// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.GolemShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class GolemShader : ChromaShader { private readonly Vector4 _glowColor; private readonly Vector4 _coreColor; private readonly Vector4 _backgroundColor; public GolemShader(Color glowColor, Color coreColor, Color backgroundColor) { this._glowColor = glowColor.ToVector4(); this._coreColor = coreColor.ToVector4(); this._backgroundColor = backgroundColor.ToVector4(); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { Vector4 vector4_1 = Vector4.Lerp(this._backgroundColor, this._coreColor, Math.Max(0.0f, (float) Math.Sin((double) time * 0.5))); for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4_2 = Vector4.Lerp(vector4_1, this._glowColor, Math.Max(0.0f, (float) Math.Sin((double) canvasPositionOfIndex.X * 2.0 + (double) time + 101.0))); fragment.SetColor(index, vector4_2); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { float num1 = (float) (0.5 + Math.Sin((double) time * 3.0) * 0.100000001490116); Vector2 vector2 = new Vector2(1.6f, 0.5f); for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Point gridPositionOfIndex = fragment.GetGridPositionOfIndex(index); Vector4 vector4 = this._backgroundColor; float num2 = (float) (((double) NoiseHelper.GetStaticNoise(gridPositionOfIndex.Y) * 10.0 + (double) time * 2.0) % 10.0) - Math.Abs(canvasPositionOfIndex.X - vector2.X); if ((double) num2 > 0.0) { float amount = Math.Max(0.0f, 1.2f - num2); if ((double) num2 < 0.200000002980232) amount = num2 * 5f; vector4 = Vector4.Lerp(vector4, this._glowColor, amount); } float num3 = (canvasPositionOfIndex - vector2).Length(); if ((double) num3 < (double) num1) { float amount = 1f - MathHelper.Clamp((float) (((double) num3 - (double) num1 + 0.100000001490116) / 0.100000001490116), 0.0f, 1f); vector4 = Vector4.Lerp(vector4, this._coreColor, amount); } fragment.SetColor(index, vector4); } } } }