// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.AnOutlinedDrawRenderTargetContent // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System; namespace Terraria.GameContent { public abstract class AnOutlinedDrawRenderTargetContent : ARenderTargetContentByRequest { protected int width = 84; protected int height = 84; public Color _borderColor = Color.White; private EffectPass _coloringShader; private RenderTarget2D _helperTarget; public void UseColor(Color color) => this._borderColor = color; protected override void HandleUseReqest(GraphicsDevice device, SpriteBatch spriteBatch) { Effect pixelShader = Main.pixelShader; if (this._coloringShader == null) this._coloringShader = pixelShader.CurrentTechnique.Passes["ColorOnly"]; Rectangle rectangle = new Rectangle(0, 0, this.width, this.height); this.PrepareARenderTarget_AndListenToEvents(ref this._target, device, this.width, this.height, RenderTargetUsage.PreserveContents); this.PrepareARenderTarget_WithoutListeningToEvents(ref this._helperTarget, device, this.width, this.height, RenderTargetUsage.DiscardContents); device.SetRenderTarget(this._helperTarget); device.Clear(Color.Transparent); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, (Effect) null); this.DrawTheContent(spriteBatch); spriteBatch.End(); device.SetRenderTarget(this._target); device.Clear(Color.Transparent); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, DepthStencilState.None, RasterizerState.CullCounterClockwise, (Effect) null); this._coloringShader.Apply(); int num1 = 2; int num2 = num1 * 2; for (int index1 = -num2; index1 <= num2; index1 += num1) { for (int index2 = -num2; index2 <= num2; index2 += num1) { if (Math.Abs(index1) + Math.Abs(index2) == num2) spriteBatch.Draw((Texture2D) this._helperTarget, new Vector2((float) index1, (float) index2), Color.Black); } } int num3 = num1; for (int index3 = -num3; index3 <= num3; index3 += num1) { for (int index4 = -num3; index4 <= num3; index4 += num1) { if (Math.Abs(index3) + Math.Abs(index4) == num3) spriteBatch.Draw((Texture2D) this._helperTarget, new Vector2((float) index3, (float) index4), this._borderColor); } } pixelShader.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw((Texture2D) this._helperTarget, Vector2.Zero, Color.White); spriteBatch.End(); device.SetRenderTarget((RenderTarget2D) null); this._wasPrepared = true; } internal abstract void DrawTheContent(SpriteBatch spriteBatch); } }