// Decompiled with JetBrains decompiler // Type: Terraria.Map.MapOverlayDrawContext // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using Terraria.DataStructures; using Terraria.UI; namespace Terraria.Map { public struct MapOverlayDrawContext { private readonly Vector2 _mapPosition; private readonly Vector2 _mapOffset; private readonly Rectangle? _clippingRect; private readonly float _mapScale; private readonly float _drawScale; public MapOverlayDrawContext( Vector2 mapPosition, Vector2 mapOffset, Rectangle? clippingRect, float mapScale, float drawScale) { this._mapPosition = mapPosition; this._mapOffset = mapOffset; this._clippingRect = clippingRect; this._mapScale = mapScale; this._drawScale = drawScale; } public MapOverlayDrawContext.DrawResult Draw( Texture2D texture, Vector2 position, Alignment alignment) { return this.Draw(texture, position, new SpriteFrame((byte) 1, (byte) 1), alignment); } public MapOverlayDrawContext.DrawResult Draw( Texture2D texture, Vector2 position, SpriteFrame frame, Alignment alignment) { position = (position - this._mapPosition) * this._mapScale + this._mapOffset; if (this._clippingRect.HasValue && !this._clippingRect.Value.Contains(position.ToPoint())) return MapOverlayDrawContext.DrawResult.Culled; Rectangle sourceRectangle = frame.GetSourceRectangle(texture); Vector2 origin = sourceRectangle.Size() * alignment.OffsetMultiplier; Main.spriteBatch.Draw(texture, position, new Rectangle?(sourceRectangle), Color.White, 0.0f, origin, this._drawScale, SpriteEffects.None, 0.0f); position -= origin * this._drawScale; return new MapOverlayDrawContext.DrawResult(new Rectangle((int) position.X, (int) position.Y, (int) ((double) texture.Width * (double) this._drawScale), (int) ((double) texture.Height * (double) this._drawScale)).Contains(Main.MouseScreen.ToPoint())); } public MapOverlayDrawContext.DrawResult Draw( Texture2D texture, Vector2 position, Color color, SpriteFrame frame, float scaleIfNotSelected, float scaleIfSelected, Alignment alignment) { position = (position - this._mapPosition) * this._mapScale + this._mapOffset; if (this._clippingRect.HasValue && !this._clippingRect.Value.Contains(position.ToPoint())) return MapOverlayDrawContext.DrawResult.Culled; Rectangle sourceRectangle = frame.GetSourceRectangle(texture); Vector2 origin = sourceRectangle.Size() * alignment.OffsetMultiplier; Vector2 position1 = position; float num1 = this._drawScale * scaleIfNotSelected; Vector2 vector2 = position - origin * num1; int num2 = new Rectangle((int) vector2.X, (int) vector2.Y, (int) ((double) sourceRectangle.Width * (double) num1), (int) ((double) sourceRectangle.Height * (double) num1)).Contains(Main.MouseScreen.ToPoint()) ? 1 : 0; float scale = num1; if (num2 != 0) scale = this._drawScale * scaleIfSelected; Main.spriteBatch.Draw(texture, position1, new Rectangle?(sourceRectangle), color, 0.0f, origin, scale, SpriteEffects.None, 0.0f); return new MapOverlayDrawContext.DrawResult(num2 != 0); } public struct DrawResult { public static readonly MapOverlayDrawContext.DrawResult Culled = new MapOverlayDrawContext.DrawResult(false); public readonly bool IsMouseOver; public DrawResult(bool isMouseOver) => this.IsMouseOver = isMouseOver; } } }