// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.TextureAssets // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework.Graphics; using ReLogic.Content; namespace Terraria.GameContent { public static class TextureAssets { public static Asset[] InfoIcon = new Asset[14]; public static Asset[] WireUi = new Asset[12]; public static Asset BuilderAcc; public static Asset QuicksIcon; public static Asset[] Clothes = new Asset[6]; public static Asset[] MapIcon = new Asset[9]; public static Asset[] Underworld = new Asset[14]; public static Asset MapPing; public static Asset Map; public static Asset[] MapBGs = new Asset[42]; public static Asset Hue; public static Asset FlameRing; public static Asset MapDeath; public static Asset ColorSlider; public static Asset ColorBar; public static Asset ColorBlip; public static Asset SmartDig; public static Asset ColorHighlight; public static Asset TileCrack; public static Asset LockOnCursor; public static Asset IceBarrier; public static Asset[] ChestStack = new Asset[2]; public static Asset[] NpcHead = new Asset[45]; public static Asset[] NpcHeadBoss = new Asset[39]; public static Asset[] CraftToggle = new Asset[4]; public static Asset[] InventorySort = new Asset[2]; public static Asset[] TextGlyph = new Asset[1]; public static Asset[] HotbarRadial = new Asset[3]; public static Asset CraftUpButton; public static Asset CraftDownButton; public static Asset ScrollLeftButton; public static Asset ScrollRightButton; public static Asset Frozen; public static Asset MagicPixel; public static Asset SettingsPanel; public static Asset SettingsPanel2; public static Asset[] Dest = new Asset[3]; public static Asset[] Gem = new Asset[7]; public static Asset[] RudolphMount = new Asset[3]; public static Asset BunnyMount; public static Asset PigronMount; public static Asset SlimeMount; public static Asset MinecartMount; public static Asset TurtleMount; public static Asset DesertMinecartMount; public static Asset FishMinecartMount; public static Asset[] BeeMount = new Asset[2]; public static Asset[] UfoMount = new Asset[2]; public static Asset[] DrillMount = new Asset[6]; public static Asset[] ScutlixMount = new Asset[3]; public static Asset UnicornMount; public static Asset BasiliskMount; public static Asset[] MinecartMechMount = new Asset[2]; public static Asset[] CuteFishronMount = new Asset[2]; public static Asset MinecartWoodMount; public static Asset[] Wings = new Asset[47]; public static Asset[] ArmorHead = new Asset[266]; public static Asset[] ArmorBody = new Asset[235]; public static Asset[] ArmorBodyComposite = new Asset[235]; public static Asset[] FemaleBody = new Asset[235]; public static Asset[] ArmorArm = new Asset[235]; public static Asset[] ArmorLeg = new Asset[218]; public static Asset[] AccHandsOn = new Asset[22]; public static Asset[] AccHandsOnComposite = new Asset[22]; public static Asset[] AccHandsOff = new Asset[14]; public static Asset[] AccHandsOffComposite = new Asset[14]; public static Asset[] AccBack = new Asset[30]; public static Asset[] AccFront = new Asset[9]; public static Asset[] AccShoes = new Asset[25]; public static Asset[] AccWaist = new Asset[17]; public static Asset[] AccShield = new Asset[10]; public static Asset[] AccNeck = new Asset[11]; public static Asset[] AccFace = new Asset[16]; public static Asset[] AccBalloon = new Asset[18]; public static Asset Pulley; public static Asset[] XmasTree = new Asset[5]; public static Asset[] Flames = new Asset[17]; public static Asset Timer; public static Asset[] Reforge = new Asset[2]; public static Asset EmoteMenuButton; public static Asset BestiaryMenuButton; public static Asset WallOutline; public static Asset Actuator; public static Asset Wire; public static Asset Wire2; public static Asset Wire3; public static Asset Wire4; public static Asset WireNew; public static Asset[] Camera = new Asset[8]; public static Asset FlyingCarpet; public static Asset Grid; public static Asset LightDisc; public static Asset EyeLaser; public static Asset BoneEyes; public static Asset BoneLaser; public static Asset Trash; public static Asset FishingLine; public static Asset Beetle; public static Asset Probe; public static Asset EyeLaserSmall; public static Asset XmasLight; public static Asset[] Golem = new Asset[4]; public static Asset Confuse; public static Asset SunOrb; public static Asset SunAltar; public static Asset[] Chains = new Asset[17]; public static Asset Chain; public static Asset[] GemChain = new Asset[7]; public static Asset Chain2; public static Asset Chain3; public static Asset Chain4; public static Asset Chain5; public static Asset Chain6; public static Asset Chain7; public static Asset Chain8; public static Asset Chain9; public static Asset Chain10; public static Asset Chain11; public static Asset Chain12; public static Asset Chain13; public static Asset Chain14; public static Asset Chain15; public static Asset Chain16; public static Asset Chain17; public static Asset Chain18; public static Asset Chain19; public static Asset Chain20; public static Asset Chain21; public static Asset Chain22; public static Asset Chain23; public static Asset Chain24; public static Asset Chain25; public static Asset Chain26; public static Asset Chain27; public static Asset Chain28; public static Asset Chain29; public