// Decompiled with JetBrains decompiler // Type: Terraria.GameContent.ItemDropRules.DropOneByOne // Assembly: Terraria, Version=1.4.0.5, Culture=neutral, PublicKeyToken=null // MVID: 67F9E73E-0A81-4937-A22C-5515CD405A83 // Assembly location: C:\Users\mikeyisbaeyt\Downloads\depotdownloader-2.4.5\depots\105601\6707058\Terraria.exe using System.Collections.Generic; namespace Terraria.GameContent.ItemDropRules { public class DropOneByOne : IItemDropRule { private int _itemId; private DropOneByOne.Parameters _parameters; public List ChainedRules { get; private set; } public DropOneByOne(int itemId, DropOneByOne.Parameters parameters) { this.ChainedRules = new List(); this._parameters = parameters; this._itemId = itemId; } public ItemDropAttemptResult TryDroppingItem(DropAttemptInfo info) { if (info.player.RollLuck(this._parameters.DropsXOutOfYTimes_TheY) < this._parameters.DropsXOutOfYTimes_TheX) { int num1 = info.rng.Next(this._parameters.MinimumItemDropsCount, this._parameters.MaximumItemDropsCount + 1); int activePlayersCount = Main.CurrentFrameFlags.ActivePlayersCount; int minValue = this._parameters.MinimumStackPerChunkBase + activePlayersCount * this._parameters.BonusMinDropsPerChunkPerPlayer; int num2 = this._parameters.MaximumStackPerChunkBase + activePlayersCount * this._parameters.BonusMaxDropsPerChunkPerPlayer; for (int index = 0; index < num1; ++index) CommonCode.DropItemFromNPC(info.npc, this._itemId, info.rng.Next(minValue, num2 + 1), true); return new ItemDropAttemptResult() { State = ItemDropAttemptResultState.Success }; } return new ItemDropAttemptResult() { State = ItemDropAttemptResultState.FailedRandomRoll }; } public void ReportDroprates(List drops, DropRateInfoChainFeed ratesInfo) { float personalDropRate = this._parameters.GetPersonalDropRate(); float dropRate = personalDropRate * ratesInfo.parentDroprateChance; drops.Add(new DropRateInfo(this._itemId, this._parameters.MinimumItemDropsCount * (this._parameters.MinimumStackPerChunkBase + this._parameters.BonusMinDropsPerChunkPerPlayer), this._parameters.MaximumItemDropsCount * (this._parameters.MaximumStackPerChunkBase + this._parameters.BonusMaxDropsPerChunkPerPlayer), dropRate, ratesInfo.conditions)); Chains.ReportDroprates(this.ChainedRules, personalDropRate, drops, ratesInfo); } public bool CanDrop(DropAttemptInfo info) => true; public struct Parameters { public int DropsXOutOfYTimes_TheX; public int DropsXOutOfYTimes_TheY; public int MinimumItemDropsCount; public int MaximumItemDropsCount; public int MinimumStackPerChunkBase; public int MaximumStackPerChunkBase; public int BonusMinDropsPerChunkPerPlayer; public int BonusMaxDropsPerChunkPerPlayer; public float GetPersonalDropRate() => (float) this.DropsXOutOfYTimes_TheX / (float) this.DropsXOutOfYTimes_TheY; } } }