.v3_1.Y, (float) (0.150000005960464 + 0.850000023841858 * (double) percent)); public static Color ColorLerp_HSL_O(float percent) => Color.Lerp(Color.White, Main.hslToRgb(DelegateMethods.v3_1.X, DelegateMethods.v3_1.Y, DelegateMethods.v3_1.Z), percent); public static bool SpreadDirt(int x, int y) { if ((double) Vector2.Distance(DelegateMethods.v2_1, new Vector2((float) x, (float) y)) > (double) DelegateMethods.f_1 || !WorldGen.PlaceTile(x, y, 0)) return false; if (Main.netMode != 0) NetMessage.SendData(17, number: 1, number2: ((float) x), number3: ((float) y)); Vector2 Position = new Vector2((float) (x * 16), (float) (y * 16)); int Type = 0; for (int index = 0; index < 3; ++index) { Dust dust1 = Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 2.2f); dust1.noGravity = true; dust1.velocity.Y -= 1.2f; dust1.velocity *= 4f; Dust dust2 = Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 1.3f); dust2.velocity.Y -= 1.2f; dust2.velocity *= 2f; } int i = x; int j1 = y + 1; if (Main.tile[i, j1] != null && !TileID.Sets.Platforms[(int) Main.tile[i, j1].type] && (Main.tile[i, j1].topSlope() || Main.tile[i, j1].halfBrick())) { WorldGen.SlopeTile(i, j1); if (Main.netMode != 0) NetMessage.SendData(17, number: 14, number2: ((float) i), number3: ((float) j1)); } int j2 = y - 1; if (Main.tile[i, j2] != null && !TileID.Sets.Platforms[(int) Main.tile[i, j2].type] && Main.tile[i, j2].bottomSlope()) { WorldGen.SlopeTile(i, j2); if (Main.netMode != 0) NetMessage.SendData(17, number: 14, number2: ((float) i), number3: ((float) j2)); } return true; } public static bool SpreadWater(int x, int y) { if ((double) Vector2.Distance(DelegateMethods.v2_1, new Vector2((float) x, (float) y)) > (double) DelegateMethods.f_1 || !WorldGen.PlaceLiquid(x, y, (byte) 0, byte.MaxValue)) return false; Vector2 Position = new Vector2((float) (x * 16), (float) (y * 16)); int Type = Dust.dustWater(); for (int index = 0; index < 3; ++index) { Dust dust1 = Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 2.2f); dust1.noGravity = true; dust1.velocity.Y -= 1.2f; dust1.velocity *= 7f; Dust dust2 = Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 1.3f); dust2.velocity.Y -= 1.2f; dust2.velocity *= 4f; } return true; } public static bool SpreadHoney(int x, int y) { if ((double) Vector2.Distance(DelegateMethods.v2_1, new Vector2((float) x, (float) y)) > (double) DelegateMethods.f_1 || !WorldGen.PlaceLiquid(x, y, (byte) 2, byte.MaxValue)) return false; Vector2 Position = new Vector2((float) (x * 16), (float) (y * 16)); int Type = 152; for (int index = 0; index < 3; ++index) { Dust dust1 = Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 2.2f); dust1.velocity.Y -= 1.2f; dust1.velocity *= 7f; Dust dust2 = Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 1.3f); dust2.velocity.Y -= 1.2f; dust2.velocity *= 4f; } return true; } public static bool SpreadLava(int x, int y) { if ((double) Vector2.Distance(DelegateMethods.v2_1, new Vector2((float) x, (float) y)) > (double) DelegateMethods.f_1 || !WorldGen.PlaceLiquid(x, y, (byte) 1, byte.MaxValue)) return false; Vector2 Position = new Vector2((float) (x * 16), (float) (y * 16)); int Type = 35; for (int index = 0; index < 3; ++index) { Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 1.2f).velocity *= 7f; Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 0.8f).velocity *= 4f; } return true; } public static bool SpreadDry(int x, int y) { if ((double) Vector2.Distance(DelegateMethods.v2_1, new Vector2((float) x, (float) y)) > (double) DelegateMethods.f_1 || !WorldGen.EmptyLiquid(x, y)) return false; Vector2 Position = new Vector2((float) (x * 16), (float) (y * 16)); int Type = 31; for (int index = 0; index < 3; ++index) { Dust dust = Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 1.2f); dust.noGravity = true; dust.velocity *= 7f; Dust.NewDustDirect(Position, 16, 16, Type, Alpha: 100, newColor: Color.Transparent, Scale: 0.8f).velocity *= 4f; } return true; } public static bool SpreadTest(int x, int y) { Tile tile = Main.tile[x, y]; if (!WorldGen.SolidTile(x, y) && tile.wall == (ushort) 0) return true; tile.active(); return false; } public static bool TestDust(int x, int y) { if (x < 0 || x >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY) return false; int index = Dust.NewDust(new Vector2((float) x, (float) y) * 16f + new Vector2(8f), 0, 0, 6); Main.dust[index].noGravity = true; Main.dust[index].noLight = true; return true; } public static bool CastLight(int x, int y) { if (x < 0 || x >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY || Main.tile[x, y] == null) return false; Lighting.AddLight(x, y, DelegateMethods.v3_1.X, DelegateMethods.v3_1.Y, DelegateMethods.v3_1.Z); return true; } public static bool CastLightOpen(int x, int y) { if (x < 0 || x >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY || Main.tile[x, y] == null) return false; if (!Main.tile[x, y].active() || Main.tile[x, y].inActive() || Main.tileSolidTop[(int) Main.tile[x, y].type] || !Main.tileSolid[(int) Main.tile[x, y].type]) Lighting.AddLight(x, y, DelegateMethods.v3_1.X, DelegateMethods.v3_1.Y, DelegateMethods.v3_1.Z); return true; } public static bool CastLightOpen_StopForSolids_ScaleWithDistance(int x, int y) { if (x < 0 || x >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY || Main.tile[x, y] == null || Main.tile[x, y].active() && !Main.tile[x, y].inActive() && !Main.tileSolidTop[(int) Main.tile[x, y].type] && Main.tileSolid[(int) Main.tile[x, y].type]) return false; Vector3 v31 = DelegateMethods.v3_1; Vector2 vector2 = new Vector2((float) x, (float) y); float num = Vector2.Distance(DelegateMethods.v2_1, vector2); Vector3 vector3 = v31 * MathHelper.Lerp(0.65f, 1f, num / DelegateMethods.f_1); Lighting.AddLight(x, y, vector3.X, vector3.Y, vector3.Z); return true; } public static bool EmitGolfCartDust_StopForSolids(int x, int y) { if (x < 0 || x >= Main.maxTilesX || y < 0 || y >= Main.maxTilesY || Main.tile[x, y] == null || Main.tile[x, y].active() && !Main.tile[x, y].inActive() && !Main.tileSolidTop[(int) Main.tile[x, y].type] && Main.tileSolid[(int) Main.tile[x, y].type]) return false; Dust.NewDustPerfect(new Vector2((float) (x * 16 + 8), (float) (y * 16 + 8)), 260, new Vector2?(Vector2.UnitY * -0.2f)); return true; } public static bool NotDoorStand(int x, int y) { if (Main.tile[x, y] == null || !Main.tile[x, y].active() || Main.tile[x, y].type != (ushort) 11) return true; return Main.tile[x, y].frameX >= (short) 18 && Main.tile[x, y].frameX < (short) 54; } public static bool CutTiles(int x, int y) { if (!WorldGen.InWorld(x, y, 1) || Main.tile[x, y] == null) return false; if (!Main.tileCut[(int) Main.tile[x, y].type] || !WorldGen.CanCutTile(x, y, DelegateMethods.tilecut_0)) return true; WorldGen.KillTile(x, y); if (Main.netMode != 0) NetMessage.SendData(17, number2: ((float) x), number3: ((float) y)); return true; } public static bool SearchAvoidedByNPCs(int x, int y) => WorldGen.InWorld(x, y, 1) && Main.tile[x, y] != null && (!Main.tile[x, y].active() || !TileID.Sets.AvoidedByNPCs[(int) Main.tile[x, y].type]); public static void RainbowLaserDraw( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, out float distCovered, out Rectangle frame, out Vector2 origin, out Color color) { color = DelegateMethods.c_1; switch (stage) { case 0: distCovered = 33f; frame = new Rectangle(0, 0, 26, 22); origin = frame.Size() / 2f; break; case 1: frame = new Rectangle(0, 25, 26, 28); distCovered = (float) frame.Height; origin = new Vector2((float) (frame.Width / 2), 0.0f); break; case 2: distCovered = 22f; frame = new Rectangle(0, 56, 26, 22); origin = new Vector2((float) (frame.Width / 2), 1f); break; default: distCovered = 9999f; frame = Rectangle.Empty; origin = Vector2.Zero; color = Color.Transparent; break; } } public static void TurretLaserDraw( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, out float distCovered, out Rectangle frame, out Vector2 origin, out Color color) { color = DelegateMethods.c_1; switch (stage) { case 0: distCovered = 32f; frame = new Rectangle(0, 0, 22, 20); origin = frame.Size() / 2f; break; case 1: ++DelegateMethods.i_1; int num = DelegateMethods.i_1 % 5; frame = new Rectangle(0, 22 * (num + 1), 22, 20); distCovered = (float) (frame.Height - 1); origin = new Vector2((float) (frame.Width / 2), 0.0f); break; case 2: frame = new Rectangle(0, 154, 22, 