// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.RGB.DukeFishronShader // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using Microsoft.Xna.Framework; using ReLogic.Peripherals.RGB; using System; namespace Terraria.GameContent.RGB { public class DukeFishronShader : ChromaShader { private readonly Vector4 _primaryColor; private readonly Vector4 _secondaryColor; public DukeFishronShader(Color primaryColor, Color secondaryColor) { this._primaryColor = primaryColor.ToVector4(); this._secondaryColor = secondaryColor.ToVector4(); } [RgbProcessor] private void ProcessLowDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, Math.Max(0.0f, (float) Math.Sin((double) time * 2.0 + (double) canvasPositionOfIndex.X))); fragment.SetColor(index, vector4); } } [RgbProcessor] private void ProcessHighDetail( RgbDevice device, Fragment fragment, EffectDetailLevel quality, float time) { for (int index = 0; index < fragment.Count; ++index) { Vector2 canvasPositionOfIndex = fragment.GetCanvasPositionOfIndex(index); float dynamicNoise = NoiseHelper.GetDynamicNoise(fragment.GetGridPositionOfIndex(index).Y, time); Vector4 vector4 = Vector4.Lerp(this._primaryColor, this._secondaryColor, Math.Max(0.0f, (float) Math.Sin((double) canvasPositionOfIndex.X + 2.0 * (double) time + (double) dynamicNoise) - 0.2f)); fragment.SetColor(index, vector4); } } } }