// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.UI.BigProgressBar.MoonLordProgressBar // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Graphics; using System.Collections.Generic; using Terraria.ID; namespace Terraria.GameContent.UI.BigProgressBar { public class MoonLordProgressBar : IBigProgressBar { private float _lifePercentToShow; private NPC _referenceDummy; private HashSet ValidIds = new HashSet() { 396, 397, 398 }; public MoonLordProgressBar() => this._referenceDummy = new NPC(); public bool ValidateAndCollectNecessaryInfo(ref BigProgressBarInfo info) { if (info.npcIndexToAimAt < 0 || info.npcIndexToAimAt > 200) return false; NPC npc1 = Main.npc[info.npcIndexToAimAt]; if ((!npc1.active || this.IsInBadAI(npc1)) && !this.TryFindingAnotherMoonLordPiece(ref info)) return false; int num1 = 0; NPCSpawnParams spawnparams = new NPCSpawnParams() { strengthMultiplierOverride = new float?(npc1.strengthMultiplier), playerCountForMultiplayerDifficultyOverride = new int?(npc1.statsAreScaledForThisManyPlayers) }; this._referenceDummy.SetDefaults(398, spawnparams); int num2 = num1 + this._referenceDummy.lifeMax; this._referenceDummy.SetDefaults(396, spawnparams); int num3 = num2 + this._referenceDummy.lifeMax; this._referenceDummy.SetDefaults(397, spawnparams); int num4 = num3 + this._referenceDummy.lifeMax + this._referenceDummy.lifeMax; float num5 = 0.0f; for (int index = 0; index < 200; ++index) { NPC npc2 = Main.npc[index]; if (npc2.active && this.ValidIds.Contains(npc2.type) && !this.IsInBadAI(npc2)) num5 += (float) npc2.life; } this._lifePercentToShow = Utils.Clamp(num5 / (float) num4, 0.0f, 1f); return true; } private bool IsInBadAI(NPC npc) => npc.type == 398 && ((double) npc.ai[0] == 2.0 || (double) npc.ai[0] == -1.0) || (double) npc.ai[0] == -2.0 || (double) npc.ai[0] == -3.0; public void Draw(ref BigProgressBarInfo info, SpriteBatch spriteBatch) { int bossHeadTexture = NPCID.Sets.BossHeadTextures[396]; Texture2D texture2D = TextureAssets.NpcHeadBoss[bossHeadTexture].Value; Rectangle barIconFrame = texture2D.Frame(); BigProgressBarHelper.DrawFancyBar(spriteBatch, this._lifePercentToShow, texture2D, barIconFrame); } private bool TryFindingAnotherMoonLordPiece(ref BigProgressBarInfo info) { for (int index = 0; index < 200; ++index) { NPC npc = Main.npc[index]; if (npc.active && this.ValidIds.Contains(npc.type) && !this.IsInBadAI(npc)) { info.npcIndexToAimAt = index; return true; } } return false; } } }