30); distCovered = (float) frame.Height; origin = new Vector2((float) (frame.Width / 2), 1f); break; default: distCovered = 9999f; frame = Rectangle.Empty; origin = Vector2.Zero; color = Color.Transparent; break; } } public static void LightningLaserDraw( int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, out float distCovered, out Rectangle frame, out Vector2 origin, out Color color) { color = DelegateMethods.c_1 * DelegateMethods.f_1; switch (stage) { case 0: distCovered = 0.0f; frame = new Rectangle(0, 0, 21, 8); origin = frame.Size() / 2f; break; case 1: frame = new Rectangle(0, 8, 21, 6); distCovered = (float) frame.Height; origin = new Vector2((float) (frame.Width / 2), 0.0f); break; case 2: distCovered = 8f; frame = new Rectangle(0, 14, 21, 8); origin = new Vector2((float) (frame.Width / 2), 2f); break; default: distCovered = 9999f; frame = Rectangle.Empty; origin = Vector2.Zero; color = Color.Transparent; break; } } public static int CompareYReverse(Point a, Point b) => b.Y.CompareTo(a.Y); public static int CompareDrawSorterByYScale(DrawData a, DrawData b) => a.scale.Y.CompareTo(b.scale.Y); public static class Minecart { public static Vector2 rotationOrigin; public static float rotation; public static void Sparks(Vector2 dustPosition) { dustPosition += new Vector2(Main.rand.Next(2) == 0 ? 13f : -13f, 0.0f).RotatedBy((double) DelegateMethods.Minecart.rotation); int index = Dust.NewDust(dustPosition, 1, 1, 213, (float) Main.rand.Next(-2, 3), (float) Main.rand.Next(-2, 3)); Main.dust[index].noGravity = true; Main.dust[index].fadeIn = (float) ((double) Main.dust[index].scale + 1.0 + 0.00999999977648258 * (double) Main.rand.Next(0, 51)); Main.dust[index].noGravity = true; Main.dust[index].velocity *= (float) Main.rand.Next(15, 51) * 0.01f; Main.dust[index].velocity.X *= (float) Main.rand.Next(25, 101) * 0.01f; Main.dust[index].velocity.Y -= (float) Main.rand.Next(15, 31) * 0.1f; Main.dust[index].position.Y -= 4f; if (Main.rand.Next(3) != 0) Main.dust[index].noGravity = false; else Main.dust[index].scale *= 0.6f; } public static void LandingSound(Vector2 Position, int Width, int Height) => SoundEngine.PlaySound(SoundID.Item53, (int) Position.X + Width / 2, (int) Position.Y + Height / 2); public static void BumperSound(Vector2 Position, int Width, int Height) => SoundEngine.PlaySound(SoundID.Item56, (int) Position.X + Width / 2, (int) Position.Y + Height / 2); public static void SparksMech(Vector2 dustPosition) { dustPosition += new Vector2(Main.rand.Next(2) == 0 ? 13f : -13f, 0.0f).RotatedBy((double) DelegateMethods.Minecart.rotation); int index = Dust.NewDust(dustPosition, 1, 1, 260, (float) Main.rand.Next(-2, 3), (float) Main.rand.Next(-2, 3)); Main.dust[index].noGravity = true; Main.dust[index].fadeIn = (float) ((double) Main.dust[index].scale + 0.5 + 0.00999999977648258 * (double) Main.rand.Next(0, 51)); Main.dust[index].noGravity = true; Main.dust[index].velocity *= (float) Main.rand.Next(15, 51) * 0.01f; Main.dust[index].velocity.X *= (float) Main.rand.Next(25, 101) * 0.01f; Main.dust[index].velocity.Y -= (float) Main.rand.Next(15, 31) * 0.1f; Main.dust[index].position.Y -= 4f; if (Main.rand.Next(3) != 0) Main.dust[index].noGravity = false; else Main.dust[index].scale *= 0.6f; } public static void SparksMeow(Vector2 dustPosition) { dustPosition += new Vector2(Main.rand.Next(2) == 0 ? 13f : -13f, 0.0f).RotatedBy((double) DelegateMethods.Minecart.rotation); int index = Dust.NewDust(dustPosition, 1, 1, 213, (float) Main.rand.Next(-2, 3), (float) Main.rand.Next(-2, 3)); Main.dust[index].shader = GameShaders.Armor.GetShaderFromItemId(2870); Main.dust[index].noGravity = true; Main.dust[index].fadeIn = (float) ((double) Main.dust[index].scale + 1.0 + 0.00999999977648258 * (double) Main.rand.Next(0, 51)); Main.dust[index].noGravity = true; Main.dust[index].velocity *= (float) Main.rand.Next(15, 51) * 0.01f; Main.dust[index].velocity.X *= (float) Main.rand.Next(25, 101) * 0.01f; Main.dust[index].velocity.Y -= (float) Main.rand.Next(15, 31) * 0.1f; Main.dust[index].position.Y -= 4f; if (Main.rand.Next(3) != 0) Main.dust[index].noGravity = false; else Main.dust[index].scale *= 0.6f; } } } }