static Asset Chain30; public static Asset Chain31; public static Asset Chain32; public static Asset Chain33; public static Asset Chain34; public static Asset Chain35; public static Asset Chain36; public static Asset Chain37; public static Asset Chain38; public static Asset Chain39; public static Asset Chain40; public static Asset Chain41; public static Asset Chain42; public static Asset Chain43; public static Asset Hb1; public static Asset Hb2; public static Asset Chaos; public static Asset Cd; public static Asset Wof; public static Asset BoneArm; public static Asset BoneArm2; public static Asset PumpkingArm; public static Asset PumpkingCloak; public static Asset[] EquipPage = new Asset[11]; public static Asset HouseBanner; public static Asset[] Pvp = new Asset[3]; public static Asset[] NpcToggle = new Asset[2]; public static Asset[] HbLock = new Asset[2]; public static Asset[] blockReplaceIcon = new Asset[2]; public static Asset[] Buff = new Asset[323]; public static Asset[] Item = new Asset[5045]; public static Asset[] ItemFlame = new Asset[5045]; public static Asset[] Npc = new Asset[663]; public static Asset[] Projectile = new Asset[950]; public static Asset[] Gore = new Asset[1269]; public static Asset[] BackPack = new Asset[9]; public static Asset Rain; public static Asset[] GlowMask = new Asset[301]; public static Asset[] Extra = new Asset[212]; public static Asset[] HighlightMask = new Asset[623]; public static Asset[] Coin = new Asset[4]; public static Asset[] Cursors = new Asset[18]; public static Asset CursorRadial; public static Asset Dust; public static Asset Sun; public static Asset Sun2; public static Asset Sun3; public static Asset[] Moon = new Asset[9]; public static Asset SmileyMoon; public static Asset PumpkinMoon; public static Asset SnowMoon; public static Asset OneDropLogo; public static Asset[] Tile = new Asset[623]; public static Asset BlackTile; public static Asset[] Wall = new Asset[316]; public static Asset[] Background = new Asset[298]; public static Asset[] Cloud = new Asset[37]; public static Asset[] Star = new Asset[4]; public static Asset[] Liquid = new Asset[13]; public static Asset[] LiquidSlope = new Asset[13]; public static Asset Heart; public static Asset Heart2; public static Asset Mana; public static Asset Bubble; public static Asset Flame; public static Asset[] TreeTop = new Asset[31]; public static Asset[] TreeBranch = new Asset[31]; public static Asset[] Wood = new Asset[7]; public static Asset ShroomCap; public static Asset InventoryBack; public static Asset InventoryBack2; public static Asset InventoryBack3; public static Asset InventoryBack4; public static Asset InventoryBack5; public static Asset InventoryBack6; public static Asset InventoryBack7; public static Asset InventoryBack8; public static Asset InventoryBack9; public static Asset InventoryBack10; public static Asset InventoryBack11; public static Asset InventoryBack12; public static Asset InventoryBack13; public static Asset InventoryBack14; public static Asset InventoryBack15; public static Asset InventoryBack16; public static Asset InventoryBack17; public static Asset InventoryBack18; public static Asset HairStyleBack; public static Asset ClothesStyleBack; public static Asset InventoryTickOn; public static Asset InventoryTickOff; public static Asset SplashTexture16x9; public static Asset SplashTexture4x3; public static Asset SplashTextureLegoBack; public static Asset SplashTextureLegoResonanace; public static Asset SplashTextureLegoTree; public static Asset SplashTextureLegoFront; public static Asset Logo; public static Asset Logo2; public static Asset Logo3; public static Asset Logo4; public static Asset TextBack; public static Asset Chat; public static Asset Chat2; public static Asset ChatBack; public static Asset Team; public static Asset Re; public static Asset Ra; public static Asset Splash; public static Asset Fade; public static Asset Ninja; public static Asset AntLion; public static Asset SpikeBase; public static Asset Ghost; public static Asset EvilCactus; public static Asset GoodCactus; public static Asset CrimsonCactus; public static Asset WraithEye; public static Asset Firefly; public static Asset FireflyJar; public static Asset Lightningbug; public static Asset LightningbugJar; public static Asset[] JellyfishBowl = new Asset[3]; public static Asset GlowSnail; public static Asset IceQueen; public static Asset SantaTank; public static Asset ReaperEye; public static Asset JackHat; public static Asset TreeFace; public static Asset PumpkingFace; public static Asset DukeFishron; public static Asset MiniMinotaur; public static Asset[,] Players; public static Asset[] PlayerHair = new Asset[162]; public static Asset[] PlayerHairAlt = new Asset[162]; public static Asset LoadingSunflower; public static Asset GolfSwingBarPanel; public static Asset GolfSwingBarFill; public static Asset SpawnPoint; public static Asset SpawnBed; public static Asset GolfBallArrow; public static Asset GolfBallArrowShadow; public static Asset GolfBallOutline; public static class RenderTargets { public static PlayerRainbowWingsTextureContent PlayerRainbowWings; public static PlayerTitaniumStormBuffTextureContent PlayerTitaniumStormBuff; public static PlayerQueenSlimeMountTextureContent QueenSlimeMount; } } }